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Skills
The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.
Overview
Classifications
Class and personal skills
Skills are near-universally divided into two categories which dictate their availability: class skills (Japanese: 兵種スキル class skill) and personal skills (Japanese: 個人スキル personal skill), or "soldier" and "citizen" respectively in Path of Radiance. A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units. Thracia 776 additionally has weapon skills (Japanese: 武器スキル weapon skill), which, while present in other games, are only shown on a unit's skill list in Thracia 776 and Echoes: Shadows of Valentia, and are only called as such in Thracia.
- Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.
A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of an Occult scroll in the former game) and are typically more potent than "normal" skills.
From Awakening onward, the distinction between class and personal skills is somewhat reworked with the greater emphasis now being placed on class skills, although the games themselves never refer to them this way. Almost all playable classes have a set of skills which units learn as class skills by leveling up in that class, which they still retain if they reclass or class change out of the initial class. In Awakening, a small few units have access to skills they could not learn in the classes available to them. Occasionally, units have access to personal skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit has at least one skill outside their default class, with some being otherwise unable to them due to gender. Fates reintroduces true personal skills, while also retaining the class skill system from Awakening; in Fates, every normal playable unit has a single unique personal skill which cannot be removed, in addition to any skills they learn from their classes.
Three Houses has the irremovable personal and class skill system from Genealogy and Thracia, but also allows the unit to have a few additional skills as well, which are learned through increasing the unit's skill levels.
Sword skills
- Main article:
Offensive skill
A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.
Restrictions

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.
In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto (marked with the icon ) do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.
Path of Radiance Radiant Dawn
Capacity | Classes possessing this capacity |
---|---|
0 | Civilian |
15 | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Pegasus Knight • Wyvern Rider |
20 | Ranger • Myrmidon • Soldier • Fighter • Archer • Knight • Paladin • Falcon Knight • Princess Crimea • Wyvern Lord • Mage • Priest • Cleric • Thief • Bandit |
25 | Lord • Hero • Swordmaster • Halberdier • Warrior • Sniper • General • Sage • Bishop • Valkyrie • Assassin • Berserker • Lion • Tiger • Cat • Hawk • Raven |
40 | General (Black Knight only) • King Daein • White Dragon • Red Dragon • Hawk (Tibarn only) • Raven (Naesala only) • Heron |
In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle. Fates allows six skills active per unit at a time, a personal skill as well as the five-skill system from Awakening. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class. In Engage, player units may only have four non-Emblem skills active at a time; one personal skill, two player-assigned skills, and one class-specific skill unlocked by reaching a certain level. Equipping an Emblem Ring will grant them as many as six additional skills unique to that Emblem Ring.
List of skills by game
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.
Genealogy of the Holy War and Thracia 776
Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.
Skills in Genealogy of the Holy War and Thracia 776 | ||||
---|---|---|---|---|
Skill | Effect | Available in: Genealogy |
Available in: Thracia |
Category (Genealogy) |
![]() |
Engages the enemy in another round of combat. | ✓ | ✓ | Combat |
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It deals two consecutive hits against the enemy. | ✓ | ✓ | Combat |
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It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. | ✓ | ✓ | Special Sword |
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Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. | ✓ | ✓ | Standard |
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+10% hit rate and avoid to all allied units within a 3-tile radius of the user. | ✓ | ✓ | Standard |
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Allows the user to perform critical hits. | ✓ | ✗ | Combat |
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Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. | ✓ | ✓ | Standard |
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Enables the user to make follow-up attacks. | ✓ | ✗ | Combat |
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It nullifies the enemy's Defense. | ✓ | ✓ | Special Sword |
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The user's avoid is increased by [(11 − HP) × 10] for one turn.*/ The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.* |
✓ | ✓ | Standard |
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It negates the enemy's special sword skills, critical hits and bonus damage.*/ It negates the enemy's combat-related skills.* |
✓ | ✓ | Combat |
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It doubles the user's experience gain. | ✓ | ✓ | Standard |
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It nullifies damage dealt by the enemy. | ✓ | ✓ | Combat |
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It heals 5-10 HP to the user at the beginning of the user's phase.*/ It heals 10-20% of the user's HP at the beginning of the user's phase.* |
✓ | ✓ | Standard |
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It recovers user's HP equal to the damage dealt to the enemy. | ✓ | ✓ | Special Sword |
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On a successful hit, user takes all of the enemy's gold.*/ The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)* |
✓ | ✓ | Combat |
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The user always strikes first when attacked during the enemy phase. | ✓ | ✓ | Combat |
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The user always unleashes a critical hit when Current HP < (Max HP/2) + 1.*/ The user always unleashes a critical hit when the enemy attacks first.* |
✓ | ✓ | Combat |
The Sacred Stones
The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
Skills in The Sacred Stones | |||
---|---|---|---|
Skill | Activation | Effect | Class |
Great Shield | (Enemy's level)% | Nullifies damage dealt by the enemy, unless the attack can apply Poison. | General |
Sure Strike | (User's level)% | Maximizes the user's accuracy for one strike. | Sniper |
Silencer | 50% if attack rolls a critical hit | Instantly kills the enemy in one strike, gaining extra EXP for the kill. | Assassin |
Pick | Command | Allows the user to open doors and chests without keys or a Lockpick. | Rogue |
Pierce | (User's level)% | Nullifies the enemy's Defense. | Wyvern Knight |
Slayer | 100% | Allows the user to deal bonus damage to monsters. | Bishop |
Summon | Command | Summons a single Phantom onto the map as an ally. | Summoner, Necromancer |
Path of Radiance and Radiant Dawn
Regular skills
Skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Regular skill in: Path of Radiance |
Regular skill in: Radiant Dawn |
![]() Nihil |
Negates enemy skills in battle. | ✓ (Personal) |
✓ (Personal and class) |
![]() Vantage |
May grant the first strike. | ✓ (Personal) |
✓ (Personal) |
![]() Adept |
Can deal a second consecutive hit. | ✓ (Personal) |
✓ (Personal) |
![]() Wrath |
Boosts critical rate when HP is below a certain threshold. | ✓ (Personal) |
✓ (Personal) |
![]() Miracle |
Can reduce fatal damage to half of user's current HP. | ✓ (Personal) |
✓ (Personal) |
![]() Resolve |
Boosts Strength, Skill, and Speed when below half total HP. | ✓ (Personal) |
✓ (Personal) |
![]() Counter |
May deal half damage dealt to unit back at enemy. | ✓ (Personal) |
✓ (Personal) |
![]() Guard (GCN)/ |
May nullify further action from target. | ✓ (Personal) |
✓ (Personal) |
![]() Corrosion |
May further reduce durability of target's weapon. | ✓ (Personal) |
✓ (Personal) |
![]() Parity |
May negate all other skills and bonuses. | ✓ (Personal) |
✓ (Personal) |
![]() Gamble |
May double critical rate at cost of half hit rate. | ✓ (Personal) |
✓ (Personal) |
![]() Smite |
Can shove an ally two spaces instead of one. | ✓ (Personal) |
✓ (Personal) |
![]() Celerity |
Increases movement by 2. | ✓ (Personal) |
✓ (Personal) |
![]() Tempest |
Doubles biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
![]() Serenity |
Halves biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
![]() Provoke |
May attract enemies toward user. | ✓ (Personal) |
✓ (Personal) |
![]() Shade |
May repel enemies from user. | ✓ (Personal) |
✓ (Personal) |
![]() Renewal |
Restores 10% of maximum HP at start of user's turn phase. | ✓ (Personal) |
✓ (Personal) |
![]() Savior |
Negates rescue penalties. | ✓ (Personal) |
✓ (Personal) |
![]() Paragon |
Doubles experience gain. | ✓ (Personal) |
✓ (Personal) |
![]() Reinforce |
Can summon three partner reinforcements. | ✓ (Personal) |
✗ |
![]() Blossom |
Slows experience gain, but increases growth rates. | ✓ (Personal) |
✓ (Personal) |
![]() Canto (GCN)/ |
Refreshes ally units. Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units. |
✓ (Personal) |
✓ (Personal) |
![]() Insight |
Boots hit rate. Also boosts vision in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
![]() Vigilance |
Boosts avoid. Also boosts dodge in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
![]() Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
![]() Mantle |
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills. | ✓ (Personal) |
✓ (Personal) |
![]() Discipline |
Path of Radiance: Decreases damage dealt by user. Radiant Dawn: Doubles weapon experience gain. |
✓ (Personal) |
✓ (Personal) |
![]() Impregnable |
No effect. | ✗ (Unused) |
✗ |
![]() Lumina |
Enables use of light magic. | ✓ (Class) |
✗ (Replaced by weapon level) |
![]() Knife |
Enables use of knives. | ✓ (Personal and class) |
✗ (Replaced by weapon level) |
![]() Steal |
May steal weapons and items from target's inventory. | ✓ (Personal and class) |
✓ (Class) |
![]() Shove |
May push ally one space away. | ✗ (Undefined) |
✓ (Class) |
![]() Canto |
May use leftover movement after attacking or performing other actions. | ✗ (Undefined) |
✓ (Class) |
![]() Critical +5 |
Boosts critical rate by 5%. | ✗ | ✓ (Class) |
![]() Critical +10 |
Boosts critical rate by 10%. | ✗ | ✓ (Class) |
![]() Critical +15 |
Boosts critical rate by 15%. | ✗ | ✓ (Class) |
![]() Critical +20 |
Boosts critical rate by 20%. | ✗ | ✓ (Class) |
![]() Critical +25 |
Boosts critical rate by 25%. | ✗ | ✓ (Class) |
![]() Sacrifice |
Drains user's HP to heal target, also heals status effects. | ✗ | ✓ (Personal) |
![]() Guard (Wii) |
May take a hit intended for an adjacent buddy support partner. | ✗ | ✓ (Personal) |
![]() Fortune |
Negates critical hits. | ✗ | ✓ (Personal) |
![]() Howl |
May stun indirect attackers. | ✗ | ✓ (Personal) |
![]() Quickclaw |
May damage indirect attackers. | ✗ | ✓ (Personal) |
![]() Wildheart |
Allows laguz to halfshift. | ✗ | ✓ (Personal) |
![]() Shriek |
May negate target's Luck when attacked indirectly. | ✗ | ✓ (Personal) |
![]() Imbue |
Restores HP to user based on Magic. | ✗ | ✓ (Personal) |
![]() Pass |
Allows user to pass through spaces occupied by foes. | ✗ | ✓ (Personal) |
![]() Beastfoe |
Allows user to deal bonus damage to beast laguz. | ✗ | ✓ (Personal) |
![]() Birdfoe |
Allows user to deal bonus damage against bird laguz. | ✗ | ✓ (Personal) |
![]() Dragonfoe |
Allows user to deal bonus damage against dragon laguz. | ✗ | ✓ (Personal) |
![]() Flourish |
Allows user to weaken their damage output. | ✗ | ✓ (Personal) |
![]() Disarm |
Unequips target's equipped weapon. | ✗ | ✓ (Personal) |
![]() Mercy |
User cannot kill target; otherwise-lethal blows leave target with 1 HP. | ✗ | ✓ (Personal) |
![]() Nullify |
Negates bonus damage done toward user. | ✗ | ✓ (Personal) |
![]() Formshift |
Allows a laguz user to remain fully transformed at all times. | ✗ | ✓ (Personal) |
![]() Blessing |
Restores HP to allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
![]() Boon |
Heals status effects from allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
![]() Glare |
May petrify target. | ✗ | ✓ (Personal) |
![]() Pavise |
May negate all damage. | ✗ (Instead a mastery skill) |
✓ (Personal) |
![]() Maelstrom |
May damage indirect attackers. | ✗ | ✓ (Personal) |
![]() Blood Tide |
Boosts allies' Strength and Skill. | ✗ | ✓ (Personal) |
![]() White Pool |
Boosts allies' Magic and Speed | ✗ | ✓ (Personal) |
![]() Night Tide |
Boosts allies' Defense and Resistance | ✗ | ✓ (Personal) |
![]() Stillness |
May strongly repel enemies. | ✗ | ✓ (Personal) |
![]() Aurora |
Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Mastery skills
Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/
In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.
