- For the skill in Fire Emblem: Path of Radiance and Heroes bearing the same name, see Cancel.
|Icon of the Guard skill in Radiant Dawn.|
Can redirect attacks aimed at supported allied units toward this unit. Units must be adjacent.
Guard (Japanese: 守護 Guard) is a combat skill which is exclusive to Fire Emblem: Radiant Dawn. It is a personal skill that can be equipped to any unit. If a unit with this skill is adjacent to a unit with whom they have a buddy support relationship, Guard's user may redirect hits aimed at the adjacent unit to themselves. The stronger the support relationship between the unit and the user, the more likely it is that Guard will trigger.
There is also a second, hidden version of Guard, internally called "Absolute Guard", which is used by four enemy Spirits in the game's penultimate map who surround the map's boss. This version of the skill is always guaranteed to activate, meaning that these Spirits must be killed first before the boss can be successfully attacked.
||If the user has a buddy support with an adjacent unit, and the adjacent unit is attacked, the user may take the hit instead.
||Based on support level
- The basic concept of this skill later resurfaced in Awakening as Dual Guards, part of the Dual and Pair Up systems, where a unit's supporting partner can jump in to take a hit for them. The function is slightly different in that if a Dual Guard is triggered, the damage is nullified, and having a support level is no longer necessary for it to activate.
Etymology and other languages
|Names, etymology and in other regions
||Definition, etymology and notes
||Romanized as GUARD in its internal file name.