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Frenzy
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Frenzy (Japanese: 回避・攻め立て Avoidance · Incessant Attack) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Frenzy 1, Frenzy 2, and Frenzy 3 in order from lowest to highest. Units with a Frenzy skill, if they are faster than their target, reduce any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based on the difference between their Speed and their opponents, and make their follow-up strike before the target's initial strike if their HP is sufficiently low when initiating combat; the maximum possible damage reduction and the HP threshold required to activate the secondary effect increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Frenzy 1) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 2)%, maximum 20%. If user initiated combat with 10% or less HP, user's follow-up strike precedes target's initial strike. | User's Speed > target's Speed | -- | Cost: 60 SP |
Heroes (Frenzy 2) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 3)%, maximum 30%. If user initiated combat with 30% or less HP, user's follow-up strike precedes target's initial strike. | User's Speed > target's Speed | -- | Cost: 120SP |
Heroes (Frenzy 3) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speed × 4)%, maximum 40%. If user initiated combat with 50% or less HP, user's follow-up strike precedes target's initial strike. | User's Speed > target's Speed | -- | Cost: 240 SP |
Availability
Heroes
Units | Charlotte: Wily Warrior • Larcei: Scion of Astra |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Frenzy 1) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分のHPが10%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Frenzy 2) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分のHPが30%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Heroes (Frenzy 3) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分のHPが50%以下で、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Frenzy |
-- |
Japanese |
回避・攻め立て |
Avoidance · Incessant Attack; the Japanese name is a direct reference to the skill being a combination of other speed-based damage reduction skills (i.e. Close Call and Repel) and Desperation, directly incorporating the Japanese name of the latter. |
Spanish |
Locura |
Madness |
French |
Frénésie |
Frenzy |
German |
Raserei |
Frenzy |
Italian |
Delirio |
Delirium |
Portuguese (Brazil) |
Frenesi |
Frenzy |
Traditional Chinese |
迴避・猛攻 |
Avoidance · Strike |