Mastery skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance |
Mastery skill in: Radiant Dawn |
![]() Aether |
Can launch consecutive attacks, using the power of Sol and Luna. | ✓ Lord, Hero |
✓ Vanguard |
![]() Sol |
In certain conditions, restores as many HP as the damage dealt to an enemy.*/ Can inflict 3 times normal damage and restore HP equal to damage dealt.* |
✓ Paladin, Valkyrie |
✓ Gold Knight, Silver Knight, Valkyrie |
![]() Luna |
In certain conditions, reduces enemy defense by half.*/ Can neutralize an enemy's defenses and multiply the unit's strength by 3.* |
✓ General, Halberdier |
✓ Marshall |
![]() Astra |
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/ Can launch 5 consecutive attacks.* |
✓ Swordmaster |
✓ Trueblade |
![]() Impale |
Can multiply damage dealt by 4 times. | ✗ | ✓ Sentinel |
![]() Colossus |
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/ Can multiply the unit's strength by 3.* |
✓ Warrior, Berserker |
✓ Reaver |
![]() Deadeye |
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/ Can multiply damage by 3 times and put the enemy to sleep.* |
✓ Sniper |
✓ Marksman |
![]() Stun |
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/ Can inflict 3 times normal damage and paralyze enemy until their next turn.* |
✓ Falcon Knight, Wyvern Lord, Princess Crimea |
✓ Seraph Knight, Dragonlord, Queen |
![]() Lethality |
Can kill with a single strike. Does not work on all opponents. | ✓ Assassin |
✓ Assassin |
![]() Bane |
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. | ✗ | ✓ Whisper |
![]() Flare |
In certain conditions, reduces enemy magic resistance by half.*/ Can nullify an opponent's resistance and restore HP equal to damage dealt.* |
✓ Sage, Bishop |
✓ Arch Sage, Summoner, Empress |
![]() Corona |
Can nullify an opponent's resistance and halve their hit rate for one turn. | ✗ | ✓ Saint, Chancellor, Light Priestess |
![]() Roar |
Immobilizes enemies on the next turn. Does not work against certain units.*/ Can multiply the unit's strength by 3 and shocks enemy for a turn.* |
✓ Lion, Tiger, Cat |
✓ Lion, Tiger |
![]() Rend |
Can multiply the unit's strength by 5 and shocks enemy for a turn. | ✗ | ✓ Cat |
![]() Savage |
Can multiply the unit's strength by 3 and halve enemy skill for a turn. | ✗ | ✓ Wolf |
![]() Cancel |
In certain conditions, nullifies enemy attacks. | ✓ Hawk |
✗ (Downgraded to normal skill) |
![]() Vortex |
Attacks with the same effect as Wind. | ✓ Raven |
✗ |
![]() Tear |
Can multiply the unit's strength by 3 and halve enemy speed for a turn. | ✗ | ✓ Hawk, Raven |
![]() Blessing |
Restores HP to a unit in an adjacent space. | ✓ Heron |
✗ (Downgraded to normal skill) |
![]() Boon |
Returns an adjacent unit to normal condition. | ✓ Red Dragon, White Dragon |
✗ (Downgraded to normal skill) |
![]() Ire |
Can inflict triple the normal amount of damage dealt. | ✗ | ✓ Red Dragon, White Dragon, Black Dragon |
![]() Eclipse |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. | ✗ | ✓ Black Knight |
Enemy- and NPC-exclusive skills
Enemy-exclusive skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
Skill | Effect | Mastery skill in: Path of Radiance |
Mastery skill in: Radiant Dawn |
![]() Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
![]() Aurora |
Deals half damage taken back at enemy. | ✗ | ✓ (Personal) |
Awakening
Skills in Awakening | |||
---|---|---|---|
Skill | Effect | Learned at | |
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Dual Strike+ | +10% to Dual Strike rate | Lord, level 1 |
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Charm | +5 Hit rate and +5 Avoid to all allies within a 3 tile radius | Lord, level 10 |
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Aether | Two consecutive strikes; first has Sol effect, second a Luna effect | Great Lord, level 5 |
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Rightful King | +10% to skill activation rates | Great Lord, level 15 |
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Veteran | ×1.5 experience gain while paired up | Tactician, level 1 |
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Solidarity | +10 Critical and +10 Dodge to all allies within a 3 tile radius | Tactician, level 10 |
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Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic |
Grandmaster, level 5 |
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Rally Spectrum | +4 all stats to all allies within a 3 square radius on command | Grandmaster, level 15 |
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Discipline | ×2 weapon experience | Cavalier, level 1 |
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Outdoor Fighter | +10 Hit rate and +10 Avoid while outdoors | Cavalier, level 10 |
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Defender | +1 all stats while paired up | Paladin, level 5 |
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Aegis | Halves damage done by bows, tomes, and dragonstones | Paladin, level 15 |
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Luna | Halves enemy's Defense or Resistance | Great Knight, level 5 |
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Dual Guard+ | +10% to Dual Guard rate | Great Knight, level 15 |
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Defense +2 | +2 Defense | Knight, level 1 |
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Indoor Fighter | +10 Hit rate and +10 Avoid while indoors | Knight, level 10 |
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Rally Defense | +4 Defense to all allies within a 3 square radius on command | General, level 5 |
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Pavise | Halves damage done by swords, lances, axes, beaststones, and blights | General, level 15 |
![]() |
Avoid +10 | +10 Avoid | Myrmidon, level 1 |
![]() |
Vantage | Attack first during enemy phase when HP is half or below | Myrmidon, level 10 |
![]() |
Astra | 5 consecutive strikes at half damage | Swordmaster, level 5 |
![]() |
Swordfaire | +5 Strength with a sword equipped (+5 Magic with a Levin Sword) |
Swordmaster, level 15 |
![]() |
Armsthrift | Doesn't reduce durability | Mercenary, level 1 |
![]() |
Patience | +10 Hit rate and +10 Avoid during enemy phase | Mercenary, level 10 |
![]() |
Sol | Heal HP equal to half damage | Hero, level 5 |
![]() |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 |
![]() |
HP +5 | +5 maximum HP | Fighter, level 1 |
![]() |
Zeal | +5 Critical | Fighter, level 10 |
![]() |
Rally Strength | +4 Strength to all allies within a 3 square radius on command | Warrior, level 5 |
![]() |
Counter | Deals non-lethal damage against holder back against opponent | Warrior, level 15 |
![]() |
Despoil | Obtain a Bullion (S) upon killing an enemy | Barbarian, level 1 |
![]() |
Gamble | -5 Hit rate, +10 Critical | Barbarian, level 10 |
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Wrath | +20 Critical when HP is at half or below | Berserker, level 5 |
![]() |
Axefaire | +5 Strength with an axe equipped (+5 Magic with a Bolt Axe) |
Berserker, level 15 |
![]() |
Skill +2 | +2 Skill | Archer, level 1 |
![]() |
Prescience | +15 Hit rate and +15 Avoid during player phase | Archer, level 10 |
![]() |
Hit Rate +20 | +20 Hit rate | Sniper, level 5 |
![]() |
Bowfaire | +5 Strength with an bow equipped | Sniper, level 15 |
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Rally Skill | +4 Skill to all allies within a 3 square radius on command | Bow Knight, level 5 |
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Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Bow Knight, level 15 |
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Locktouch | Opens doors and chests without keys | Thief, level 1 |
![]() |
Movement +1 | +1 Movement | Thief, level 10 |
![]() |
Lethality | Instantly defeats the enemy | Assassin, level 5 |
![]() |
Pass | Pass through enemy-occupied tiles | Assassin, level 15 |
![]() |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Trickster, level 5 |
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Acrobat | Traverse all traversable terrain as if it were a plain | Trickster, level 15 |
![]() |
Speed +2 | +2 Speed | Pegasus Knight, level 1 |
![]() |
Relief | Heal 20% HP at the start of a turn if no units are within three spaces | Pegasus Knight, level 10 |
![]() |
Rally Speed | +4 Speed to all allies within a 3 square radius on command | Falcon Knight, level 5 |
![]() |
Lancefaire | +5 Strength with a lance equipped (+5 Magic with a Shockstick) |
Falcon Knight, level 15 |
![]() |
Rally Movement | +1 Movement to all allies within a 3 square radius on command | Dark Flier, level 5 |
![]() |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn | Dark Flier, level 15 |
![]() |
Strength +2 | +2 Strength | Wyvern Rider, level 1 |
![]() |
Tantivy | +10 Hit rate and +10 Avoid with no allies within a 3 square radius | Wyvern Rider, level 10 |
![]() |
Quick Burn | +15 Hit rate and +15 Avoid at start of chapter -1 to both stats for each successive turn |
Wyvern Lord, level 5 |
![]() |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 |
![]() |
Deliverer | +2 Movement when paired up | Griffon Rider, level 5 |
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Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Griffon Rider, level 15 |
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Magic +2 | +2 Magic | Mage, level 1 |
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Focus | +10 Critical with no allies within a 3 square radius | Mage, level 10 |
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Rally Magic | +4 Magic to all allies within a 3 square radius on command | Sage, level 5 |
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Tomefaire | +5 Magic with a tome equipped | Sage, level 15 |
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Hex | -15 Avoid to adjacent enemies | Dark Mage, level 1 |
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Anathema | -10 Avoid and -10 Dodge to all enemies within a 3 square radius | Dark Mage, level 10 |
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Vengeance | Increases damage output by half of damage taken | Sorcerer, level 5 |
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Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Sorcerer, level 15 |
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Slow Burn | +1 Hit rate and +1 Avoid per turn Effects cap at 15 turns |
Dark Knight, level 5 |
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Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 |
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Miracle | Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Priest/Cleric, level 1 |
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Healtouch | +5 healing output of a staff | Priest/Cleric, level 10 |
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Rally Luck | +8 Luck to all allies within a 3 square radius on command | War Monk/War Cleric, level 5 |
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Renewal | Heals 30% HP at the start of a turn | War Monk/War Cleric, level 15 |
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Resistance +2 | +2 Resistance | Troubadour, level 1 |
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Demoiselle | +10 Avoid and +10 Dodge to all male allies within 3 spaces | Troubadour, level 10 |
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Rally Resistance | +4 Resistance to all allies within a 3 square radius on command | Valkyrie, level 5 |
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Dual Support+ | Increases the support bonus effect | Valkyrie, level 15 |
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Aptitude | +20 to all Growth rates | Villager, level 1 |
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Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 15 |
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Luck +4 | +4 Luck | Dancer, level 1 |
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Special Dance | +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect | Dancer, level 15 |
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Even Rhythm | +10 Hit rate and +10 Avoid on even-numbered turns | Taguel, level 1 |
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Beastbane | Deals bonus damage to beast units while in the Taguel class | Taguel, level 15 |
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Odd Rhythm | +10 Hit rate and +10 Avoid on odd-numbered turns | Manakete, level 1 |
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Wyrmsbane | Deals bonus damage to dragon units while in the Manakete class | Manakete, level 15 |
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Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Personal skill only |
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Conquest | Negates bonus damage bonuses when equipped by a beast or armor unit | Personal skill only |
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Outrealm Skill | Placeholder for DLC skills when corresponding DLC is not installed | |
The following skills require DLC to obtain: | |||
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Resistance +10 | +10 Resistance | Dread Fighter, level 1 |
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Aggressor | +10 Attack during player phase | Dread Fighter, level 15 |
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Rally Heart | +1 Movement and +2 all other stats to all allies within a 3 square radius on command | Bride, level 1 |
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Bond | Heals 10 HP to all allies within a 3 square radius at the start of the turn | Bride, level 15 |
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All Stats +2 | +2 All stats | All Stats +2 item |
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Paragon | ×2 experience gain | Paragon item |
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Iote's Shield | Negates bonus damage bonuses when equipped by a flying unit | Iote's Shield item |
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Limit Breaker | +10 to all stat caps | Limit Breaker item |
Enemy-exclusive skills
Enemy-exclusive skills in Awakening | |||
---|---|---|---|
Skill | Effect | Appears on | |
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Dragonskin | Halves all damage, negates Counter and Lethality | All difficulties |
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Hit Rate +10 | +10 Hit rate | Lunatic and Lunatic+ difficulties |
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Rightful God | +30 to skill activation rates | Lunatic and Lunatic+ difficulties Apotheosis |
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Vantage+ | Always move before opponent | Lunatic+ difficulty Apotheosis |
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Luna+ | All attacks have the Luna effect | Lunatic+ difficulty Apotheosis |
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Hawkeye | Attacks strike without fail | Lunatic+ difficulty The Future Past 3 and Apotheosis |
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Pavise+ | Always halves damage done by swords, lances, axes, and beaststones | Lunatic+ difficulty Apotheosis |
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Aegis+ | Always halves damage done by bows, tomes, and dragonstones | Lunatic+ difficulty Apotheosis |
Fates
Personal skills
Personal skills in Fates | |||
---|---|---|---|
Skill | Effect | Personal skill of | |
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Supportive | If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken | Corrin |
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Forceful Partner | If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt | Gunter |
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Devoted Partner | If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken | Felicia |
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Evasive Partner | If supporting Corrin, Corrin gets +15 avoid and -3 damage taken | Jakob |
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Miraculous Save | If supporting an ally, grants the supported ally Miracle | Kaze |
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Healing Descant | At start of user's turn, heals 10% HP to all allies within a two-tile radius of user | Azura |
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Vow of Friendship | If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user | Silas |
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Highwayman | Inflicts -3 strength, -3 speed debuff on foes cannot counterattack | Shura |
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Peacebringer | -2 damage dealt by all units within a two-tile radius of user | Izana |
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Forager | If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn | Mozu |
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Fiery Blood | If user's HP ≤ 100%, +4 damage dealt by user | Rinkah |
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Quiet Strength | -2 damage taken by all allies within a two-tile radius of user | Sakura |
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Fearsome Blow | If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage | Hana |
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Perfectionist | If user's HP = 100%, +15 hit rate, +15 avoid | Subaki |
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Pyrotechnics | If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat | Saizo |
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Capture | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Orochi |
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Rallying Cry | +2 damage dealt by all allies within a two-tile radius of the user | Hinoka |
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Divine Retribution | If user has no weapon equipped, counters any adjacent attack for half damage | Azama |
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Optimistic | User recovers ×1.5 normal HP recovery when healed by a staff or rod | Setsuna |
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Pride | If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) | Hayato |
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Nohr Enmity | +3 damage dealt when fighting a Nohr-related enemy | Oboro |
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Triple Threat | If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage | Hinata |
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Competitive | If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken | Takumi |
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Shuriken Mastery | If damaged by a dagger, counters for both half damage and full debuff | Kagero |
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Morbid Celebration | If user initiates combat and defeats the target, recovers 20% HP | Reina |
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Reciprocity | If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP | Kaden |
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Bushido | If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken | Ryoma |
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In Extremis | If user's HP ≤ 25%, +30 critical rate | Scarlet |
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Perspicacious | +5 hit rate to all allies | Yukimura |
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Draconic Heir | If user has a dragonstone equipped, recovers 15% HP at start of the turn | Kana |
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Born Steward | While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken | Dwyer |
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Perfect Pitch | On command, restores 10% HP to allies within a two-tile radius with lower HP than the user | Shigure |
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Mischievous | If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes | Sophie |
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Lucky Charm | Increases trigger rate of any skill dependent on luck by 20% | Midori |
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Noble Cause | If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received | Shiro |
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Optimist | +4 speed, +8 luck for remainder of turn when choosing to wait | Kiragi |
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Sweet Tooth | Recovers 4 HP when choosing to wait | Asugi |
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Playthings | At start of turn, deals 5 damage to all adjacent foes | Selkie |
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Calm | +4 skill, +4 resistance for remainder of turn when choosing to wait | Hisame |
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Haiku | If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies | Mitama |
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Prodigy | If foe's strength or magic > either of the user's, +4 damage dealt by user | Caeldori |
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Vendetta | If user has fought the target before at least once during the same battle, +4 damage dealt by user | Rhajat |
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Lily's Poise | Adjacent allies get +1 damage dealt and -3 damage taken | Elise |
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Misfortunate | -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user | Arthur |
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Puissance | If user's strength is at least 5 points higher than the target's, +3 damage dealt by user | Effie |
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Aching Blood | +10 critical rate when equipping a forged weapon whose name includes at least 12 characters. (8 Chinese kanji in the Japanese version) |
Odin |
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Kidnap | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Niles |
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Countercurse | If foe initiates combat, counters an enemy's magic attack for half damage | Nyx |
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Rose's Thorns | Adjacent allies get +3 damage dealt and -1 damage taken | Camilla |
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Fierce Rival | If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects | Selena |
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Opportunist | If foe cannot counterattack, +4 damage dealt by user | Beruka |
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Fancy Footwork | On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user | Laslow |
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Bloodthirst | If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn | Peri |
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Fierce Mien | -10 avoid to all enemies within a two-tile radius of user | Benny |
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Unmask | If foe is female, +4 damage dealt and +20 critical rate | Charlotte |
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Pragmatic | If foe's HP < 100%, +3 damage dealt and -1 damage taken by user | Leo |
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Collector | (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn | Keaton |
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Chivalry | If foe's HP = 100%, +2 damage dealt and -2 damage taken by user | Xander |
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Icy Blood | If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat | Flora |
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Gallant | If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt | Siegbert |
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Fierce Counter | If male foe initiates combat, +2 damage dealt by user | Forrest |
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Guarded Bravery | -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up | Ignatius |
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Goody Basket | (Luck)% chance of recovering 10% HP at start of turn | Velouria |
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Fortunate Son | +5 dodge to user, +15 dodge to all allies within a two-tile radius of user | Percy |
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Bibliophile | +10 critical rate when user is carrying 3 or more tomes | Ophelia |
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Sisterhood | If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user | Soleil |
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Daydream | If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user | Nina |
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Wind Disciple | If user's HP < 100%, +10 hit rate, +10 avoid | Fuga |
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Make a Killing | (Luck)% chance of obtaining a Gold Bar after defeating an enemy | Anna |
Class skills
Class skills in Fates | |||
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Skill | Effect | Learned at | |
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Dragon Ward | (Luck/2)% chance of adjacent allies taking half damage from enemy attacks | Hoshido Noble, level 5 |
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Hoshidan Unity | +10% to skill activation rates | Hoshido Noble, level 15 |
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Duelist's Blow | +30 Avoid when user initiates battle | Samurai, level 1 |
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Vantage | Attack first during enemy phase when HP is half or below | Samurai, level 10 |
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Astra | (Skill/2)% chance of dealing 5 consecutive strikes at half damage | Swordmaster, level 5 |
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Swordfaire | +5 damage with a sword equipped. | Swordmaster, level 15 |
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Seal Strength | -6 Strength to enemy; recovers by 1 per turn | Master of Arms, level 5 |
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Life and Death | +10 damage dealt, +10 damage received | Master of Arms, level 15 |
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Seal Resistance | -6 Resistance to enemy; recovers by 1 per turn | Oni Savage, level 1 |
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Shove | Pushes an adjacent ally one tile on command | Oni Savage, level 10 |
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Death Blow | +20 critical rate when user initiates battle | Oni Chieftain, level 5 |
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Counter | Deals non-lethal damage against holder back against an adjacent opponent | Oni Chieftain, level 15 |
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Salvage Blow | When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy | Blacksmith, level 5 |
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Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Blacksmith, level 15 |
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Seal Defense | -6 Defense to enemy; recovers by 1 per turn | Spear Fighter, level 1 |
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Swap | On command, switches places with an adjacent ally | Spear Fighter, level 10 |
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Seal Speed | -6 Speed to enemy; recovers by 1 per turn | Spear Master, level 5 |
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Lancefaire | +5 damage with a lance equipped. | Spear Master, level 15 |
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Rend Heaven | (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage | Basara, level 5 |
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Quixotic | +30 hit rate and +15 skill activation rate for both user and enemy | Basara, level 15 |
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Magic +2 | +2 Magic | Diviner, level 1 |
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Future Sight | (Luck)% chance of earning double experience when initiating battle and defeating enemy | Diviner, level 10 |
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Rally Magic | +4 Magic to all allies within a two-square radius on command | Onmyoji, level 5 |
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Tomefaire | +5 damage with a tome equipped | Onmyoji, level 15 |
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Miracle | (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Monk, level 1 Shrine Maiden, level 1 |
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Rally Luck | +8 Luck to all allies within a two-square radius on command | Monk, level 10 Shrine Maiden, level 10 |
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Renewal | Heals 30% HP at the start of a turn | Great Master, level 5 Priestess, level 5 |
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Countermagic | Deals non-lethal damage against holder back against an opponent attacking with magic | Great Master, level 15 Priestess, level 15 |
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Darting Blow | +5 to user's ability to make follow-up attacks when initiating combat | Sky Knight, level 1 |
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Camaraderie | Recovers 10% HP at start of turn if there are any allies within a two-square radius | Sky Knight, level 10 |
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Rally Speed | +4 Speed to all allies within a two-square radius on command | Falcon Knight, level 5 |
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Warding Blow | -20 magical damage received whenever user initiates battle | Falcon Knight, level 15 |
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Air Superiority | +30 hit rate and +30 avoid when facing a flying unit | Kinshi Knight, level 5 |
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Amaterasu | Allies within a two-square radius recover 20% HP at start of turn | Kinshi Knight, level 15 |
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Skill +2 | +2 Skill | Archer, level 1 |
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Quick Draw | +4 damage dealt when user initiates battle | Archer, level 10 |
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Certain Blow | +40 hit rate when user initiates battle | Sniper, level 5 |
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Bowfaire | +5 damage with a bow equipped | Sniper, level 15 |
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Locktouch | Opens doors and chests without keys | Ninja, level 1 Outlaw, level 1 |
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Poison Strike | Reduces enemy's HP by 20% after battle if user initiates battle | Ninja, level 10 |
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Lethality | (Skill/4)% chance of instantly defeating the enemy | Master Ninja, level 5 |
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Shurikenfaire | +5 damage with a dagger equipped | Master Ninja, level 15 |
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Golembane | All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn | Mechanist, level 5 |
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Replicate | Creates a replica once per map on command; anything that happens to one happens to the other | Mechanist, level 15 |
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Potent Potion | ×1.5 effect of HP restoration and tonic items | Apothecary, level 1 |
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Quick Salve | Upon consuming an HP restoration or tonic item, user can perform another action | Apothecary, level 10 |
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Profiteer | (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn | Merchant, level 5 |
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Spendthrift | +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle | Merchant, level 15 |
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Evenhanded | +4 damage dealt on even-numbered turns | Kitsune, level 1 |
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Beastbane | Deals bonus damage to beast units while in a beaststone-wielding class | Kitsune, level 10 Wolfskin, level 10 |
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Even Better | Recovers 40% HP at the start of even-numbered turns | Nine-Tails, level 5 |
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Grisly Wound | Reduces enemy's HP by 20% after battle | Nine-Tails, level 15 Wolfssegner, level 15 |
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Luck +4 | +4 Luck | Songstress, level 1 |
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Inspiring Song | On command, +3 each to targeted ally's Skill, Speed, and Luck | Songstress, level 10 |
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Voice of Peace | -2 damage dealt by enemies within two-square radius of user | Songstress, level 25 |
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Foreign Princess | -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user | Songstress, level 35 |
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Aptitude | +10 to all Growth rates | Villager, level 1 |
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Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 10 |
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Even Keel | -4 magical damage received during even-numbered turns | Dread Fighter, level 1 |
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Iron Will | -4 magical damage received when foe initiates combat | Dread Fighter, level 10 |
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Clarity | Recovers from status reduction effects twice as fast | Dread Fighter, level 25 |
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Aggressor | +7 damage dealt when user initiates battle | Dread Fighter, level 35 |
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Nobility | ×1.2 experience gain | Nohr Prince, level 1 Nohr Princess, level 1 |
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Dragon Fang | (Skill×0.75)% chance of increasing user's attack power by 50% | Nohr Prince, level 10 Nohr Princess, level 10 |
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Draconic Hex | -4 all stats on enemy for remainder of turn | Nohr Noble, level 5 |
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Nohrian Trust | Can access support unit's battle skills while in Tag Team or Pair Up | Nohr Noble, level 15 |
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Elbow Room | +3 damage dealt when fighting in no-effect terrain | Cavalier, level 1 |
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Shelter | On command, makes an adjacent ally the user's support unit | Cavalier, level 10 |
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Defender | +1 all stats while the lead unit and in Pair Up | Paladin, level 5 |
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Aegis | (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae | Paladin, level 15 |
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Luna | (Skill)% chance of halving the enemy's Defense or Resistance while attacking | Great Knight, level 5 |
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Armored Blow | -10 physical damage received when user initiates battle | Great Knight, level 15 |
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Defense +2 | +2 Defense | Knight, level 1 |
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Natural Cover | -3 damage received when fighting in terrain with effects | Knight, level 10 |
