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Hit rate

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Not to be confused with the hit stat applied to weapons.

Archers like Norne tend to consistently be very accurate, because their good skill stat and the high accuracy of their bows gives them high hit rates.

Hit rate or accuracy (Japanese: 命中 hit) is a calculation determining the accuracy of a unit's attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's skill stat and their equipped weapon's hit stat, and depending on the individual Fire Emblem series game may include other factors such as their luck stat and bonuses awarded by supports, skills and the weapon triangle.

Hit rate can be loosely divided into two separate calculations: a unit's base hit rate, which is calculated first from the unit's stats and typically displayed on a unit's profile, weapons and other bonuses, and the battle hit rate, the calculation used and displayed in actual battles which takes into account the opponent's avoid.

Calculations

Base hit rate

Game Formula Notes
Shadow Dragon and the Blade of Light Physical hit rate (Hit + Skill)
Magical hit rate: (Hit)
--
Gaiden Physical hit rate (Hit + Skill)
Magical accuracy: (Hit)
--
Mystery of the Emblem (Skill x 2) + Hit + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War (Skill x 2) + Hit + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 (Skill x 2) + Hit + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
Fire Emblem (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus) + (Tactician bonus)
If the support, weapon triangle, S rank or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S rank bonus)
If the support, weapon triangle or S rank effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance (Skill x 2) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) + (Any bonuses from skills)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill x 2) + Hit + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus) + (Any bonuses from skills)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem (Skill) + Hit + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and is unavailable to the player.
Awakening (Skill x 3) + Hit + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon rank bonus) + (Any bonuses from skills)
If any bonus is not relevant, the bonus in question is taken to be 0.

Battle hit rate

In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the minimum possible battle hit rate is 100%. For all critical hits, the hit rate is 100% and critical hits as such cannot miss, although they can be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.

The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see here.

Game Formula Notes
Shadow Dragon and the Blade of Light Physical hit rate [(Base physical hit rate) - (Opponent's physical avoid)]%
Magical hit rate: [(User's weapon's hit) - (Opponent's luck)]%
--
Gaiden Physical hit rate [(Base hit rate) - (opponent's avoid)]%
Magical hit rate: [(User's spell's hit) - (Opponent's speed + luck)]%
--
Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Genealogy of the Holy War [(Unit's base hit rate) - (Opponent's avoid)]% --
Thracia 776 [(Unit's base hit rate) - (Opponent's avoid)]% The minimum possible battle hit rate is 1%,
while the maximum possible battle hit rate is 99%.
The Binding Blade [(Unit's base hit rate) - (Opponent's avoid)]% --
Fire Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
The Sacred Stones [(Unit's base hit rate) - (Opponent's avoid)]% --
Path of Radiance [(Unit's base hit rate) - (Opponent's avoid)]% --
Radiant Dawn [(Unit's base hit rate) - (Opponent's avoid)]% --
Shadow Dragon [(Unit's base hit rate) - (Opponent's avoid)]% --
New Mystery of the Emblem [(Unit's base hit rate) - (Opponent's avoid)]% --
Awakening [(Unit's base hit rate) - (Opponent's avoid)]% --

Skills affecting hit rate

Skills awarding hit rate bonuses or penalties
Item Effect Games
-- Nosferatu Always has a battle hit rate of 50, regardless of its user's skill or hit or of the target's avoid. Gaiden
Is 3ds charm.png Charm +10*/+5* hit rate and avoid to all allied units within a 3-tile radius of the user. Genealogy of the Holy War, Thracia 776, Awakening
-- Sure Strike Maximizes the user's hit rate for a single strike when activated. The Sacred Stones
Is 3ds gamble.png Gamble Doubles critical hit rate and halves hit rate for the user for one round of attack on command.*/+10 critical hit rate, -5 hit rate.* Path of Radiance, Radiant Dawn, Awakening
Is wii insight.png Insight +20 hit rate when equipped. Janaff only. Path of Radiance, Radiant Dawn
Is wii daunt.png Daunt -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. Path of Radiance, Radiant Dawn
Is gcn deadeye.png Deadeye Multiplies the user's hit rate by 2 for a single strike when activated.* Path of Radiance, Radiant Dawn
Is wii corona.png Corona It nullifies the enemy's resistance and halves their accuracy for one turn when activated. Radiant Dawn
Is 3ds outdoor fighter.png Outdoor Fighter +10 hit rate and avoid in outdoor maps. Awakening
Is 3ds indoor fighter.png Indoor Fighter +10 hit rate and avoid in indoor maps. Awakening
Is 3ds patience.png Patience +10 hit rate and avoid during the opponent's phase. Awakening
Is 3ds prescience.png Prescience +10 hit rate and avoid during the unit's phase. Awakening
Is 3ds swordbreaker.png Swordbreaker +50 hit rate and avoid when the opponent is wielding a sword. Awakening
Is 3ds lancebreaker.png Lancebreaker +50 hit rate and avoid when the opponent is wielding a lance. Awakening
Is 3ds axebreaker.png Axebreaker +50 hit rate and avoid when the opponent is wielding an axe. Awakening
Is 3ds bowbreaker.png Bowbreaker +50 hit rate and avoid when the opponent is wielding a bow. Awakening
Is 3ds tomebreaker.png Tomebreaker +50 hit rate and avoid when the opponent is wielding a tome. Awakening
Is 3ds lucky seven.png Lucky Seven +20 hit rate and avoid during the first seven turns of a chapter/skirmish. Awakening
Is 3ds tantivy.png Tantivy +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. Awakening
Is 3ds quick burn.png Quick Burn +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. Awakening
Is 3ds slow burn.png Slow Burn +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. Awakening
Is 3ds underdog.png Underdog +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). Awakening
Is 3ds even rhythm.png Even Rhythm +10 hit rate and avoid during even-numbered turns. Awakening
Is 3ds odd rhythm.png Odd Rhythm +10 hit rate and avoid during odd-numbered turns. Awakening
Is 3ds hit rate +10.png Hit Rate +10 +10 hit rate when equipped. Awakening
Is 3ds hit rate +20.png Hit Rate +20 +20 hit rate when equipped. Awakening
Is 3ds hawkeye.png Hawkeye Maximizes hit rate when equipped. Awakening

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Hit rate --
Japanese 命中 Hit, in the context of describing accuracy; eg a direct hit, a bull's eye.
Spanish Golpe Hit
French Précision Accuracy
German Trefferquote Hit rate
Italian Colpisca Hit

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician