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Gold
- This article is about the currency. For the class from Gaiden and character from Shadows of Valentia with the same name in Japanese, see Aurum.
Gold (Japanese: ゴールド gold), abbreviated as G, is the currency used in all but two games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, in the Fire Emblem series. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase items and weapons from shops. It occasionally has other uses, such as to pay certain units to join the player's army.
Gaiden is the only game where gold is wholly absent; its remake, Echoes: Shadows of Valentia, uses the similar Silver Marks and Gold Marks as currency.
Overview
The majority of installments in the series handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the world map, the preparations screen or at the base.
Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in treasure chests, winning arena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the Red Gem or Bullion.
In Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in castles, or can use it to be healed at the churches on the map for a sum of 5G per hit point restored. Additionally, in Chapter 2, Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.
The primary means of receiving gold is through villages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from Brigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, Thieves, Thief Fighters, units wielding the Thief's Sword, or units equipped with the Thief's Band are equipped with the Steal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile. Lastly, at the start of each chapter, all player units will receive 1,000G for each player or partner castle—excluding the home castle and the final castle seized—at the end of the previous chapter; no gold is earned for castles between Chapters 5 and 6.
There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew, Patty, Daisy) can give all of their gold to another unit, and any pair of lover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap; in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.
All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.
Gold supply of generic units | |
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Amount | Classes |
0G | Civilian • Dark Prince |
1,000G | Cavalier • Lance Knight • Arch Knight • Axe Knight • Free Knight • Troubadour • Pegasus Rider • Dragon Rider • Bow Fighter • Myrmidon • Barbarian • Hunter • Dancer • Priest • Mage • Fire Mage • Thunder Mage • Wind Mage • Ballista • Iron Ballista • Killer Ballista • Soldier • Spear Soldier • Axe Soldier • Archer • Sword Soldier |
2,000G | Knight • Armored Sword • Armored Axe • Bow Armor • Fighter • Bard • Light Priestess |
3,000G | Knight Lord • Duke Knight • Master Knight • Paladin • Bow Knight • Ranger • Mage Knight • Great Knight • Pegasus Knight • Wyvern Rider • Swordmaster • Forrest • Warrior • Sniper • General • Mage Fighter • High Priest • Bishop • Dark Mage |
5,000G | Falcoknight • Wyvern Lord • Baron • Brigand • Pirate • Princess • Prince • Sage • Dark Bishop • Thief |
6,000G | Emperor • Junior Lord • Queen • Thief Fighter |
Locations
Listed below are all the locations where gold can be obtained by itself as an item. For other sources of gold, see the "Selling items" section further down to see which are available in each game, and where they can be found, so that one may better plan out how much gold can be obtained in a playthrough of each game.
Shadow Dragon & the Blade of Light
Initial | 2,000 |
Event | Chapter 3: 15,000, closing cutscene |
Treasure | Chapter 1: 10,000, village • Chapter 2: 5,000, village • Chapter 4: 5,000, village • Chapter 6: 10,000, chest • Chapter 9: 15,000, chest • Chapter 12: 20,000, chest • Chapter 14: 10,000, chest • Chapter 17: 15,000, chest • Chapter 19: 30,000, chest • Chapter 23: 10,000, chest |
Mystery of the Emblem
Event | Book 1: Chapter 3: 10,000, closing cutscene |
Treasure | Book 1: Chapter 1: 5,000, village • Chapter 2: 3,000, village • Chapter 5: 5,000, chest • Chapter 10: 10,000, chest • Chapter 11: 5,000, chest • Chapter 14: 7,500, chest • Chapter 15: 10,000, chest • Chapter 18: 10,000, chest Book 2: Chapter 10: 10,000, chest • Chapter 13: 10,000, chest • Chapter 16: 10,000, chest • Chapter 20: 10,000, chest |
Dropped by | Book 1: Chapter 4: 1,000, enemy Thief • Chapter 5: 1,000, enemy Thief • Chapter 15: 1,000, enemy Thief • Chapter 19: 500, enemy Thief Book 2: Chapter 2: 500, enemy Thief • Chapter 3: 1,000, enemy Thief • Chapter 4: 1,000, enemy Thief • Chapter 5: 1,000, enemy Thief • Chapter 7: 500, enemy Thief (×2); 5,000, enemy Thief • Chapter 9: 1,000, enemy Thief • Chapter 14: 1,000, enemy Thief • Chapter 15: 1,500, enemy Thief; 200, enemy Thief (reinforcement, ×10) • Chapter 16: 500, enemy Thief • Chapter 19: 1,000, enemy Thief |
Genealogy of the Holy War
Thracia 776
The player starts with zero gold, and there are no events which provide any. The only way to obtain gold is to sell items to shops or win battles at the arena. Capturing enemies will allow players to steal all their items, which can then be sold, in turn making capturing the main source of gold.
