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Resonance
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Resonance (Japanese: 共鳴の黒魔法 Resonant Black Magic) is a two-tiered skill which debuted in Fire Emblem Engage. A skill associated with Emblem Celica, it deals a minor amount of damage to the user when using a tome in exchange for increasing the user's damage output.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage (Resonance) |
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Deals 1 damage to the user at the start of combat. +2 damage dealt by user during combat. |
If user's HP > 1 and user has a tome equipped | -- | Cost: 2,000 SP |
Engage (Resonance+) |
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Deals 1 damage to the user at the start of combat. +3 damage dealt by user during combat. |
If user's HP > 1 and user has a tome equipped | -- | Cost: 3,000 SP |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Resonance 1) |
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B | User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage during combat. |
60 | -- | ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Resonance 2) |
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B | User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 4; maximum: 24; minimum: 12)% during combat. |
120 | Resonance 1 | ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Resonance 3) |
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B | User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 7; maximum: 42; minimum: 21)% during combat. |
240 | Resonance 2 | ![]() ![]() ![]() ![]() |
✓ | -- |
Heroes (Resonance 4) |
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B | User takes ([user's maximum HP before battle (excluding increases for legendary effects, bonus heroes, etc.) − 20] × 20%) damage at start of combat (activates only if unit can attack in combat; unaffected by effects that reduce damage during combat; will not reduce user's HP below 1.). Inflicts −4 each to speed and resistance to foe during combat. User deals +([user's HP at start of combat − current HP] × 2; maximum: 12; minimum: 6) damage and reduces percentage of foe's non-special "reduce damage by X%" effects by ([user's HP at start of combat − current HP] × 10; maximum: 60; minimum: 30)% during combat. |
300 | Resonance 3 | ![]() ![]() ![]() ![]() |
✓ | -- |
Availability
Engage
Resonance
Emblem Rings | Celica (bond level 3) |
Resonance+
Emblem Rings | Celica (bond level 16) |
Heroes
Method | Data | |||
---|---|---|---|---|
Resonance 1 | Resonance 2 | Resonance 3 | Resonance 4 | |
Unit (★★★★★) | Celica: Of Echoes | Celica: Of Echoes | Celica: Of Echoes | Celica: Of Echoes |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage (Resonance) |
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat. |
魔道書で攻撃をした時
自分のHPが2以上なら HPを1消費してダメージ+2 |
Engage (Resonance+) |
When equipped with a tome, if unit's
HP is 2 or more, unit loses 1 HP at start of combat and deals +3 damage during combat. |
魔道書で攻撃をした時
自分のHPが2以上なら HPを1消費してダメージ+3 |
Heroes (Resonance 1) |
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials). |
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く) |
Heroes (Resonance 2) |
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials). |
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×4%無効 (最大24%、最低12%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
Heroes (Resonance 3) |
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials). |
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、 ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×7%無効 (最大42%、最低21%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
Heroes (Resonance 4) |
Deals damage to unit as combat begins = 20%
of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe during combat. Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials). |
戦闘開始後、自分に
(出撃時のHPアップを除いた自分の最大HP-20) ÷5のダメージ (出撃時のHPアップ: 伝承効果、神階効果、ボーナスキャラなど) (戦闘で攻撃可能な時のみ発動) (戦闘中にダメージを減らす効果の対象外、 ダメージ後のHPは最低1) 戦闘中、敵の速さ、魔防-4、 自分が与える ダメージ+(戦闘開始時のHP-現在のHP)×2 (最大12、最低6) (範囲奥義を除く)、 敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を (戦闘開始時のHP-現在のHP)×10%無効 (最大60%、最低30%) (無効にする数値は端数切捨て) (範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Resonance |
-- |
Japanese |
共鳴の黒魔法 |
Resonant black magic; "resonant" refers to the "Echoes" subtitle of Fire Emblem Echoes: Shadows of Valentia. |
Spanish |
Reverberación |
Reverberation |
French |
Résonance |
Resonance |
German |
Resonanz |
Resonance |
Italian |
Risonanza |
Resonance |
Portuguese |
Ressonante |
Resonant |
Korean |
공명의 흑마법 |
Resonant black magic |
Simplified Chinese |
共鸣之黑魔法 |
Resonant black magic |
Traditional Chinese |
共鳴之黑魔法 |
Resonant black magic |
Gallery
References
See also
Type B passive skills in Heroes | ||||||||||||||||
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