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Dive-Bomb
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Dive-Bomb (Japanese: 空からの急襲 Aerial Assault) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Dive-Bomb 1, Dive-Bomb 2, and Dive-Bomb 3 in order from lowest to highest. Units with a Dive-Bomb skill can, if both it user's and its target's HP are both sufficiently high at the start of user-initiated combat, allows its user to make a follow-up strike prior to its target's counterstrike; the HP thresholds required to activate the effect drops with the skill's level.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Dive-Bomb 1) |
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If both user's and target's HP are 100% at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 60 SP |
Heroes (Dive-Bomb 2) |
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If both user's and target's HP are 90% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 120 SP |
Heroes (Dive-Bomb 3) |
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If both user's and target's HP are 80% or higher at start of user-initiated combat, user's follow-up strike precedes target's counterstrike. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Tibarn: Shipless Pirate |
Trivia
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Dive-Bomb 1 |
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Japanese |
空からの急襲 |
Aerial Assault |