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Resonance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Resonance

Is ns02 resonance.png
Icon of the Resonance skill in Engage.


When equipped with a tome, if unit's HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat.

Type(s)

Sync

First game

Engage

Resonance (Japanese: 共鳴の黒魔法 Resonant Black Magic) is a two-tiered skill which debuted in Fire Emblem Engage. A skill associated with Emblem Celica, it deals a minor amount of damage to the user when using a tome in exchange for increasing the user's damage output.

Data

Game Icon Effect Activation Capacity Notes
Engage
(Resonance)
Is ns02 resonance.png Deals 1 damage to the user at the start of combat.
+2 damage dealt by user during combat.
If user's HP > 1 and user has a tome equipped -- Cost: 2,000 SP
Engage
(Resonance+)
Is ns02 resonance+.png Deals 1 damage to the user at the start of combat.
+3 damage dealt by user during combat.
If user's HP > 1 and user has a tome equipped -- Cost: 3,000 SP

In other Fire Emblem series titles

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Resonance 1)
Is feh resonance 1.png B User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.).
User deals +⁠([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage during combat.
60 -- Red tomes Blue tomes Green tomes Colorless tomes --
Heroes
(Resonance 2)
Is feh resonance 2.png B User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.).
User deals +⁠([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 4; maximum: 24; minimum: 12)% during combat.
120 Resonance 1 Red tomes Blue tomes Green tomes Colorless tomes --
Heroes
(Resonance 3)
Is feh resonance 3.png B User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.).
User deals +⁠([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 7; maximum: 42; minimum: 21)% during combat.
240 Resonance 2 Red tomes Blue tomes Green tomes Colorless tomes --
Heroes
(Resonance 4)
Is feh resonance 4.png B User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.).
Inflicts −4 each to speed and resistance to foe during combat.
User deals +⁠([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 10; maximum: 60; minimum: 30)% during combat.
300 Resonance 3 Red tomes Blue tomes Green tomes Colorless tomes --

Availability

Engage

Resonance

Emblem Rings Celica (bond level 3)

Resonance+

Emblem Rings Celica (bond level 16)

Heroes

Method Data
Resonance 1 Resonance 2 Resonance 3 Resonance 4
Unit (★★★★★) Celica: Of Echoes Celica: Of Echoes Celica: Of Echoes Celica: Of Echoes

Flavor text

Game Text
(English)
Text
(Japanese)
Engage
(Resonance)
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at
start of combat and deals +2
damage during combat.
魔道書で攻撃をした時
自分のHPが2以上なら
HPを1消費してダメージ+2
Engage
(Resonance+)
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at
start of combat and deals +3
damage during combat.
魔道書で攻撃をした時
自分のHPが2以上なら
HPを1消費してダメージ+3
Heroes
(Resonance 1)
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering
battle - 20; "max HP before entering battle"
means unit's max HP excluding HP increases
from Legendary Effects, Mythic Effects, Bonus
Heroes, etc.; activates only when unit can
attack in combat; effects that reduce damage
"during combat" do not apply; will not reduce
unit's HP below 1).

Unit deals damage = unit's HP at start
of combat - current HP, × 2 during
combat (max 12, min 6; excluding
area-of-effect Specials).
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20)
÷5のダメージ
(出撃時のHPアップ:
 伝承効果、神階効果、ボーナスキャラなど)
(戦闘で攻撃可能な時のみ発動)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)

戦闘中、
ダメージ+(戦闘開始時のHP-現在のHP)×2
(最大12、最低6)
(範囲奥義を除く)
Heroes
(Resonance 2)
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering
battle - 20; "max HP before entering battle"
means unit's max HP excluding HP increases
from Legendary Effects, Mythic Effects, Bonus
Heroes, etc.; activates only when unit can
attack in combat; effects that reduce damage
"during combat" do not apply; will not reduce
unit's HP below 1).

Unit deals damage = unit's HP at start of
combat - current HP, × 2 during combat
(max 12, min 6; excluding area-of-effect
Specials) and reduces the percentage of
foe's non-Special "reduce damage by X%"
skills by percentage = unit's HP at start of
combat - current HP, × 4 during combat
(max 24%, min 12%; excluding
area-of-effect Specials).
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20)
÷5のダメージ
(出撃時のHPアップ:
 伝承効果、神階効果、ボーナスキャラなど)
(戦闘で攻撃可能な時のみ発動)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)

戦闘中、
ダメージ+(戦闘開始時のHP-現在のHP)×2
(最大12、最低6)
(範囲奥義を除く)、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を
(戦闘開始時のHP-現在のHP)×4%無効
(最大24%、最低12%)
(無効にする数値は端数切捨て)
(範囲奥義を除く)
Heroes
(Resonance 3)
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering
battle - 20; "max HP before entering battle"
means unit's max HP excluding HP increases
from Legendary Effects, Mythic Effects, Bonus
Heroes, etc.; activates only when unit can
attack in combat; effects that reduce damage
"during combat" do not apply; will not reduce
unit's HP below 1).