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Wary Fighter | Neither user nor enemy can make follow-up attacks | General, level 5 |
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Pavise | (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks | General, level 15 |
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HP +5 | +5 maximum HP | Fighter, level 1 |
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Gamble | -10 hit rate, +10 critical rate | Fighter, level 10 |
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Rally Strength | +4 Strength to all allies within a two-square radius on command | Berserker, level 5 |
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Axefaire | +5 damage with an axe equipped | Berserker, level 15 |
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Good Fortune | (Luck)% chance of recovering 20% HP at start of turn | Mercenary, level 1 |
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Strong Riposte | +3 damage dealt when enemy initiates battle | Mercenary, level 10 |
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Sol | (Skill)% chance of healing HP equal to half damage dealt | Hero, level 5 |
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Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 |
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Rally Skill | +4 Skill to all allies within a two-square radius on command | Bow Knight, level 5 |
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Shurikenbreaker | +50 Hit rate and +50 Avoid against enemies equipping a dagger | Bow Knight, level 15 |
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Movement +1 | +1 Movement | Outlaw, level 10 |
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Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Adventurer, level 5 |
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Pass | Pass through enemy-occupied tiles | Adventurer, level 15 |
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Strength +2 | +2 Strength | Wyvern Rider, level 1 |
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Lunge | On command, switches places with an enemy after battle | Wyvern Rider, level 10 |
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Rally Defense | +4 Defense to all allies within a two-square radius on command | Wyvern Lord, level 5 |
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Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 |
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Savage Blow | When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle | Malig Knight, level 5 |
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Trample | +5 damage dealt against non-mounted enemies | Malig Knight, level 15 |
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Heartseeker | -20 Avoid to adjacent enemy | Dark Mage, level 1 |
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Malefic Aura | +2 magical damage received to all enemies within a two-square radius of user | Dark Mage, level 10 |
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Vengeance | (Skill×1.5)% chance of increasing damage output by half of damage taken | Sorcerer, level 5 |
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Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Sorcerer, level 15 |
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Seal Magic | -6 Magic to enemy; recovers by 1 per turn | Dark Knight, level 5 |
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Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 |
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Resistance +2 | +2 Resistance | Troubadour, level 1 |
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Gentilhomme | -2 damage taken by female allies within two-square radius of user | Troubadour (male), level 10 |
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Demoiselle | -2 damage taken by male allies within two-square radius of user | Troubadour (female), level 10 |
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Rally Resistance | +4 Resistance to all allies within a two-square radius on command | Strategist, level 5 |
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Inspiration | +2 damage dealt, -2 damage received by allies within a two-square radius of user | Strategist, level 15 |
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Live to Serve | When healing an ally, user recovers same amount of HP | Butler, level 5 Maid, level 5 |
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Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Butler, level 15 Maid, level 15 |
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Odd Shaped | +4 damage dealt on odd-numbered turns | Wolfskin, level 1 |
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Better Odds | Recovers 40% HP at the start of odd-numbered turns | Wolfseggner, level 5 |
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Speed +2 | +2 Speed | Dark Falcon, level 1 |
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Relief | Heal 20% HP at the start of a turn if no units are within a two-square radius of the user | Dark Falcon, level 10 |
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Rally Movement | +1 Movement to all allies within a two-square radius on command | Dark Falcon, level 25 |
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Galeforce | Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up | Dark Falcon, level 35 |
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Dancing Blade | +3 Speed, -1 Defense | Lodestar, level 1 |
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Charm | +2 damage dealt by allies within a two-square radius of user | Lodestar, level 10 Great Lord, level 10 |
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Dual Guardsman | If user is support unit in Pair Up, +1 shield gauge gain | Lodestar, level 25 |
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Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lodestar, level 35 (Also a skill item skill) |
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Heavy Blade | +3 Strength, -1 Speed | Vanguard, level 1 |
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Veteran Intuition | +15 dodge | Vanguard, level 10 |
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Aether | (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect | Vanguard, level 25 Great Lord, level 25 |
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Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Vanguard, level 35 (Also a skill item skill) |
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Dual Striker | If user is support unit in Tag Team, +3 Dual Strike damage | Great Lord, level 1 |
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Awakening | +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half | Great Lord, level 35 |
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Tactical Advice | If user is support unit in Pair Up, +10 to lead unit's hit rate | Grandmaster, level 1 |
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Solidarity | +10 Avoid and +10 dodge to all adjacent allies | Grandmaster, level 10 |
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Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic (Trigger chance: (Skill)%) |
Grandmaster, level 25 |
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Rally Spectrum | +2 all stats to all allies within a four-square radius on command | Grandmaster, level 35 |
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Survey | +10 turret hit rate on command | Ballistician, level 1 |
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Opportunity Shot | (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class | Ballistician, level 10 |
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Rifled Barrel | +1 ballista range, -1 inner/outer range on command | Ballistician, level 25 |
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Surefooted | +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class | Ballistician, level 35 |
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Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Witch, level 1 |
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Witch's Brew | (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn | Witch, level 10 |
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Warp | On command, moves adjacent to a selected ally unit and performs another action | Witch, level 25 |
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Toxic Brew | (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle | Witch, level 35 |
Other skills
Other skills in Fates | |||
---|---|---|---|
Skill | Effect | Obtained by | |
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Dragonskin | Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage | Enemy-only |
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Divine Shield | Halves damage and nullifies Lethality, counter-type skills, and poison damage | Enemy-only |
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Hit/Avo +10 | +10 each to hit rate and Avoid | Unknown |
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Hit/Avo +20 | +20 each to hit rate and Avoid | Unknown |
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Resist Status | Halves status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy-only |
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Immune Status | Negates status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy and NPC-only |
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Void Curse | Defeating the user yields no experience | Enemy-only |
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Self-Destruct | If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing | Enemy-only |
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Staff Savant | Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 | Enemy-only |
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Immobilize | Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects | Enemy-only |
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Inevitable End | Allows stat reduction effects targeted at the enemy to stack | Enemy-only |
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Paragon | ×2 experience gain | Paragon item |
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Bold Stance | If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated | Bold Stance item* |
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Point Blank | Allows the user's bows and yumi to attack in melee range | Point Blank item |
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Winged Shield | Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses | Winged Shield item* |
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Beast Shield | Negates any anti-beast weakness on the user | Beast Shield item* |
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Armor Shield | Negates any anti-armor weakness on the user | Armor Shield item* |
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Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Strengthtaker item (Also a class skill) |
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Magictaker | +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Magictaker item |
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Skilltaker | +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Skilltaker item |
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Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Speedtaker item (Also a class skill) |
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Lucktaker | +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lucktaker item |
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Defensetaker | +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Defensetaker item |
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Resistancetaker | +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Resistancetaker item |
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Brynhildr | Reduces magical damage taken by half. | Automatically equipped by Leo or Forrest* with Brynhildr in their inventory |
Echoes: Shadows of Valentia
Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.
Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (sword,
lance,
bow,
shield,
ring), and icons also exist for
personal,
class skills, and
defensive combat arts.
Combat arts
- Main article:
Combat art
Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.
Combat arts in Shadows of Valentia | |
---|---|
Skill | Special effect |
Curved Shot | No special effect |
Wrath Strike | No special effect |
Hit and Run | +30 to Avoid |
Subdue | Otherwise-fatal hits leave target with 1 HP |
Shove | Pushes adjacent ally forward 1 tile |
Swap | Switches places with adjacent ally |
Crosswise Cut | No special effect |
Heavy Draw | No special effect |
Duelist Sword | +30 to Avoid +20 to critical rate +4% to damage output |
Sunder | +30 to critical rate |
Hexblade | Converts attack to a magical strike, targeting foe's Resistance |
Lunge | +10 to critical rate Switches places with target after combat |
Penetrate | +10 to Avoid Moves forward 1 tile after combat |
Leonine Poise | -30 to Avoid +50 to critical rate User strikes last |
Foudroyant | -1 to Range +15 to Avoid Doubles Attack |
Knightkneeler | Deals bonus damage to ![]() |
Armorcrush | Deals bonus damage to ![]() |
Death Blow | Deals bonus damage to ![]() |
Celestial Bow | Deals bonus damage to ![]() |
Grounder | Deals bonus damage to ![]() |
Destreza | Fatal strikes always hit |
Encloser | Halts target's movement for one turn after combat |
Ward Arrow | Seals target's magic for one turn after combat |
Plenitude | Heals user equal to damage dealt to target |
Double Lion | +10 to Avoid Converts attack to a brave strike |
Vendetta | Adds user's accumulated damage to the Might calculation |
Dragonhaze | Adds user's Speed to the Might calculation |
Tigerstance | Adds user's Skill to the Might calculation |
Archballista | +2 to Range |
Trance Shot | +3 to Range |
Shadow Gambit | +10 to critical rate Ignores terrain effects on target |
Astral Blade | Strike deals five consecutive blows with halved Might |
Roundhouse | +20 each to Avoid and critical rate Ignores half of target's Defense and Resistance during strike |
Solar Thrust | No special effect |
Lunar Flash | +10 to critical rate |
Defensive | -5 to damage taken against physical strikes |
Coral Cover | Doubles terrain effects |
Aegis | Halves damage dealt by ranged strikes |
Speculum | Reflects magical damage back at attacker |
Pavise | Halves damage dealt by physical strikes |
Earth's Kiss | Halves damage dealt by magical strikes |
Windsweep | +10 to critical rate Negates counterattacks |
Thunderclap | +1 to Range, minimum 2 |
Earth's Boon | +5 each to Avoid and critical rate Grants provisions upon defeating target |
Flamberge | Converts attack to a brave magical strike |
Longearche | Fixes Range to 2 |
Tempest Lance | No special effect |
Mistdancer | +10 to Avoid -10 to damage taken against magical strikes |
Overrun | +10 to Avoid Pushes target forward 1 square after combat |
Hunter's Volley | +10 to critical rate Converts attack to a brave strike |
Scendscale | +2 to Range |
Ragnarok Ω | +1 to Range |
Triangle Attack | +40 to critical rate when surrounding target with three users |
Passive skills
Passive skills in Shadows of Valentia | |
---|---|
Skill | Effect |
Lifetaker | Restores HP after defeating target |
Soothing Light | Restores 5 HP to adjacent allies at start of user's phase |
Recovery | Restores 5 HP to user at start of user's phase |
Incarnation | Restores 5 HP to user at start of user's phase |
Deicide | Grants user ability to defeat Duma |
Hex | User may damage itself with its own strike instead of target |
Antihex | Nullifies any Hex skill on user's weapon |
Transmute | Marks user's weapon as a magic weapon |
Reconstruct | Shuffles two of user's non-Resistance growth rates eight times |
Evade Critical | User is immune to critical hits |
Banish | +10 to damage dealt against ![]() |
Vengeful Cry | Allows user to counterattack regardless of range while using black magic |
Wrath | Increases critical rate while below half HP |
Magic +5 | +5 to Might while using black magic |
Discipline | +10 to hit rate while using black magic |
Influence | +1 to Range while using black magic |
Sophisticate | +2 to Range while using black magic |
Bowrange +1 | +1 to Range while using bows |
Bowrange +2 | +2 to Range while using bows |
Resistance +5 | +5 to Resistance |
Wildfire | +10 each to hit rate and Avoid |
Halve Swords | Halves damage dealt to user by a sword |
Halve Lances | Halves damage dealt to user by a lance |
Halve Axes | Halves damage dealt to user by an axe |
Sanctuary | Halves damage dealt to user by a ![]() |
Heavy Armor | Halves damage dealt to user by a bow |
Apotrope | Halves damage dealt to user by black magic |
Phantasm | Halves damage dealt to user by bows and black magic |
Teleportation | Allows user to teleport next to target and perform another action |
Divide | Splits user into two units |
Miracle | May survive fatal strike with 1 HP |
Eerie Screech | Seals target's magic after combat |
Duma's Gift | Negate's target's strikes |
Upheaval | Damages all units of opposing alignment on map |
Dark Spikes | Damages all units of opposing alignment in range |
Dragonskin | Halves damage taken by target's strikes |
Anathema | -20 Avoid to all enemies within 3 tiles |
Nullify Ailments | Nullifies status effects |
Anti-Cavalry | Deals bonus damage to ![]() |
Anti-Armor | Deals bonus damage to ![]() |
Anti-Fliers | Deals bonus damage to ![]() |
Anti-Terrors | Deals bonus damage to ![]() |
Pact | Nullifies HP cost when casting spells |
Absolve | Negates damage dealt to user by terrain |
Three Houses
In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.
The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.
Personal abilities
Personal abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Personal ability of | |
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Professor's Guidance | Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Prologue–Chapter 10) |
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Professor's Guidance+ | +2 damage dealt by unit during combat. Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Chapter 10 onward) |
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Imperial Lineage | Multiplies the unit's experience gain by ×1.2. | Edelgard (Part I) |
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Imperial Lineage+ | +4 Resistance for one turn if unit takes no action other than wait. Multiplies the unit's experience gain by ×1.2. |
Edelgard (Part II) |
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Royal Lineage | Multiplies the unit's experience gain by ×1.2. | Dimitri (Part I) |
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Royal Lineage+ | +20 Avoid if user's HP = 100%. Multiplies the unit's experience gain by ×1.2. |
Dimitri (Part II) |
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Leicester Lineage | Multiplies the unit's experience gain by ×1.2. | Claude (Part I) |
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Leicester Lineage+ | Allows unit to pass through enemy-occupied spaces. Multiplies the unit's experience gain by ×1.2. |
Claude (Part II) |
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Officer Duty | +5 Might when using gambits. | Hubert |
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Confidence | +15 Hit and Avoid if user's HP = 100%. | Ferdinand |
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Catnap | Recovers 10% HP if unit takes no action other than wait. | Linhardt |
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Born Fighter | -10 Avoid to adjacent enemies. | Caspar |
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Persecution Complex | +5 Attack if user's HP < 100%. | Bernadetta |
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Songstress | Restores 10% of HP to adjacent allies at the start of the turn. | Dorothea |
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Hunter's Boon | +20 Crit if foe's HP ≤ 50%. | Petra |
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Staunch Shield | +4 Defense for one turn if unit takes no action other than wait. | Dedue |
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Lone Wolf | +5 Attack if unit does not have a battalion equipped. | Felix |
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Lockpick | Unit can open doors and chests without needing a key. | Ashe |
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Philanderer | +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. | Sylvain |
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Live to Serve | When healing an ally, unit recovers same amount of HP. | Mercedes |
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Perseverance | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | Annette |
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Lady Knight | +3 Might and +5 Hit when using gambits. | Ingrid |
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Distinguished House | +2 damage dealt if unit has a battalion equipped. | Lorenz |
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Goody Basket | Unit may recover 10% HP at the start of the turn. | Raphael |
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Watchful Eye | Grants +20 Hit. | Ignatz |
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Mastermind | Multiplies the unit's skill experience and class experience gain by ×2 in battle. | Lysithea |
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Animal Friend | Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. | Marianne |
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Advocate | +3 damage dealt by adjacent male allies. | Hilda |
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Rivalry | +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. | Leonie |
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Guardian | +3 damage dealt by adjacent female allies. | Seteth |
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Lily's Poise | -3 damage taken by adjacent allies. | Flayn |
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Crest Scholar | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Hanneman |
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Infirmary Master | +10 critical avoid to adjacent allies. | Manuela |
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Veteran Knight | -2 damage taken if unit has a battalion equipped. | Gilbert |
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Compassion | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | Alois |
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Fighting Spirit | -5 damage taken if unit does not have a battalion equipped. | Catherine |
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Survival Instinct | +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. | Shamir |
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Aptitude | Grants +20 to all of the unit's growth rates. | Cyril |
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Murderous Intent | +20 Hit when initiating combat. | Jeritza |
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Business Prosperity | Grants +5 Luck. | Anna |
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Honorable Spirit | +3 Attack when fighting an enemy at 1 range when no allies are nearby. | Yuri |
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King of Grappling | +6 Strength and Defense if user's HP ≤ 50%. | Balthus |
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Circadian Beat | +3 Strength and Magic if unit is fighting inside. +3 Defense and Resistance if unit is fighting outside. |
Constance |
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Monstrous Appeal | Makes all attacks deal bonus damage against monsters. Makes monsters more likely to target unit. |
Hapi |
Class abilities
Skill level abilities
Skill level abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Learned at | |
![]() ![]() ![]() ![]() ![]() |
Sword Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. | ![]() |
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Lance Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. | ![]() |
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Axe Prowess | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. | ![]() |
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Bow Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. | ![]() |
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Brawling Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. | ![]() |
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Reason | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. | ![]() |
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Faith | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. | ![]() |
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Authority | +2~10 Might when using gambits. | ![]() |
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Swordfaire | +5 Attack when using a sword. | ![]() |
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Lancefaire | +5 Attack when using a lance. | ![]() |
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Axefaire | +5 Attack when using an axe. | ![]() |
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Bowfaire | +5 Attack when using a bow. | ![]() |
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Fistfaire | +5 Attack when brawling. | ![]() |
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Black Tomefaire | +5 Attack when using black magic. | ![]() (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) |
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White Tomefaire | +5 Attack when using white magic. | ![]() |
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Dark Tomefaire | +5 Attack when using dark magic. | ![]() (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) |
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Sword Crit +10 | +10 Crit when using a sword. | ![]() |
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Lance Crit +10 | +10 Crit when using a lance. | ![]() |
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Axe Crit +10 | +10 Crit when using an axe. | ![]() |
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Bow Crit +10 | +10 Crit when using a bow. | ![]() |
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Brawl Crit +10 | +10 Crit when brawling. | ![]() |
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Dexterity +4 | Grants +4 Dexterity. | ![]() |
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Movement +1 | Grants +1 Movement. | ![]() |
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Rally Strength | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | ![]() ![]() Already learned: Alois |
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Rally Magic | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Already learned: Constance![]() |
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Rally Speed | Use "rally" to grant +4 Speed to an adjacent ally for one turn. | ![]() ![]() ![]() |
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Rally Defense | Use "rally" to grant +4 Defense to an adjacent ally for one turn. | Already learned: Gilbert, Seteth |
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Rally Resistance | Use "rally" to grant +4 Resistance to an adjacent ally for one turn. | ![]() ![]() ![]() ![]() |
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Rally Movement | Use "rally" to grant +1 Movement to an adjacent ally for one turn. | ![]() |
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Rally Dexterity | Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. | ![]() ![]() |
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Rally Luck | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | ![]() |
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Rally Charm | Use "rally" to grant +8 Charm to an adjacent ally for one turn. | ![]() ![]() |
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Swordbreaker | +20 Hit and Avoid when using a lance against a foe using a sword. | ![]() |
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Lancebreaker | +20 Hit and Avoid when using an axe against a foe using a lance. | ![]() |
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Axebreaker | +20 Hit and Avoid when using a sword against a foe using an axe. | ![]() |
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Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | ![]() Already learned: Seteth |
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Defensive Tactics | Reduces all damage dealt to equipped battalion by 50%. | ![]() |
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Offensive Tactics | +5 Might and +20 Hit when using gambits. | ![]() |
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Black Magic Range +1 | +1 Range when using black magic. | ![]() (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) |
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Dark Magic Range +1 | +1 Range when using dark magic. | ![]() (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) |
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White Magic Range +1 | +1 Range when using offensive white magic. | ![]() |
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Weight -3 | Nullifies 3 weight on unit. | ![]() |
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Weight -5 | Nullifies 5 weight on unit. | ![]() |
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Armored Effect Null | Negates bonus damage targeting armored units. | ![]() |
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Cavalry Effect Null | Negates bonus damage targeting cavalry units. | ![]() |
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Flying Effect Null | Negates bonus damage targeting flying units. | ![]() |
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Battalion Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. | ![]() |
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Battalion Vantage | Unit counterattacks first if battalion endurance ≤ 33%. | ![]() |
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Battalion Wrath | +50 Crit if foe initiates combat when battalion endurance ≤ 33%. | ![]() |
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Battalion Renewal | Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. | ![]() |
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Alert Stance | +15 Avoid for one turn if unit takes no action other than wait. | ![]() |
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Alert Stance+ | +30 Avoid for one turn if unit takes no action other than wait. | ![]() |
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Close Counter | Unit can counterattack at 1 range when using a bow. | ![]() |
Class mastery abilities
Class mastery abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Learned by | |
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HP +5 | Grants +5 maximum HP. | Commoner, Noble (20 class Exp) |
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Special Dance | +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. | Dancer (100 class Exp) |
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Sacred Power | +3 damage dealt and -3 damage taken by all adjacent allies. | Enlightened One (100 class Exp) |
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Pomp & Circumstance | Grants +4 Luck and Charm. | Armored Lord, High Lord, Wyvern Master (150 class Exp) |
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Counterattack | Unit can counterattack regardless of distance between unit and foe. | Death Knight (200 class Exp) |
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Speed +2 | Grants +2 Speed. | Myrmidon (60 class Exp) |
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Defense +2 | Grants +2 Defense. | Soldier (60 class Exp) |
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Strength +2 | Grants +2 Strength. | Fighter (60 class Exp) |
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Magic +2 | Grants +2 Magic. | Monk (60 class Exp) |
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Resistance +2 | Grants +2 Resistance. | Lord (100 class Exp) |
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Vantage | Unit counterattacks first if user's HP ≤ 50%. | Mercenary (100 class Exp) |
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Steal | Allows unit to trade items with an enemy unit. | Thief (100 class Exp) |
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Armored Blow | +6 Defense when initiating combat. | Armored Knight (100 class Exp) |
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Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. | Cavalier (100 class Exp) |
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Death Blow | +6 Strength when initiating combat. | Brigand (100 class Exp) |
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Hit +20 | Grants +20 Hit. | Archer (100 class Exp) |
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Unarmed Combat | Allows unit to fight without a weapon. | Brawler (100 class Exp) |
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Fiendish Blow | +6 Magic when initiating combat. | Mage (100 class Exp) |
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Poison Strike | Foe loses up to 20% HP after combat if unit initiates combat. | Dark Mage (100 class Exp) |
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Miracle | Unit may survive a fatal attack with 1 HP, if user's HP > 1. | Priest (100 class Exp) |
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Darting Blow | +6 attack speed when initiating combat. | Pegasus Knight (100 class Exp) |
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Defiant Str | +8 Strength if user's HP ≤ 25%. | Hero (150 class Exp) |
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Lethality | May instantly defeat the foe if unit deals at least 1 damage. | Assassin (150 class Exp) |
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Pavise | Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. | Fortress Knight (150 class Exp) |
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Aegis | Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. | Paladin (150 class Exp) |
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Seal Defense | Inflicts -6 Defense debuff on target after combat if unit's attack landed. | Wyvern Rider (150 class Exp) |
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Wrath | +50 Crit if user's HP ≤ 50% and foe initiates combat. | Warrior (150 class Exp) |
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Tomebreaker | +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. | Grappler (150 class Exp) |
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Bowbreaker | +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. | Warlock (150 class Exp) |
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Lifetaker | Unit recovers 50% HP if unit initiates combat and defeats their target. | Dark Bishop (150 class Exp) |
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Renewal | Unit recovers up to 20% HP at the start of their turn. | Bishop (150 class Exp) |
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Defiant Avo | +30 Avoid if user's HP ≤ 25%. | Falcon Knight (200 class Exp) |
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Defiant Crit | +50 Crit if user's HP ≤ 25%. | Wyvern Lord (200 class Exp) |
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Warding Blow | +6 Resistance when initiating combat. | Mortal Savant (200 class Exp) |
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Defiant Def | +8 Defense if user's HP ≤ 25%. | Great Knight (200 class Exp) |
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Defiant Spd | +8 Speed if user's HP ≤ 25%. | Bow Knight (200 class Exp) |
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Seal Resistance | Inflicts -6 Resistance debuff on target after combat if unit's attack landed. | Dark Knight (200 class Exp) |
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Defiant Res | +8 Resistance if user's HP ≤ 25%. | Holy Knight (200 class Exp) |
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Quick Riposte | Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. | War Master (200 class Exp) |
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Defiant Mag | +8 Magic if user's HP ≤ 25%. | Gremory (200 class Exp) |
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Duelist's Blow | +30 Avoid when initiating combat. | Trickster (150 class Exp) |
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Brawl Avo +20 | +20 Avoid when brawling. | War Monk, War Cleric (150 class Exp) |
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Transmute | Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. | Dark Flier (150 class Exp) |
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Uncanny Blow | +30 Hit when initiating combat. | Valkyrie (150 class Exp) |
Other abilities
Other abilities in Three Houses | |||
---|---|---|---|
Ability | Effect | Obtained by | |
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Black Magic Crit +10 | +10 Crit when using black magic. | ![]() |
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White Magic Crit +10 | +10 Crit when using white magic. | Unknown |
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Dark Magic Crit +10 | +10 Crit when using dark magic. | Unknown |
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Sword Avo +20 | +20 Avoid when using a sword. | Winning the White Heron Cup in Chapter 9 |
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Lance Avo +20 | +20 Avoid when using a lance. | Unknown |
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Axe Avo +20 | +20 Avoid when using an axe. | Enemy-only |
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Bow Avo +20 | +20 Avoid when using a bow. | Enemy-only |
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Black Magic Avo +20 | +20 Avoid when using black magic. | ![]() |
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White Magic Avo +20 | +20 Avoid when using white magic. | ![]() |
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Dark Magic Avo +20 | +20 Avoid when using dark magic. | Enemy-only |
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Seal Strength | Inflicts -6 Strength debuff on target after combat if unit's attack landed. | ![]() |
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Seal Magic | Inflicts -6 Magic debuff on target after combat if unit's attack landed. | ![]() |
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Seal Speed | Inflicts -6 Speed debuff on target after combat if unit's attack landed. | ![]() |
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Seal Movement | Inflicts -1 Movement debuff on target after combat if unit's attack landed. | ![]() |
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Swordbreaker+ | +30 Hit and Avoid when using a lance against a foe using a sword. | Enemy-only |
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Lancebreaker+ | +30 Hit and Avoid when using an axe against a foe using a lance. | Enemy-only |
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Axebreaker+ | +30 Hit and Avoid when using a sword against a foe using an axe. | Enemy-only |
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Fistbreaker | +20 Hit and Avoid when using a bow against a foe that is brawling. | Unknown |
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Poison | May inflict poison status when landing a hit. | Enemy-only |
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Paragon | Multiplies the unit's experience gain by ×2. | Enemy-only |
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Pass | Allows unit to pass through enemy-occupied spaces. | ![]() |
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Unsealable Magic | Unit is immune to silence status. | Enemy-only |
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Immune Status | Unit is immune to all status effects. | Enemy-only |
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General | Reduces damage dealt to unit from gambits by 50%. Unit is immune to instant death effects. |
Enemy-only |
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Commander | Reduces damage dealt to unit from gambits by 75%. Unit is immune to instant death effects and all status effects. Unit cannot be moved. |
Enemy-only |
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Infinite Magic | Unit can cast black magic, white magic, and dark magic with no limits to uses. | Enemy-only |
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Magic Bind | Inflict silence status when landing a hit. | Enemy-only |
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Infantry Effect Null | Negates bonus damage targeting infantry units. | Unknown |
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Dragon Effect Null | Negates bonus damage targeting dragon units. | Unknown |
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Monster Effect Null | Negates bonus damage targeting monster units. | Enemy-only |
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Effect Null | Negates all bonus damage. | Unknown |
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Vital Defense | Negates critical hits. | Enemy-only |
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Giant Wings | +30 Avoid against a foe using a sword, lance, or axe. | Enemy-only |
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Anti-Magic Armor | Negates damage from magic attacks. | Enemy-only |
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Divine Dragon Horn | Unit recovers all HP if there is a White Beast within 10 spaces of the unit. | Enemy-only |
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Noncombatant | Unit cannot be targeted by enemies. | NPC-only |
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Cursed Power | Unit recovers HP from swamp terrain instead of taking damage from it. | Enemy-only |
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Anchor | Unit cannot be moved. | NPC-only |
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Twin Crests | Unit can act twice per turn. | Enemy-only |
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Ancient Dragon Wrath | Attacks from unit target the lowest of the foe's Defense or Resistance. | Enemy-only |
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Surging Light | Unit can use Staggering Blows instantly. | Enemy-only |
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Ancient Dragonskin | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only |
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Keen Intuition | +30 Avoid when fighting an enemy at range > 1. | Enemy-only |
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Black Magic Uses x4 | Quadruples the unit's uses of all black magic. | Unknown |
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Dark Magic Uses x4 | Quadruples the unit's uses of all dark magic. | Enemy-only |
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White Magic Uses x4 | Quadruples the unit's uses of all white magic. | Unknown |
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Mighty King of Legend | Negates one attack per turn if one of the 10 Elites is present on the map. +3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map. |
Enemy-only |
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10 Elites | Grants power to the Mighty King of Legend. | Enemy-only |
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Agarthan Technology | -3 damage dealt by all adjacent foes. | Enemy-only |
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Blade Breaker | Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. | Personal ability of Jeralt |
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Umbral Leech | Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. | Enemy-only |
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Manifest Phantom | Allows unit to summon phantoms. | Enemy-only |
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Enhanced Fortitude | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only |
-- | Air of Intimidation | -- | Unknown |
-- | Path of the Conqueror | -- | Unknown |
Engage
This section has been marked as a stub. Please help improve the page by adding information.
