Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Attack/Defense Bulwark
| ||||
|
Attack/Defense Bulwark (Japanese: 攻撃守備の防壁 Attack/Defense bulwark) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Bulwark 1, Atk/Def Bulwark 2, and Atk/Def Bulwark 3 in order from lowest to highest. Atk/Def Bulwark stops enemy units from moving through spaces where they could attack the user, drops its foe's Attack and Defense during combat, and restores its user's HP afterward; higher tiers of Atk/Def Bulwark reduce the foe's stats and restore the user's HP by greater amounts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Bulwark 1) |
![]() |
Enemy units cannot move through a number of spaces away from the user equal to that enemy's range. Drops foe's Attack and Defense by -2 each during combat, and restores 3 HP to user after combat. |
-- | -- | Cost: 60 SP Enemies with Pass ignore movement obstruction. |
Heroes (Atk/Def Bulwark 2) |
![]() |
Enemy units cannot move through a number of spaces away from the user equal to that enemy's range. Drops foe's Attack and Defense by -3 each during combat, and restores 5 HP to user after combat. |
-- | -- | Cost: 120 SP Enemies with Pass ignore movement obstruction. |
Heroes (Atk/Def Bulwark 3) |
![]() |
Enemy units cannot move through a number of spaces away from the user equal to that enemy's range. Drops foe's Attack and Defense by -4 each during combat, and restores 7 HP to user after combat. |
-- | -- | Cost: 240 SP Enemies with Pass ignore movement obstruction. |
Availability
Heroes
Units | Ash: Earnest Greetings • Askr: God of Openness |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Atk/Def Bulwark 1) |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. |
射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-2、 戦闘後、自分のHP3回復 |
Heroes (Atk/Def Bulwark 2) |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. |
射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-3、 戦闘後、自分のHP5回復 |
Heroes (Atk/Def Bulwark 3) |
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. |
射程1の敵は、自分の周囲1マス以内を 通過できない(すり抜けを持つ敵には無効) 射程2の敵は、自分の周囲2マス以内を 通過できない(すり抜けを持つ敵には無効) 戦闘中、敵の攻撃、守備-4、 戦闘後、自分のHP7回復 |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Bulwark |
Abbreviated as Atk/Def Bulwark. |
Japanese |
攻撃守備の防壁 |
Attack/Defense bulwark |
Spanish |
Muro Ataque/Defensa |
Attack/Defense wall; abbreviated as Muro Ata/Def in the European localization and as Muro Atq./Def. in the American localizaion. |
French |
Muraille Attaque/Défense |
Attack/Defense wall; abbreviated as Muraille A/D. |
German |
Angriff/Verteidigung-Wall |
Attack/Defense Wall; abbreviated as Agr./Ver.-Wall. |
Italian |
Barricata Attacco/Difesa |
Attack/Defense barricade; abbreviated as Barricata A/D. |
Portuguese (Brazil) |
Muralha Ataque-Defesa |
Attack-Defense wall; abbreviated as Muralha AD. |
Traditional Chinese |
攻擊防守防護屏障 |
Attack/Defense protective barrier |