Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Class relative power

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title.

Class relative power, also called class strength or class power, is a mechanic first appearing in Fire Emblem Gaiden that influences the amount of experience points a unit receives. It is present in various Fire Emblem games.

Overview


This section has been marked as a stub. Please help improve the page by adding information.


Class relative power is, essentially, a hidden stat for a class that affects the experience a unit gains. Its purpose is to increase the experience gains of lower-level classes in comparison to higher-level ones.

In Gaiden and Shadows of Valentia, stronger classes have lower relative power and weaker classes higher relative power, ranging from 1 to 10; as relative power is multiplied into experience gain, this serves to boost the experience gain of lower-tier classes in comparison to higher-tier promoted ones. The enemy's class relative power is not a factor in experience, but the base experience from the enemy's class is.

In Thracia 776 and the GBA games, stronger classes have higher relative powers. There is a smaller range of relative power, only from 1 to 5. In the GBA games, class relative power is less distributed, with the vast majority of classes featuring 3 relative power and all classes with 5 relative power being late-game boss-exclusive. The range of class relative power is more limited compared to Gaiden, but enemy class relative power is a factor in experience gain in these games, and the GBA games feature many direct class-based bonuses, such as a bonus for defeating Thieves.

Calculations

Gaiden and Shadows of Valentia

The class relative power for each class in Gaiden and Shadows of Valentia is shown below.

Class relative power in Gaiden
1 Gold KnightBaronBow KnightFalcon KnightNecrodragonWhite DragonFiendHadesAurum
2 Dread FighterSageCantorCerberusNaberius
3 Paladin
4 MyrmidonSniper
5 KnightMage (male)PriestessPrincessFighterHeroArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (female)WitchGargoyleDeathgoyle
7 MercenaryArcherSaintBonewalkerLich
8 Soldier
10 VillagerBrigandClericMogall
Class relative power in Shadows of Valentia
1 Gold KnightBaronBow KnightFalcon KnightPriestess (normal version)NecrodragonWhite DragonFiendGuardianVestalFafnirDagonBalorDeimosFire DragonFell DragonSkogulSpartanOliphantierHarrierEnchantressTomb LordMila's ServantDuma's Apostle
2 Dread FighterSageSaintPrincessHeroCantorLichDeathgoyleTitanGarudaYashaGuruExemplarRigainConquerorIllusory Hero
3 PaladinMogall
4 MyrmidonSniperDracul
5 KnightMage (male)Priestess (Celica version)FighterArcanistRevenantEntombedFell God
6 CavalierPegasus KnightMage (female)WitchGargoyle
7 MercenaryArcherBonewalker
8 SoldierCleric
10 VillagerBoyGirlBrigand

Class relative power is used to calculate the unit's experience gain in battle.

Formula Notes
Killing an enemy [Enemy's class EXP × [(enemy's Level + 9) / 10]) × class relative power × level factor / 100 Minimum of 1; minimum of 0 against Duma.
[Enemy's Class EXP × (Enemy's Level + 9) / 10)] has a maximum of 255.
Player unit deals damage but does not kill the enemy EXP for killing an enemy × damage done / (enemy's max HP × 2) --
Player unit was deployed for the map Class relative power × level factor / 5 --

The level factor is shown below.

Unit's level Level factor
1 and 2 10
3 9
4 8
5 7
6 6
7 5
8 4
9 3
10 and over 2

Thracia 776

The class relative power for each class in Thracia 776 is shown below.

