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Speed/Defense Snag
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Speed/Defense Snag (Japanese: 速さ守備の干渉 Speed/Defense Interference) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Snag 1, Spd/Def Snag 2, Spd/Def Snag 3, and Spd/Def Snag 4 in order from lowest to highest. Spd/Def Snag reduces the speed and defense of enemies near the user and target of a movement assist skill the user is involved in; the skill's tier affects the size of the debuff inflicted upon the enemy.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Def Snag 1) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −2 each to speed and defense of nearest foes within 4 spaces of unit and target through their next actions. | 60 | -- | ![]() ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Snag 2) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −4 each to speed and defense of nearest foes within 4 spaces of unit and target through their next actions. | 120 | Spd/Def Snag 1 | ![]() ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Snag 3) |
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B | If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −6 each to speed and defense of nearest foes within 4 spaces of unit and target through their next actions. | 240 | Spd/Def Snag 2 | ![]() ![]() ![]() |
✓ | -- |
Heroes (Spd/Def Snag 4) |
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B | Inflicts −4 each to foe's speed and defense during combat. If user is target or user of movement assist skill (e.g. Shove or Pivot), inflicts −7 each to speed and defense and −(highest penalty on stat between unit and their allies within 2 spaces; calculated independently) each to attack, speed, defense, and resistance of nearest foes within 4 spaces of unit and target and foes within 2 spaces of those foes that can trigger Savior effect (unit enters combat in lieu of ally) through their next actions. |
300 | Spd/Def Snag 3 | ![]() ![]() ![]() |
✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Def Snag 1 | Spd/Def Snag 2 | Spd/Def Snag 3 | Spd/Def Snag 4 | |
Unit (★★★) | Kent: Crimson Shield | Kent: Crimson Shield | — | — |
Unit (★★★★) | Deen: Bladed Sandstorm | Deen: Bladed Sandstorm | Deen: Bladed Sandstorm • Kent: Crimson Shield | — |
Unit (★★★★★) | Chrom: Fell Exalt • Mia: Harmonic Blades | Chrom: Fell Exalt • Mia: Harmonic Blades | Chrom: Fell Exalt • Mia: Harmonic Blades | Chrom: Fell Exalt |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Def Snag 1) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-2 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、守備-2 (敵の次回行動終了まで) |
Heroes (Spd/Def Snag 2) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、守備-4 (敵の次回行動終了まで) |
Heroes (Spd/Def Snag 3) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and targeted ally through their next action. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵の速さ、守備-6 (敵の次回行動終了まで) |
Heroes (Spd/Def Snag 4) |
Inflicts Spd/Def-4 on foe during combat. If
a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and【Sabotage】on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
戦闘中、敵の速さ、守備-4
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手それぞれの周囲4マス以内にいる、 最も近い敵とその周囲2マス以内にいる 護り手効果のスキルを持つ敵の 速さ、守備-7、【混乱】を付与 (敵の次回行動終了まで) 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Defense Snag |
Abbreviated as Spd/Def Snag. |
Japanese |
速さ守備の干渉 |
Speed/Defense Interference |
Spanish |
Turbar Velocidad/Defensa |
Disturb Speed/Defense; abbreviated as Turbar Vel/Def in the European localization and as Turbar Vel./Def. in the Latin American localization. |
French |
Accroc Vitesse/Défense |
Speed/Defense rip; abbreviated as Accroc Vit/Déf. |
German |
Geschwindigkeit/Verteidigung-Falle |
Speed/Defense Trap; abbreviated as Ges./Ver.-Falle. |
Italian |
Intoppo Velocità/Difesa |
Speed/Defense snag; abbreviated as Intoppo Vel/Dif. |
Portuguese |
Óbice Velocidade/Defesa |
Speed/Defense obstacle; abbreviated as Óbice Vel./Def. |
Traditional Chinese |
速度防守干涉 |
Speed/Defense interferance |