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Flow Feather
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Flow Feather (Japanese: 怒涛・天馬行空 Raging waves · pegasus flight) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Flow Feather 1, Flow Feather 2, and Flow Feather 3 in order from lowest to highest. Flow Feather skill neutralizes effects that prevent its user from making follow-up strikes when initiating combat, and boosts its user's damage based and reduces the foe's by the difference in their Resistances if the user is not significantly slower than the foe; higher tiers have lower HP requirements to activate and increase the damage bonus and reduction.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Flow Feather 1) |
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Neutralizes effects that prevent user from making a follow-up strike and, if user's Speed ≥ (foe's Speed − 10), boosts user's damage and reduces foe's damage by 30% of (user's Resistance − foe's Resistance; minimum 0, maximum 3). | User initiates combat and user's HP = 100% | -- | Cost: 60 SP |
Heroes (Flow Feather 2) |
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Neutralizes effects that prevent user from making a follow-up strike and, if user's Speed ≥ (foe's Speed − 10), boosts user's damage and reduces foe's damage by 50% of (user's Resistance − foe's Resistance; minimum 0, maximum 5). | User initiates combat and user's HP = 50% | -- | Cost: 120 SP |
Heroes (Flow Feather 3) |
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Neutralizes effects that prevent user from making a follow-up strike and, if user's Speed ≥ (foe's Speed − 10), boosts user's damage and reduces foe's damage by 70% of (user's Resistance − foe's Resistance; minimum 0, maximum 7). | User initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Est: Sweet Baby Sis |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Flow Feather 1) |
If unit initiates combat and unit's HP = 100% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 30% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.) |
戦闘開始時、自身のHPが100%で 自分から攻撃した時、 戦闘中、自分の追撃不可を無効、 かつ、 自分の速さが「敵の速さ-10」以上の時、 戦闘中、与えるダメージが増加、受けるダメージが減少 増加値、減少値は、 「自分の魔防-敵の魔防」の30% (最大3 最小0、範囲奥義を除く) |
Heroes (Flow Feather 2) |
If unit initiates combat and unit's HP ≥ 50% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 50% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.) |
戦闘開始時、自身のHPが50%以上で 自分から攻撃した時、 戦闘中、自分の追撃不可を無効、 かつ、 自分の速さが「敵の速さ-10」以上の時、 戦闘中、与えるダメージが増加、受けるダメージが減少 増加値、減少値は、 「自分の魔防-敵の魔防」の50% (最大5 最小0、範囲奥義を除く) |
Heroes (Flow Feather 3) |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.) |
自分から攻撃した時、 戦闘中、自分の追撃不可を無効、 かつ、 自分の速さが「敵の速さ-10」以上の時、 戦闘中、与えるダメージが増加、受けるダメージが減少 増加値、減少値は、 「自分の魔防-敵の魔防」の70% (最大7 最小0、範囲奥義を除く) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Flow Feather |
-- |
Japanese |
怒涛・天馬行空 |
Raging waves · pegasus flight |
Spanish |
Corriente pluma |
Flowing feather |
French |
Flots Envol pégase |
Pegasus takeoff waves; abbreviated as Flots Envol pég. |
German |
Gleitende Feder |
Gliding Feather |
Italian |
Penne fluide |
Fluid feathers |
Portuguese (Brazil) |
Onda pégaso |
Pegasus wave |
Traditional Chinese |
怒濤・天馬行空 |
Raging waves · pegasus flight |