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Attack/Defense Snag
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Attack/Defense Snag (Japanese: 攻撃守備の干渉 Attack/Defense Interference) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Atk/Def Snag 1, Atk/Def Snag 2, and Atk/Def Snag 3 in order from lowest to highest. Units with an Atk/Def Snag skill, when the user is involved in a two-unit movement-based assist skill, drops the Attack and Defense of enemies within a sizable radius of both parties involved in the assist skill's execution; the skill's tier affects the size of the debuff inflicted upon the enemy.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Atk/Def Snag 1) |
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Drops Attack and Defense by 2 each through their following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 60 SP |
Heroes (Atk/Def Snag 2) |
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Drops Attack and Defense by 4 each through their following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 120 SP |
Heroes (Atk/Def Snag 3) |
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Drops Attack and Defense by 6 each through their following actions for all enemy units within two spaces of both user and target of movement assist skill (such as Shove or Pivot) unit is involved in. | -- | -- | Cost: 240 SP |
Availability
Heroes
Units | Kaden: Refreshed Kitsune |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Atk/Def Snag 1) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-2 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 2) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets<br.unit, inflicts Atk/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-4 (敵の次回行動終了まで) |
Heroes (Atk/Def Snag 3) |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の攻撃、守備-6 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Attack/Defense Snag |
Abbreviated as Atk/Def Snag. |
Japanese |
攻撃守備の干渉 |
Attack/Defense Interference |
Spanish |
Turbar Ataque/Defensa |
Disturb Attack/Defense; abbreviated as Turbar Ata/Def in the European localization and as Turbar Atq./Def. in the Latin American localization. |
French |
Accroc Attaque/Défense |
Attack/Defense rip; abbreviated as Accroc Atq/Déf. |
German |
Angriff/Verteidigung-Falle |
Attack/Defense Trap; abbreviated as Agr./Ver.-Falle. |
Italian |
Intoppo Attacco/Difesa |
Attack/Defense snag; abbreviated as Intoppo Att/Dif. |
Portuguese (Brazil) |
Óbice Ataque/Defesa |
Attack/Defense obstacle; abbreviated as Óbice Atq./Def. |
Traditional Chinese |
攻擊防守干涉 |
Attack/Defense interference |