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Experience

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Lyn has gained 10 experience points for attacking and damaging an enemy Brigand. Killing the Brigand would have awarded her a much higher amount of experience.

Experience (Japanese: 経験値 experience points), abbreviated as EXP, EX, or E, is a value tied to a unit's growth and progression throughout the game. In every Fire Emblem series game, units earn experience by fighting, using staves or performing other actions, and upon gaining 100 experience points a unit's level will increase and they will gain stats.

Overview

Experience is amassed progressively throughout the game as the player's units take part in battles. By fighting and defeating enemies, or performing support acts like using staves, dancing or stealing, units are rewarded for performing these actions with small amounts of experience, directly tying a unit's growth to their active participation in the activities in battle.

Generally speaking, the amount of experience gained from any given battle is directly tied to how strong the allied unit is compared to the enemy they fight. A unit at level 1 in a base class will typically gain the highest possible amount of experience, with the amount awarded for defeating the same foe decreasing as they level up or change class. Conversely, higher-levelled and promoted enemies will award allied units progressively higher experience amounts; bosses award the most significant amount of all, and for lower-levelled units defeating a boss will often award them a full 100 experience, enough to guarantee leveling up.

Gameplay modes and experience

Several gameplay modes in certain Fire Emblem games alter the experience growth of units, either as a side effect or as their primary point.

Bonus experience

Main article: Bonus experience

Exclusive to Fire Emblem: Path of Radiance and Radiant Dawn is bonus experience (often abbreviated as BExp), a system which rewards players for accomplishing certain goals with a supply of free experience. From the base menu, the player can award any bonus experience points they've accumulated to their units to increase their experience. With every chapter cleared, the player will earn a minimum quantity of BExp, with additional BExp earned by quicker completion of the chapter or through accomplishing other tasks such as protecting NPCs.

Awakening reclass mechanics


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As the reclassing mechanism of Fire Emblem Awakening theoretically allows for infinite experience and level gains, the game also implements a special checking mechanism to discourage excessive grinding by slowing experience gain after a certain point. This is accomplished through what are known as internal levels, a hidden value maintained for each character which keeps track of how many times they have reclassed and, upon reaching a certain internal level, penalizes their further experience gain.

Calculations


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Killing an enemy


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Game Formula Notes
Shadow Dragon and the Blade of Light (enemy class base EXP) + (enemy's level - 1)
Bosses: (enemy class base EXP) + (enemy's level - 1) + 10
This value is shown as the experience point value on an enemy's status menu. This value is kept upon recruitment.
Mystery of the Emblem and BS Fire Emblem (enemy class base EXP)
Non-recruitable bosses: (enemy class base EXP) + 30
This value is shown as the experience point value on an enemy's status menu. This value is reset to 0 upon recruitment.
Manakete bosses have the boss experience yield when classed as a Manakete, but when they transform, their experience is that of a normal enemy.

Using a staff or white magic


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Game Formula Notes
Shadow Dragon and the Blade of Light 0 --
Gaiden 0 --
Mystery of the Emblem and BS Fire Emblem (staff's EXP value) This value is shown on the staff's description.

Items and skills affecting experience

Items and skills affecting experience
Item Effect Games
Is snes01 gradivus.png Gradivus Doubles the user's experience gain when equipped. Mystery of the Emblem, BS Fire Emblem: Archanea War Chronicles
Is snes01 mercurius.png Mercurius Doubles the user's experience gain when equipped. Mystery of the Emblem*
Is snes01 parthia.png Parthia Doubles the user's experience gain when equipped. Mystery of the Emblem*
Is 3ds01 paragon.png Paragon Doubles the user's experience gain. Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Warriors
Is snes02 paragon ring.png Paragon Ring Doubles the user's experience gain when in the user's inventory. Genealogy of the Holy War
Is snes03 paragon sword.png Paragon Sword Doubles the user's experience gain when equipped. Thracia 776
Is 3ds03 golden apple.png Golden Apple Gives the user 100 experience points when consumed. Echoes: Shadows of Valentia
Is feh universal shard.png Shards and Crystals Used to increase a character's level via the Level Up option. Only usable if there are enough to reach the next level. Heroes
Is 3ds01 veteran.png Veteran Multiplies the user's experience gain by 1.5 when Pair Up is in effect. Awakening
Is 3ds02 nobility.png Nobility Multiplies the user's experience gain by 1.2. Fates
Is 3ds02 future sight.png Future Sight (Luck) % chance of doubling the user's experience gain after initiating an attack and defeating the enemy. Fates
Is feh sword exp 1.png Sword Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh sword exp 2.png Sword Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh sword exp 3.png Sword Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh axe experience 1.png Axe Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh axe experience 2.png Axe Experience 2 Multiplies experience earned by all wielders of axe skills by ×1.5. Heroes
Is feh axe experience 3.png Axe Experience 3 Multiplies experience earned by all wielders of axe skills by ×2. Heroes
Is feh r tome exp 1.png R Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh r tome exp 2.png R Tome Exp 2 Multiplies experience earned by all wielders of red tome skills by ×1.5. Heroes
Is feh r tome exp 3.png R Tome Exp 3 Multiplies experience earned by all wielders of red tome skills by ×2. Heroes
Is feh b tome exp 1.png B Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh b tome exp 2.png B Tome Exp 2 Multiplies experience earned by all wielders of blue tome skills by ×1.5. Heroes
Is feh b tome exp 3.png B Tome Exp 3 Multiplies experience earned by all wielders of blue tome skills by ×2. Heroes
Is feh g tome exp 1.png G Tome Exp 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh g tome exp 2.png G Tome Exp 2 Multiplies experience earned by all wielders of green tome skills by ×1.5. Heroes
Is feh g tome exp 3.png G Tome Exp 3 Multiplies experience earned by all wielders of green tome skills by ×2. Heroes
Is feh bow exp 1.png Bow Experience 1 Multiplies experience earned by user by ×1.5. Heroes
Is feh bow exp 2.png Bow Experience 2 Multiplies experience earned by all wielders of bow skills by ×1.5. Heroes
Is feh bow exp 3.png Bow Experience 3 Multiplies experience earned by all wielders of bow skills by ×2. Heroes

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Experience --
Japanese 経験値 Experience points
Spanish Puntos de experiencia Experience points
French Expérience Experience
German Erfahrungspunkten Experience points
Italian Punti esperienza Experience points

References

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Battle preparationsBonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician