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Wind God
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Wind God (Japanese: 風神 Wind God) is a combat art which debuted in Fire Emblem: Three Houses. It is learned by achieving class mastery of the Barbarossa; as that class is exclusive to Claude, this combat art by extension is as well. It grants a significant boost to might and range when used.
In Fire Emblem Engage, Wind God appears as a passive skill, boosting the user's range with bows whenever they have full HP.
Stats
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Three Houses | +5 | +20 | +0 | +0 | 2-5 | 3 durability | Deals bonus damage to flying units. Cannot make follow-up attacks. Barbarossas only. |
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | +1 maximum range when active. | If user's HP = 100% and user has a bow equipped | -- | -- |
Availability
Three Houses
Class mastery | Barbarossa |
Engage
Bond Rings | Claude S |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Three Houses | A bow attack with exceptional range.
Exclusive to the Barbarossa class. |
バルバロッサ専用
長距離を攻撃できる |
Engage | If unit's HP=100%, grants range +1
with bows. |
自分のHPが最大値の時
弓の射程+1 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Wind God |
-- |
Japanese |
風神 |
Named after Fūjin (literally "Wind God"), a wind god in Japan's Shinto religion. |
Spanish |
Viento celestial |
Heavenly wind |
French |
Vent céleste |
Heavenly wind |
German |
Windgott |
Wind God |
Italian |
Dio del vento |
God of wind |
Korean |
풍신 |
Wind god |
Simplified Chinese |
风神 |
Wind god |
Traditional Chinese |
風神 |
Wind god |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
See also
Combat arts | ||||||||||||||||
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