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Laguz Friend
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Laguz Friend (Japanese: 不動 Immovable) is a skill which debuted in Fire Emblem Engage. The engage skill of Emblem Ike, it reduces the damage the user takes, but also reduces their avoid. When used by dragon units, the damage reduction is greater.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | −50% damage taken by user. Sets user's avoid to 0. |
-- | -- | -- | |
Engage (Dragon units) |
−60% damage taken by user. Sets user's avoid to 0. |
-- | -- | -- |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Laguz Friend 1) |
B | If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −([greater of user's defense or resistance] × 5%) damage (excluding area-of-effect specials), and grants −2 special cooldown count to user before foe's first attack during combat. During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +([greater of user's defense or resistance] × 5%) damage (excluding area-of-effect specials). During combat, if foe's attack can trigger user's special, user's next attack during combat deals +([greater of user's defense or resistance] × 5%) damage. |
60 | -- | ✓ | -- | ||
Heroes (Laguz Friend 2) |
B | If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −([greater of user's defense or resistance] × 10%) damage (excluding area-of-effect specials), and grants −2 special cooldown count to user before foe's first attack during combat. During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +([greater of user's defense or resistance] × 10%) damage (excluding area-of-effect specials). During combat, if foe's attack can trigger user's special, user's next attack during combat deals +([greater of user's defense or resistance] × 10%) damage. |
120 | Laguz Friend 1 | ✓ | -- | ||
Heroes (Laguz Friend 3) |
B | If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −([greater of user's defense or resistance] × 15%) damage (excluding area-of-effect specials), and grants −2 special cooldown count to user before foe's first attack during combat. During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +([greater of user's defense or resistance] × 15%) damage (excluding area-of-effect specials). During combat, if foe's attack can trigger user's special, user's next attack during combat deals +([greater of user's defense or resistance] × 15%) damage. |
240 | Laguz Friend 2 | ✓ | -- | ||
Heroes (Laguz Friend 4) |
B | Inflicts −5 attack on foe during combat. If user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, or if foe's attack can trigger user's special, reduces percentage of user's non-special "reduce damage by X%" effects by 50% (excluding area-of-effect specials), foe deals −([greater of user's defense or resistance] × 20%) damage (excluding area-of-effect specials), and grants −2 special cooldown count to user before foe's first attack during combat. During combat, if user's maximum special cooldown count ≥ 3 and user's attack can trigger their special, when special triggers, user deals +([greater of user's defense or resistance] × 20%) damage (excluding area-of-effect specials) and neutralizes foe's non-special "reduces damage by X%" effects. During combat, if foe's attack can trigger user's special, user's next attack during combat deals +([greater of user's defense or resistance] × 20%) damage (excluding area-of-effect specials) and neutralizes foe's non-special "reduces damage by X%" effects. |
300 | Laguz Friend 3 | ✓ | -- |
Availability
Engage
Emblem Rings | Ike, when engaged |
Heroes
Method | Data | |||
---|---|---|---|---|
Laguz Friend 1 | Laguz Friend 2 | Laguz Friend 3 | Laguz Friend 4 | |
Unit (★★★★★) | Ike: Of Radiance | Ike: Of Radiance | Ike: Of Radiance | Ike: Of Radiance |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage | Unit takes 50% less damage, but
sets unit's Avo to 0. |
回避が0になる代わりに
受けるダメージ-50% |
Engage (Dragon units) |
Unit takes 50% less damage, but
sets unit's Avo to 0. [Dragon] Extra -10% to damage. |
回避が0になる代わりに
受けるダメージ-50% 【竜族】さらに受けるダメージ-10% |
Heroes (Laguz Friend 1) |
If unit's max Special cooldown count value ≥ 3
and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). |
自身の奥義発動カウント最大値が3以上の
攻撃時に発動する奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時、戦闘中、 自分の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)、 自分が受けるダメージ-守備か魔防の高い方の5% (範囲奥義を除く)、 敵の最初の攻撃前に自分の奥義発動カウント-2 戦闘中、自身の奥義発動カウント最大値が3以上の 攻撃時に発動する奥義発動時、 ダメージ+守備か魔防の高い方の5% (範囲奥義を除く) 戦闘中、敵から攻撃を受ける際に発動する奥義発動時、 自分の次の攻撃は、 ダメージ+守備か魔防の高い方の5% (その戦闘中のみ) |
Heroes (Laguz Friend 2) |
If unit's max Special cooldown count value ≥ 3
and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). |
自身の奥義発動カウント最大値が3以上の
攻撃時に発動する奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時、戦闘中、 自分の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)、 自分が受けるダメージ-守備か魔防の高い方の10% (範囲奥義を除く)、 敵の最初の攻撃前に自分の奥義発動カウント-2 戦闘中、自身の奥義発動カウント最大値が3以上の 攻撃時に発動する奥義発動時、 ダメージ+守備か魔防の高い方の10% (範囲奥義を除く) 戦闘中、敵から攻撃を受ける際に発動する奥義発動時、 自分の次の攻撃は、 ダメージ+守備か魔防の高い方の10% (その戦闘中のみ) |
Heroes (Laguz Friend 3) |
If unit's max Special cooldown count value ≥ 3
and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). |
自身の奥義発動カウント最大値が3以上の
攻撃時に発動する奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時、戦闘中、 自分の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)、 自分が受けるダメージ-守備か魔防の高い方の15% (範囲奥義を除く)、 敵の最初の攻撃前に自分の奥義発動カウント-2 戦闘中、自身の奥義発動カウント最大値が3以上の 攻撃時に発動する奥義発動時、 ダメージ+守備か魔防の高い方の15% (範囲奥義を除く) 戦闘中、敵から攻撃を受ける際に発動する奥義発動時、 自分の次の攻撃は、 ダメージ+守備か魔防の高い方の15% (その戦闘中のみ) |
Heroes (Laguz Friend 4) |
Inflicts Atk-5 on foe during combat. If unit's
max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
戦闘中、敵の攻撃-5
自身の奥義発動カウント最大値が3以上の 攻撃時に発動する奥義装備時、または、 敵から攻撃を受ける際に発動する奥義装備時、戦闘中、 自分の奥義以外のスキルによる 「ダメージを◯◯%軽減」を半分無効 (無効にする数値は端数切捨て) (範囲奥義を除く)、 自分が受けるダメージ-守備か魔防の高い方の20% (範囲奥義を除く)、 敵の最初の攻撃前に自分の奥義発動カウント-2 戦闘中、自身の奥義発動カウント最大値が3以上の 攻撃時に発動する奥義発動時、 ダメージ+守備か魔防の高い方の20% (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く) 戦闘中、敵から攻撃を受ける際に発動する奥義発動時、 自分の次の攻撃は、 ダメージ+守備か魔防の高い方の20%、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (その戦闘中のみ) |
Trivia
- This skill has the same Japanese name that Anchor had in Three Houses.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Laguz Friend |
-- |
Japanese |
不動 |
Immovable |
Spanish |
Defensa laguz |
Laguz defense |
French |
Ami des Laguz |
Friend of the Laguz |
German |
|
|
Italian |
Àncora |
Anchor. The used spelling with the grave accent is not the standard spelling of the word, but clarifies that it is the noun meaning "anchor" rather than an otherwise identically-spelled adverb, which has the stress on a different syllable. |
Portuguese |
Amizade laguz |
Laguz friendship |
Korean |
부동 |
Immovable |
Simplified Chinese |
不动 |
Immovable |
Traditional Chinese |
不動 |
Immovable |
Gallery
References
Type B passive skills in Heroes | ||||||||||||||||
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