In video gaming, a sound room or sound test (Japanese: サウンドルーム sound room) is a function built in to a game to allow the player to play the game's music tracks or sound effects at their whim. Traditionally, as the name suggested, the purpose of a sound test was for developers to test whether a game's sound and music were correctly functioning, and for consumers to test the performance of the game's sound on their hardware, acting as a way to easily compare the output in different modes of sound. As gaming developed, the sound test functionality largely evolved into a jukebox feature intended primarily, if not solely, as a reward for the player.
In the Fire Emblem series, the first known formal Sound Room was implemented in Fire Emblem: Thracia 776; however, it was technically predated by hidden Sound Test modes in Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem Gaiden. The Sound Room is traditionally unlocked upon first completing the game in question, though some games vary the unlock conditions. A common feature of Fire Emblem sound rooms, absent only in The Sacred Stones, is for it to also display the game's CG images and to allow the player to browse through them while listening to the game's music. Most Fire Emblem sound rooms contain the full game soundtrack, but on some occasions there are songs not accessible through the Sound Room at all.
Sound Rooms by game
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English|| • Sound Room
• Sound Test
| • Used in every game prior to Awakening.|
• Used in Awakening and Fates.
• Used in Shadows of Valentia.
|Japanese|| • ＳＯＵＮＤ ＴＥＳＴ ＭＯＤＥ
| • Used in the NES games.|
• Sound Room. Used in every game from Thracia 776 onward.
|Fire Emblem series|