In Engage, each playable character has a unique personal skill. In addition, each promoted Class at level 5, and each special Class at level 25 gains a unique class skill that is lost when reclassing to another class.
The bulk of the skill system is through the Emblem Ring mechanic. When synced with an Emblem, a unit will be granted several skills. At level 1, an emblem provides one sync skill, and will provide more, as well as improved versions of sync skills, as the bond level is raised. Starting with bond level 5, a unit can inherit the sync skills, as well as some other skills that only take effect when inherited and equipped, at the cost of SP. Only two inherited skills can be equipped at once. In addition, each emblem has one engage skill (with the exception of Emblem Alear, who cannot be synced with and only has engage skills), that is provided when Engaged with the unit, and an engage attack, which can be used once per engaged state. Engage skills and engage attacks can also gain additional effects based on the user's unit type. These are detailed on the skills' individual pages.
Like past games, some skills can only be used by enemy units, and are unobtainable by the player.
Personal skills
Personal skills in Engage | |||
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Skill | Effect | Personal skill of | |
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Divinely Inspiring | +3 damage dealt, -1 damage taken by adjacent allies. | Alear |
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Alabaster Duty | +5 critical rate to user and Alear if user is adjacent to Alear. | Vander |
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Verdant Faith | +10 hit rate to user and Alear if user is adjacent to Alear. | Clanne |
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Crimson Cheer | +10 avoid to user and Alear if user is adjacent to Alear. | Framme |
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Self-Improver | +2 strength for one turn if user takes no action other than wait. | Alfred |
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Energized | +2 strength for one turn if user uses a healing item. | Etie |
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Moved to Tears | +2 damage dealt by user if an ally makes a chain attack alongside the user. | Boucheron |
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Gentle Flower | Allies within 2 spaces restore ×1.5 as much HP from healing items. | Céline |
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Fairy-Tale Folk | +2 damage dealt if a male ally and a female ally are adjacent within 2 spaces. | Chloé |
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Admiration | -2 damage taken if two female allies are adjacent within 2 spaces. | Louis |
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Fair Fight | +15 hit rate if user initiates combat against a foe that can counterattack. | Diamant |
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Aspiring Hero | +20 hit rate, -10 avoid if no other units are adjacent to the user or foe. | Amber |
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Meditation | +2 resistance for one turn if user takes no action other than wait. | Jade |
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Get Behind Me! | +3 strength for one turn if a foe initiates combat against an ally within 2 spaces. | Alcryst |
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Share Spoils | +10 hit rate, +10 avoid, -10 critical rate if user is adjacent to an ally. | Lapis |
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Generosity | If user uses a healing item, adjacent allies recover the same amount of HP. | Citrinne |
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Single-Minded | +20 hit rate if user's current foe is also their most recently fought one. | Ivy |
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Not *Quite* | -10 hit rate to foe if foe initiates combat. | Zelkov |
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Blinding Flash | -10 avoid to foe if user initiates combat. | Kagetsu |
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Big Personality | +1 range when using healing staves. | Hortensia |
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Stunning Smile | -20 avoid to male foes. | Rosado |
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Disarming Sigh | -20 hit rate to male foes. | Goldmary |
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Racket of Solm | -5 critical rate to foes within 3 spaces. | Timerra |
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Knightly Escort | If at least 2 female allies are within 2 spaces, grants +5 hit rate and +5 avoid to user and those allies. | Merrin |
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Blood Fury | +15 critical rate if user's HP < 100%. | Panette |
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Charmer | -10 critical rate to foe if that foe is also the user's most recently fought one. | Fogado |
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Party Animal | +3 hit rate, +3 avoid to user for every ally within 2 spaces. | Pandreo |
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Seconds? | If user uses a meal, (Luck)% chance to obtain another. | Bunet |
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Make a Killing | If user defeats a foe, (Luck)% chance to obtain 500 gold. | Anna |
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Expertise | Multiplies class growth rates by ×2. | Jean |
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Trained to Kill | +15 critical rate if user is standing in terrain that provides a bonus to avoid. | Yunaka |
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Curious Dance | Allies within 2 spaces recover 10% of their maximum HP at the start of the user's phase. | Seadall |
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Weapon Insight | +20 critical rate if the required weapon level of the user's currently equipped weapon is lower than that of the foe's. | Lindon |
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Will to Win | +20 hit rate, +20 avoid if user's HP ≤ 50%. | Saphir |
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Fell Protection | +1 damage dealt, -3 damage taken by adjacent allies. | Veyle |
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Contemplative | +2 defense for one turn if user takes no action other than wait. | Mauvier |
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Protective | If foe initiates combat against Nil/Rafal, grants Crit+10 to unit for 1 turn. | Nel |
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Rivalry | When an ally within 2 spaces defeats a foe, grants Crit+10 to unit for 1 turn. | Rafal |
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Friendly Boost | When unit defeats a foe, grants Hit+20 to allies within 2 spaces for 1 turn. | Zelestia |
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Survival Plan | When there are more foes than allies within 3 spaces, grants Avo+20. | Gregory |
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Knightly Code | If foe initiates combat and unit is adjacent to an ally, unit takes 2 less damage. | Madeline |
Class skills
Class skills in Engage | |||
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Skill | Effect | Learned at | |
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Run Through | On command, initiate combat with an adjacent foe, then move to the space on the opposite side of them. | Swordmaster, level 5 |
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Brave Assist | If user's HP = 100%, user strikes twice when making chain attacks. | Hero, level 5 |
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Pincer Attack | User makes a guaranteed follow-up attack if user initiates combat against a foe who is between the user and an ally. | Halberdier, level 5 |
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Reforge | If user has HP ≥ 11 and an adjacent ally is inflicted with break, transfers 10 HP to the ally and restores their break status. | Royal Knight, level 5 |
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Smash+ | Attacks that knock enemies back 1 space now knock them back 2 spaces instead. | Berserker, level 5 |
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Merciless | +50% damage dealt against foes suffering from break. | Warrior, level 5 |
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No Distractions | +10 critical rate against foes that cannot counterattack. | Sniper, level 5 |
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Careful Aim | +40 hit rate if user initiates combat without moving. | Bow Knight, level 5 |
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Swap | On command, switches places with an adjacent ally. | General, level 5 |
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Allied Defense | -3 damage taken if user is between an ally and a foe. | Great Knight, level 5 |
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Pivot | On command, move one space in front of an adjacent ally. | Paladin, level 5 |
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Hobble | If user initiates combat with a knife, inflicts -2 movement debuff on foe after combat. | Wolf Knight, level 5 |
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Clear the Way | Allies can move through spaces occupied and adjacent to user with a movement cost of 1. | Griffin Knight, level 5 |
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Air Raid | +5 speed if user initiates combat from a space the foe cannot enter. | Wyvern Knight, level 5 |
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Pass | User can move through spaces occupied by foes. | Thief, level 25 |
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Spell Harmony | Grants attack bonus equal to the number of adjacent allies with tomes equipped. | Sage, level 5 |
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Chaos Style | +3 speed if user initiates combat with a physical attack against a foe using magical attacks, or vice versa. | Mage Knight, level 5 |
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Diffuse Healer | If user is healed with a staff, adjacent allies recover 50% of the HP the user recovered. | Martial Master, level 5 |
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Self-Healing | User can target themself with healing staves. | High Priest, level 5 |
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Divine Spirit | Shortens the Engage meter by 1 step. | Divine Dragon, level 5 |
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Fell Spirit | Fills the Engage meter by 1 step at the start of the user's phase. | Fell Child (Veyle), level 25 |
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Dark Spirit | Reduces the Engage meters of foes within 2 spaces by 1 step at the start of the user's phase. | Enemy Fell Child, Fell Monarch, and Great Fell Dragon; level 25 |
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Golden Lotus | (Dexterity)% chance to reduce damage taken from a physical attack by 50%. | Avenir, level 5 |
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Ignis | (Dexterity)% chance to add (magic / 2) to the attack power of a physical attack, or (strength / 2) to the attack power of a magical attack. | Vidame, level 5 |
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Sol | (Dexterity)% chance to recover HP = (damage dealt / 2). | Successeur, level 5 |
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Luna | (Dexterity)% chance to ignore 50% of foe's defense and resistance during an attack. | Tireur d'élite, level 5 |
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Grasping Void | (Dexterity)% chance to add (foe's magic / 2) to the attack power of the user's attack. | Lindwurm, level 5 |
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World Tree | (Dexterity)% chance to not consume durability when using a staff. | Sleipnir Rider, level 5 |
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Sandstorm | (Dexterity)% chance to calculate damage using (defense × 1.5) instead of strength when using a physical weapon. | Picket, level 5 |
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Back at You | (Dexterity)% chance to add (damage taken / 2) to the attack power of the user's next attack if foe initiates combat. | Cupido, level 5 |
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Soulblade | Sword attacks calculate damage using the average of the foe's defense and resistance. | Melusine, level 5 |
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Special Dance | +3 dexterity, +3 speed, +3 luck to an ally targeted with dance for one turn. | Dancer, level 25 |
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Let Fly | Use to perform a guaranteed-hit, area-of-effect attack at the start of the next player phase. Unit loses equipped weapon. | Mage Cannoneer, level 5 |
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Convoy | Use to deposit or retrieve weapons and items. | Enchanter, level 5 |
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Resist Emblems | When attacked with an engage attack, prevents 20% of damage. | Fell Child (Nel), level 25 |
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Spur Emblems | At start of player phase, fills adjacent allies’ engage meters by 1. | Fell Child (Rafal), level 25 |
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Pack Hunter | Allies of the same class as unit within 3 spaces participate in chain attacks. | Corrupted Wolf, level 25 Phantom Wolf, level 25 |
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Miasma Domain | At start of turn, applies miasma to terrain within 2 spaces of unit. | Corrupted Wyvern, level 25 |
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Frost Domain | At start of turn, applies frost to terrain within 2 spaces of unit. | Phantom Wyvern, level 25 |
Sync skills
Sync skills in Engage | |||
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Skill | Effect | Learned from | |
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Perceptive | +15 avoid if user initiates combat. | Marth (Bond level 1) |
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Perceptive+ | +30 avoid if user initiates combat. | Marth (Bond level 16) |
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Break Defenses | User makes an additional follow-up attack that deals half damage if they inflict break. | Marth (Bond level 3) |
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Unyielding | Unit recovers up to 20% HP at the start of their turn if their HP ≤ 20%. | Marth (Bond level 7) |
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Unyielding+ | Unit recovers up to 30% HP at the start of their turn if their HP ≤ 30%. | Marth (Bond level 12) |
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Unyielding++ | Unit recovers up to 40% HP at the start of their turn if their HP ≤ 40%. | Marth (Bond level 18) |
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Canter | User can move again with 2 movement after attacking or performing other actions. | Sigurd (Bond level 1) |
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Canter+ | User can move again with 3 movement after attacking or performing other actions. | Sigurd (Bond level 13) |
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Momentum | Adds (number of spaces moved that turn) to damage dealt by the user's first strike, up to a maximum of +10. | Sigurd (Bond level 3) |
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Momentum+ | Adds (number of spaces moved that turn) to damage dealt by the user's first strike. | Sigurd (Bond level 17) |
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Headlong Rush | User is immune to freeze status. | Sigurd (Bond level 7) |
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Holy Stance | If Corrupted foe initiates combat, deals (damage taken / 10) back against them. | Celica (Bond level 1) |
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Holy Stance+ | If Corrupted foe initiates combat, deals (damage taken × 0.3) back against them. | Celica (Bond level 12) |
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Holy Stance++ | If Corrupted foe initiates combat, deals (damage taken / 2) back against them. | Celica (Bond level 18) |
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Resonance | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. | Celica (Bond level 3) |
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Resonance+ | When using a tome with at least 2 HP, user takes 1 damage at the start of combat and deals +2 damage. | Celica (Bond level 16) |
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Favorite Food | Completely fills the user's engage meter after using a meal. | Celica (Bond level 8) |
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Cleric | Unit can equip staves up to level C. | Micaiah (Bond level 1, Cannot be inherited) |
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Cleric+ | Unit can equip staves up to level B. | Micaiah (Bond level 13, Cannot be inherited) |
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Cleric++ | Unit can equip staves up to level A. | Micaiah (Bond level 18, Cannot be inherited) |
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Healing Light | When unit heals an ally with a staff, unit also recovers HP=50% of the amount healed. | Micaiah (Bond level 3) |
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Silence Ward | Grants immunity to silence. | Micaiah (Bond level 7) |
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Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 1) |
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Hold Out+ | If unit had 20% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 8) |
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Hold Out++ | If unit had 10% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 13) |
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Hold Out+++ | If unit had 2 HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy (Bond level 18) |
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Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Roy (Bond level 3) |
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Arms Shield | When unit has weapon advantage, unit takes 3 less damage. | Leif (Bond level 1) |
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Arms Shield+ | When unit has weapon advantage, unit takes 5 less damage. | Leif (Bond level 7) |
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Arms Shield++ | When unit has weapon advantage, unit takes 7 less damage. | Leif (Bond level 16) |
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Vantage | If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 3) |
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Vantage+ | If unit’s HP is 50% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 12) |
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Vantage++ | If unit’s HP is 75% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif (Bond level 18) |
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Dual Strike | Unit participates in chain attacks as if it were a backup unit. | Lucina (Bond level 1, Cannot be inherited) |
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Dual Assist | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | Lucina (Bond level 3) |
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Dual Assist+ | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=70. | Lucina (Bond level 18) |
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Dual Support | Grants a bonus to Avo that increases with unit’s support level with adjacent allies. (+5 for each support level, Max +90) | Lucina (Bond level 13) |
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Alacrity | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 9. | Lyn (Bond level 1) |
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Alacrity+ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 7. | Lyn (Bond level 13) |
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Alacrity++ | User's follow-up attack occurs before the foe's counterattack if user initiates combat and (user's speed − foe's speed) ≥ 5. | Lyn (Bond level 18) |
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Speedtaker | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Lyn (Bond level 3) |
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Demolish | Break destructible terrain in a single blow when using Destroy. | Ike (Bond level 1) |
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Resolve | +5 defense, +5 resistance when HP ≤ 75%. | Ike (Bond level 1) |
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Resolve+ | +7 defense, +7 resistance when HP ≤ 75%. | Ike (Bond level 18) |
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Wrath | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | Ike (Bond level 13) |
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Divine Pulse | May force an attack that would have missed to hit regardless (base chance = 30%). | Byleth (Bond level 1) |
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Divine Pulse+ | May force an attack that would have missed to hit regardless (base chance = 50%). | Byleth (Bond level 18) |
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Mentorship | Grants 1.2× EXP modifier to unit and adjacent allies. | Byleth (Bond level 3) |
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Lost & Found | If unit finishes an action or waits next to an ally, grants a Luck% chance to increase support with that ally. | Byleth (Bond level 13) |
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Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Corrin (Bond level 1, Cannot be inherited) |
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Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 3) |
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Quality Time+ | After unit acts or waits, restores 10 HP to adjacent allies and slightly increases support with them. | Corrin (Bond level 18) |
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Draconic Hex | If user initiates combat, inflicts -4 debuff to all stats on foe after combat. | Corrin (Bond level 8) |
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Pair Up | Prevents damage from foes’ chain attacks against unit. | Corrin (Bond level 13) |
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Night and Day | Switches between Eirika and Ephraim, and swaps between Lunar Brace/Gentility and Solar Brace/Bravery for all allies. | Eirika (Bond level 1, Cannot be inherited) |
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Lunar Brace | If user initiates combat, adds (foe's defense / 5) to damage dealt. | Eirika (Bond level 1) |
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Lunar Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt. | Eirika (Bond level 13) |
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Solar Brace | If user initiates combat, restores (damage dealt × 0.3) HP to the user. | Ephraim (Bond level 1) |
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Solar Brace+ | If user initiates combat, restores (damage dealt / 2) HP to the user. | Ephraim (Bond level 13) |
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Gentility | Unit takes 3 less damage. | Eirika (Bond level 3) |
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Gentility+ | Unit takes 5 less damage. | Eirika (Bond level 18) |
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Bravery | Unit deals +3 damage. | Ephraim (Bond level 3) |
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Bravery+ | Unit deals +5 damage. | Ephraim (Bond level 18) |
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Friendly Rivalry | At start of player phase, the Emblem will randomly switch to Edelgard, Dimitri, or Claude. | Edelgard (Bond level 1, Cannot be inherited) |
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Flame Gambit | Use when synced with Edelgard to attack a foe, then set the target foe’s space and nearby spaces on fire. | Edelgard (Bond level 1) |
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Shield Gambit | Use when synced with Dimitri to negate damage from first attacks of ranged foes targeting unit in next enemy phase. | Edelgard (Bond level 1) |
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Poison Gambit | Use when synced with Claude to attack a foe, then poison target and all foes adjacent to it after combat. | Edelgard (Bond level 1) |
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Assembly Gambit | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. | Edelgard (Bond level 1) |
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Lineage | Increases unit’s earned experience by 20%. | Edelgard (Bond level 1) |
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Weapon Sync | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+5. If engaged, grants Atk+5 regardless of weapon type. | Edelgard (Bond level 12) |
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Weapon Sync+ | If unit initiates combat using same weapon type as the synced Emblem, grants Atk+7. If engaged, grants Atk+7 regardless of weapon type. | Edelgard (Bond level 17) |
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Starsphere | Adds 15% to all of the user's growth rates. | Tiki (bond level 1) |
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Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | Tiki (Bond level 3) |
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Geosphere+ | At start of player phase, if there are allies adjacent to unit, grants Def/Res+5 to unit and those allies for 1 turn. | Tiki (Bond level 16) |
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Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | Tiki (Bond level 8) |
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Lifesphere+ | If unit uses Wait without attacking or using items, restores 30 HP and heals status effects. | Tiki (Bond level 14) |
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Lifesphere++ | If unit uses Wait without attacking or using items, restores 40 HP and heals status effects. | Tiki (Bond level 19) |
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Lightsphere | If unit initiates combat, halves chance of receiving critical hit from foe. | Tiki (Bond level 10) |
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Quick Riposte | If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 1) |
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Quick Riposte+ | If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows). | Hector (Bond level 16) |
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Adaptability | When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 3) |
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Adaptability+ | When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. | Hector (Bond level 19) |
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Heavy Attack | When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) | Hector (Bond level 8) |
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Piercing Glare | Use when HP is full to consume 20% of max HP and prevent foes from entering the 4 spaces diagonally adjacent to unit for 1 turn. | Hector (Bond level 12, Cannot be inherited) |
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Dragon Vein | Applies a terrain effect onto spaces around the user. Area and effect depend on unit type. | Camilla (Bond level 1, Cannot be inherited) |
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Decisive Strike | If unit initiates combat and lands a critical, deals 5 damage to foe after combat. | Camilla (Bond level 4) |
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Decisive Strike+ | If unit initiates combat and lands a critical, deals 10 damage to foe after combat. | Camilla (Bond level 18) |
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Detoxify | Cures poison at start of turn. | Camilla (Bond level 8) |
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Groundswell | After unit acts or waits in flames, miasma, or similar terrain effect, unit clears effect and recovers 10 HP. | Camilla (Bond level 12) |
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Brute Force | While making a physical attack, critical hits deal increased damage. | Chrom (Bond level 1) |
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Surprise Attack | If unit initiates combat from terrain that provides an Avo bonus, foe cannot counterattack. | Chrom (Bond level 1) |
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Rally Spectrum | Use to grant adjacent allies +3 to all seven basic stats for 1 turn. | Chrom (Bond level 4) |
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Rally Spectrum+ | Use to grant allies within 2 spaces +3 to all seven basic stats for 1 turn. | Chrom (Bond level 18) |
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Charm | If unit’s attack triggers a chain attack, increases chain attack accuracy to 90%. | Chrom (Bond level 13) |
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Assign Decoy | Use to make one chosen ally more likely to be targeted by enemies for 1 turn. Effect is removed after ally is targeted by or otherwise damaged by foes 3 times. | Soren (Bond level 1) |
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Anima Focus | When using tomes, unit inflicts Def-3 with fire, Hit-20 with thunder, or Mov-2 with wind magic for 1 turn. | Soren (Bond level 4) |
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Keen Insight | When unit deals Effective damage, deal +5 damage. | Soren (Bond level 9) |
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Keen Insight+ | When unit deals Effective damage, deal +7 damage. | Soren (Bond level 18) |
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Block Recovery | When attacking a broken foe with a tome, grants a chance the foe will remain broken. Chance increases with high Spd. | Soren (Bond level 13) |
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Reprisal | If unit’s HP is not full, adds 30% of lost HP to Atk. | Veronica (Bond level 1) |
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Reprisal+ | If unit’s HP is not full, adds 50% of lost HP to Atk. | Veronica (Bond level 18) |
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Book of Worlds | Grants one of five different effects when initiating combat, depending on how many times in a row user has waited. Effect is spent once used. | Veronica (Bond level 3) |
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Level Boost | When unit defeats a foe of a higher level, grants Lvl+1 until the end of battle. (Max +3) | Veronica (Bond level 8) |
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SP Conversion | Grants +20 SP for each defeated foe. Triggers even without a ring or bracelet equipped. | Veronica (Bond level 13 |
Engage skills
Engage skills in Engage | |||
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Skill | Effect | Emblem | |
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Divine Speed | User makes an additional follow-up attack that deals half damage. | Marth |
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Gallop | +5 movement. | Sigurd |
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Echo | On command, make two attack actions with a tome that deal half damage. | Celica |
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Augment | +5 maximum range with staves, +1 to their area of effect. | Micaiah |
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Rise Above | +5 to level with according stat gains. | Roy |
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Adaptable | When countering, user automatically equips the best weapon for the scenario based on range and weapon triangle. | Leif |
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Bonded Shield | On command, have a chance to block the first attack an adjacent ally takes. | Lucina |
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Call Doubles | On command, summon four Mani Katti-wielding phantoms with 1 HP that can always participate in chain attacks. | Lyn |
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Laguz Friend | Reduces all damage dealt to unit by 50%, but sets avoid to 0. | Ike |
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Instruct | Grant a stat buff dependent on the unit type of the user to all allies within 2 spaces. | Byleth |
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Dreadful Aura | If user initiates combat, inflicts freeze status on target and all foes adjacent to target after combat. | Corrin |
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Sacred Twins | Changes Lunar Brace and Solar Brace to Eclipse Brace and changes Gentility and Bravery to Blue Skies for all allies. | Eirika |
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Eclipse Brace | If user initiates combat, adds (foe's defense / 5) to damage dealt and restores (damage dealt × 0.3) HP to the user. | Eirika |
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Eclipse Brace+ | If user initiates combat, adds (foe's defense × 0.3) to damage dealt and restores (damage dealt / 2) HP to the user. | Eirika |
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Blue Skies | +3 damage dealt, -3 damage taken by unit during combat. | Eirika |
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Blue Skies+ | +5 damage dealt, -5 damage taken by unit during combat. | Eirika |
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Holy Aura | User and allies within 2 spaces deal bonus damage to ![]() |
Alear |
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Holy Shield | Negates all bonus damage against the user. | Alear |
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Bond Forger | +20 hit rate, +20 avoid to user and allies synced with an Emblem within 2 spaces. | Alear |
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Bond Forger+ | +30 hit rate, +30 avoid to user and allies synced with an Emblem within 2 spaces. | Alear |
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Boon of Elyos | Grants a critical rate and dodge boost = (number of allies who have already acted × 2). | Alear |
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Attuned | If user initiates combat and defeats their target, grants a stat buff dependent on the unit type of the user to their engage partner. | Alear |
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Combat Arts | Enables use of Edelgard, Dimitri, or Claude’s Combat Art. | Edelgard |
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Draconic Form | Unit transforms into and fights as a dragon while engaged. Grants +10 to max HP and +5 to Bld and all basic stats. | Tiki |
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Impenetrable | If foe initiates combat, grants Def/Res+30% during combat. | Hector |
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Soar | Grants Mov+2. Unit can cross terrain as if flying. | Camilla |
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Other Half | If unit initiates combat, Robin chain attacks. Grants Mag+10 while engaged. | Chrom |
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Flare | When attacking with tomes, inflicts Res-20% on foe, and unit recovers 50% of damage dealt. | Soren |
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Contract | Use to grant another action to an adjacent ally who has already acted. (Ally cannot move.) | Veronica |
Engage attacks
- See also:
Emblem Rings § Engaging
Engage attacks in Engage | |||
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Skill | Effect | Emblem | |
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Lodestar Rush | User attacks with a sword seven times consecutively at 30% damage. | Marth |
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Override | User attacks all foes within a straight line with a sword or lance, then moves to the space at the end of the line of foes. | Sigurd |
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Warp Ragnarok | User warps to a space within attacking range of a foe within 10 spaces, then attacks with Ragnarok. | Celica |
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Great Sacrifice | Restores all HP to all allies, then sets user's HP to 1. | Micaiah |
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Blazing Lion | User attacks all foes within a 3-space wide line with a sword, then creates flame terrain within a 3×3 area in front of the user. | Roy |
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Quadruple Hit | User attacks four times consecutively: once with a sword, lance, axe, and bow each. | Leif |
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All for One | All allies within 2 spaces of the user make a chain attack against the foe, then the user attacks with a sword. | Lucina |
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Astra Storm | User attacks with a bow five times consecutively at 30% damage up to 10 spaces away. | Lyn |
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Great Aether | For one turn, user gains +5 defense and +5 resistance but cannot counterattack. At the start of their next phase, user attacks all foes within 2 spaces with a sword or axe, then restores (damage dealt × 0.3) HP. | Ike |
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Goddess Dance | Allows all adjacent allies to act again. | Byleth |
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Torrential Roar | User attacks all foes within a 3-space long straight line with Dragon Fang, then creates water terrain in a 3-space long line in front of the user. | Corrin |
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Twin Strike | User strikes twice consecutively: first with a sword, second with a lance from Ephraim. Both hits deal bonus damage to Corrupted units. | Eirika |
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Houses Unite | Use to attack with Aymr, Areadbhar, and Failnaught at 50% damage. | Edelgard |
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Divine Blessing | Use to grant 1 adjacent ally a Revival Stone. | Tiki |
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Storm's Eye | For one turn, grants the user immunity to break, makes foes unable to follow-up attack, and guarantees the user a follow-up attack. Sword/axe only. | Hector |
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Dark Inferno | Use to deal damage to foes on certain spaces near unit and set those spaces on fire. | Camilla |
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Giga Levin Sword | Use to attack with a magic sword. Magic attack that uses physical attack power. Swords only. | Chrom |
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Cataclysm | Use to attack foes in an area with fire, thunder and wind magic at 40% damage. Wind is effective: Flying. | Soren |
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Summon Hero | Summons a random unit wielding a chosen weapon type. The unit is controllable by the player and disappears once the engaged state ends. | Veronica |
Inheritable skills
Inheritable skills in Engage | ||||
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Skill | Effect | Cost | Inherited from | |
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HP + | +5~15 HP. | 300~3,000 | Corrin |
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Strength + | +1~6 strength. | 500~6,000 | Roy |
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Magic + | +2~5 magic. | 1,000~5,000 | Celica |
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Dexterity + | +1~5 dexterity. | 100~2,000 | Lucina |
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Speed + | +1~5 speed. | 100~2,000 | Lyn |
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Defense + | +1~5 defense. | 100~2,000 | Ike |
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Resistance + | +2~5 resistance. | 200~2,000 | Micaiah |
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Luck + | +2~12 luck. | 100~3,000 | Byleth |
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Build + | +3~5 build. | 500~2,000 | Leif |
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HP/Luck + | +2~10 HP and luck. | 200~3,600 | Tiki |
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Str/Dex + | +1~5 strength and dexterity. | 700~8,400 | Edelgard |
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Str/Def + | +1~5 strength and defense. | 700~8,400 | Hector |
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Mag/Dex + | +1~5 Magic and dexterity. | 700~8,400 | Veronica |
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Mag/Res + | +1~5 Magic and resistance. | 700~8,400 | Soren |
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Spd/Dex + | +1~5 speed and dexterity. | 250~4,800 | Chrom |
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Spd/Res + | +1~5 speed and resistance. | 250~4,800 | Camilla |
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Hit + | +10~30 hit rate. | 500~2,500 | Sigurd |
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Avoid + | +10~30 avoid. | 500~4,500 | Marth |
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Dodge + | +10~30 dodge. | 500~2,500 | Eirika |
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Sword Power | +1~5 attack, −10 avoid while equipped with a sword. | 1,000~5,000 | Roy |
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Sword Agility | +10~30 avoid, −10 critical rate while equipped with a sword. | 500~4,000 | Marth |
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Sword Focus | +10~30 hit rate, −10 dodge while equipped with a sword. | 100~1,000 | Corrin |
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Lance Power | +1~5 attack, −10 avoid while equipped with a lance. | 1,000~5,000 | Sigurd |
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Lance Agility | +10~30 avoid, −10 critical rate while equipped with a lance. | 500~4,000 | Eirika |
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Axe Power | +1~5 attack, −10 avoid while equipped with an axe. | 1,000~5,000 | Ike |
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Bow Agility | +10~30 avoid, −10 critical rate while equipped with a bow. | 500~4,000 | Lucina |
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Bow Focus | +10~30 hit rate, −10 dodge while equipped with a bow. | 100~1,000 | Lyn |
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Art Focus | +10~30 hit rate, −10 dodge while equipped with an art. | 100~1,000 | Byleth |
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Knife Precision | +3~15 hit rate and avoid while equipped with a knife. | 100~2,000 | Leif |
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Tome Precision | +3~15 hit rate and avoid while equipped with a tome. | 1,000~2,000 | Celica |
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Staff Mastery 1 | +10~30 hit rate while using an offensive staff. Adds 3~15 additional HP to the healing output of staves. | 100~1,000 | Micaiah |
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Sword Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a sword. | 200~1,000 | Chrom |
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Lance Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a lance. | 200~1,000 | Camilla |
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Axe Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding an axe. | 200~1,000 | Hector |
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Bow Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a bow. | 200~1,000 | Edelgard |
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Knife Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a knife. | 200~1,000 | Veronica |
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Magic Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a tome. | 200~1,000 | Soren |
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Special Guard | Reduces damage taken by 1~5 when attacked by an enemy wielding a special weapon. | 200~1,000 | Tiki |
Bond Ring skills
These skills are acquired by equipping certain S-Rank Bond Rings.
Bond Ring skills in Engage | |||
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Skill | Effect | Bond Ring | |
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Sympathetic | If foe initiates combat and if unit’s HP is 50% or less, unit takes 5 less damage. | Caeda |
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Deadly Blade | If unit initiates combat with a sword, grants Crit+10 during combat. | Navarre |
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Battlewise | Grants a stacking Crit+1 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Seliph |
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Renewal | Unit recovers 5 HP each turn. | Deirdre |
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Windsweep | If unit initiates combat with a sword, foe may not counterattack. Trigger %=Lck. | Alm |
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Great Thunder | If unit uses Thunder, Elthunder, or Thoron, deals +20% damage. | Mae |
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Bane | May reduce foe’s HP to 1. Trigger %=half of Dex. (Certain foes are immune to this effect.) | Sothe |
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Mercy | If dealing enough damage to defeat foe, instead leaves foe with 1 HP. | Elincia |
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Raging Fire | If unit uses Fire, Elfire, or Bolganone, deals +20% damage. | Lilina |
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Strong Arm | Grants Hit+20 while unit is equipped with a smash weapon. | Dieck |
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Miracle | Avoids foe’s attack when unit would be defeated. Trigger %=Lck. (Max 50%) | Finn |
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Dire Thunder | When unit initiates combat with Thunder equipped, unit attacks twice. (Excludes Elthunder and Thoron.) | Olwen |
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Rightful Ruler | Adds +5% to trigger rate for all skills with trigger rates. | Chrom |
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Healtouch | When unit heals an ally with a staff, restores +5 HP to target. | Lissa |
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Draw Back | Use to move 1 space away from adjacent ally and pull the ally along. | Eliwood |
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Giga Excalibur | If unit initiates combat with Excalibur, deals +20% damage. | Nino |
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Wind Adept | If unit initiates combat with Wind equipped, unit may attack twice. Trigger %=Dex. (Excludes Elwind and Excalibur.) | Soren |
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Shove | Use to push an adjacent ally with less Bld 1 space away. | Mia |
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Flickering Flower | If unit initiates combat, freezes foe. Trigger % = total damage dealt. | Edelgard |
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Paraselene | Use to make an attack against an adjacent foe, then move 1 space away from that foe after combat. | Dimitri |
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Wind God | If unit’s HP=100%, grants range +1 with bows. | Claude |
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Chivalry | If unit initiates combat while foe’s HP=100%, unit deals +2 damage and takes 2 less damage. | Xander |
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Bushido | If unit’s level is higher than foe’s, grants Crit+10 during combat, and unit deals +2 damage and takes 2 less damage. | Ryoma |
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Lethality | When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.) | Marisa |
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Sure Strike | If unit initiates combat, attacks are guaranteed to hit. Trigger %=Dex | Innes |
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Spur Attack | Grants Atk+2 to adjacent allies. | Alfonse |
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Fortify Def | Grants Def+2 to adjacent allies for 1 turn at start of player phase. | Sharena |
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Spur Res | Grants Res+2 to adjacent allies. | Anna |
Enemy-only skills
These skills are used exclusively by some promoted enemies on Maddening mode. Every advanced class has an associated skill, but not all enemies of that class have them.
Enemy-only skills in Engage | |||
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Skill | Effect | Class | |
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Poison Strike | If unit initiates combat, deals damage to foe equal to 20% of their max HP after combat. | Wolf Knight |
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Savage Blow | If unit initiates combat, deals damage to foes within 2 spaces equal to 20% of their max HP after combat. | Thief |
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Swordbreaker | If unit’s HP is 50% or higher at start of combat and foe has a sword equipped, unit can follow up and foe cannot follow up. | Paladin |
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Lancebreaker | If unit’s HP is 50% or higher at start of combat and foe has a lance equipped, unit can follow up and foe cannot follow up. | Paladin |
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Axebreaker | If unit’s HP is 50% or higher at start of combat and foe has an axe equipped, unit can follow up and foe cannot follow up. | Paladin |
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Tomebreaker | If unit’s HP is 50% or higher at start of combat and foe has a tome equipped, unit can follow up and foe cannot follow up. | Paladin |
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Bowbreaker | If unit’s HP is 50% or higher at start of combat and foe has a bow equipped, unit can follow up and foe cannot follow up. | Paladin |
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Knifebreaker | If unit’s HP is 50% or higher at start of combat and foe has a knife equipped, unit can follow up and foe cannot follow up. | Paladin |
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Artbreaker | If unit’s HP is 50% or higher at start of combat and foe has an art equipped, unit can follow up and foe cannot follow up. | Paladin |
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Seal Strength | If unit initiates combat, inflicts Str-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Bow Knight |
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Seal Magic | If unit initiates combat, inflicts Mag-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Mage Knight |
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Seal Defense | If unit initiates combat, inflicts Def-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sniper |
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Seal Speed | If unit initiates combat, inflicts Spd-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Halberdier |
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Seal Resistance | If unit initiates combat, inflicts Res-6 on foe after combat. (Penalty shrinks by 1 each turn.) | Sage |
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Fierce Stance | If foe initiates combat, grants Str+6 during combat. | Warrior |
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Steady Stance | If foe initiates combat, grants Def+6 during combat. | General Mage Cannoneer |
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Darting Stance | If foe initiates combat, grants Spd+6 during combat. | Royal Knight |
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Warding Stance | If foe initiates combat, grants Res+6 during combat. | Great Knight |
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Life and Death | Unit deals +10 damage and takes +10 damage during combat. | Barbarian |
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Triangle Adept | When unit has weapon advantage, always follows up. When unit has disadvantage, foe always follows up. | Hero |
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Cornered Beast | If unit’s HP is 50% or less at start of combat, grants Crit+30 during combat. | Berserker |
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Self-Destruct | If unit’s HP is 50% or less at the start of player phase, unit dies and deals 50% of its max HP to foes within 2 spaces. | Martial Master Enchanter |
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Spirit Strike | When unit hits with an attack, inflicts -5 to foe’s engage meter. | Corrupted Wyrm Phantom Wyrm Corrupted Wyvern Phantom Wyvern |
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Duelist's Blow | When unit initiates combat, grants Avo+30 during combat. | Corrupted Wolf Phantom Wolf |
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Darting Blow | When unit initiates combat, grants Spd+5 during combat. | Griffin Knight |
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Death Blow | When unit initiates combat, grants Crit+20 during combat. | Swordmaster |
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Certain Blow | When unit initiates combat, grants Hit+40 during combat. | Wyvern Knight |
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Armored Blow | When unit initiates combat, unit takes 10 less physical damage during combat. | Unknown |
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Warding Blow | When unit initiates combat, unit takes 20 less magical damage during combat. | High Priest |
Other skills
Other skills in Engage | |||
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Skill | Effect | Notes | |
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Unbreakable | Prevents unit from being broken. | - |
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Stalwart | Reduces damage from effectiveness | - |
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Unwavering | Negates damage from effectiveness. | - |
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Anchor | Unit cannot be moved by skills, smash weapons, etc. | - |
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Veteran | Prevents unit from being broken. Reduces damage from effectiveness. | - |
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Veteran+ | Prevents unit from being broken. Negates damage from effectiveness. | - |
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Void Curse | Foes do not earn EXP fighting this unit. | - |
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Dark Barrier | Prevents 20% of damage to unit. | - |
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Dark Barrier+ | Prevents 40% of damage to unit. | - |
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Dark Barrier++ | Prevents 60% of damage to unit. | - |
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Dark Barrier+++ | Prevents 80% of damage to unit. | - |
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Fell Barrier | Nullifies Effective: Fell Dragon and prevents 50% of damage to unit. | - |
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Fell Barrier+ | Nullifies Effective: Fell Dragon and prevents 70% of damage to unit. | - |
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Fell Barrier++ | Nullifies Effective: Fell Dragon and prevents 85% of damage to unit. | - |
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Fell Barrier+++ | Nullifies Effective: Fell Dragon and prevents all damage to unit. | - |
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Sigil Protection | Reduces damage taken and foe’s critical hit chance by 50. | - |
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Bond Breaker | Makes enemy chain attack accuracy always 30%. Reduces damage taken. | - |
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Bond Breaker+ | Makes enemy chain attack accuracy always 10%. Reduces damage taken. | - |
Heroes
- Main article:
List of skills in Fire Emblem Heroes
Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.
Warriors
- Main article:
Crests (Warriors) § Skills
Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Skills |
• Used in all titles except Three Houses. |
Japanese |
• スキル |
• Skill |
Spanish |
Habilidad |
Ability |
French |
• Techniques |
• Skills. Used in other titles. |
German |
Fähigkeit |
Skill |
Italian |
Abilità |
Ability |
Korean |
스킬 |
Skill |
Simplified Chinese |
特技 |
Special skill |
Traditional Chinese |
特技 |
Special skill |