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Combat art

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.

Combat arts (Japanese: 戦技 war skills) are a special type of skill introduced in Fire Emblem Echoes: Shadows of Valentia. They are abilities whose effects revolve around temporarily enhancing combat performance, which are activated at the player's discretion by spending hit points in a similar way to black and white magic. Combat arts have a variety of effects: some augment their user's next attack with increased stats and/or special effects, while others temporarily increase their user's stats until their next turn.

In Three Houses, combat arts instead take away extra weapon durability rather than HP.

In Shadows of Valentia, the majority of combat arts are accessed through the weapons and equipment that a unit wields, and are learned by a unit through repeated use of the item.



Units learn combat arts from their items by gaining what is commonly referred to as skill points (SP). Every time a unit enters combat with a compatible weapon or piece of equipment, they earn a small amount of SP. Once the amount of SP required by the item is met, the unit unlocks the respective combat art for use. Combat arts are learned one at a time per weapon.

For example: Gray has a Lightning Sword. He must earn 20SP with it to unlock its first combat art, Thunderclap, then another 20SP to unlock its second art, Foudroyant.

Both gained SP and learned combat arts is taught to the unit, not to the weapon, so they are not transferrable to any other unit. If any other unit is to use the art, they must earn the required SP themselves in the same way. On the other hand, once an item's art is learned or SP is gained, a unit does not have to use the exact same item that they earned it with in the first place; any other item that grants that combat art, or any other instance of the original item used, will give them immediate access to the same SP for the same combat art.

For example: Alm has the Royal Sword. With the Royal Sword he has earned 42 of the 50SP needed to unlock Scendscale. When he equips Falchion, he has 42SP for Scendscale with it as well, and only needs to earn 8 more SP to unlock Scendscale for both the Royal Sword and Falchion.

SP and learned arts are not affected in any way by forging the weapon.

SP progress is tracked by a small white bar beneath the item's inventory icon, which measures the total SP needed to learn all of that item's combat arts. Once all of that item's combat arts have been unlocked, the bar is replaced by a small MAX label in the icon's corner.


To activate a combat art, the user must select it from the Arts menu when making their move. If the unit has sufficient HP remaining and (if applicable) there is a target within compatible range, the art can be used. Since combat arts require manual activation by their user, they can only be activated during the user's phase and (defensive arts aside) are not an option when counter-attacking.

When activated, offensive combat arts add their special effects to the regular attacking power and stats of their user. The majority of offensive arts add increases to the user's pre-existing might, hit rate, critical hit rate, and range, while some have entirely unique effects beyond this. If a unit would double-attack their target with their regular attack, activating an offensive combat art completely prevents them from doing so and forces them to make only one hit (with the exception of combat arts whose effect includes a second strike or more, such as Double Lion).

List of combat arts

The following combat arts are offensive combat arts learned from weapons. They last for the duration of the round of attack in which they are activated.

These combat arts are defensive. When activated, their effects last until the beginning of the unit's next phase.

These combat arts are special commands that move units short distances across the map when used.

These combat arts are offensive, but they are not learned by weapons. Instead, they are possessed by individual units by default, mostly enemies.

The following combat art summons other units, and obtained by Alm and Celica via accessing the amiibo menu for the first time.