Class relative power in Thracia 776
0 Civilian
1 ClericPriest
2 ArcherBishopBow FighterBrigand (variant)Dancer • dismounted Arch Knight • dismounted Axe Knight • dismounted Cavalier • dismounted Dragon Rider • dismounted Lance Knight • dismounted Paladin (female) • dismounted Pegasus Rider • dismounted TroubadourHigh PriestHunterJunior Lord (unused)PirateSoldierThiefTroubadour
3 Arch KnightArmored AxeArmored LanceArmored SwordAxe KnightBallistaBardBow ArmorBrigand (normal)CavalierDark Mage • dismounted Bow Knight • dismounted Duke Knight • dismounted Free Knight • dismounted Great Knight • dismounted Knight Lord (unused) • dismounted Mage Knight (female) • dismounted Paladin (male) • dismounted Pegasus Knight • dismounted Ranger • dismounted Wyvern RiderDragon RiderFighterFree KnightLance KnightLoptr MageLordMageMage Knight (female)MyrmidonPaladin (female)Pegasus RiderPoison BallistaThief Fighter
4 Bow KnightDark Bishop • dismounted Falcon Knight (unused) • dismounted Mage Knight (male) • dismounted Master Knight (unused) • dismounted Wyvern Lord (unused)Duke KnightEmperor (unused)Forrest (unused)GeneralGreat KnightKiller Ballista (unused)Knight Lord (unused)Mage Knight (male)MercenaryPaladin (male)Pegasus KnightPrinceRangerSniperWarriorWyvern Rider
5 BaronBerserkerDark Prince (unused)Falcon Knight (unused)Iron BallistaMaster Knight (unused)SageSwordmasterWyvern Lord (unused)

Class relative power is used to determine experience from battle thus:

Action Formula Notes
Battle wherein enemy survives (31 − Player's level) / Player's class relative power × Paragon factor × Paragon Mode factor × Berserk factor Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise.
Killing the enemy (max{0,[Enemy's class relative power × (Enemy's level + Enemy promotion bonus)] − [Player's class relative power] × (Player's level + Player promotion bonus)] + 20} + [(31 − Player's level) / Player's class relative power] + Boss bonus + Steal bonus) × Paragon factor × Paragon Mode factor × Berserk factor Maximum 100. Promotion bonus is 20 if the unit is of an advanced class. Boss bonus is 40 if the enemy is a boss unit. Steal bonus is 20 if the enemy has the Steal skill. Paragon factor is 2 if the unit has the Paragon skill, 1 otherwise. Paragon Mode factor is 2 if the game is set to Paragon Mode, 1 otherwise. Berserk factor is 0 if the unit is under the Berserk status, 1 otherwise.

GBA games

The class relative power for each class in the GBA games is shown below.

Class relative power in the GBA games
1 BramimondChildCivilianEntombedJourneyman (1)PeerPontifexPrincePrincessPupil (1)QueenRecruit (1)Transporter
2 BardClericDancerDivine Dragon (unused)Manakete (female)PriestSoldierTroubadourThief
3 LordKnight LordBlade LordGreat LordCavalierPaladinGreat KnightPegasus KnightFalcoknightWyvern RiderWyvern LordWyvern KnightNomadNomad TrooperRangerMage KnightValkyrieMyrmidonSwordmasterMercenaryHeroKnightGeneralFighterWarriorPirateBrigandBerserkerArcherSniperMageSageMonkBishopShamanDruidSummonerDark DruidNecromancerRogueAssassinManakete (male)Magic SealArchsageJourneyman (2 and 3)Pupil (2 and 3)Recruit (2 and 3)BonewalkerWightGargoyleDeathgoyleTarvosMaelduinCyclopsFleetMogallArch MogallGorgonRevenantMauthe DoogGwyllgiBaelElder BaelDraco Zombie
4 Paladin (female; The Binding Blade only)
5 Fire DragonKingDemon DragonDemon King

In the GBA games, class relative power is used to determine experience from battle thus:

Action Formula Notes
Doing damage [31 + (enemy's level + enemy's promotion bonus) − (player unit's level + player unit's promotion bonus)] / player unit's class relative power Minimum of 1.
Promotion bonus is 20 if the unit is promoted; 0 if not.
Killing the enemy EXP for doing damage + Silencer mod × [(enemy's level × enemy's class relative power + enemy's promotion bonus) − (player unit's level × player unit's class relative power + player unit's promotion bonus) + 20 + boss bonus + Thief bonus + Entombed bonus] Maximum of 100; minimum equal to experience from doing damage.
Silencer mod is 2 if the kill was due to an Assassin's Silencer; 1 if not
Promotion bonus is 40 for Valkyries, Bishops (only female Bishops in The Blazing Blade), Rogues, and Assassins; 60 for all other promoted classes. Boss bonus is 40 if the enemy is a boss. Thief bonus is 20 if the enemy is a Thief, Rogue, or Assassin. Entombed bonus is 40 if the enemy is an Entombed. Each bonus is 0 otherwise.
Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus