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Attack/Resistance Tempo
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Attack/Resistance Tempo (Japanese: 攻撃魔防の拍節 Attack/Magic defense rhythm) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Res Tempo 1, Atk/Res Tempo 2, and Atk/Res Tempo 3 in order from lowest to highest. Atk/Res Tempo drops the foe's attack and resistance during combat and neutralizes effects affecting both units' special skill cooldown counts; the stat drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Res Tempo 1) |
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During combat, drops target's attack and resistance by -1 each and neutralizes effects that add to the foe's or subtract from the user's special skill cooldown counts during combat. | -- | -- | Cost: 60 SP |
Heroes (Atk/Res Tempo 2) |
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During combat, drops target's attack and resistance by -2 each and neutralizes effects that add to the foe's or subtract from the user's special skill cooldown counts during combat. | -- | -- | Cost: 120 SP |
Heroes (Atk/Res Tempo 3) |
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During combat, drops target's attack and resistance by -3 each and neutralizes effects that add to the foe's or subtract from the user's special skill cooldown counts during combat. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Arval: Cycle Keeper • Askr: Renewed Gods • Deirdre: Fated Saint |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Res Tempo 1) |
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
戦闘中、敵の攻撃、魔防-1、かつ 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Atk/Res Tempo 2) |
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
戦闘中、敵の攻撃、魔防-2、かつ 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Atk/Res Tempo 3) |
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
戦闘中、敵の攻撃、魔防-3、かつ 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Resistance Tempo |
Abbreviated as Atk/Res Tempo. |
Japanese |
攻撃魔防の拍節 |
Attack/Magic defense rhythm |
Spanish |
Tempo Ataque/Resistencia |
Attack/Resistance tempo; abbreviated as Tempo Ata/Res in the European localization and as Tempo Atq./Res. in the American localization. |
French |
Tempo Attaque/Résistance |
Attack/Resistance tempo; abbreviated as Tempo Atq/Rés. |
German |
Angriff/Resistenz-Takt |
Attack/Resistance Time; abbreviated as Angr./Res.-Takt. |
Italian |
Ritmo Attacco/Resistenza |
Attack/Resistance rhythm; abbreviated as Ritmo Att/Res. |
Portuguese (Brazil) |
Ritmo Ataque/Resistência |
Attack/Resistance rhythm; abbreviated as Ritmo Atq./Res. |
Traditional Chinese |
攻擊魔防節拍 |
Attack/Magic defense rhythm |