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Hit rate
- Not to be confused with the hit stat applied to weapons.

Hit rate or accuracy (Japanese: 命中 hit) is a calculation determining the accuracy of a unit's attacks and their chance of successfully striking and harming their opponent. Hit rate is calculated primarily using the unit's skill stat and their equipped weapon's hit stat, and depending on the individual Fire Emblem series game may include other factors such as their luck stat and bonuses awarded by supports, skills, and the weapon triangle.
Hit rate can be loosely divided into two separate calculations: a unit's base hit rate, which is calculated first from the unit's stats and typically displayed on a unit's profile, weapons and other bonuses, and the battle hit rate, the calculation used and displayed in actual battles which takes into account the opponent's avoid.
Calculations
Base hit rate
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Gaiden | Physical accuracy: Hit + (Skill) Magical accuracy: Hit |
-- |
Mystery of the Emblem | Hit + (Skill × 2) + Support bonus | If the support effect is not relevant, the support bonus is taken to be 0. |
Genealogy of the Holy War | Hit + (Skill × 2) + (Authority bonus) + (Charm bonus) + (Lover bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
Thracia 776 | Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus) + (Charm bonus) + (Weapon triangle advantage/disadvantage) |
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0. |
The Binding Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) |
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0. |
The Blazing Blade | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus) |
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0. |
The Sacred Stones | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (S level bonus) |
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0. |
Path of Radiance | Hit + (Skill × 2) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Biorhythm bonus) |
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0. |
Radiant Dawn | Hit + (Skill × 2) + (Luck) + (Biorhythm bonus) + (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is -30 for units attacking with bows from a range other than 2 spaces. |
Shadow Dragon | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers and +10 for Swordmasters. |
New Mystery of the Emblem | Hit + (Skill) + (Luck / 2) + (Support bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. The class bonus is +5 for Snipers only. The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player. |
Awakening | Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Fates | Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus) |
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars. If any bonus is not relevant, the bonus in question is taken to be 0. |
Shadows of Valentia | Physical accuracy: Hit + (Skill) + (Support bonus) Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Three Houses | Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty) Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty) |
If any bonus is not relevant, the bonus in question is taken to be 0. Bow range penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (Range - 2)]; on Maddening, the total penalty is increased by 10 points. Bow range penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1] |
Engage | Weapon hit: Hit + (Dexterity × 2) + (Luck / 2) + (Support bonus) + (Skill bonus) Staff hit: Hit + (Magic) + (Dexterity) |
If any bonus is not relevant, the bonus in question is taken to be 0. |
Battle hit rate
In all games except Thracia 776, the minimum possible battle hit rate is 0%, while the maximum possible battle hit rate is 100%. An attack cannot be a critical hit unless it hits, thus even if the critical rate is 100% you will not always land a critical hit. They can also be blocked by Pavise or Dual Guards depending on the game. In all games from The Binding Blade onward, the displayed battle hit rate is not accurate and the actual battle hit rate is a hidden calculation averaging two random number generator rolls; for more details, see true hit.
The battle hit rate for offensive staves is an entirely separate calculation based on the resistance of the target and the magic stat of the staff's wielder; for this calculation, see Resistance § Calculations.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]% Magical hit rate: [(User's weapon's hit) − (Opponent's luck)]% |
-- |
Gaiden | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's avoid)]% Magical hit rate: [(User's spell's hit) − (Opponent's speed + luck)]% |
Magical hit rate cannot exceed the spell's base hit. |
Mystery of the Emblem | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Genealogy of the Holy War | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Thracia 776 | [(Unit's base hit rate) − (Opponent's avoid)]% | The minimum possible battle hit rate is 1%, while the maximum possible battle hit rate is 99%. |
The Binding Blade | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
The Blazing Blade | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
The Sacred Stones | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Path of Radiance | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Radiant Dawn | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Shadow Dragon | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
New Mystery of the Emblem | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Awakening | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Fates | [(Unit's base hit rate) − (Opponent's avoid)]% | -- |
Shadows of Valentia | Physical hit rate: [(Unit's base hit rate) − (Opponent's avoid)]% Magical hit rate: ([User's base hit rate] − [Opponent's (speed + luck) / 2])% |
Magical hit rate cannot exceed the spell's base hit without the aid of a support bonus. |
Three Houses | Physical hit rate: [(Unit's base physical hit rate) − (Opponent's physical avoid)]% Magical hit rate: [(User's base magical hit rate) − (Opponent's magical avoid)]% |
-- |
Skills affecting hit rate
Skills awarding hit rate bonuses or penalties | |||
---|---|---|---|
Item | Effect | Games | |
-- | Nosferatu | Always has a battle hit rate of 50, regardless of its user's skill or hit or of the target's avoid. | Gaiden |
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Charm | +10/+5 hit rate and avoid to all allied units within a 3-tile radius of the user. | Genealogy of the Holy War, Thracia 776, Awakening |
-- | Sure Strike | Maximizes the user's hit rate for a single strike when activated. | The Sacred Stones |
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Gamble | Doubles critical hit rate and halves hit rate for the user for one round of attack on command./+10 critical hit rate, -5 hit rate./+10 critical hit rate, -10 hit rate. | Path of Radiance, Radiant Dawn, Awakening, Fates |
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Insight | +20 hit rate when equipped. Janaff only. | Path of Radiance, Radiant Dawn |
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Daunt | -5 hit rate and avoid to all enemy units within a 3-tile radius of the user. | Path of Radiance, Radiant Dawn |
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Deadeye | Multiplies the user's hit rate by 2 for a single strike when activated.* | Path of Radiance, Radiant Dawn |
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Corona | It nullifies the enemy's resistance and halves their accuracy for one turn when activated. | Radiant Dawn |
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Outdoor Fighter | +10 hit rate and avoid in outdoor maps. | Awakening |
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Indoor Fighter | +10 hit rate and avoid in indoor maps. | Awakening |
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Patience | +10 hit rate and avoid during the opponent's phase. | Awakening |
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Prescience | +10 hit rate and avoid during the unit's phase. | Awakening |
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Swordbreaker | +50 hit rate and avoid when the opponent is wielding a sword. | Awakening, Fates |
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Lancebreaker | +50 hit rate and avoid when the opponent is wielding a lance. | Awakening, Fates |
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Axebreaker | +50 hit rate and avoid when the opponent is wielding an axe. | Awakening, Fates |
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Bowbreaker | +50 hit rate and avoid when the opponent is wielding a bow. | Awakening, Fates |
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Tomebreaker | +50 hit rate and avoid when the opponent is wielding a tome. | Awakening, Fates |
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Lucky Seven | +20 hit rate and avoid during the first seven turns of a chapter/skirmish. | Awakening, Fates |
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Tantivy | +10 hit rate and avoid if there are no other allied units in a 3-tile radius of the user. | Awakening |
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Quick Burn | +15 hit rate and avoid during the first turn of a chapter/skirmish; each bonus decreases by 1 point per elapsed turn until the 15th turn, where the skill ceases effect. | Awakening |
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Slow Burn | +1 hit rate and avoid during the first turn of a chapter/skirmish; each bonus increases by 1 point per elapsed turn until the 15th turn (for a maximum +15 bonus for each), where the skill ceases effect. | Awakening |
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Underdog | +15 hit rate and avoid if the user's level is lower than the opponent (counting advanced units as level 20 + their current displayed level). | Awakening, Fates |
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Even Rhythm | +10 hit rate and avoid during even-numbered turns. | Awakening |
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Odd Rhythm | +10 hit rate and avoid during odd-numbered turns. | Awakening |
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Hit Rate +10 | +10 hit rate when equipped. | Awakening |
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Hit Rate +20 | +20 hit rate when equipped. | Awakening, Three Houses |
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Hawkeye | Maximizes hit rate when equipped. | Awakening |
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Supportive | +10 hit rate to the lead unit when the user is the support unit in a Tag Team or Pair Up and the pair has at least a C-rank support. | Fates |
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Wind Disciple | +10 hit rate when the user's HP is not full. | Fates |
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Perfectionist | +15 Hit rate and Avoid if user's HP = 100%. | Fates |
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Forceful Partner | +15 hit rate to the lead unit when the user is the support unit and Corrin is the lead unit. | Fates |
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Perspicacious | +5 hit rate to all allies. | Fates |
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Certain Blow | +40 hit rate if user initiates combat. | Fates |
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Shurikenbreaker | +50 hit rate and avoid when the opponent is wielding a shuriken. | Fates |
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Confidence | +15 Hit rate and Avoid if user's HP = 100%. | Three Houses |
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Lady Knight | +3 Might and +5 Hit rate when using gambits. | Three Houses |
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Murderous Intent | +20 Hit rate if user initiates combat. | Three Houses |
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Offensive Tactics | +5 Might and +20 Hit rate when using gambits. | Three Houses |
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Hit +15 | +15 hit rate when equipped. | Engage |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Chance that the attack will hit.
Affected by terrain and enemies.* |
攻撃が命中する確率です
敵の回避 地形がかかわります |
The Blazing Blade | Chance that the attack will hit.
Affected by terrain and enemies. |
攻撃が命中する確率です
敵の回避 地形がかかわります |
The Sacred Stones | Chance that the attack will hit.
Affected by terrain and enemies. |
攻撃が命中する確率です
敵の回避 地形がかかわります |
Path of Radiance | The chance that the attack will hit.
This is affected by terrain and the enemy unit's defenses. |
攻撃が命中する確率です
敵の回避や地形で変化します |
Radiant Dawn | The chance that the attack will hit.
This is affected by the terrain and the enemy unit's defenses. |
攻撃が命中する確率
敵の回避や地形によって変化 |
Awakening | Hit Rate. Affects the odds
attacks will connect. |
??
|
Fates | Hit Rate. Affects the odds of
hitting an enemy unit. |
??
|
Three Houses | Affects the odds of hitting an enemy unit.
|
??
|
Engage | Hit rate. Determines the
odds of landing an attack. |
攻撃を命中させる能力。高いほど
攻撃が当たりやすくなる |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit rate |
-- |
Japanese |
命中 |
Hit, in the context of describing accuracy; eg a direct hit, a bull's eye. |
Spanish |
Golpe |
Hit. Abbreviated to Gol in Shadows of Valentia due to space restrictions. |
French |
Précision |
Accuracy. Abbreviated to Prc due to space restrictions. |
German |
Trefferquote |
Hit rate. Abbreviated to Trf. due to space restrictions. |
Italian |
Colpisca |
Hit. Abbreviated to Clp due to space restrictions. |
Dutch |
Precisie |
Accuracy. Abreviated to Prec. due to space restrictions. |
References
- ↑ kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020