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Special Fighter
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Special Fighter (Japanese: 奥義隊形 Esoteric Formation) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Special Fighter 1, Special Fighter 2, and Special Fighter 3 in order from lowest to highest. Units with a Special Fighter skill allows the user to both accelerate their own special skill cooldown and slow down that of their target; the HP threshold required for this skill to take effect is affected by the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Special Fighter 1) |
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Each attack user makes against target accelerates user's special cooldown by 1 and slows down target's special cooldown by 1. Does not stack with another Special Fighter. | User's HP is at least 90% | -- | Cost: 60 SP |
Heroes (Special Fighter 2) |
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Each attack user makes against target accelerates user's special cooldown by 1 and slows down target's special cooldown by 1. Does not stack with another Special Fighter. | User's HP is at least 70% | -- | Cost: 120 SP |
Heroes (Special Fighter 3) |
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Each attack user makes against target accelerates user's special cooldown by 1 and slows down target's special cooldown by 1. Does not stack with another Special Fighter. | User's HP is at least 50% | -- | Cost: 240 SP |
Availability
Heroes
Units | Ephraim: Sacred Twin Lord • Felicia: Off the Menu • Ike: Stalwart Heart • Manuela: Silver Caroler • Nagi: Dragon Avatar • Rudolf: Emperor of Rigel • Sothis: Silver Specter • Tiki: Torpid Dragon |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Special Fighter 1) |
At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが90%以上の時、 自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 2) |
At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが70%以上の時、 自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Heroes (Special Fighter 3) |
At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
戦闘開始時、自分のHPが50%以上の時、 自身の奥義発動カウント変動量+1 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology and notes |
English |
Special Fighter |
-- |
Japanese |
奥義隊形 |
Esoteric Formation; special skills are called 奥義 "esoteric" skills in Japanese. |
Spanish |
Luchador especial |
Special fighter; abbreviated as Luchador esp. |
French |
Spécial |
Special |
German |
Spezialkämpfer |
Special Fighter |
Italian |
Specialità |
Specialty |
Portuguese (Brazil) |
Luta especial |
Special fight |
Traditional Chinese |
奧義隊形 |
Hidden Formation |