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Speed/Resistance Snag
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Speed/Resistance Snag (Japanese: 速さ魔防の干渉 Speed/Resistance Interference) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Snag 1, Spd/Res Snag 2, and Spd/Res Snag 3 in order from lowest to highest. Units with a Spd/Res Snag skill, when the user is involved in a two-unit movement-based assist skill, drops the Speed and Resistance of enemies within a sizable radius of both parties involved in the assist skill's execution; the skill's tier affects the size of the debuff inflicted upon the enemy.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Spd/Res Snag 1) |
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Drops Speed and Resistance by 2 each through the following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 60 SP |
Heroes (Spd/Res Snag 2) |
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Drops Speed and Resistance by 4 each through the following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 120 SP |
Heroes (Spd/Res Snag 3) |
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Drops Speed and Resistance by 6 each through the following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Selena: Sandbar Fluorspar |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Snag 1) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、魔防-2 (敵の次回行動終了まで) |
Heroes (Spd/Res Snag 2) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、魔防-4 (敵の次回行動終了まで) |
Heroes (Spd/Res Snag 3) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Res-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Snag |
Abbreviated as Spd/Res Snag. |
Japanese |
速さ魔防の干渉 |
Speed/Resistance Interference |
Spanish |
Turbar Velocidad/Resistencia |
Disturb Speed/Resistance; abbreviated as Turbar Vel/Res in the European localization and as Turbar Vel./Res. in the Latin American localization. |
French |
Accroc Vitesse/Résistance |
Speed/Resistance rip; abbreviated as Accroc Vit/Rés. |
German |
Geschwindigkeit/Resistenz-Falle |
Speed/Resistance Trap; abbreviated as Ges./Res.-Falle. |
Italian |
Intoppo Velocità/Resistenza |
Speed/Resistance snag; abbreviated as Intoppo Vel/Res. |
Portuguese (Brazil) |
Óbice Velocidade/Resistência |
Speed/Resistance obstacle; abbreviated as Óbice Vel./Res. |
Traditional Chinese |
速度魔防干涉 |
Speed/Magic defense interferance |