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Flow Guard
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Flow Guard (Japanese: 怒涛・キャンセル Surging waves · cancel) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Flow Guard 1, Flow Guard 2, and Flow Guard 3 in order from lowest to highest. Flow Guard neutralizes effects that prevent its user from making follow-up attacks and reduces the foe's special cooldown charge when its user initiates combat; the HP required to activate decreases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Flow Guard 1) |
B | If user's HP = 100% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and inflicts −1 special cooldown charge on foe per attack during combat. | 60 | -- | |
✓ | -- | |
Heroes (Flow Guard 2) |
B | If user's HP ≥ 50% at start of combat and user initiates combat, neutralizes effects that prevent user's follow-up attacks and inflicts −1 special cooldown charge on foe per attack during combat. | 120 | Flow Guard 1 | |
✓ | -- | |
Heroes (Flow Guard 3) |
B | If user initiates combat, neutralizes effects that prevent user's follow-up attacks and inflicts −1 special cooldown charge on foe per attack during combat. | 240 | Flow Guard 2 | |
✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Flow Guard 1 | Flow Guard 2 | Flow Guard 3 | |
Unit (★★★★★) | Cordelia: Unyielding Snow • Noah: Mercenary-Errant • Thórr: War God | Cordelia: Unyielding Snow • Noah: Mercenary-Errant • Thórr: War God | Cordelia: Unyielding Snow • Noah: Mercenary-Errant • Thórr: War God |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Flow Guard 1) |
At the start of combat, if unit's HP = 100% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが100%で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Flow Guard 2) |
At the start of combat, if unit's HP ≥ 50% and
unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
戦闘開始時、自身のHPが50%以上で
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Flow Guard 3) |
If unit initiates combat, neutralizes effects that
prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
自分から攻撃した時、
戦闘中、自分の追撃不可を無効、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Flow Guard |
-- |
Japanese |
怒涛・キャンセル |
Surging waves · cancel |
Spanish |
Anula corriente |
Annul flow |
French |
Flots négation |
Wave negation |
German |
Erschwernis |
Complication |
Italian |
Ritarda |
Slow |
Portuguese |
Guarda onda |
Wave guard |
Traditional Chinese |
怒濤・取消 |
Raging waves · cancel |