Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr!

Smash (mechanic)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Large-secret-book.png

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

Smash (Japanese: スマッシュ Smash) is a mechanic introduced in Fire Emblem Engage. It is an effect that knocks an opponent backwards after combat. Most weapons that smash opponents are also defined by their high weight and might.

Overview

The smash effect occurs when a unit initiates combat with a smash-enabled weapon, such as an Iron Blade. If the unit successfully lands a hit that deals at least 1 damage during that round of combat, then the opponent will be smashed after combat, knocking them back one space away. If the space the unit would be knocked into is terrain that is impassable by that unit normally, such as a wall, then the smashed unit will be inflicted with break. If the space is instead occupied by another unit, then both the smashed unit and the unit that was smashed into will be inflicted with break.

All currently existing smash weapons possess similar characteristics apart from inflicting smash. These characteristics are not part of the smash effect itself, but are nonetheless shared between them all. In particular, all smash weapons have higher weight than their standard counterparts, around double the might of their standard counterparts, are completely incapable of performing follow-up attacks, and force the user to attack last whenever they initiate combat.

The smash effect cannot be applied to units that are larger than one space, such as Corrupted Wyrms.

Smash weapons in the Fire Emblem series

Smash weapons
Weapon Games
Is ns02 iron blade.png Iron Blade Engage
Is ns02 steel blade.png Steel Blade Engage
Is ns02 silver blade.png Silver Blade Engage
Is ns02 georgios.png Georgios Engage
Is ns02 iron greatlance.png Iron Greatlance Engage
Is ns02 steel greatlance.png Steel Greatlance Engage
Is ns02 silver greatlance.png Silver Greatlance Engage
Is ns02 venomous.png Venomous Engage
Is ns02 iron greataxe.png Iron Greataxe Engage
Is ns02 steel greataxe.png Steel Greataxe Engage
Is ns02 silver greataxe.png Silver Greataxe Engage
Is ns02 hurricane axe.png Hurricane Axe Engage
Is ns02 ukonvasara.png Ukonvasara Engage
Is ns02 hammer ike.pngIs ns02 hammer ike solo.png Hammer (Ike variant) Engage
Is ns02 aymr byleth.pngIs ns02 aymr edelgard.pngIs ns02 aymr edelgard solo.png Aymr Engage
Is ns02 carnwenhan.png Carnwenhan Engage
Is ns02 divinestone.png Tail Smash Engage

Skills affecting smashes

Skills affecting smashes
Skill Effect Games
Is ns02 anchor.png Anchor Unit cannot be moved by smash attacks or other external sources. Engage
Is ns02 smash+.png Smash+ Smash attacks push enemies two spaces away instead of one. Engage
Is ns02 strong arm.png Strong Arm +20 hit rate when using a smash weapon. Engage

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Smash

--

Japanese

スマッシュ

Smash

Spanish

Golpe rotundo

Resounding blow

French

Repoussement

Pushing back

German

Schmettern

Smash

Italian

Schianto

Crash

Korean

스매시

Smash

Simplified Chinese

猛击

Smash

Traditional Chinese

猛擊

Smash

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus