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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Path of Radiance Radiant Dawn

FERD Janaff.png
Artwork of Janaff from Radiant Dawn.

A bird tribe laguz and member of the hawk clan. He is one of King Tibarn’s most trusted soldiers. He possesses the skill Insight and has amazing vision. He looks young but is over 100 years old.






A bit over 110 (Path of Radiance)[1]



Starting class


Janaff (Japanese: ヤナフ Janaff) acts as the eyes of Tibarn, and can see for many miles ahead.

Fire Emblem: Path of Radiance


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait janaff fe09.png
Bird Tribe (Hawk)
Level 8
Affinity Is gcn thunderaffin.png
Constitution 6
Recruitment: Chapter 18, accept Reyson's request at start of chapter

Stats Growth Rates

Inventory Skills
Beak Insight
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif -- GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankThunder.gif -- GCNRankWind.gif -- GCNRankStaff.gif --


This character analysis section may not be accurate to every player's experience.

Janaff is one of two main hawk laguz available through midgame and on. Due to his class, he has high mobility and flight (but no canto); he is one of very few flying units that can shove. At base, he is fast enough to double most enemy units but he struggles to one-round enemies due to his average strength and weak beak weapon. He is also restricted to 1-range and has average durability (though a respectable health base), so his enemy phase is weak. His transformation gauge starts at full, so he will be transformed for the first few turns of each chapter then detransform. He can use a demi band to circumvent this after the first few turns, but his already-mediocre attack power will become even worse.

Janaff has excellent growths in skill, and speed, ensuring he will reliably double and land his hits long-term. While his strength growth is good, he is still limited by his weapon type and 1-range, and cannot use forges, so he will remain offensively weak. His defensive growths are mediocre for a laguz unit. Janaff is ultimately outclassed by mounted fliers in almost every way, his only useful niche being his ability to shove while flying.

Janaff has the Insight skill which gives him an innate boost to accuracy. As he already has high skill and luck, this skill is usually overkill but better than nothing. Adept and Wrath complement his good skill and health stats, respectively, and give him a necessary offensive boost. Smite can make him a more useful niche flying shover, though his low weight severely limits his shoving utility. His mastery skill, Cancel, is a useful defensive skill and is one of the better uses of the Occult scrolls, if the player wants to use Janaff long-term.

Janaff has a thunder affinity which gives a useful defense and avoid boost, helping his durability. He can support Oscar and Tanith, both mobile mounted units with earth affinities that complement Janaff's thunder affinity, but they generally have other more useful support options to abuse double earth. Shinon has another thunder affinity, giving a massive +3 defense +15 avoid boost, but Shinon is not a practical character to use and plays a completely different kind of role than Janaff.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait janaff fe10.png
Level 29
Affinity Is wii thunderaffin.png
Constitution 6»16
Recruitment: Part 3, Chapter 7, talk to him or Ulki with Ike or Reyson
If not recruited in the above fashion, he will join from the start in the next chapter

Stats Growth Rates

Max HP 57 Speed 17»34
Strength 16»32 Luck 30
Magic 2»4 Defense 12»24
Skill 19»38 Resistance 8»16
Movement 7»9 Weight 7»16
Inventory Skills
InsightThis item or skill is locked to this unit.
ShoveThis item or skill is locked to this unit.
CantoThis item or skill is locked to this unit.
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png -- WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png A
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
  • Note: The above stats are Janaff's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Janaff capped in Path of Radiance will result in a boost to his base in the stat in question in Radiant Dawn.


This character analysis section may not be accurate to every player's experience.

Janaff is one of two hawks that joins Ike's group in chapter 3-7 and onward. As a hawk laguz, he has high mobility, flight, and canto, making him a very flexible unit. He is also one of few flying units in the game that can shove. He has excellent offensive stats all around, having more than enough strength, skill, and speed to one-round most enemy units until endgame despite his low base strike rank. His durability is excellent, having amazing avoid due to high speed and luck, with decent health and average defense, but he can be easily killed by crossbows. As a laguz, he lacks 2-range so his enemy phase is limited. As a laguz unit, he has a maintainable laguz gauge, allowing him to face a respectable number of units in combat before depleting to zero. He will generally need laguz stones or olivi grass to remain transformed, though he is more flexible than other laguz classes. Path of Radiance Janaff does not have a realistic chance of capping any stats, so the most benefit he can get from a transfer is a bond support.

Janaff has solid offensive growths for a laguz unit, capping strength and skill on average. His speed growth is low but he is already fast enough to double most units in the game. His experience gain will generally be low as a higher-level laguz; however, improving his strike rank is more significant than actual levels, as he gains +5 attack from each rank up. Ultimately his bases are enough to carry him until endgame, and by then a maxed strike rank turns him into a formidable endgame laguz unit that can compete with the royals, when Laguz Gems are available.

