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Vengeful Fighter
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Vengeful Fighter (Japanese: 迎撃隊形 Intercepting Formation) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Vengeful Fighter 1, Vengeful Fighter 2, Vengeful Fighter 3, and Vengeful Fighter 4 in order from lowest to highest. When the foe initiates combat and the user is in a certain HP threshold, Vengeful Fighter guarantees its user a follow-up attack and increases their cooldown charge for special skills; the HP threshold decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Vengeful Fighter 1) |
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B | If user's HP ≥ 90% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 60 | -- | ![]() |
✓ | -- |
Heroes (Vengeful Fighter 2) |
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B | If user's HP ≥ 70% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 120 | Vengeful Fighter 1 | ![]() |
✓ | -- |
Heroes (Vengeful Fighter 3) |
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B | If user's HP ≥ 50% and foe initiates combat, grants +1 special cooldown charge per attack to user during combat and user makes a guaranteed follow-up attack. | 240 | Vengeful Fighter 2 | ![]() |
✓ | -- |
Heroes (Vengeful Fighter 4) |
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B | If user's HP ≥ 25% and foe initiates combat, inflicts −4 attack to foe during combat, user makes guaranteed a follow-up attack, foe cannot make a follow-up attack, grants +1 special cooldown charge per attack to user during combat. | 300 | Vengeful Fighter 3 | ![]() |
✓ | -- |
Availability
Heroes
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Vengeful Fighter 1) |
If unit's HP ≥ 90% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが90%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 2) |
If unit's HP ≥ 70% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが70%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 3) |
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) |
自分のHPが50%以上で、敵から攻撃された時、
絶対追撃、かつ自身の攻撃による奥義発動カウント 変動量+1(同系統効果複数時、最大値適用) |
Heroes (Vengeful Fighter 4) |
If unit's HP ≥ 25% and foe initiates combat,
inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
自分のHPが25%以上で、敵から攻撃された時、
戦闘中、敵の攻撃-4、 自分は絶対追撃、敵は追撃不可、 かつ自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Vengeful Fighter |
-- |
Japanese |
迎撃隊形 |
Intercepting Formation |
Spanish |
Vengativo |
Vengeful |
French |
Rancune |
Resentment |
German |
Rachsucht |
Vengefulness |
Italian |
Vendetta |
Revenge |
Portuguese |
Punição |
Punishment |
Traditional Chinese |
迎擊隊形 |
Repulse formation |