Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Adaptable
- Not to be confused with Adaptability.
| ||||
|
Adaptable (Japanese: 即応 Immediate response) is a skill which debuted in Fire Emblem Engage. The engage skill of Emblem Leif, it allows the user to automatically equip whatever weapon would be most effective when counterattacking against an opponent. As an engage skill, it can have additional effects depending on the unit type of the user.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | ![]() |
Unit automatically equips the best weapon in their inventory against the foe. | If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Engage (Dragon units) |
![]() |
Unit automatically equips the best weapon in their inventory against the foe. +30 hit rate when active. |
If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Engage (Backup units) |
![]() |
Unit automatically equips the best weapon in their inventory against the foe. +10 critical rate when active. |
If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Engage (Covert units) |
![]() |
Unit automatically equips the best weapon in their inventory against the foe. +20 avoid when active. |
If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Engage (Armored units) |
![]() |
Unit automatically equips the best weapon in their inventory against the foe. +5 defense when active. |
If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Engage (Flying units) |
![]() |
Unit automatically equips the best weapon in their inventory against the foe. +5 resistance when active. |
If foe initiates combat | -- | Determines the best weapon using the following criteria: 1. Allows the user to counterattack, 2. Has weapon triangle advantage, or at least does not have disadvantage, 3. Deals bonus damage, 4. Has the highest combined might, hit, crit, and dodge, 5. Has the highest position in the user's inventory. |
Availability
Engage
Emblem Rings | Leif, when engaged |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage | If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). |
敵から攻撃された時
射程、相性、特効の有無など、より有効な 武器を所持していた場合、持ち替える |
Engage (Dragon units) |
If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Dragon] Hit+30 during combat. |
敵から攻撃された時、より有効な
武器を所持していた場合、持ち替える 【竜族】その戦闘中、命中+30 |
Engage (Backup units) |
If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Backup] Crit+10 during combat. |
敵から攻撃された時、より有効な
武器を所持していた場合、持ち替える 【連携】その戦闘中、必殺+10 |
Engage (Covert units) |
If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Covert] Avo+20 during combat. |
敵から攻撃された時、より有効な
武器を所持していた場合、持ち替える 【隠密】その戦闘中、回避+20 |
Engage (Armored units) |
If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Armored] Def+5 during combat. |
敵から攻撃された時、より有効な
武器を所持していた場合、持ち替える 【重装】その戦闘中、守備+5 |
Engage (Flying units) |
If foe initiates combat, unit counters
with the best weapon available (in terms of range, weapon advantage, effective bonus, etc.). [Flying] Res+5 during combat. |
敵から攻撃された時、より有効な
武器を所持していた場合、持ち替える 【飛行】その戦闘中、魔防+5 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Adaptable |
-- |
Japanese |
即応 |
Immediate response |
Spanish |
Versatilidad |
Versatility |
French |
Adaptation |
Adaptation |
German |
Anpassungsfähig |
Adaptable |
Italian |
Adattabilità |
Adaptability |
Korean |
즉응 |
Immediate response |
Simplified Chinese |
瞬应 |
Immediate response |
Traditional Chinese |
瞬應 |
Immediate response |