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|“||Mmm... My bones ache... The signs point to rain, yes? Watch yourselves.||”|
Weather (Japanese: ??? ??) is a general term referring to the weather conditions present during a battle. Aside from Fog of war the more general weather types, like rain and sandstorms, appear in the Fire Emblem series very infrequently.
Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade introduced most of the weather types, and many have not been present in a game since those two in a way that effects gameplay. Though, for instance, Fire Emblem Awakening's Chapter 10: Renewal features rain, but it does not hinder units whatsoever, merely being there to set the mood of the chapter.
Fog of war
- Main article:
Fog of war
Fog of war is a weather condition that reduces visibility. Fog of war can be caused by several things, literal fog, darkness at night, and, as mentioned below, sandstorms and snowstorms.
In Fire Emblem: The Binding Blade the sandstorm around Arcadia features in Chapter 14: Arcadia as fog of war. It does not penalize units in any other way, aside from visibility, as per standard with fog of war. In Fire Emblem: The Blazing Blade it is only used in cutscenes, like when Hawkeye first appears, and does not affect gameplay whatsoever.
In The Binding Blade, there are two versions of snowstorms. One is a lighter snowfall, while the other is a blizzard, which is featured as a cause of the fog of war in Chapter 19A: Bitter Cold.
In The Blazing Blade it does not come with fog of war, but instead imposes a movement penalty on units that are outdoors. Like rain it can come and go during the duration of the chapter it appears in. A snowstorm occurs in all variants of Chapter 25E/27H. During the chapter Nils will comment on the condition of the weather, he will say if the snow is about to start or end.
Rain is a weather condition that hinders unit movement. It does not hinder units in any other way. Units on horseback (other than Nomads) receive more severe movement decreases than Nomads or units on foot. The rain weather condition can stop and return sporadically during a battle. Depending on the chapter either Lyn or Hannah comment on if the rain is going to start or stop soon.
Rain and snowstorm movement penalties
The rain and snowstorm weather conditions function exactly the same in that they both hinder the movement of all units with cavaliers and paladins receiving a more severe penalty. These weather conditions make otherwise ordinary outdoor tiles with no terrain effects or movement penalties cost extra movement. For non-mounted units and Nomads, the movement cost increases to 2, while for mounted units (except Nomads), the movement cost increases to 3. It should be noted that outdoor tiles that already have a movement cost like forest tiles or mountain tiles do not have their movement penalty increased by rain or snowstorms. Additionally, indoor tiles such as the bridges, village gates, and castle gates in Chapter 10 and Chapter 14, and the tiles inside the buildings in both versions of Chapter 25E/27H, have no movement penalties added to them by the weather.
Chapters with weather conditions by game
For chapters with fog of war see Fog of war maps by game
Fire Emblem: The Binding Blade
The Binding Blade uses weather conditions for aesthetic purposes only. Associated movement penalties are not implemented.
Lava glow effect
- Chapter 14: Arcadia (also has fog of war)
- Chapter 19I: Bitter Cold (also has fog of war)
Blue gradient background
Fire Emblem: The Blazing Blade
- All weather condition functionality is present, unused, in Fire Emblem: The Sacred Stones.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology, and notes|
A sandstorm in Fire Emblem: The Binding Blade's chapter 14.
A snowstorm in Fire Emblem: The Binding Blade's Chapter 19A.
A snowstorm in Fire Emblem: The Blazing Blade's Chapter 25E/27H.
Rain in Fire Emblem: The Blazing Blade's Chapter 10.
Fire Emblem: The Sacred Stones's Prologue modified to have rain present.