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Gold

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This article is about the currency. For the class from Gaiden and character from Echoes: Shadows of Valentia sharing the name in Japanese, see Aurum.

Is ds bullion.png

Gold (Japanese: ゴールド gold), abbreviated as G, is the currency used in all but two games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, in the Fire Emblem series. It is accumulated and used by the player to fund their army, and its primary use in every game is to purchase items and weapons from shops. It occasionally has other uses, such as to pay certain units to join the player's army.

Gaiden is the only game where gold is wholly absent; its remake, Echoes: Shadows of Valentia, uses the similar Silver Marks and Gold Marks as currency.

Overview

The majority of installments in the serie handle gold through giving the player's army a communal supply thereof. Under the player's direction, any unit can use the army's gold to purchase items from shops located, depending on the individual game, on the chapter maps, the world map, the preparations screen or at the base.

Most of the time, the player will start the game with a set amount of gold. Further gold is obtained through selling items, finding it in treasure chests, winning arena battles, receiving it from villages or in cutscene events. The majority of games have a small number of special and rare items which serve no use beyond being sold to shops in exchange for high amounts of gold, such as the Red Gem or Bullion.

In Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War features a significantly different system of handling gold than the rest of the series. In this game, instead of the communal gold supply, every unit has their own personal supply of gold. Units can use gold to buy or repair weapons from the shops located in castles, or can use it to be healed at the churches on the map for a sum of 5G per hit point restored. Additionally, in Chapter 2, Beowolf can be recruited by any unit by paying him a sum of 10,000G, which he keeps upon joining the army. The maximum amount of gold any one unit can carry at a time is 50,000G.

The primary means of receiving gold is through villages: every village in the game will give visiting units a sum of gold, sometimes in addition to an item. An undamaged village rewards the unit with 5,000G, and the amount decreases by 500G per turn of damage sustained by the village from Brigands until the village is destroyed. As with in other games, units can also receive gold by selling items or winning rounds of combat at arenas. Additionally, Thieves, Thief Fighters, units wielding the Thief's Sword, or units equipped with the Thief's Band are equipped with the Steal skill, which automatically steals all of an enemy unit's gold upon damaging the enemy and adds it to the unit's own stockpile.

There are only two ways of directly transferring gold between units: a Thief or Thief Fighter (Dew, Patty, Daisy) can give all of their gold to another unit, and any pair of lover characters can give each other all of their gold. In either case, the giving unit always gives up all of their gold to the receiver, unless this would result in the receiver having an amount of gold above the 50,000G cap: in this case, the giving unit will only give the receiver enough gold to reach the 50,000G cap and will keep the remainder.

All classes are assigned a base amount of gold which they possess by default. While this is not particularly relevant to playable units, since they have their own individual starting gold supply, this results in almost all enemy units having a supply of gold which can be stolen through the Steal skill.

Gold supply of generic units
Amount Classes
0G Ma snes02 civilian partner.gif Ma snes02 dark prince enemy.gif
1000G Ma snes02 cavalier playable.gifMa snes02 free knight playable.gifMa snes02 axe knight playable.gifMa snes02 lance knight playable.gifMa snes02 arch knight playable.gifMa snes02 troubadour playable.gifMa snes02 dragon rider enemy.gifMa snes02 bow fighter playable.gifMa snes02 myrmidon playable.gifMa snes02 barbarian enemy.gifMa snes02 hunter enemy.gifMa snes02 dancer playable.gifMa snes02 priest playable.gifMa snes02 mage playable.gifMa snes02 fire mage enemy.gifMa snes02 thunder mage female playable.gifMa snes02 wind mage playable.gifMa snes02 ballista enemy.gifMa snes02 iron ballista enemy.gifMa snes02 killer ballista enemy.gif
2000G Ma snes02 knight enemy.gifMa snes02 armored sword playable.gifMa snes02 armored axe enemy.gifMa snes02 bow armor enemy.gifMa snes02 fighter playable.gifMa snes02 bard playable.gifMa snes02 shaman playable.gif
3000G Ma snes02 lord knight seliph playable.gifMa snes02 master knight playable.gifMa snes02 paladin playable.gifMa snes02 ranger playable.gifMa snes02 great knight playable.gifMa snes02 bow knight playable.gifMa snes02 mage knight playable.gifMa snes02 pegasus knight playable.gifMa snes02 wyvern rider female playable.gifMa snes02 swordmaster playable.gifMa snes02 forrest playable.gifMa snes02 warrior playable.gifMa snes02 sniper playable.gifMa snes02 general playable.gifMa snes02 mage fighter playable.gifMa snes02 high priest playable.gifMa snes02 bishop enemy.gif
5000G Ma snes02 falcon knight playable.gifMa snes02 wyvern lord female playable.gifMa snes02 baron enemy.gifMa snes02 brigand enemy.gifMa snes02 pirate enemy.gifMa snes02 princess playable.gifMa snes02 prince playable.gifMa snes02 sage playable.gifMa snes02 dark bishop enemy.gifMa snes02 thief playable.gif
6000G Ma snes02 emperor enemy.gifMa snes02 junior lord playable.gifMa snes02 queen enemy.gifMa snes02 thief fighter playable.gif

Locations


This section has been marked as a stub. Please help improve the page by adding information.


