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Even Pulse Tie
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Even Pulse Tie (Japanese: 鼓動の封緘・偶数# Beat seal · even-numbered) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Even Pulse Tie 1, Even Pulse Tie 2, and Even Pulse Tie 3 in order from lowest to highest. Units with an Even Pulse Tie skill, at the start of an even-numbered turn, takes the target with the lowest HP and, if their special skill is at the ready and their HP is sufficiently lower than the user's, has their special skill cooldown count significantly slowed down; the HP threshold required for activation drops with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Even Pulse Tie 1) |
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At the start of an even-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is at least 5 higher than target's HP, slows that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 60 SP |
Heroes (Even Pulse Tie 2) |
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At the start of an even-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is at least 3 higher than target's HP, slows that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 120 SP |
Heroes (Even Pulse Tie 3) |
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At the start of an even-numbered turn, if enemy with the lowest HP has its special skill at the ready and the user's HP is higher than target's HP, slows that enemy's special skill cooldown count by 2 (cannot exceed the skill's maximum cooldown count). | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Kurthnaga: Autumn Goldoan • Nils: Bright Bard |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Even Pulse Tie 1) |
At start of even-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
偶数ターン開始時、自分よりHPが5以上低く、 かつ、奥義発動可能状態の敵のうち 最もHPが低い敵の奥義発動カウント+2 (敵の奥義発動カウントの最大値は超えない) |
Heroes (Even Pulse Tie 2) |
At start of even-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
偶数ターン開始時、自分よりHPが3以上低く、 かつ、奥義発動可能状態の敵のうち 最もHPが低い敵の奥義発動カウント+2 (敵の奥義発動カウントの最大値は超えない) |
Heroes (Even Pulse Tie 3) |
At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) |
偶数ターン開始時、自分よりHPが1以上低く、 かつ、奥義発動可能状態の敵のうち 最もHPが低い敵の奥義発動カウント+2 (敵の奥義発動カウントの最大値は超えない) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Even Pulse Tie |
-- |
Japanese |
鼓動の封緘・偶数# |
Beating seal · even-numbered |
Spanish |
Pulso par |
Even pulse |
French |
Influx pair |
Even influx |
German |
Gerader Puls |
Even Pulse |
Italian |
Battito pari |
Even beat |
Portuguese (Brazil) |
Pulso par |
Even pulse |
Traditional Chinese |
鼓動的封緘・偶數 |
Beating seal · even-numbered |