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Hit

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Not to be confused with the actual calculated hit rate.

Hit (Japanese: 命中 Hit) is a stat applied to weapons in the Fire Emblem series, roughly analogious to a unit's skill stat. It acts as a base measure of accuracy inherent to weapons, and is used as a core part of calculating a unit's accuracy, or hit rate, with a given weapon in battle.

Of the weapon triangle and Trinity of Magic, swords, wind magic and light magic are traditionally associated with possessing the highest hit of their respective weapon groups, and thus the greatest raw accuracy; in compensation, they tend toward possessing lower might.

Calculations

Base hit rate

Game Formula Notes
Shadow Dragon and the Blade of Light Physical accuracy (Hit + Skill)
Magical accuracy: (Hit)
--
Gaiden Physical accuracy (Hit + Skill)
Magical accuracy: (Hit)
--
Mystery of the Emblem (Skill x 2) + Hit + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War (Skill x 2) + Hit + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 (Skill x 2) + Hit + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
Fire Emblem (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus)
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus)
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill x 2) + Hit + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
Awakening [(Skill x 3 + Luck) / 2] + hit + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Any bonuses from skills)
If any bonus is not relevant, the bonus in question is taken to be 0.

Trivia

  • The weapon with the greatest raw hit in the entire series is the Onager, with 255 hit in both appearances. The weapons with the next-highest hit are the Trainer and Practice Axe in Path of Radiance, both of which have 150 hit (105 points behind the Onager).

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Hit --
Japanese 命中 Hit, in the context of describing accuracy; e.g. a direct hit, a bull's eye.
Spanish Golpe Hit
French Précision Accuracy
German Trefferquote Hit rate
Italian Colpisca Hit

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician