Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Hit and Run
| ||||
|
Hit and Run (Japanese: 一撃離脱 Hit and Run) is skill which debuted in Fire Emblem Heroes.
In Fire Emblem Heroes, it is a passive type B skill that comes in only one tier. Units with Hit and Run, when initiating an attack, take one step backward after combat.
It later appears as a combat art in Fire Emblem Echoes: Shadows of Valentia where it is linked to the Iron Lance and in Fire Emblem: Three Houses where it is associated with the lance skill level. In those appearances, it provides a significant Avoid boost but an unimpressive Might and Hit boost. In the latter, it also has the user move a tile backward after combat.
Data
In the main Fire Emblem series
Game | Icon | Might | Hit | Crit | Avo / Crit Avo* | Range | Cost | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia | +2 | +10 | +0 | +30 | 1 | −1 HP | Cannot make follow-up attacks. Requires 20 SP to learn. | |
Three Houses | +4 | +10 | +0 | +20 | 1 | 4 durability | User moves one space backward after combat. Cannot make follow-up attacks. |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
B | If user initiates combat, user moves 1 space away from foe after combat. | 150 | -- | ✓ | -- |
Availability
Echoes: Shadows of Valentia
Weapons | Iron Lance |
Three Houses
Skill level | Lance: C: Ingrid Lance: C+: Flayn • Shamir |
Heroes
Method | Data |
---|---|
Unit (★★★) | Clair: Highborn Flier |
Unit (★★★★) | Clive: Idealistic Knight • Gerome: Masked Rider |
Unit (★★★★★) | Tiki: Beachside Scion |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Echoes: Shadows of Valentia | An attack that places
emphasis on evasion. |
回避に重きを置く攻撃
|
Three Houses | After combat, your unit moves back 1 space.
|
戦闘後、自分が1マス手前へ移動する
|
Heroes | If unit initiates combat, unit moves 1 space away
after combat. |
自分から攻撃した時、
戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Hit and Run |
From hit-and-run tactics, a military tactical doctrine. |
Japanese |
一撃離脱 |
Hit and Run |
Spanish |
Cabriola |
Prance |
French |
Coup-esquive |
Hit-Dodge |
German |
Überfall |
Robbery |
Italian |
Toccata e fuga |
Hit and Run |
Dutch |
Overrompeling |
Overwhelming |
Portuguese |
Bate-volta |
Return strike |
Korean |
• 히트앤런 |
• Hit and run; used in Shadows of Valentia. |
Simplified Chinese |
一击即离 |
Hit and run |
Traditional Chinese |
一擊即離 |
Hit and run |
See also
Combat arts | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Type B passive skills in Heroes | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|