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Guard
- For the skill in Fire Emblem: Path of Radiance and Heroes bearing the same name, see Cancel.
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It has been proposed that this page be moved to Guard (Radiant Dawn). Please move this page, or discuss this change on the talk page. Reason: Not especially more prominent than Cancel is in FE9 and FEH; this page name worked when Guard was only used for Cancel in FE9, but now that Guard was used for it again in FEH, I don't believe that this page should stay where it's at. |
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Guard (Japanese: 守護 Guard) is a combat skill which is exclusive to Fire Emblem: Radiant Dawn. It is a personal skill that can be equipped to any unit. If a unit with this skill is adjacent to a unit with whom they have a buddy support relationship, Guard's user may redirect hits aimed at the adjacent unit to themselves. The stronger the support relationship between the unit and the user, the more likely it is that Guard will trigger.
There is also a second, hidden version of Guard, internally called "Absolute Guard", which is used by four enemy Spirits in the game's penultimate map who surround the map's boss. This version of the skill is always guaranteed to activate, meaning that these Spirits must be killed first before the boss can be successfully attacked.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Radiant Dawn | ![]() |
If the user has a buddy support with an adjacent unit, and the adjacent unit is attacked, the user may take the hit instead. | Based on support level | 20 | -- |
Availability
Radiant Dawn
Units | Nailah • Sothe |
Items | Guard |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Radiant Dawn (skill assignment menu) |
Can redirect attacks aimed at supported allied units toward this unit. Units must be adjacent. |
発動すると支援関係にある 相手への攻撃を引受ける 横にいないと発動しない |
Radiant Dawn (help) |
Can redirect attacks aimed at supported allies toward this unit. Units must be adjacent. |
発動すると自分と支援関係にある ユニットへの攻撃を引き受ける 横にいないと発動しない |
Trivia
- The basic concept of this skill later resurfaced in Awakening as Dual Guards, part of the Dual and Pair Up systems, where a unit's supporting partner can jump in to take a hit for them. The function is slightly different in that if a Dual Guard is triggered, the damage is nullified, and having a support level is no longer necessary for it to activate.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Guard |
-- |
Japanese |
守護 |
Romanized as GUARD in its internal file name. |
Spanish |
Guardián |
Guardian |
French |
Garde |
Guard |
German |
Wache |
Watchman |
Italian |
Protezione |
Protection |