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Class relative power

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Class relative power, also called class strength or class power, is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is present in various Fire Emblem games.


This section has been marked as a stub. Please help improve the page by adding information.

Class relative power is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.

In Gaiden and Shadows of Valentia, stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.

In Thracia 776, the GBA games, and Path of Radiance, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to Gaiden, but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating Thieves.


Gaiden and Shadows of Valentia

The class relative power for each class in Gaiden and Shadows of Valentia is shown below.

Class relative power in Gaiden
1 Gold KnightBaronBow KnightFalcon KnightNecrodragonWhite DragonFiendHadesAurum
2 Dread FighterSageCantorCerberusNaberius
3 Paladin
4 MyrmidonSniper
5 KnightMage (male)PriestessPrincessFighterHeroArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (female)WitchGargoyleDeathgoyleArcanist
7 MercenaryArcherSaintBonewalkerLich
8 Soldier
10 VillagerBrigandClericMogall
Class relative power in Shadows of Valentia
1 Gold KnightBaronBow KnightFalcon KnightPriestess (normal version)NecrodragonWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2 Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3 PaladinMogall
4 MyrmidonSniperDracul
5 KnightMage (male)Priestess (Celica version)FighterArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (female)WitchGargoyleArcanist
7 MercenaryArcherBonewalker
8 SoldierCleric
10 VillagerBoyGirlBrigand

Class relative power is used to calculate the unit's experience gain in battle.

Formula Notes
Killing an enemy [Enemy's class EXP × [(enemy's Level + 9) / 10]) × class relative power × level factor / 100 Minimum of 1; minimum of 0 against Duma.
[Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255.
Player unit deals damage but does not kill the enemy EXP for killing an enemy × damage done / (enemy's max HP × 2) --
Player unit was deployed for the map Class relative power × level factor / 5 --

The level factor is shown below.

Unit's level Level factor
1 and 2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10 and over 2

Thracia 776

The class relative power for each class in Thracia 776 is shown below.

Class relative power in Thracia 776
0 Civilian
1 ClericPriest
2 ArcherBishopBow FighterBrigand (variant)Dancer • dismounted Arch Knight • dismounted Axe Knight • dismounted Cavalier • dismounted Dragon Rider • dismounted Lance Knight • dismounted Paladin (female) • dismounted Pegasus Rider • dismounted TroubadourHigh PriestHunterJunior Lord (unused)PirateSoldierThiefTroubadour
3 Arch KnightArmored AxeArmored LanceArmored SwordAxe KnightBallistaBardBow ArmorBrigand (normal)CavalierDark Mage • dismounted Bow Knight • dismounted Duke Knight • dismounted Free Knight • dismounted Great Knight • dismounted Knight Lord (unused) • dismounted Mage Knight (female) • dismounted Paladin (male) • dismounted Pegasus Knight • dismounted Ranger • dismounted Wyvern RiderDragon RiderFighterFree KnightLance KnightLoptr MageLordMageMage Knight (female)MyrmidonPaladin (female)Pegasus RiderPoison BallistaThief Fighter
4 Bow KnightDark Bishop • dismounted Falcon Knight (unused) • dismounted Mage Knight (male) • dismounted Master Knight (unused) • dismounted Wyvern Lord (unused)Duke KnightEmperor (unused)Forrest (unused)GeneralGreat KnightKiller Ballista (unused)Knight Lord (unused)Mage Knight (male)MercenaryPaladin (male)Pegasus KnightPrinceRangerSniperWarriorWyvern Rider
5 BaronBerserkerDark Prince (unused)Falcon Knight (unused)Iron BallistaMaster Knight (unused)SageSwordmasterWyvern Lord (unused)

GBA games

The class relative power for each class in the GBA games is shown below.

Class relative power in the GBA games
1 BramimondChildCivilianJourneyman (1)PeerPontifexPrincePrincessPupil (1)QueenRecruit (1)Transporter
2 BardClericDancerDivine Dragon (unused)Manakete (female)PriestSoldierTroubadourThief
3 LordKnight LordBlade LordGreat LordCavalierPaladinGreat KnightPegasus KnightFalcoknightWyvern RiderWyvern LordWyvern KnightNomadNomad TrooperRangerMage KnightValkyrieMyrmidonSwordmasterMercenaryHeroKnightGeneralFighterWarriorPirateBrigandBerserkerArcherSniperMageSageMonkBishopShamanDruidSummonerDark DruidNecromancerRogueAssassinManakete (male)Magic SealArchsageJourneyman (2 and 3)Pupil (2 and 3)Recruit (2 and 3)BonewalkerWightGargoyleDeathgoyleTarvosMaelduinCyclopsFleetMogallArch MogallGorgonEntombedRevenantMauthe DoogGwyllgiBaelElder BaelDraco Zombie
4 Paladin (female; The Binding Blade only)
5 Fire DragonKingDemon DragonDemon King

In the GBA games, class relative power is used to determine experience from battle thus:

Action Formula Notes
Doing damage [31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative power Minimum of 1.
Promotion bonus is 20 if the unit is promoted; 0 if not.
Killing the enemy EXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus] Maximum of 100; minimum equal to experience from doing damage.
Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not
Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.

Path of Radiance

This section has been marked as a stub. Please help improve the page by adding information.

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Class relative power exists in Path of Radiance in a similar manner to Thracia 776 and the GBA games.

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative power) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
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Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings