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Attack/Defense Near Trace
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Attack/Defense Near Trace (Japanese: 攻撃守備の近影 Attack/Defense Near Image) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are A/D Near Trace 1, A/D Near Trace 2, and A/D Near Trace 3 in order from lowest to highest. Units with an S/D Near Trace skill drop their target's Attack and Defense during combat, and make an additional movement after acting based on how many squares remained in their movement beforehand; the Attack and Defense drops increase with the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (A/D Near Trace 1) |
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Drops target's Attack and Defense by 1 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 60 SP |
Heroes (A/D Near Trace 2) |
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Drops target's Attack and Defense by 2 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 120 SP |
Heroes (A/D Near Trace 3) |
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Drops target's Attack and Defense by 3 each during combat. User can move up to [remaining movement not yet used (0 if a warping skill was used) + 1] squares after using an attack or assist skill, or destroying an Aether Raids structure, but cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than already allowed. |
-- | -- | Cost: 240 SP |
Availability
Heroes
Units | Catria: Azure Wing Pair • Cherche: Shaded by Wings • Gustav: Sovereign Slain |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (S/D Near Trace 1) |
Enables【Canto (Rem. +1)】. Inflicts Atk/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【再移動(残り+1)】を発動可能 戦闘中、敵の攻撃、守備-1 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Heroes (S/D Near Trace 2) |
Enables【Canto (Rem. +1)】. Inflicts Atk/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【再移動(残り+1)】を発動可能 戦闘中、敵の攻撃、守備-2 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Heroes (S/D Near Trace 3) |
Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
【再移動(残り+1)】を発動可能 戦闘中、敵の攻撃、守備-3 【再移動(残り+1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に移動できる 移動できる距離は、上記の行動前に移動した分の 残り+1(ワープ移動時は残りは0として扱う) (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (「残り+1」マスを超える距離のワープ移動はできない) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Attack/Defense Near Trace |
Abbreviated as A/D Near Trace. |
Japanese |
攻撃守備の近影 |
Attack/Defense Near Image |
Spanish |
Rastro cerco Ataque/Defensa |
Attack/Defense near trace; abbreviated as Rastro cer. A/D. |
French |
Trace près Attaque/Défense |
Attack/Defense near trace; abbreviated as Trace pr. A/D. |
German |
Angriff/Verteidigung Spur nah |
Attack/Defense near Trace; abbreviated as A/V Spur nah. |
Italian |
Scia vicina Attacco/Difesa |
Attack/Defense near trail; abbreviated as Scia vicina A/D. |
Portuguese (Brazil) |
Rastro perto Ataque/Defesa |
Attack/Defense close trace; abbreviated as Rastro p. A/D. |
Traditional Chinese |
攻擊防守近影 |
Atttack/Defense near trace |