See also

Skills in Fire Emblem Echoes: Shadows of Valentia
Combat arts AegisamiiboArchballistaArmorcrushArmor DisruptorAstral BladeCelestial BowCoral CoverCrosswise CutCurved ShotDeath BlowDefensiveDestrezaDouble LionDragonhazeDuelist SwordEarth's BoonEarth's KissEncloserFlambergeFoudroyantGrounderHeaven or HellHeavy DrawHexbladeHit and RunHunter's VolleyKnightkneelerLeonine PoiseLongearcheLunar FlashLungeMistdancerOverrunPavisePenetratePlenitudeRagnarok ΩRoundhouseScendscaleShadow GambitShoveSolar ThrustSolo Triangle AttackSpeculumSubdueSunderSwapTempest LanceThunderclapTigerstanceTrance ShotTriangle AttackVendettaWard ArrowWindsweepWrath Strike
Other skills AbsolveAnathemaAnti-ArmorAnti-CavalryAnti-FliersAntihexAnti-TerrorsApotropeBanishBowrange +1Bowrange +2Bowrange +3Dark SpikesDeicideDisciplineDivideDragonskinDuma's GiftEerie ScreechEvade CriticalHalve AxesHalve LancesHalve SwordsHeavy ArmorHexIncarnationInfluenceLifetakerMagic +5MiracleNullify AilmentsPactPhalanxPhantasmReconstructRecoveryResistance +5SanctuarySoothing LightSophisticateTeleportationTransmuteTri-afflictionUpheavalVengeful CryWildfireWrath
Abilities in Fire Emblem: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Effect NullCavalry Effect NullDragon Effect NullFlying Effect NullMonster Effect Null --
Breaker abilities AxebreakerBowbreakerFistbreakerLancebreakerSwordbreakerTomebreaker --
Debuffing abilities Seal DefenseSeal MagicSeal MovementSeal ResistanceSeal SpeedSeal Strength Blade Breaker
Experience-related abilities Model LeaderParagon AptitudeImperial LineageLeicester LineageMastermindProfessor's GuidanceRoyal Lineage
Faire abilities AxefaireBowfaireBlack TomefaireDark TomefaireFistfaireLancefaireSwordfaireWhite Tomefaire --
Healing abilities Battalion RenewalLifetakerRenewalWhite Magic Heal +5White Magic Heal +10 Animal FriendCatnapGoody BasketLive to ServeSongstress
Proximity abilities CharmHeartseekerSacred Power AdvocateBorn FighterGuardianInfirmary MasterLily's PoiseSongstress
Rally abilities Rally CharmRally DefenseRally DexterityRally LuckRally MagicRally MovementRally ResistanceRally SpeedRally Strength CompassionCrest ScholarPerseverance
Skill level abilities AuthorityAxe ProwessBow ProwessBrawling ProwessFaithLance ProwessReasonSword Prowess --
Stat boosting abilities Alert StanceAvo +10Crit +20Defensive TacticsDefiant AvoDefiant CritDefiant DefDefiant MagDefiant ResDefiant SpdDefiant StrDexterity +4Hit +20HP +5Magic +2Movement +1Pomp & CircumstanceResistance +2Special DanceSpeed +2Strength +2Weight -3Weight -5 ConfidenceDistinguished HouseFighting SpiritHunter's BoonLady KnightLone WolfOfficer DutyPersecution ComplexPhilandererRivalryStaunch ShieldSurvival InstinctVeteran KnightWatchful Eye
Turn-related abilities Alert StanceArmored BlowBattalion DesperationBattalion VantageBattalion WrathDarting BlowDeath BlowDesperationFiendish BlowPoison StrikeQuick RiposteVantageWarding BlowWrath Blade BreakerStaunch ShieldSurvival Instinct
Weapon abilities Axe Avo +20Axe Crit +10Black Magic Avo +20Black Magic Crit +10Black Magic Range +1Black Magic Uses x2Bow Avo +20Bow Crit +10BowfaireBowrange +1Bowrange +2Brawl Avo +20Brawl Crit +10Close CounterDark Magic Avo +20Dark Magic Crit +10Dark Magic Range +1Dark Magic Uses x2Lance Avo +20Lance Crit +10Sword Avo +20Sword Crit +10White Magic Avo +20White Magic Crit +10White Magic Range +1White Magic Uses x2
Miscellaneous abilities AegisAnchorCantoDanceFireHealLethalityLocktouchMiasma ΔMiraclePassPavisePoisonStealStealthTerrain ResistanceUnarmed Combat
Enemy-exclusive abilities 10 ElitesAnchorAgarthan TechnologyAncient DragonskinAncient Dragon WrathAnti-Magic ArmorBarrierBlack Magic Uses x4CommanderCounterattackCursed PowerDark Magic Uses x4Divine Dragon HornDragon-Scale WallGeneralGiant WingsEnclosing WallHeavily Armored WallImmune StatusInfinite MagicKeen IntuitionMagic BindMighty King of LegendMurderous IntentNoncombatantSurging LightTwin CrestsUnsealable MagicVital DefenseWhite Magic Uses x4