Unit deals damage = unit's HP at start of
combat - current HP, × 2 during combat
(max 12, min 6; excluding area-of-effect
Specials) and reduces the percentage of
foe's non-Special "reduce damage by X%"
skills by percentage = unit's HP at start of
combat - current HP, × 7 during combat
(max 42%, min 21%; excluding
area-of-effect Specials).
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20)
÷5のダメージ
(出撃時のHPアップ:
 伝承効果、神階効果、ボーナスキャラなど)
(戦闘で攻撃可能な時のみ発動)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)

戦闘中、
ダメージ+(戦闘開始時のHP-現在のHP)×2
(最大12、最低6)
(範囲奥義を除く)、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を
(戦闘開始時のHP-現在のHP)×7%無効
(最大42%、最低21%)
(無効にする数値は端数切捨て)
(範囲奥義を除く)
Heroes
(Resonance 4)
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering
battle - 20; "max HP before entering battle"
means unit's max HP excluding HP increases
from Legendary Effects, Mythic Effects, Bonus
Heroes, etc.; activates only when unit can
attack in combat; effects that reduce damage
"during combat" do not apply; will not reduce
unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of
combat - current HP, × 2 during combat
(max 12, min 6; excluding area-of-effect
Specials) and reduces the percentage of
foe's non-Special "reduce damage by X%"
skills by percentage = unit's HP at start of
combat - current HP, × 10 during combat
(max 60%, min 30%; excluding
area-of-effect Specials).
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20)
÷5のダメージ
(出撃時のHPアップ:
 伝承効果、神階効果、ボーナスキャラなど)
(戦闘で攻撃可能な時のみ発動)
(戦闘中にダメージを減らす効果の対象外、
 ダメージ後のHPは最低1)

戦闘中、敵の速さ、魔防-4、
自分が与える
ダメージ+(戦闘開始時のHP-現在のHP)×2
(最大12、最低6)
(範囲奥義を除く)、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を
(戦闘開始時のHP-現在のHP)×10%無効
(最大60%、最低30%)
(無効にする数値は端数切捨て)
(範囲奥義を除く)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Resonance

--

Japanese

共鳴の黒魔法

Resonant black magic; "resonant" refers to the "Echoes" subtitle of Fire Emblem Echoes: Shadows of Valentia.

Spanish

Reverberación

Reverberation

French

Résonance

Resonance

German

Resonanz

Resonance

Italian

Risonanza

Resonance

Portuguese

Ressonante

Resonant

Korean

공명의 흑마법

Resonant black magic

Simplified Chinese

共鸣之黑魔法

Resonant black magic

Traditional Chinese

共鳴之黑魔法

Resonant black magic

Gallery

References

See also

Skills in Fire Emblem Engage
Inheritable skills Art FocusAvoid +Axe GuardAxe PowerBow AgilityBow FocusBow GuardBuild +Defense +Dexterity +Dodge +Hit +HP +HP/Lck +Knife GuardKnife PrecisionLance AgilityLance GuardLance PowerLuck +Magic +Mag/Dex +Mag/Res +Magic GuardMovement +1Resistance +Special GuardSpeed +Spd/Dex +Spd/Res +Staff MasteryStrength +Str/Def +Str/Dex +Sword AgilitySword FocusSword GuardSword PowerTome Precision
Personal skills AdmirationAlabaster DutyAspiring HeroBig PersonalityBlinding FlashBlood FuryCharmerContemplativeCrimson CheerCurious DanceDisarming SighDivinely InspiringEnergizedExpertiseFair FightFairy-Tale FolkFell ProtectionFriendly BoostGenerosityGentle FlowerGet Behind Me!Knightly CodeKnightly EscortMeditationMoved to TearsNot *Quite*Party AnimalProtectiveRacket of SolmSeconds?Self-ImproverShare SpoilsSingle-MindedStunning SmileSurvival PlanTrained to KillVerdant FaithWeapon InsightWill to WinWounded Pride
Class skills Air RaidAllied DefenseBack at YouBrave AssistCareful AimChaos StyleClear the WayConvoyDark SpiritDiffuse HealerDivine SpiritEnchantFell SpiritFrost DomainGolden LotusGrasping VoidHobbleIgnisLet FlyLunaMercilessMiasma DomainNo DistractionsPack HunterPassPincer AttackPivotReforgeResist EmblemsRun ThroughSandstormSelf-HealingSmash+Special DanceSpur EmblemsSolSoulbladeSpell HarmonySwapWorld Tree
Sync skills AdaptabilityAdvanceAlacrityAnima FocusArms ShieldAssign DecoyBlock RecoveryBook of WorldsBraveryBreak DefensesBrute ForceCanterCharmClericDecisive StrikeDemolishDetoxifyDivine PulseDraconic HexDragon VeinDual AssistDual StrikeDual SupportEclipse BraceFavorite FoodFlame GambitFriendly RivalryGentilityGeosphereGroundswellHeadlong RushHealing LightHeavy AttackHold OutHoly StanceKeen InsightLevel BoostLifesphereLightsphereLineageLost & FoundLunar BraceMentorshipMomentumNight and DayPair UpPerceptivePiercing GlarePoison GambitQuick RiposteRally SpectrumRepositionReprisalResolveResonanceSacred TwinsShield GambitSilence WardSolar BraceSP ConversionSpeedtakerStarsphereSurprise AttackQuality TimeUnyieldingVantageWeapon SyncWrath
Engage skills AdaptableAtrocityAttunedAugmentBlue SkiesBond ForgerBonded ShieldBoon of ElyosCall DoublesCombat ArtsContractDivine SpeedDraconic FormDreadful AuraEchoEclipse BraceFallen StarFlareGallopHoly AuraHoly ShieldImpenetrableInstructLaguz FriendOther HalfRaging StormRise AboveSoar
Engage attacks All for OneAstra StormBlazing LionCataclysmDark InfernoDivine BlessingGoddess DanceDragon BlastGiga Levin SwordGreat SacrificeHouses UniteLodestar RushOverrideGreat AetherQuadruple HitStorm's EyeSummon HeroTorrential RoarTwin StrikeWarp Ragnarok
Bond Ring skills BaneBattlewiseBushidoChivalryDeadly BladeDire ThunderDraw BackFlickering FlowerFortify DefGiga ExcaliburGreat ThunderHealtouchLethalityMercyMiracleParaseleneRaging FireRenewalRightful RulerShoveSpur AttackSpur ResStrong ArmSure StrikeSympatheticWind AdeptWind GodWindsweep
Enemy-exclusive skills AnchorArmored BlowArtbreakerAxebreakerBond BreakerBowbreakerCertain BlowCornered BeastDark BarrierDarting BlowDarting StanceDeath BlowDuelist's BlowFell BarrierFierce StanceKnifebreakerLancebreakerLife and DeathPoison StrikeSavage BlowSeal DefenseSeal MagicSeal ResistanceSeal SpeedSeal StrengthSigil ProtectionSpirit StrikeStalwartSteady StanceSwordbreakerTomebreakerTriangle AdeptUnbreakableUnwaveringVeteranVoid CurseWarding BlowWarding Stance
Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk FeintAtk/Def BulwarkA/D CantripAtk/Def SnagA/D Far TraceA/D Near TraceAtk/Def RuseA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoAtk/Spd BulwarkA/S Near TraceAtk/Spd RuseAtk/Spd SnagBarbarityBeast N TraceBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill Def/ResChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDazzle Far TraceDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealFruit of LifeGold UnwindingGuardIce Prince's SealKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPegasus FlightPrescienceRes CantripRes FeintSabotage AtkSabotage A/DSabotage A/RSabotage DefSabotage ResSabotage SpdSabotage S/RSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal Atk/ResSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSpoil RottenSun-Twin WingTwin-Sky WingVengeful FighterWyvern FlightWyvern RiftYune's ProtectionYune's Whispers
Follow-up skills Aerial ManeuversAssured RebirthAxebreakerBeast AgilityBeast Follow-UpBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBeast AssaultBrash AssaultCanny FighterClever FighterCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow N TraceFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerMag. Null FollowNull Follow-Up‎Odd Follow-UpPhys. Null FollowPotentQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWeaving FighterWily FighterWindsweepWyvern RiftYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceBeast N TraceChivalryClose CallDeep StarDetailed ReportDrag BackEscape RouteFlier FormationFlow N TraceHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMoonlit Bangle QMurderous LionObstructPassRaging StormRaging TempestRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceSoaring WingsSunlight BangleSunlit Bangle DUnder the SunWarp PowderWings of Mercy
Proximity skills Binding NecklaceGet Behind Me!Murderous LionRuler of NihilitySabotage AtkSabotage A/RSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat-boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBelieve in Love?Blaze DanceBufferCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Aerial ManeuversAssassin's StrikeBlue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreEven Pulse TieFlow DesperationFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungeOccultist's StrikeOdd Pulse TiePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beast SenseBeorc's BlessingBushidoCancel AffinityCounter RoarDazzling DiscordDazzling ShiftDazzling StaffDisarm TrapDivine StrengthDragon WallDragon's WrathGambitGuard BearingHigh Dragon WallLaguz FriendLive for BountyLive for HonorMagic GambitMoon-Twin WingNull C-DisruptPoetic JusticePotent DisarmResonanceSacae's BlessingTrue Dragon WallWrathful StaffWrathful Tempo