The Binding Blade
Initial | 3,500 |
Treasure | Chapter 1: 5,000, village • Chapter 3: 3,000, chest • Chapter 6: 5,000, chest; 3,000, chest; 2,000, chest • Chapter 11A: 5,000, village • Chapter 16: 5,000, chest |
The Blazing Blade
Initial | 10,000 (Eliwood's tale only) |
Event | Chapter 29xE/31xH: 30,000, from the start |
Treasure | Chapter 3: 2,000, village • Chapter 13x: 5,000, village • Chapter 21E/22H: 10,000, chest |
The Sacred Stones
- This list may be incomplete.
Event | Chapter 1: 5,000, closing cutscene • A New Journey: 10,000, cutscene prior to route split • Chapter 13A: 5,000, closing cutscene • Chapter 19: 10,000, closing cutscene |
Dropped by | Tower of Valni, Floor 1: 10, enemy Revenant • 100, enemy Entombed |
Dropped by (Skirmish)* | Revenant* • Entombed* • Melee Bonewalker* • Bow Bonewalker* • Melee Wight* • Bow Wight* • Tarvos* • Mogall* • Arch Mogall* • Gorgon* • Gargoyle* |
Treasure | Chapter 9B: 2,500, chest • Chapter 14A: 10,000, chest • Chapter 14B: 10,000, chest • Chapter 16: 5,000, chest • Chapter 19: 5,000, chest |
Path of Radiance
- This list may be incomplete.
Initial | 5,000 (Easy/Normal only) |
Event | Chapter 4: 2,500, automatically at the end of the chapter • Chapter 10: 20,000, automatically from the start • Chapter 15: 10,000, automatically at preparations • Chapter 19: 70,000, automatically at end of chapter |
- Note: Volke will deduct 50 gold every time he opens a lock or steals.
Radiant Dawn
Initial | Dawn Brigade: 5,000 Crimean Army: 20,000 Greil Mercenaries: 5,000 |
Event | Part 1: Chapter 5: 10,000, view base conversation "Sothe" • Chapter 6-1: 1,000, view base conversation "Outside the Village" • Chapter 9: 10,000, view base conversation "Pelleas" Part 3: Chapter 9: 10,000, view base conversation "Lucia" • Chapter 11: 20,000, view base conversation "Sigrun" • Chapter 12: 10,000, view base conversation "Sothe" Part 4: Endgame (1): 20,000, view base conversation "Fireman" |
Treasure | Part 1: Chapter 4: 3,000, chest |
Shadow Dragon
- Note: Many gold locations in Shadow Dragon & the Blade of Light have been replaced with bullions of equivalent value.
Event | Chapter 3: 15,000, closing cutscene |
Treasure | Chapter 1: 10,000, village • Chapter 2: 5,000, village • Chapter 4: 5,000, village |
New Mystery of the Emblem
- Note: Most gold locations in Mystery of the Emblem have been replaced with bullions.
Initial | 10,000 |
Treasure | New Archanea Saga Episode 3: 200, chest (×11) |
Awakening
Initial | 5,000 |
Dropped by | The Golden Gaffe: 1,000, level 1 base class enemies • 3,000, level 10 base class enemies • 5,000, level 5 advanced class enemies • 7,000, level 20 advanced class |
Most of the gold in Awakening is obtained by selling bullions.
Fates
Initial | Birthright: 5,000 Conquest: 3,000 Revelation: 5,000 |
Event | Conquest: Chapter 8: 1,000/5,000/10,000, automatically at end of chapter if one/two/at least three villages were visited • Chapter 16: 10,000 - (500 × Turn count), automatically at end of chapter Revelation: Chapter 24: 10,000, stealth reward Conquest and Revelation: Paralogue 19: 500 for every enemy convinced to stand down using a Dragon Vein |
Treasure | Birthright: Chapter 9: 5,000, chest • Chapter 16: 10,000, chest • Chapter 17: 10,000, village Conquest: Chapter 10: 10,000, village • Chapter 12: 5,000, chest • Chapter 13: 5,000, village • Chapter 14: 10,000, chest • Chapter 17: 5,000, chest • Chapter 20: 10,000, chest • Chapter 23: 10,000, chest • Chapter 25: 10,000, chest • Chapter 26: 20,000, chest Revelation: Chapter 7: 5,000, chest • Chapter 9: 10,000, chest • Chapter 23: 10,000, chest Conquest and Revelation: Paralogue 16: 5,000, chest • Paralogue 22: 3,000, chest |
Dropped by | Birthright: Chapter 7: 5,000, enemy Knight • 5,000, enemy Cavalier • 1,000, enemy Outlaw (reinforcement) • Chapter 9: 1,000, enemy Outlaw (×2) (Hard/Lunatic only) • Chapter 12: 3,000, enemy Outlaw • Chapter 13: 3,000, enemy Outlaw (×3) • Chapter 15: 3,000, enemy Wolfssegner • Chapter 16: 3,000, enemy Outlaw (×2) • 3,000, enemy Outlaw (reinforcement, ×2) • Chapter 17: 5,000, enemy Sorcerer (reinforcement) • Chapter 20: 5,000, enemy Faceless • Chapter 22: 5,000, enemy Adventurer • 3,000, enemy Outlaw • Chapter 23: 10,000, enemy Strategist • Chapter 24: 10,000, enemy Sorcerer • Chapter 25: 10,000, enemy Strategist Conquest: Chapter 9: 3,000, enemy Spear Fighter • Chapter 18: 10,000, enemy Zola • Chapter 19: 5,000, enemy Nine-Tails • Chapter 22: 5,000, enemy Yukimura Revelation: Chapter 10: 5,000, enemy Cavalier (hidden in the ice) • Chapter 19: 10,000, enemy General • 5,000, enemy Sorcerer • 5,000, enemy Paladin All campaigns: Ghostly Gold: 1,000, various enemies • 2,000, various enemies • 3,000, various enemies • 5,000, various enemies |
Three Houses
Events | Part I: Chapter 1: 1,000, after choosing a house to lead • Chapter 2 first map: 2,800, at the end of the battle • Upon clearing auxiliary battles (amount varies) Part II: Chapter 14 ![]() |
Monthly Allowance (Part I only) |
1,000 (Professor Level E) • 2,000 (Professor Level E+) • 3,000 (Professor Level D) • 4,000 (Professor Level D+) • 5,000 (Professor Level C and up) |
Group tasks | Good: 500 • Perfect: 1,000 |
Quests | Part I: Chapter 1: 500, "Informal Introductions" • Chapter 3: 500, "Learning from the Best" • Chapter 5: 500, "A Visit to Jeralt" • 500, "Forge the Way" • Chapter 9: 500, "The White Heron Cup" Part II: Chapter 13 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Tournaments | Varies; increases based on how many rounds have been won |
Initial (Cindered Shadows) | 3,000 |
Warriors: Three Hopes
- This list may be incomplete.
Event | Bandits on the Road: 1,800, clear the map • Eliminate the Bandits: 1,800, clear the map |
Selling items
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Gold |
|
Japanese |
ゴールド |
Gold |
French |
Écu |
Crown |