Lodestar Rush
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Lodestar Rush (Japanese: スターラッシュ Star Rush) is a skill which debuted in Fire Emblem Engage. It is Emblem Marth's engage attack, and can only be used once per engaged state. When activated, the user deals at least seven consecutive strikes with a sword, dealing reduced damage. As an engage attack, it can have additional effects depending on the unit type of the user.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
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Engage | Strikes seven times consecutively with the selected sword. Each strike deals 30% of the damage a normal strike would. | Command, if user is adjacent to a foe | -- | Always hits the target. Target cannot counterattack. Cannot inflict critical hits or make follow-up attacks. | |
Engage (Dragon units) |
Strikes nine times consecutively with the selected sword. Each strike deals 30% of the damage a normal strike would. | Command, if user is adjacent to a foe | -- | Always hits the target. Target cannot counterattack. Cannot inflict critical hits or make follow-up attacks. | |
Engage (Backup units) |
Strikes eight times consecutively with the selected sword. Each strike deals 30% of the damage a normal strike would. | Command, if user is adjacent to a foe | -- | Always hits the target. Target cannot counterattack. Cannot inflict critical hits or make follow-up attacks. | |
Engage (Mystical units) |
Strikes seven times consecutively with the selected sword. Each strike deals 30% of the damage a normal strike would. Works as magical damage. |
Command, if user is adjacent to a foe | -- | Always hits the target. Target cannot counterattack. Cannot inflict critical hits or make follow-up attacks. |
In other Fire Emblem series titles
Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes |
User deals +(user's speed × 40%) damage. Neutralizes effects that reduce user's special cooldown charge during combat. If special is ready to trigger and has triggered during combat, Potent Follow X% has triggered, and X ≤ 99, sets X = 100. If user's or foe's special is ready to trigger or triggered before or during combat, foe's next attack deals −40% damage during combat (once per combat). |
2 | 500 | Glimmer | ✓ | -- |
Availability
Engage
Emblem Rings | Marth, when engaged |
Heroes
Method | Data |
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Unit (★★★★★) | Marth: Of Beginnings |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Engage (Description) |
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe only. |
ダメージ30%の7連続攻撃
剣・隣接時限定 |
Engage (Description, Dragon units) |
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe only. [Dragon] +2 attacks. |
ダメージ30%の7連続攻撃
剣・隣接時限定 【竜族】攻撃回数+2 |
Engage (Description, Backup units) |
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe only. [Backup] +1 attack. |
ダメージ30%の7連続攻撃
剣・隣接時限定 【連携】攻撃回数+1 |
Engage (Description, Mystical units) |
Use to launch 7 consecutive sword
attacks at 30% damage. Adjacent foe only. [Mystical] Damage based on Mag. |
ダメージ30%の7連続攻撃
剣・隣接時限定 【魔道】ダメージ計算に魔力を参照する |
Engage (Use screen) |
Attack in a flurry of blows.
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強力な連続攻撃を放つ
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Heroes | Boosts Special damage by 40% of unit's Spd.
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's Special is ready or has triggered during this combat,【Potent Follow X%】has triggered, and X ≤ 99, then X = 100. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
速さの40%を奥義ダメージに加算
戦闘中、自身の奥義発動カウント変動量-を無効 自分が奥義発動可能状態の時、 または、この戦闘で自分が奥義発動済みの時、 戦闘中、【神速追撃:ダメージ○%】が発動した時に ○が99以下であれば100とする 自分または敵が奥義発動可能状態の時、 または、この戦闘(戦闘前、戦闘中)で 自分または敵が奥義発動済みの時、 戦闘中、受けた攻撃のダメージを40%軽減 (1戦闘1回のみ) (範囲奥義除く) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Lodestar Rush |
References the Lodestar, Marth's unique class in Fire Emblem Awakening. |
Japanese |
スターラッシュ |
Star Rush. スターロード Star Lord is the Japanese name of the Lodestar class. |
Spanish |
Ráfaga Polaris |
Polaris burst. Polaris is the Spanish name of the Lodestar class. |
French |
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German |
Sternenlord-Blitz |
Starlord Blitz. Sternenlord is the German name of the Lodestar class. |
Italian |
Raffica suprema |
Supreme burst. Suprema may be a reference to Lord supremo, the Italian name of the Lodestar class. |
Portuguese |
Rajada sidérea |
Starry burst |
Korean |
스타 러시 |
Star rush |
Simplified Chinese |
星之突击 |
Star assault |
Traditional Chinese |
星之突擊 |
Star assault |
Gallery
Yunaka activating Lodestar Rush (attack) in Engage.
Yunaka activating Lodestar Rush (attack) in Engage.
Yunaka activating Lodestar Rush (attack) in Engage.
References
See also
Special skills in Heroes | ||||||||||||
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