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Mercy
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Mercy (Japanese: 慈悲 Mercy) is a combat skill debuting in Fire Emblem: Radiant Dawn. In Radiant Dawn, it is usable only by Queen Elincia of Crimea, and she comes with it equipped when she becomes playable again in Part 4. It inhibits the user from killing anything so long as it remains equipped, leaving enemies with 1 HP remaining no matter what happens.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Radiant Dawn | ![]() |
Leaves the target with 1 HP if the user's attack would kill the target. | -- | 10 | Elincia only. |
Radiant Dawn | ![]() |
Leaves the target with 1 HP if the user's attack would kill the target. | -- | -- | -- |
Availability
Radiant Dawn
Units | Elincia (When she returns in the Part III, Endgame) |
Items | Mercy |
Engage
Bond Rings | Elincia S |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
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Radiant Dawn (skill assignment menu, NTSC) |
Allows an enemy unit to
retain 1 HP when it receives a lethal blow. Elincia only |
敵のHPを0にできる場合
であっても常に 1だけ残す攻撃をする 【エリンシア専用】 |
Radiant Dawn (skill assignment menu, PAL) |
Allows an enemy unit to
retain 1 HP when it receives a lethal blow. Elincia only |
--
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Radiant Dawn (help) |
Allows an enemy unit to retain one HP when the unit receives a lethal blow.
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敵のHPを0にできる場合であっても
常に1だけ残す攻撃をする |
Engage | If dealing enough damage to defeat
foe, instead leaves foe with 1 HP. |
相手を戦闘不能にできるダメージを
与えた時、HPを1残す |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Mercy |
-- |
Japanese |
慈悲 |
Romanized as MERCY in its internal file name. |
Spanish |
Piedad |
Pity |
French |
Clémence |
Clemency |
German |
Barmherzigkeit |
Mercy |
Italian |
Grazia |
Grace |
Korean |
자비 |
Mercy |
Simplified Chinese |
慈悲 |
Merciful |
Traditional Chinese |
慈悲Cíbēi |
Merciful |
Gallery
Elincia activating Mercy in Radiant Dawn.
See also
Skills in Fire Emblem Engage | ||||||||||||||||
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