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Not *Quite*
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Not *Quite* (Japanese: 「次」はない There is no "next") is a skill which debuted in Fire Emblem Engage. The personal skill of Zelkov, it lowers the enemy's hit rate when an enemy initiates combat.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | −10 hit rate to foe when active. | If foe initiates combat | -- | -- |
Availability
Engage
Units | Zelkov |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage | If foe initiates combat, inflicts
Hit-10 on that foe during combat. |
敵から攻撃された時
敵の命中-10 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Not *Quite* |
Alludes to Zelkov's particular manner of speaking, where he will emphasize certain words seemingly at random. |
Japanese |
「次」はない |
There is no "next" |
Spanish |
Punto y *final* |
Period and *end* |
French |
Mauvais *départ* |
Bad *start* |
German |
Nicht so... ganz... |
Not... quite... |
Italian |
Ora *basta* |
That's *enough* |
Korean |
「다음」은 없다 |
There is no "next" |
Simplified Chinese |
没有“下次” |
There is no "next time" |
Traditional Chinese |
沒有「下次」 |
There is no "next time" |