Janaff has the innate Insight skill which gives him very reliable (albeit overkill) hitrates. He is an excellent candidate for a Satori Sign, since he only needs one level to be able to learn Tear. Adept complements Janaff's excellent speed and boosts his offense, though his partner Ulki benefits more due to less attack and more speed.

Janaff has a thunder affinity which gives a light defense and avoid boost. Ulki has the same class and availability as Janaff, and his water affinity provides attack and defense. Other units that provide a defense or avoid boost (especially fliers) will be helpful, including Sigrun and Tanith, as long as Janaff is put on the same part 4 team.

Personality and character

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Path of Radiance

Main article: Janaff/Supports (Path of Radiance)
Small portrait janaff fe09.png
Bird tribe (Hawk)
Is gcn thunderaffin.png
Small portrait oscar fe09.png
Lance Knight Is gcn earthaffin.png
C: 3
B: 6
A: 8
Small portrait shinon fe09.png
Sniper Is gcn thunderaffin.png
C: 1
B: 4
A: 8
Small portrait lucia fe09.png
Swordmaster Is gcn earthaffin.png
C: 1
B: 2
A: 3

[[]] [[File:Is gcn {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
C: {{{c4}}}
B: {{{b4}}}
A: {{{a4}}}

[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
Click here for more details on supports.

Radiant Dawn

Bond supports

Small portrait janaff fe10.png
Default bonds:
Small portrait ulki fe10.png
Small portrait reyson fe10.png


Extra bonds:*
Small portrait oscar fe10.png
Lance Paladin
Small portrait shinon fe10.png
Small portrait lucia 01 fe10.png


Click here for more details on supports.


Radiant Dawn

Janaff, Hawk King's Eyes
As the new king’s right arm, Janaff so eagerly trained his men that he often skipped meals, weekends, and sleep.


Battle quotes

Enemies are flocking. So, don’t dawdle.
— An unused quote intended to be Janaff's escape quote in Path of Radiance.
Janaff: King of crows! Do you seriously think to betray your fellow laguz?
Naesala: ...Oh, please... You hawks are always so excitable. You know the true nature of my fellow ravens, so...

— Janaff, when fighting Naesala in Chapter 19 of Path of Radiance.

Death quotes

Ouww... I’ve been beaten. Sorry, but I’ve got to return to Phoenicis. I don’t want to slow anyone down. Ulki! The White Prince is under your care!
— Janaff, in Path of Radiance, if Ulki and Reyson are still alive
Ouww... I’ve been beaten. Sorry, but I’ve got to return to Phoenicis. I don’t want to slow anyone down. Ulki! I’m counting on you to see this through!
— Janaff, in Path of Radiance if Ulki is alive but Reyson was defeated prior.
Ouww... I’ve been beaten. Sorry, but I’ve got to return to Phoenicis. I don’t want to slow anyone down. Beorc general! Look after my son!
— Janaff, in Path of Radiance if Reyson is alive but Ulki was defeated prior.
...Ow. That hurts. A lot. Sorry, but I must pull back. I don’t want to slow anyone down.
— Janaff, in Path of Radiance, if both Ulki and Reyson were defeated prior.
Janaff: Yeowch! Ah...
Tibarn: Pull back, Janaff! You’ve nothing to prove to me. I’ll not forgive you if you go and get yourself killed.
Janaff: I’m ashamed...

— Janaff, in part four of Chapter 17 of Path of Radiance.
Ugh... I’ve messed this up. This wound is too deep. I’m going to withdraw for now... I’m sorry... Forgive me. Ugh... How stupid... I thought I’d have...seen it coming...
— Janaff, in Radiant Dawn.

Other appearances

Fire Emblem Cipher

Janaff is currently featured on one card in Fire Emblem Cipher.

Fire Emblem Cipher data for Janaff
TCGCipher B09-082N.png Hawk King's Eyes, Janaff



"Leave it to me to find lost items. After all, I am the hawk king's 'eyes'."
Attack: 50 Support: 20 Range: 1 Deploy Cost: 2
Class: Bird Tribe Tier: Base Class Change Cost: --
Insight: [Activate] [Once per turn] Reveal the top card of the opponent's deck.
Hawk King's Right Hand: [Always] If you have an ally "Tibarn", this unit can attack any enemy regardless of this unit's range.
Card #B09-082N • Artist: Nekohayashi
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Janaff .


  • A bird nursed back to health by Nowi with Stahl's help in Awakening supports was given the name Janaff in homage to this character.
  • There is a typo in one of Janaff’s death quotes, where he asks Ike to look after his son. In the Japanese version “Son” is replaced with “Prince”, so Janaff really meant to tell Ike to look after the prince (Reyson).

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes




Officially romanized as Janaff.










Official artwork



  1. "Janaff: I’m a bit over 110 years old.
    Shinon: Wha–?! You guys must have a different way of counting than us humans.
    Janaff: Don’t spring, summer, fall, and winter make a year in your calendar, too?
    " — Janaff and Shinon's A support, Fire Emblem: Path of Radiance

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline