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The title screen of chapter 3 of Fates.

Chapters in the Fire Emblem series generally refer to the individual levels of a game, usually consisting of a single map during which the story progresses at the start of the battle, and upon its completion. Each chapter is assigned a number and title, with the usual exception of the first and final chapters of the game, which are instead designated "Prologue" and "Endgame", respectively, in place of chapter numbers. Players travel through a game's chapters in numerical order; however, occasionally a player will be presented with an alternate route, in which the story and gameplay briefly diverges based on certain conditions, or a sidequest, an optional additional chapter which is typically unlocked by fulfilling certain conditions in the previous chapter, such as ensuring the survival of certain NPCs. Equivalent chapters of alternate routes are assigned the same number, while sidequest chapters in most games are assigned the same number as the preceding chapter, albeit with an "x" prepended; in Awakening and Fates, sidequests instead follow their own numbering schemes independent of the chapters of the main story.

Main series games

Fire Emblem: Shadow Dragon and the Blade of Light

Fire Emblem Gaiden

Unlike most games in the series, Gaiden only features five Acts, each consisting of several maps which the player may challenge at their leisure via the world map.

Fire Emblem: Mystery of the Emblem

Fire Emblem: Genealogy of the Holy War

Genealogy of the Holy War consists of twelve chapters, which is fewer than most games; however, each chapter is significantly longer than those of other games, with maps spanning entire countries of Jugdral.

Fire Emblem: Thracia 776

Thracia 776 is notable as the first game to feature alternate routes, in which the story and gameplay diverges based on certain conditions, but later reconverge, and sidequests, additional chapters which may be unlocked by fulfilling certain objectives in the preceding chapter.

Fire Emblem: The Binding Blade

Fire Emblem: The Blazing Blade

Fire Emblem: The Sacred Stones

The Sacred Stones is the final title to date to feature alternate routes. Like Gaiden, its chapters are accessed via a world map, and the player may choose to play them in order, or to take on skirmishes or purchase items between chapters.

Fire Emblem: Path of Radiance

Fire Emblem: Radiant Dawn

In Radiant Dawn, chapters are divided among four "parts" of varying length, with each part following a different playable army and story, before the plot, and all playable armies, converge in Part 4. The chapters of each part have their own numbering schemes, including their own Prologue and Endgame chapters.

Fire Emblem: Shadow Dragon

Fire Emblem: New Mystery of the Emblem

Fire Emblem Awakening

In Awakening and later games, sidequests are labeled as "Paralogues", and may be completed in any order the player chooses after they become available. Like in Gaiden and The Sacred Stones, a world map is featured, from which the player may choose to proceed to the next available chapter, complete a paralogue, fight a skirmish, or purchase items. Awakening also introduces downloadable content chapters to the series; like paralogues, these may be played at any time after the player has purchased them, by visiting the Outrealm Gate. DLC chapters do not follow any numbering scheme.

Fire Emblem Fates

Fates features three sets of branching routes - Birthright, Conquest, and Revelation - which split off from each other at the end of Chapter 5. Each consists of completely different chapters, and these routes never converge or overlap at any point.

Fire Emblem Echoes: Shadows of Valentia

Unlike most games in the series (but similarly Gaiden), Shadows of Valentia only features a short prologue, consisting of one battle, and six chapters, each consisting of several maps which the player may challenge at their leisure via the world map. Unlike other games in the series, chapters are instead known as "Acts", presumably to differentiate them from the more conventionally-structured chapters of other games.

Spin-off games

Spin-off games do not necessarily follow the same conventions as main series titles, and so may follow different rules for organizing chapters, or may not divide the story into chapters at all.

Tokyo Mirage Sessions ♯FE

Fire Emblem Heroes

Fire Emblem Warriors

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Battle preparationsBonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician