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Close Call
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Close Call (Japanese: 回避・一撃離脱 Avoidance · Hit-and-Run) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Close Call 1, Close Call 2, and Close Call 3 in order from lowest to highest. Units with a Close Call skill, if they are faster than their target, reduces any damage done to them both during combat and from an area-of-effect special skill not associated with Røkkr Sieges by a percentage based on a multiple of the difference between the Speed stats, with the user moving one space away after combat if they initiated it; the multiple of the Speed difference increases with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Close Call 1) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speeds × 2)%, maximum 20%. If user initiated combat, user moves one space away from target after combat. | User's Speed > target's Speed | -- | Cost: 60 SP |
Heroes (Close Call 2) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speeds × 3)%, maximum 30%. If user initiated combat, user moves one space away from target after combat. | User's Speed > target's Speed | -- | Cost: 120 SP |
Heroes (Close Call 3) |
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Reduces damage dealt to user by attacks and area-of-effect special skills (excluding those associated with Røkkr Sieges) by (difference between user's and target's Speeds × 4)%, maximum 40%. If user initiated combat, user moves one space away from target after combat. | User's Speed > target's Speed | -- | Cost: 240 SP |
Availability
Heroes
Units | Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Close Call 1) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 2) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 3) |
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Close Call |
-- |
Japanese |
回避・一撃離脱 |
Avoidance · Hit-and-Run |
Spanish |
Pirueta |
Pirouette |
French |
Coup-repli |
Secret strike |
German |
Schutzüberfall |
Protection Attack |
Italian |
Stoccata e fuga |
Strike and run |
Portuguese (Brazil) |
Bate e foge |
Hit and run |
Traditional Chinese |
迴避・一擊即離 |
Avoid · hit and run |