Shadow Dragon and the Blade of Light

This list may be incomplete.
Treasure Chapter 1: 10,000, village

Mystery of the Emblem

This list may be incomplete.
Treasure Book 1: Chapter 1: 5,000, village

Genealogy of the Holy War

This list may be incomplete.
Treasure Every village; 5,000 - (500 × Turns occupied by a Brigand

The Binding Blade

This list may be incomplete.
Treasure Chapter 1: 5,000, villageChapter 3: 3,000, chestChapter 6: 5,000, chest; 3,000, chest; 2,000, chestChapter 11A: 5,000, villageChapter 16: 5,000, chest

The Blazing Blade

This list may be incomplete.
Event Chapter 29xE/31xH: 30,000, from the start
Treasure Chapter 3: 2,000, villageChapter 13x: 5,000, villageChapter 21E/22H: 10,000, chest

The Sacred Stones

This list may be incomplete.
Event Chapter 2: 5,000, closing cutscene • Chapter 8: 10,000, closing cutscene • Chapter 13A: 5,000, closing cutscene
Treasure Chapter 9B: 2,500, chestChapter 14A: 10,000, chestChapter 14B: 10,000, chestChapter 16: 5,000, chestChapter 19: 5,000, chest

Shadow Dragon

This list may be incomplete.
Event Chapter 3: 15,000, closing cutscene
Treasure Chapter 1: 10,000, villageChapter 2: 5,000, villageChapter 4: 5,000, village


Awakening

This list may be incomplete.
Initial 5,000

Fates

Birthright Initial: 5,000

Chapter 7: 5,000, dropped by enemy Knight • 5,000, dropped by enemy Cavalier • 1,000, dropped by enemy Outlaw (reinforcement)
Chapter 9: 1,000, dropped by enemy Outlaw (×2) (Hard/Lunatic only) • 5,000, in a chest
Chapter 12: 3,000, dropped by enemy Outlaw
Chapter 13: 3,000, dropped by enemy Outlaw (×3)
Chapter 15: 3,000, dropped by enemy Wolfssegner
Chapter 16: 3,000, dropped by enemy Outlaw (×2) • 3,000, dropped by enemy Outlaw (reinforcement) (×2) • 10,000, in a chest
Chapter 17: 5,000, dropped by enemy Sorcerer (reinforcement) • 10,000, visit northernmost village
Chapter 20: 5,000, dropped by enemy Faceless
Chapter 22: 5,000, dropped by enemy Adventurer • 3,000, dropped by enemy Outlaw
Chapter 23: 10,000, dropped by enemy Strategist
Chapter 24: 10,000, dropped by enemy Sorcerer
Chapter 25: 10,000, dropped by enemy Strategist

Conquest Initial: 3,000

Chapter 8: 1,000, visit one village • 5,000, visit two villages • 10,000, visit three or more villages (These three are mutually exclusive)
Chapter 9: 3,000, dropped by enemy Spear Fighter
Chapter 10: 10,000, visit northwestern village
Chapter 12: 5,000, in a chest
Chapter 13: 5,000, visit northwestern village
Chapter 14: 10,000, in a chest
Chapter 16: 10,000 - (300 × Turn count), automatically at end of chapter
Chapter 17: 5,000, in a chest
Chapter 18: 10,000, dropped by Zola
Chapter 19: 5,000, dropped by enemy Nine-Tails
Chapter 20: 10,000, in a chest
Chapter 22: 5,000, dropped by Yukimura
Chapter 23: 10,000, in a chest
Chapter 25: 10,000, in a chest
Chapter 26: 20,000, in a chest

Revelation Initial: 5,000

Chapter 7: 5,000, in a chest
Chapter 9: 10,000, in a chest
Chapter 10: 5,000, dropped by enemy Cavalier (hidden in the ice)
Chapter 18: 10,000, dropped by enemy General • 5,000, dropped by enemy Sorcerer • 5,000, dropped by enemy Paladin
Chapter 23: 10,000, in a chest
Chapter 24: 10,000, stealth reward

Paralogues Paralogue 16: 5,000, in a chest

Paralogue 19: 500 for every enemy convinced to stand down using a Dragon Vein
Paralogue 22: 3,000, in a chest

Items to be sold for gold

Selling items
Item Sells for Games
Is snes01 silver axe.png Silver Axe 5,000 Mystery of the Emblem
Is gba red gem.png Red Gem 3,000 The Binding Blade
Is gba red gem.png Red Gem 2,500 The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba blue gem.png Blue Gem 5,000 The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba white gem.png White Gem 10,000 The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn
Is gba black gem.png Black Gem 15,000 The Sacred Stones
Is gba gold gem.png Gold Gem 20,000 The Sacred Stones
Is ds bullion.png Bullion (S) 10,000 Shadow Dragon
Is ds bullion.png Bullion (M) 15,000 Shadow Dragon
Is ds bullion.png Bullion (L) 20,000 Shadow Dragon
Is ds bullion.png Bullion (XL) 30,000 Shadow Dragon
Is ds bullion.png Bullion 5,000 New Mystery of the Emblem
Is ds bullion.png Bullion (L) 10,000 New Mystery of the Emblem
Is 3ds01 bullion small.png Bullion (S) 1,000 Awakening
Is 3ds01 bullion medium.png Bullion (M) 5,000 Awakening
Is 3ds01 bullion large.png Bullion (L) 10,000 Awakening
Is 3ds02 gold bar.png Gold Bar 300 Fates

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician