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Chill Speed/Resistance
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Chill Speed/Resistance (Japanese: 速さ魔防の封印 Speed/Resistance Seal) is a two-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Chill Spd/Res 1, Chill Spd/Res 2, and Chill Spd/Res 3 in order from lowest to highest. Chill Spd/Res drops the speed and resistance of the member of the opposing team with the highest combined speed and resistance through its following action; the size of the both stat drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Chill Spd/Res 1) |
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At start of user's phase, drops speed and resistance of units with the highest combined speed and resistance on foe's team by 3 through its next action. | -- | -- | Cost: 120 SP |
Heroes (Chill Spd/Res 2) |
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At start of user's phase, drops speed and resistance of units with the highest combined speed and resistance on foe's team by 5 through its next action. | -- | -- | Cost: 240 SP |
Heroes (Chill Spd/Res 3) |
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At start of user's phase, drops speed and resistance of units with the highest combined speed and resistance on foe's team and foe's within two spaces of them by 5 through its next action. | -- | -- | Cost: 300 SP |
Availability
Heroes
Chill Spd/Res 1
Units | Byleth: Fell Star's Duo • Ursula: Royal-Blue Crow |
Tempest Trials+ | January 2022 (2nd): 20,000 points |
Sacred Seal Forge (creation) | Requires 100 ![]() ![]() ![]() |
Chill Spd/Res 2
Units | Byleth: Fell Star's Duo • Ursula: Royal-Blue Crow |
Sacred Seal Forge (enhancement) | Requires 1000 ![]() ![]() ![]() |
Chill Spd/Res 3
Units | Ursula: Royal-Blue Crow |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Chill Spd/Res 1) |
At start of turn, inflicts Spd/Res-3 on foe on
the enemy team with the highest Spd+Res total through its next action. |
ターン開始時、
敵軍内で最も速さ+魔防の合計値が高い敵の 速さ、魔防-3 (敵の次回行動終了まで) |
Heroes (Chill Spd/Res 2) |
At start of turn, inflicts Spd/Res-5 on foe on
the enemy team with the highest Spd+Res total through its next action. |
ターン開始時、
敵軍内で最も速さ+魔防の合計値が高い敵の 速さ、魔防-5 (敵の次回行動終了まで) |
Heroes (Chill Spd/Res 2) |
At start of turn, inflicts Spd/Res-6 on foes on
the enemy team with the highest Spd+Res total and foes within 2 spaces of those foes through their next actions. |
ターン開始時、
敵軍内で最も速さ+魔防の合計値が高い敵と その周囲2マス以内にいる敵の 速さ、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Chill Speed/Resistance |
Abbreviated as Chill Spd/Res. |
Japanese |
速さ魔防の封印 |
Speed/Resistance Seal |
Spanish |
Gelidez Velocidad/Resistencia |
Speed/Resistance coldness; abbreviated as Gelidez Vel/Res in the European localization and as Gelid. Vel./Res. in the Latin American localization. |
French |
Gel Vitesse/Résistance |
Speed/Resistance frost; abbreviated as Gel Vit/Rés |
German |
Geschwindigkeit/Resistenz-Bremse |
Speed/Resistance Brake; abbreviated as Ges./Res.-Brem. |
Italian |
Velocità/Resistenza gelanti |
Frozen Speed/Resistance; abbreviated as Vel/Res gelanti. |
Portuguese |
Velocidade/Resistência gelada |
Frozen Speed/Resistance; abbreviated as Vel./Res. gelad. |
Traditional Chinese |
速度魔防封殺 |
Speed/Magic defense smother |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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