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Weapon experience

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.

Weapon experience (commonly abbreviated WEx or WEXP) is a form of experience specific to a unit's weapon level, accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in Fire Emblem: Thracia 776 and is present in all subsequent titles.


In almost all uses of the system, WEx is gained through the use of weapons, with the unit's rank increasing by one after their weapon experience reaches a certain threshold. In the games from Blazing Blade to Radiant Dawn, the amount of WEx gained varies depending on the weapon or staff used, while the WEx gained is constant regardless of the weapon or staff used in all other games. The only exception to this are staves in Thracia 776, which give WEx depending on the weapon level of the staff.

In the majority of games, WEx is gained on a per-hit basis; for example, a 2 WEx weapon will grant a total of four WEx to the matching rank if the wielder double-attacks. The exceptions to this are Awakening and Fates, in which WEx is gained on a per-round of combat basis.

In the Game Boy Advance trilogy of games, a kill bonus is in effect in which the amount of WEx gained for a single blow is doubled if the unit successfully kills the enemy with said blow. For example, if a unit with a 2 WEx weapon attacks twice and kills an enemy, the unit actually gains 6 WEx in total: 2 from the first hit, and 4 from the second, fatal hit.

Weapon experience requirements by game

Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Weapon experience requirements for rank increase by game
Game Rank progression (total WEx)
Base E E to D D to C C to B B to A A to S S to SS
Thracia 776 50 100 150 200 250 -- --
The Binding Blade 1 51 101 151 201 251 --
Fire Emblem: The Blazing Blade 1 31 71 121 181 251 --
The Sacred Stones 1 31 71 121 181 251 --
Path of Radiance 1 31 71 121 181 251 --
Radiant Dawn 1 31 71 121 181 251 331
Shadow Dragon 1 31 76 136 196 -- --
New Mystery of the Emblem 1 31 76 136 196 -- --
Awakening 1 31 71 121 181 -- --
Fates 1 21 51 96 161 251 --

Items and skills affecting weapon experience

Items and skills affecting weapon experience
Item Strength increase Games
Is 3ds01 arms scroll.png Arms Scroll Boosts all*/the current equipped weapon's rank(s) by 1. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds01 discipline.png Discipline Doubles the user's WEx gain when equipped. Radiant Dawn, Awakening


  • A common misconception is that WEx gain is directly linked to a weapon's weight. This is false in a literal sense, although in some games it is not uncommon for heavier weapons to also possess higher WEx; however, forging a weapon to boost its weight (or any other attributes) will not affect the weapon's WEx value, and will in most cases instead inconvenience the player with no benefit.

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStaggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician