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Steady Stance
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Steady Stance (Japanese: 金剛の構え Diamond Stance) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Steady Stance 1, Steady Stance 2, Steady Stance 3, and Steady Stance 4 in order from lowest to highest. Units with a Steady Stance skill boost their Defense during combat whenever its user is attacked; the size of the Defense boost is affected by the skill's tier, and the fourth tier gains an effect that decelerates the foe's special skill cooldown for each strike.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Steady Stance 1) |
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Boosts user's Defense by +2 during combat. | Foe initiates combat. | -- | Cost: 50 SP |
Heroes (Steady Stance 2) |
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Boosts user's Defense by +4 during combat. | Foe initiates combat. | -- | Cost: 100 SP |
Heroes (Steady Stance 3) |
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Boosts user's Defense by +6 during combat. | Foe initiates combat. | -- | Cost: 200 SP |
Heroes (Steady Stance 4) |
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Boosts user's Defense by +8 during combat and inflicts special cooldown charge -1 on target. | Foe initiates combat. | -- | Cost: 300 SP |
Availability
Heroes
Steady Stance 1
Units | Benny: Sensitive Soul • Black Knight: Sinister General • Ike: Brave Mercenary • Olivia: Sky-High Dancer • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Tempest Trials+ | July 2019: 10,000 points |
Sacred Seal Forge (Creation) | Requires 100 ![]() ![]() ![]() |
Steady Stance 2
Units | Black Knight: Sinister General • Ike: Brave Mercenary • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Sacred Seal Forge (Enhancement) | Requires 200 ![]() ![]() ![]() |
Steady Stance 3
Units | Black Knight: Sinister General • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Sacred Seal Forge (Enhancement) | Requires 1,000 ![]() ![]() ![]() |
Steady Stance 4
Units | Surtr: Ruler of Flame (Rarity requirements vary per character) |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes (Steady Stance 1) |
If foe initiates combat, grants Def+2 during combat. |
敵から攻撃された時、戦闘中、守備+2 |
Heroes (Steady Stance 2) |
If foe initiates combat, grants Def+4 during combat. |
敵から攻撃された時、戦闘中、守備+4 |
Heroes (Steady Stance 3) |
If foe initiates combat, grants Def+6 during combat. |
敵から攻撃された時、戦闘中、守備+6 |
Heroes (Steady Stance 4) |
If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
敵から攻撃された時、戦闘中、守備+8 かつ、敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Steady Stance |
-- |
Japanese |
金剛の構え |
Diamond Stance; a reference to Armored Blow, which is called "Diamond Blow" in Japanese. |
Spanish |
Postura firme |
Firm posture |
French |
Posture stable |
Stable posture |
German |
Fester Stand |
Firm Standing |
Italian |
Posa decisa |
Firm pose |
Portuguese (Brazil) |
Postura firme |
Firm posture |
Traditional Chinese |
金剛架勢 |
Diamond stance |
See also
- Bracing Stance
- Darting Stance
- Fierce Stance
- Kestrel Stance
- Mirror Stance
- Sturdy Stance
- Swift Stance
- Warding Stance
- Guard
Sacred Seal skills in Heroes | ||||||||||||||||||||
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