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Flow Guard

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Flow Guard

Is feh flow guard 1.png
Icon of the Flow Guard 1 skill in Heroes.

Type(s)

Passive (Type B)

Game(s)

Heroes

Flow Guard (Japanese: 怒涛・キャンセル Surging waves · cancel) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Flow Guard 1, Flow Guard 2, and Flow Guard 3 in order from lowest to highest. Flow Guard neutralizes effects that prevent its user from making follow-up attacks and decelerates the foe's special skill cooldown charge with each of the user's strikes; Flow Guard requires the user to initiate combat, and lower tiers require a certain percentage of HP.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Flow Guard 1)
Is feh flow guard 1.png Neutralizes effects that prevent user from making a follow-up strike and reduces foe's special skill cooldown charge by -1 per user's strike during combat. User's HP = 100% at start of combat and user initiates combat -- Cost: 60 SP
Heroes
(Flow Guard 2)
Is feh flow guard 2.png Neutralizes effects that prevent user from making a follow-up strike and reduces foe's special skill cooldown charge by -1 per user's strike during combat. User's HP ≥ 50% at start of combat and user initiates combat -- Cost: 120 SP
Heroes
(Flow Guard 3)
Is feh flow guard 3.png Neutralizes effects that prevent user from making a follow-up strike and reduces foe's special skill cooldown charge by -1 per user's strike during combat. User initiates combat -- Cost: 240 SP

Availability

Heroes

Units Thórr: War God

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Flow Guard 1)
At the start of combat, if unit's HP = 100% and
unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts
Special cooldown charge -1 on foe per attack
during combat. (Only highest value applied.
Does not stack.)
戦闘開始時、自身のHPが100%で
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
Heroes
(Flow Guard 2)
At the start of combat, if unit's HP ≥ 50% and
unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts
Special cooldown charge -1 on foe per attack
during combat. (Only highest value applied.
Does not stack.)
戦闘開始時、自身のHPが50%以上で
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)
Heroes
(Flow Guard 3)
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts
Special cooldown charge -1 on foe per attack
during combat. (Only highest value applied.
Does not stack.)
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Flow Guard

--

Japanese

怒涛・キャンセル

Surging waves · cancel

Spanish

Anula corriente

Annul flow

French

Flots négation

Wave negation

German

Erschwernis

Complication

Italian

Ritarda

Slow

Portuguese
(Brazil)

Guarda onda

Wave guard

Traditional Chinese

怒濤・取消

Raging waves · cancel

See also

Type B passive skills in Heroes
Debuffing skills Armored WallAtrocityAtk CantripAtk/Def BulwarkAtk/Def SnagAtk FeintA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceAtk/Res RuseAtk/Res SnagAtk/Res TempoA/S Near TraceAtk/Spd RuseAtk/Spd SnagBelief in LoveChill AtkChill Atk/DefChill Atk/ResChill Atk/SpdChill DefChill ResChill SpdChill Spd/DefChill Spd/ResChilling SealCrafty FighterDeadly BalanceDef CantripDef FeintDef/Res RuseDef/Res SmokeDef/Res SnagDivine RecreationDull CloseDull RangedFallen StarFreezing SealGuardKilling IntentLight and DarkLull Atk/DefLull Atk/ResLull Atk/SpdLull Spd/DefLull Spd/ResMoon-Twin WingNew DivinityPrescienceRes CantripRes FeintSabotage AtkSabotage DefSabotage ResSabotage SpdSavvy FighterSeal AtkSeal Atk/DefSeal Atk/SpdSeal DefSeal Def/ResSeal ResSeal SpdSeal Spd/DefSeal Spd/ResSpecial FighterSpd/Def BulwarkS/D Far TraceS/D Near TraceSpd/Def RuseSpd/Def SnagSpd/Def TempoSpd CantripSpd FeintSpd/Res BulwarkS/R Far TraceS/R Near TraceSpd/Res TempoSpd PreemptSpd/Res RuseSpd/Res SnagSun-Twin WingVengeful FighterYune's Whispers
Follow-up strike skills Assured RebirthAxebreakerBeast AgilityBinding ShieldBlack Eagle RuleBlue Lion RuleB TomebreakerBold FighterBowbreakerBrash AssaultCrafty FighterCrusader's WardDaggerbreakerDive-BombDragon's IreEven Follow-UpFaithful LoyaltyFlow FeatherFlow FlightFlow ForceFlow GuardFlow RefreshFollow-Up RingG TomebreakerHardy FighterHoðr's ZealHoly War's EndKilling IntentLancebreakerNull Follow-Up‎Odd Follow-UpQuick RiposteRaging StormR TomebreakerSlick FighterSoul of ZofiaSun-Twin WingSwordbreakerVengeful FighterWary FighterWatersweepWily FighterWindsweepYngvi Ascendant
Healing skills Armored WallFlow RefreshLive to ServeMystic BoostRecover RingRenewalS DrinkSolar Brace
Mobility skills AerobaticsA/D Far TraceA/D Near TraceA/R Far TraceA/R Near TraceA/S Far TraceA/S Near TraceClose CallDrag BackEscape RouteFlier FormationHit and RunKnock BackLungeMoonlight BangleMoonlit Bangle FMurderous LionObstructPassRaging StormRepelS/D Far TraceS/D Near TraceS/R Far TraceS/R Near TraceWarp PowderWings of Mercy
Proximity skills Binding NecklaceMurderous LionSabotage AtkSabotage DefSabotage ResSabotage SpdSudden PanicYune's Whispers
Stat boosting skills Atk/Def LinkAtk/Res LinkAtk/Spd LinkBlaze DanceCaldera DanceDef/Res LinkDeluge DanceEarth DanceFireflood DanceFirestorm DanceGale DanceGeyser DanceLunar BraceRockslide DanceShield PulseSpd/Def LinkSpd/Res LinkSpurnTorrent DanceVelocityWrath
Turn-related skills Blue Lion RuleBold FighterBrash AssaultClose CallCrafty FighterDaring FighterDesperationDive-BombDouble LionDragon's IreFlow RefreshFrenzyHardy FighterHoly War's EndKilling IntentLungePoison StrikePrescienceQuick RiposteRaging StormRepelSlick FighterSoul of ZofiaSpecial SpiralVantageVengeful FighterYngvi Ascendant
Miscellaneous skills Beorc's BlessingBushidoCancel AffinityDazzling StaffDisarm TrapDragon WallDragon's WrathGuard BearingLive for BountyLive for HonorMoon-Twin WingNull C-DisruptSacae's BlessingTrue Dragon WallWrathful Staff