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Avoid

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
With his high avoid, Pent is able to easily dodge this enemy General's attack.

Avoid (Japanese: 回避 avoidance), known as avoidance in Three Houses, is a calculation determining the ability of a unit to dodge incoming attacks. A unit's avoid is calculated based primarily on their attack speed calculation and on any bonuses or penalties awarded by the terrain on which they stand, and depending on the individual Fire Emblem series game may include other factors, such as their luck stat and bonuses awarded by supports, skills and the weapon triangle. As such, while a unit's base speed stat is a factor, in all games until Fire Emblem: Shadow Dragon a unit's avoid calculation is helped or hindered by the weight of the weapon they wield.

In battle, the avoid calculation is used against the opponent's base hit rate, and is directly subtracted from the base hit rate to produce the opponent's "battle hit rate": their practical odds of actually striking the unit and causing damage, as displayed in the battle screen and in the combat forecast panel. The faster the unit and the lighter their weapon, the better their odds of substantially reducing their opponent's hit rate and thus dodging their attacks.

Calculations

Avoid

Game Formula Notes
Shadow Dragon and the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fire Emblem: The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: (Speed) + (Luck / 2) + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be a critical hit unless it hits, thus even if the critical rate is 100% you will not always land a critical hit. They can also be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

Game Formula Notes
Shadow Dragon and the Blade of Light Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the maximum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Fire Emblem: The Blazing Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --
Fates [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadows of Valentia Physical hit rate: [(Unit's base hit rate) - (Opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Three Houses Physical hit rate: [(Unit's base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's base magical hit rate) - (Opponent's magical avoid)]%
--

Items and skills affecting avoid

Skills awarding avoid bonuses or penalties
Item Avoid increase Games
Is 3ds01 charm.png Charm +10*/+5* hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
Is wii vigilance.png Vigilance +20 avoid when equipped. Ulki only. Path of Radiance, Radiant Dawn
Is wii daunt.png Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
Is 3ds01 superior edge.png Superior Edge +50 hit rate and avoid when the opponent is wielding a sword. Awakening
Is 3ds01 superior lance.png Superior Lance +50 hit rate and avoid when the opponent is wielding a lance. Awakening
Is 3ds01 superior axe.png Superior Axe +50 hit rate and avoid when the opponent is wielding an axe. Awakening
Is 3ds01 superior bow.png Superior Bow +50 hit rate and avoid when the opponent is wielding a bow. Awakening
Is 3ds01 superior jolt.png Superior Jolt +50 hit rate and avoid when the opponent is wielding a tome. Awakening
Is 3ds01 underdog bow.png Underdog Bow +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening
Is 3ds01 outdoor fighter.png Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
Is 3ds01 indoor fighter.png Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
Is 3ds01 patience.png Patience +10 hit rate and avoid during the opponent's phase. Awakening
Is 3ds01 prescience.png Prescience +10 hit rate and avoid during the unit's phase. Awakening
Is 3ds01 hex.png Hex -15 avoid to adjacent enemies when equipped. Awakening
Is 3ds01 anathema.png Anathema -10/-20 avoid to all enemy units in a 3-tile radius when equipped. Awakening, Echoes: Shadows of Valentia
Is 3ds01 swordbreaker.png Swordbreaker +50 hit rate and avoid when the opponent is wielding a sword. Awakening, Fates
Is 3ds01 lancebreaker.png Lancebreaker +50 hit rate and avoid when the opponent is wielding a lance. Awakening, Fates
Is 3ds01 axebreaker.png Axebreaker +50 hit rate and avoid when the opponent is wielding an axe. Awakening, Fates
Is 3ds01 bowbreaker.png Bowbreaker +50 hit rate and avoid when the opponent is wielding a bow. Awakening, Fates
Is 3ds01 tomebreaker.png Tomebreaker +50 hit rate and avoid when the opponent is wielding a tome. Awakening, Fates
Is 3ds01 lucky seven.png Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening, Fates
Is 3ds01 tantivy.png Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
Is 3ds01 quick burn.png Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
Is 3ds01 slow burn.png Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
Is 3ds01 underdog.png Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening, Fates
Is 3ds01 even rhythm.png Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
Is 3ds01 odd rhythm.png Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
Is 3ds01 hit rate +10.png Hit Rate +10 +10 hit rate when equipped. Awakening
Is 3ds01 hit rate +20.png Hit Rate +20 +20 hit rate when equipped. Awakening
Is 3ds01 hawkeye.png Hawkeye Maximizes hit rate when equipped. Awakening
All Joke-weapons +10 when equipped. Fates
Is 3ds02 naginata.png Hinoka's Spear +10 when equipped. Fates
Is 3ds02 yumi.png Fujin Yumi +10 when equipped. Fates
Is 3ds02 katana.png Raijinto +10 when equipped. Fates
Is 3ds02 katana.png Hagakure Blade +20 when equipped. Fates
Is 3ds02 shuriken.png Kagero's Dart +20 when equipped. Fates
All Steel-weapons -5 when equipped. Fates
All Killer-weapons -10 when equipped. Fates
All Venge-weapons -20 when equipped. Fates
Is 3ds02 katana.png Hana's Katana -10 when equipped. Fates
Is 3ds02 katana.png Takumi's Shinai -10 when equipped. Fates
Is 3ds02 naginata.png Oboro's Spear -5 when equipped. Fates
Is 3ds02 naginata.png Pine Branch -10 when equipped. Fates
Is 3ds02 naginata.png Guard Naginata -10 when equipped. Fates
Is 3ds02 club.png Great Club -5 when equipped. Fates
Is 3ds02 club.png Ryoma's Club -10 when equipped. Fates
Is 3ds02 bow.png Hunter's Bow -10 when equipped. Fates
Is 3ds02 bow.png Niles's Bow -10 when equipped. Fates
Is 3ds02 yumi.png Spellbane Yumi -10 when equipped. Fates
Is 3ds02 yumi.png Spy's Yumi -20 when equipped. Fates
Is 3ds02 yumi.png Pursuer -10 when equipped. Fates
Is 3ds02 dagger.png Jakob's Tray -5 when equipped. Fates
Is 3ds02 dagger.png Felicia's Plate -10 when equipped. Fates
Is 3ds02 shuriken.png Spy's Shuriken -20 when equipped. Fates
Is 3ds02 shuriken.png Chakram -10 when equipped. Fates
Is 3ds02 tome.png Excalibur -10 when equipped. Fates
All Magic-weapons except Felicia's Plate -20 when equipped. Fates
Axe Splitter, Pike-Ruin Club and Swordcatcher Drops user's Avoid by 10% when equipped. Fates
Is 3ds02 yumi.png Skadi
(End: Lost in the Waves)
+10 when equipped. Fates
Is 3ds02 tome.png Robin's Primer -10 when equipped. Fates
Is 3ds02 scroll.png Bird Spirit +15 when equipped. Fates
Is 3ds02 scroll.png Ink Painting -20 when equipped. Fates
Is 3ds02 scroll.png Malevolent Text -10 when equipped. Fates
Is 3ds02 shurikenbreaker.png Shurikenbreaker +50 hit rate and avoid when the opponent is wielding a shuriken. Fates

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Avoid --
Japanese 回避 Avoidance
Spanish Esquivar Dodge
French Esquive Dodge
German Auszuweichen Avoid
Italian Schivare Dodge

References

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Dance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician