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Shamir

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This page has been marked as a stub. Please help improve the page by adding information.

Shamir Nevrand

FETH Shamir.png
Artwork of Shamir from Three Houses.


Mercenary for the Knights of Seiros

Gender

Female

Race

Human

Age
  • 25 (Part I)
  • 30 (Part II)
Birthday

27th of the Lone Moon (March 27th)

Height

169 cm

Nationality

Dagda

Starting class

Sniper

Voiced by
  • Allegra Clark
    (English, all appearances)[1]
  • Yurina Watanabe
    (Japanese, all appearances)[1]

Appearance(s)

I've been a mercenary since childhood. Always fighting for a bounty. If my allies didn't pay, I'd side with the enemy. It's why I became a sniper. Easier to dispose of anyone with a reward on their head. It's also why I joined the Knights of Seiros. I owned them a debt.
— Shamir to Petra

Shamir Nevrand (pronounced /ʃə'miɹ 'nɛvɹʌnd/[key]; Japanese: シャミア=ネーヴラント Shamir Nevrand) is a character appearing in Fire Emblem: Three Houses. She is a member of the Knights of Seiros.

Biography

FERK Athos.png

It has been requested that references(s) be placed in this page or section. Please submit references to help improve this page and talk on this page's talk page about what references are needed. Remove this when this has been fixed.

Shamir is a master archer and a former mercenary from Dagda. In Imperial Year 1175, she participated in the Dagda and Brigid War during which she lost her partner and lover to Adrestian forces. Afterwards, she left Dagda and traveled to Fódlan, living as a wanderer up until she was found and taken by Archbishop Rhea, who provided her shelter and a regular source of mercenary work. Since then, Shamir joined the Knights of Seiros as a way to repay her debt towards the Archbishop, befriending Catherine and teaching Cyril how to use the bow in the process.

While Shamir can be found in the monastery during Garland Moon, she officially introduces herself to Byleth alongside Cyril in the following month, just as as Byleth's chosen class has been tasked with preparing the security for the upcoming Rite of Rebirth.

If Shamir was recruited during Part I, after the timeskip she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Shamir not be recruited on the Crimson Flower route, she remains with the Church of Seiros and later participates in the Church's surprise assault on an Adrestian-controlled Garreg Mach after the fall of Leicester. She fails to retake the monastery, and is slain by the Black Eagle Strike Force.

Fire Emblem: Three Houses

Role

Shamir is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy on Chapter 15 of the Crimson Flower route should she not be recruited during Part I.

Starting stats and growth rates

Playable

Main article: Shamir/Stats

Black Eagles/Blue Lions/Golden Deer routes Church of Seiros route

Small portrait shamir fe16.png
Ma ns01 sniper shamir playable.gif Sniper
Level 11
Movement 5
Crest --
Recruitment: Chapter 6, talk to while exploring the monastery if Byleth is at least level 15

Base Stats Growth Rates Max Stats

Inventory Abilities
Iron Bow
Intermediate Seal
Survival Instinct
Bowfaire
Bowrange +1
Lance Prowess Lv 3
Bow Prowess Lv 4
Close Counter
Authority Lv 1
Combat arts Spells Battalion
Monster Blast
Heavy Draw
Curved Shot
-- Seiros Archers Lv 1
Fusillade
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying
E C+ E A E E E D E E E
-- Strength -- Strength -- -- Weakness -- -- -- --
At the beginning of Part II, Shamir automatically gains 1 level-up.

Shamir can reclass to Commoner, Fighter and Archer. She also possesses the following combat arts, which can be equipped at the player's choice:

Neutral - Chapter 12

Normal Hard Maddening

Small portrait shamir fe16.png
Ma ns01 sniper shamir other.gif Sniper
Level 24
Movement 5
Crest --
Stats
Max HP 41 Luck 24
Strength 22 Defense 14
Magic 9 Resistance 8
Dexterity 32 Charm 14+3
Speed 15
Inventory Abilities
Silver Bow Survival Instinct
Bowfaire
Bowrange +1
Bow Prowess Lv 3
Combat arts Spells Battalion
-- -- Seiros Archers
Lv. 3
Fusillade
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E D E E E FE16ClassMasteryEmpty.png

Enemy - Crimson Flower Chapter 15

Normal Hard Maddening

Small portrait shamir fe16.png
Ma ns01 sniper shamir enemy.gif Sniper
Level 33
Movement 5
Crest --
Stats
Max HP 42 Luck 24
Strength 22 Defense 13
Magic 8 Resistance 8
Dexterity 34 Charm 12+3
Speed 14
Inventory Abilities
Silver Bow Survival Instinct
Bowfaire
Bowrange +1
Bow Prowess Lv 5
Seal Movement
Bowrange +2
Combat arts Spells Battalion
-- -- Seiros Archers Lv 5
Fusillade
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E D E E E FE16ClassMasteryEmpty.png

Growth rates when reclassed

Main article: Shamir/Stats § Growth rates when reclassed

Abilities

Ability set
Ability Learned at
Is ns01 skill self buff.png Survival Instinct Personal ability, innate and unremovable
Is ns01 sword prowess lv 1.png Sword Prowess Swords E+; replaced with higher levels at Swords D+, C+, B+, and A+
Is ns01 combat art sword.png Wrath Strike Swords D
Is ns01 combat art sword.png Grounder Swords C
Is ns01 axebreaker.png Axebreaker Swords B
Is ns01 sword crit +10.png Sword Crit +10 Swords S
Is ns01 swordfaire.png Swordfaire Swords S+
Is ns01 lance prowess lv 3.png Lance Prowess Innate; replaced with higher levels at Lances B+ and A+
Is ns01 combat art lance.png Tempest Lance Innate
Is ns01 combat art lance.png Knightkneeler Innate
Is ns01 combat art lance.png Hit and Run Innate
Is ns01 swordbreaker.png Swordbreaker Lances B
Is ns01 combat art lance.png Lance Jab Lances A
Is ns01 lance crit +10.png Lance Crit +10 Lances S
Is ns01 lancefaire.png Lancefaire Lances S+
Is ns01 axe prowess lv 1.png Axe Prowess Axes E+; replaced with higher levels at Axes D+, C+, B+, and A+
Is ns01 combat art axe.png Smash Axes D
Is ns01 combat art axe.png Helm Splitter Axes C
Is ns01 lancebreaker.png Lancebreaker Axes B
Is ns01 axe crit +10.png Axe Crit +10 Axes S
Is ns01 axefaire.png Axefaire Axes S+
Is ns01 bow prowess lv 4.png Bow Prowess Innate; replaced with higher levels at Bows A+
Is ns01 combat art bow.png Curved Shot Innate
Is ns01 close counter.png Close Counter Innate
Is ns01 combat art bow.png Heavy Draw Innate
Is ns01 combat art bow.png Monster Blast Innate
Is ns01 bow crit +10.png Bow Crit +10 Bows S
Is ns01 bowfaire.png Bowfaire Bows S+
Is ns01 brawling prowess lv 1.png Brawling Prowess Brawling E+; replaced with higher levels at Brawling D+, C+, B+, and A+
Is ns01 combat art brawling.png Fading Blow Brawling D
Is ns01 combat art brawling.png Rushing Blow Brawling C
Is ns01 combat art.png Healing Focus Brawling B
Is ns01 brawl crit +10.png Brawl Crit +10 Brawling S
Is ns01 fistfaire.png Fistfaire Brawling S+
Is ns01 reason lv 1.png Reason Reason E+; replaced with higher levels at Reason D+, C+, B+, and A+
Is ns01 black magic range +1.png Black Magic Range +1 Reason S
Is ns01 black tomefaire.png Black Tomefaire Reason S+
Is ns01 faith lv 1.png Faith Faith E+; replaced with higher levels at Faith D+, C+, B+, and A+
Is ns01 white magic range +1.png White Magic Range +1 Faith S
Is ns01 white tomefaire.png White Tomefaire Faith S+
Is ns01 authority lv 1.png Authority Innate; replaced with higher levels at Authority D+, C+, B+, and A+
Is ns01 battalion desperation.png Battalion Desperation Authority C
Is ns01 defensive tactics.png Defensive Tactics Authority B
Is ns01 offensive tactics.png Offensive Tactics Authority S+
Is ns01 weight -3.png Weight -3 Heavy Armor C
Is ns01 combat art.png Smite Heavy Armor B
Is ns01 weight -5.png Weight -5 Heavy Armor A
Is ns01 armored effect null.png Armored Effect Null Heavy Armor S+
Is ns01 dexterity +4.png Dexterity +4 Riding C
Is ns01 movement +1.png Movement +1 Riding A+
Is ns01 cavalry effect null.png Cavalry Effect Null Riding S+
Is ns01 alert stance.png Alert Stance Flying B
Is ns01 alert stance+.png Alert Stance+ Flying A+
Is ns01 flying effect null.png Flying Effect Null Flying S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Blizzard Reason D
Wind Reason D+
Sagittae Reason C
Fimbulvetr Reason A
Heal Faith D
Nosferatu Faith D+
Physic Faith C

Analysis

This character analysis section may not be accurate to every player's experience.

Shamir is a Sniper recruitable in all routes in part 1. Her highest growths are in Dexterity and Luck, while her growths in Strength and Speed are average. Even at the earliest chance to recruit her, she has a A-rank in bows, already giving her access to all of her bow combat arts with no need for additional training, and comes as a Sniper, granting her the earliest access to Hunter's Volley out of all units in the game, a very useful boon in maddening where most units struggle to double enemies. Additionally, she comes with Close Counter and her personal skill, Survival Instinct, which boosts her strength, magic, dexterity, and speed by four points if she kills an enemy on the player phase, both of which give Shamir a strong enemy phase. Unfortunately, her offensive stats as a Sniper are occasionally too low to kill an enemy in one-round and rather lacking in maddening, meaning she will need to rely on the Brave Bow, Critical hits, or other allies to weaken enemies to activate her skill. Nevertheless, Survival Instinct is a great boon on the enemy phase, especially in White Clouds* on lower difficulties when enemies are too weak to exploit her rather low defenses and will have difficulty hitting her in the first place. Her personal skill also stacks with any buffs she has received from Special Dance or Rally skills, making her even stronger if danced to take advantage of these buffs on the player phase. However, after the timeskip, Shamir will have more difficulty activating her personal skill as enemies become much more difficult to double or one-round and become much stronger, enabling them to kill her on the enemy phase. Defensive terrain can mitigate her low defenses, but attacking from such terrain is not always an option.

Shamir has the benefit of starting in a strong class early as Hunter's Volley is a fantastic combat art, especially on maddening where doubling enemies is difficult or nearly impossible. Despite the shortcomings listed above, Shamir can excel as a Sniper solely by virtue of the Sniper's amazing combat art. As for alternative class promotion paths, Shamir can also become a Bow Knight as it allows her to attack from 4-range, thus avoiding the potential for getting counterattacked, in addition to granting her eight movement instead of five and access to Canto, allowing her to reposition herself so as to take better advantage of buffs she may have received from her personal skill. While Shamir does come with all she needs to become a Bow Knight, besides a high enough Riding rank, Shamir is potentially better off class changing into a Pegasus Knight and then promoting into a Falcon Knight. Class changing Shamir into a Pegasus Knight not only gives her a higher base speed but also grants her Darting Blow if she masters the class, granting her a boon to general combat outside of using Hunter's Volley while also allowing her to continue using bows. Upon promoting into a Falcon Knight she will have four more speed and one more strength than she would as a Bow Knight while retaining the advantages Canto and eight movement grant her. If you want to give Death Blow to Shamir instead, you can class change her into a Brigand, and upon mastering the class, make her a Wyvern Rider with the ultimate goal of promoting her into a Wyvern Lord.

Fire Emblem Heroes

Role

There are two different variations of Shamir available to Heroes, both of which are tied to her storyline appearance in Three Houses. The normal variation of Shamir is one of the characters added to the game in the Triandra's Dream update, and became available for summoning by players on October 19, 2020. A ninja variation of Shamir was first added to the game as part of the Ninja Training update, and was made available to players in the forty-seventh edition of the Tempest Trials+, "Ice & Flame 5", which initially ran from November 5, 2021 through November 15, 2021.

Shamir: Archer Apart

Starting stats

Shamir: Archer Apart is only available at 5★ rarity.
Portrait shamir archer apart feh.png
Rarity ★★★★★
Weapon type Is feh green bow.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 18/19/20
Attack 9/10/11 Speed 9/10/11
Defense 5/6/7 Resistance 4/5/6
Skills
Is feh skill weapon.png Survivalist Bow
Is feh skill assist.png --
Is feh skill special.png New Moon

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Iron Bow Innate
Is feh skill weapon.png Steel Bow Innate
Is feh skill weapon.png Silver Bow Innate
Is feh skill weapon.png Survivalist Bow Innate
Is feh skill special.png New Moon Innate
Is feh skill special.png Moonbow ★★★★★ 200 SP
Is feh atk spd solo 1.pngA Atk/Spd Solo 1 ★★★★★ 60 SP
Is feh atk spd solo 2.pngA Atk/Spd Solo 2 ★★★★★ 120 SP
Is feh atk spd solo 3.pngA Atk/Spd Solo 3 ★★★★★ 240 SP
Is feh atk spd solo 4.pngA Atk/Spd Solo 4 ★★★★★ 360 SP
Is feh null follow-up 1.pngB Null Follow-Up 1 ★★★★★ 60 SP
Is feh null follow-up 2.pngB Null Follow-Up 2 ★★★★★ 120 SP
Is feh null follow-up 3.pngB Null Follow-Up 3 ★★★★★ 240 SP
Is feh rouse atk spd 1.pngC Rouse Atk/Spd 1 ★★★★★ 60 SP
Is feh rouse atk spd 2.pngC Rouse Atk/Spd 2 ★★★★★ 120 SP
Is feh rouse atk spd 3.pngC Rouse Atk/Spd 3 ★★★★★ 240 SP

Shamir: Lone-Moon Ninja

Starting stats

★★★★ ★★★★★

Portrait shamir lone-moon ninja feh.png
Rarity ★★★★
Weapon type Is feh axe.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 16/17/18
Attack 8/9/10 Speed 9/10/11
Defense 7/8/9 Resistance 6/7/8

Note: This unit requires the usage of Trait Fruit to access any flaws and assets.

Skills
Is feh skill weapon.png Shuriken Cleaver
Is feh skill assist.png --
Is feh skill special.png Night Sky

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Iron Axe Innate
Is feh skill weapon.png Steel Axe Innate
Is feh skill weapon.png Shuriken Cleaver Innate
Is feh skill weapon.png Shuriken Cleaver+ ★★★★★ 300 SP
Is feh skill special.png Night Sky Innate
Is feh skill special.png Glimmer ★★★★ 200 SP
Is feh speed +1.pngA Speed +1 ★★★★ 30 SP
Is feh atk spd 1.pngA Atk/Spd 1 ★★★★ 80 SP
Is feh atk spd 2.pngA Atk/Spd 2 ★★★★ 160 SP
Is feh atk spd oath 1.pngC Atk/Spd Oath 1 ★★★★ 60 SP
Is feh atk spd oath 2.pngC Atk/Spd Oath 2 ★★★★ 120 SP
Is feh atk spd oath 3.pngC Atk/Spd Oath 3 ★★★★★ 240 SP

Fire Emblem Warriors: Three Hopes


This article's subject is about a recently released game or expansion. As such, key information is likely to be missing. Please help out and add the information that you can.

Role

Shamir becomes a playable character in Chapter 4 of the Golden Wildfire route.

Starting stats and growth rates


This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Small portrait shamir fewa2.png
Ma fewa2 archer shamir playable.gif Archer
Level 6
Movement 6
Crest --
Recruitment: Golden Wildfire Chapter 4, automatically from the start

Base Stats Growth Rates Max Stats

Inventory Abilities
Iron Bow Cold Calculation Lv 1
Survival Instinct Lv 1
Deadly Aim Lv 1
Gauntlet Buster Lv 2
Bow Prowess Lv 2
Strength +2
Combat arts/spells Battalion
Spiral Shot
Tracking Shot
--
Skill Levels
Swords E Lances E Axes D
Bows C Brawling D Tomes E Authority C

Abilities


This section has been marked as a stub. Please help improve the page by adding information.


Personality and character

Shamir is cold and detached, often coming across as emotionless. She does not talk a lot, preferring only to say what she finds necessary. She has no qualms with killing on the battlefield and outside of it, seeing it as a mere part of her work as a mercenary.[2][3] Many find Shamir impressive and reliable, due to her skills and professional approach to her job;[4][5][6] however, Shamir does not see herself as more important than anyone else. In her supports with Caspar, she tells him that she considers her life equally important to his.[7] Shamir's purpose for being a mercenary is to live – she has always worked for money, and she became a mercenary because her family had "too many mouths to feed".[8]

Shamir's courage matches her demeanor; she has no trouble standing up to Hubert when he threatens her in their supports,[9] and she does not express concern when she tells Byleth she noticed them putting her in dangerous situations.[10] In her supports with Claude, she casually asks him if he would like someone assassinated, showing her readiness to do her job despite the risks associated with it.[11] Shamir is always logical, and she is also thorough – a quality that she appreciates in Hubert, as expressed in their supports.[12]

Shamir is not someone who hates kindness, despite her attitude. In her supports with Alois, she tells him that caring about everyone he has killed only means he cares more about his victims than she does, which she considers admirable.[13] Her attitude is not to think about the people she kills, but she finds remembering victims acceptable, so long as these memories do not control a person.[14]

Shamir occasionally pokes fun at people.[15][16] She also gets embarrassed when she loses her cool demeanor, which usually happens when something makes her laugh or surprises her.[17] This is most visible in her support with Leonie, where she laughs at the "spider" that Leonie drew.[18] Shamir rarely knows how to behave in situations that require emotional attachment because she approaches people without a hint of emotion, an aspect of herself she is aware of.[19]

Shamir lost her first love in the Empire's war with Dagda, but prefers not to talk about it.[20] Shamir seldom talks about her homeland; she considers herself to have put it behind her, believing she has no reason to return.[21] Despite losing her loved one to the Empire's army, she harbors no resentment toward Caspar, the son of an imperial general who fought in that war.[22] In her opinion, abandoning old feuds is important, and she prefers to move on instead of dwelling on the past.[22] While she harbors a grudge toward the Imperial army, she does not extend that grudge toward people who were not directly involved.[22]

Shamir is uncertain what her future will be. She has no concrete long-term plans, though she has considered finding a permanent place to stay. As a mercenary who worked for different employers, Shamir has been an unaligned wanderer for a long time, and she does not have a true home.[23] Shamir is open to visiting new countries; in her supports with Claude, she confesses she would like to visit Almyra, as it is the furthest country from her homeland of Dagda.[24] She also encourages others to travel the world, as she does with Ignatz in their supports. Shamir refrains from sharing her own stories, believing personal experience to be more important than hearing the tales of others.[25]

Unusually for a Knight of Seiros, Shamir does not believe in the goddess.[26] Shamir treats her employment in the Knights of Seiros as a form of repaying her debt to Rhea for taking her in;[27] she finds the work itself no different from her previous work as a mercenary.[28]

Shamir does not believe in a code of honor. When questioned by Hubert on the Crimson Flower route, she admits other knights may find her leaving the Knight of Seiros dishonorable, but she does not care.[29] Shamir finds loyalty too limiting, and holds a typical mercenary attitude – if somebody pays more, it is likely she will turn to them.[30] In her supports with Catherine, Shamir complains about Catherine's loyalty to Rhea, believing it blinds Catherine and makes her "more likely to get herself killed".[31]

Shamir dislikes nobles and considers listening to them the worst part of being a mercenary.[32]

Supports

Main article: Shamir/Supports

Endings

Shamir, Distant Archer (single ending)
Shortly after the war, Shamir gave up the mercenary life and disappeared. Though she was never heard from again, rumors swirled persistently for years of a master archer turned thief who lined her pockets by shaking down all those who preyed upon the innocent.

Byleth, Wandering Flame/Ruler of Dawn & Shamir, Distant Archer (Silver Snow, Verdant Wind)
Byleth announced his marriage to Shamir shortly after becoming leader of the United Kingdom of Fódlan. While the king focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as captain of the royal guard, and became known as a watchful and trustworthy queen. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.

Byleth, Guardian of Order & Shamir, Distant Archer (Azure Moon)
Byleth announced his marriage to Shamir shortly after being named archbishop of the Church of Seiros. While the archbishop focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as a deputy captain of the Knights of Seiros, and in that capacity, became quite popular. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.

Byleth, Wings of the Hegemon & Shamir, Distant Archer (Crimson Flower)
Shortly after Byleth and Shamir had finished their modest and stately wedding ceremony, the struggle against those who slither in the dark began in earnest. The pair fought in many battles together, and Shamir lent her talent and experience as a sniper for the Knights of Seiros to the cause of lasting peace for Fódlan. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together-especially once they began to have children.

Claude, King of Unification & Shamir, Distant Archer
After the war, Claude returned home to Almyra and took his place in the royal family. Some years later he became king, and during his reign, promoted policies to improve relations with Fódlan and protect children who had been orphaned by the war. After he achieved his goals, he left the throne to a family member and left Almyra. During his travels, he encountered Shamir, who had been wandering the world as a mercenary. It is known that they traveled together from that day forward, but where they journeyed to remains a mystery.

Hubert, Emperor's Confidant & Shamir, Distant Archer
As confidant to Edelgard, Hubert disposed of every burden facing his emperor by any means necessary, and excelled at working in the shadows. Supporting him from the front lines was the former mercenary, Shamir, who commanded the emperor's elite troops. When the two married, they appeared from the outside to be little more than a lord of the Empire and his dutiful wife. In reality, their nights were filled with fierce combat against rebels, assassins, and those who slither in the dark. It is reported that one of them was known to often state that, "To find love between life and death is a gift." It is unknown which of the two actually spoke these words.

Caspar, Roaming Instigator & Shamir, Distant Archer
After the war, Caspar and Shamir used their clout as heroes to establish a mercenary company. They branded themselves as crusaders for justice, punishing those who preyed on the weak or exploited others for their own gain. None could compete against their combined martial skill, and they became famous all throughout Fódlan. Their travels took them to every part of the world, and while Caspar's antics occasionally got him into trouble, Shamir's steady presence and firm demeanor helped to resolve matters amicably. Their stories endured as amusing anecdotes, passed down through generations.

Dedue, Taciturn Devotee & Shamir, Distant Archer
After the war, Dedue returned to Fhirdiad to support King Dimitri's reign as his vassal. Shamir was ever near, and as Dedue's trusted partner and a mercenary for the royal family, she complemented his public-facing work with by handling any necessary covert operations. The trusting professional relationship between the two blossomed into love, and soon they were married. It is said that, when absolutely no one else was around, they would let down their guard and engage in secret jokes and idle chatter.

Raphael, Beast of Leicester & Shamir, Distant Archer
Shortly after the war, Shamir gave up the mercenary life and disappeared. Raphael searched for her unsuccessfully for a time, but then gave up and returned home to serve his liege lord as a knight. One day, he was given orders to drive off a group of bandits, but upon investigation, he discovered that all of the bandits' victims were those who lined their pockets by preying upon the innocent. Without warning, Raphael resigned his post, said good-bye to his family, and vanished forever. It is unclear just where he went, but rumors swirled for years of a master archer and a hulking giant who spent their lives as highway robbers, shaking down those who made victims of others.

Ignatz, Worldly Artist & Shamir, Distant Archer
Soon after the war, Shamir disappeared. Ignatz searched unsuccessfully for her for a time, but finally gave up and went home. With hard-won permission from his family, he then set out to travel the world as an artist. Years later, he encountered Shamir by chance at an inn. When she saw that Ignatz had not yet left Fódlan, she encouraged him to leave the region, and offered to stay at his side and guard him until he did. It is rumored that he was overjoyed by this offer, and that the pair soon departed Fódlan to the west by sea, but where they traveled after that is unknown.

Leonie, The Blade Breaker II & Shamir, Distant Archer
Leonie assumed leadership of the mercenaries formerly led by Jeralt. One day, she was hired to protect a noble who had been warned of a bandit attack. The warning note listed all of the noble's foul deeds, and was signed with the image of a spider, which Leonie recognized. Just as she suspected, the one who came on the appointed day was none other than Shamir. Leonie was happy to break her contract on this occasion, and even offered Shamir a position in her company. The result was the most famous mercenary group ever to exist in Fódlan. It is said that their flag bore the image of a spider, and...another vaguely arachnid creature.

Catherine, Free Knight & Shamir, Distant Archer
After quitting the Knights of Seiros, Catherine and Shamir set out on a lifelong journey together. The pair were inseparable as they traveled across Fódlan, and eventually wound up in Shamir's homeland of Dagda. They faced many hardships on their adventures, some of which were self-inflicted, as the duo had a way of sticking their noses into others' business in their efforts to right wrongs. It is said, however, that no foe they encountered ever proved a match for the combined might of Shamir's marksmanship and Catherine's Thunderbrand.

Shamir, Distant Archer & Cyril, Limitless Potential
Shortly after the war, Shamir and Cyril disappeared from the ranks. The Knights of Seiros searched unsuccessfully for them for some time, but finally resigned themselves to the loss. Though the pair was never officially heard from again, rumors swirled persistently for years of two master archers turned thieves. Initially the knights received complaints and investigated, but when it was discovered that the pair only lined their pockets by shaking down those who preyed upon the innocent, they decided it was not an investigation worth pursuing. The thieves' story became a folktale beloved by the people.

Quotes

Battle quotes

How much of this can you take? It doesn't matter. We will be reclaiming Garreg Mach.
— Shamir, as an enemy in Crimson Flower Chapter 15.
You still align yourself with the emperor? What a shame. Let's make this quick. I don't want the loser to suffer.
— Shamir, as an enemy fighting Byleth in Crimson Flower Chapter 15.
Alois: Why, if it isn't Shamir! You're still with the knights. What a surprise.
Shamir: You're the surprise, Alois. I never thought I'd see the day you'd choose anyone over Rhea. Don't worry, I won't hold back. I owe an old ally the courtesy.
Alois: I won't either. I hope you're ready.

— Shamir, as an enemy fighting Alois in Crimson Flower Chapter 15.
Shamir: So, you're the leader of the Knights of Seiros now? Good for you, Alois.
Alois: Indeed! You seem to be doing well for yourself too. The other knights are always cursing you.
Shamir: Don't worry, I won't hold back. I owe an old ally the courtesy.
Alois: I won't either. I hope you're ready.

— Shamir, as an ally fighting an enemy Alois in Crimson Flower Chapter 15.
Shamir: Hello, Catherine. I always knew this day would come.
Catherine: What a coincidence, so did I. It seems that now we have no choice. We have nothing in common. Not our backgrounds, not our beliefs.
Shamir: Not the way we lived... or the way we'll die.

— Shamir, fighting Catherine in Crimson Flower Chapter 18.
Shamir: I cannot bring myself to kill you... You're a princess of Brigid. A hostage of the Empire.
Petra: That was the truth in the past, but it is a different truth now, Shamir... I am...the will of the emperor!
Shamir: In that case, I won't hold back.

— Shamir, fighting Petra in Silver Snow Chapter 19/Verdant Wind Chapter 20/Azure Moon Chapter 21.
Shamir: Hate us all you want. We're just doing our job.
Pirate Captain: Idle prattle! You think you can beat us?

— Shamir, fighting the Pirate Captain in Sword and Shield of Seiros.

Critical quotes

Hate me all you want.
— Shamir
Nothing personal.
— Shamir
Right there.
— Shamir
Taking aim.
— Shamir
Going for the kill.
— Shamir, in Part II.

Death/retreat quotes

Didn't earn my keep...
— Shamir's retreat quote as a playable character in Part I.
Finally found so many reasons to live...
— Shamir's death quote in classic mode as a playable character in Part II.
No... We're so close! I can't fall here. Please, see the battle through.
— Shamir's retreat quote in casual mode as a playable character in Part II.
I knew it... Shouldn't have let emotion get in the way...
— Shamir's death quote as an enemy in Crimson Flower Chapter 15.

Other quotes

Main article: Shamir/Quotes

Heroes quotes

Main article: Shamir/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Shamir is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Shamir
TCGCipher B21-043R.png Renowned Archer of the Knights of Seiros, Shamir
Fódlan

Female

Bow
"I'm just here to take care of enemies who get too close."
Attack: 50 Support: 20 Range: 2-3 Deploy Cost: 4
Class: Sniper Tier: Advanced Class Change Cost: 3
First Shot Bullseye: [Activate] [Tap this unit] [Send 1 card from your hand to the Retreat Area] Choose 1 non-Main Character enemy, and destroy them.
Anti-Fliers: [Always] If this unit is attacking a Flight, this unit gains +30 attack.
Card #B21-043R • Artist: Kureta
TCGCipher B21-044N.png Foreign Mercenary, Shamir
Fódlan

Female

Bow
"I worked as a mercenary in Dagda. That is, until I was defeated in battle against the Empire and left for dead."
Attack: 30 Support: 10 Range: 2 Deploy Cost: 1
Class: Fighter Tier: Base Class Change Cost: --
Sniping Bow: [Always] This unit's attacks cannot be evaded by non-Main Character enemies with a Deployment Cost of 1.
Anti-Fliers: [Always] If this unit is attacking a Flight, this unit gains +30 attack.
Attack Support Attack Emblem: [Support] Until the end of this combat, your attacking unit gains +20 attack.
Card #B21-044N • Artist: Kureta
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Shamir .

Flavor text

Game Text
(English)
Text
(Japanese)
Three Houses
(Part I, non-Crimson Flower Part II)
Mercenary for the Knights of Seiros セイロス騎士団の傭兵
Three Houses
(Crimson Flower)
Mercenary for the Black Eagle Strike Force 黒鷲遊撃軍の傭兵
Heroes
(Shamir: Archer Apart)
A member of the Knights of Seiros and a sniper.
Unusual among her peers in that she does not
believe in the Church of Seiros's teachings.
Appears in Fire Emblem: Three Houses.
セイロス騎士団の一員で、狙撃手。
騎士団の中では珍しくセイロス教を信奉しない。
(登場:『ファイアーエムブレム 風花雪月』)
Heroes
(Shamir: Lone-Moon Ninja)
A knight of Seiros who lived as a mercenary in
her past. She carries out her duties, speaking no
more than is necessary—a perfect quality for
a ninja. Appears in Fire Emblem: Three Houses.
傭兵出身のセイロス騎士団員。
無駄口を叩かず仕事をこなす生き方はまさに忍者向き。
(登場:『ファイアーエムブレム 風花雪月』)
Warriors: Three Hopes Mercenary for the Leicester Alliance

Trivia

  • As an enemy on the Crimson Flower route, Shamir has access to the Seal Movement and Bowrange +2 abilities, which she cannot learn as a playable unit. The latter is also only available as an innate ability for the Bow Knight class.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Shamir Nevrand

Full name, known by just Shamir in most menus. Shamir is an Israeli surname.

Japanese

シャミア=ネーヴラント

Shamir Nevrand

Spanish

Shamir Nevrand

As above.

French

Shamir Nevrand

As above.

German

Shamir Nevrand

As above.

Italian

Shamir Nevrand

As above.

Portuguese
(Brazil)

Shamir

Shamir's surname is not used in Heroes.

Korean

샤미아 네브란트

Shamir Nevrand

Simplified Chinese

萨米亚·聂芙兰特

Shamir Nevrand

Traditional Chinese

薩米亞‧聶芙蘭特

Shamir Nevrand

Gallery

Heroes artwork

Other appearances

References

  1. 1.0 1.1 Credits
  2. "My name is Shamir. I work with the Knights of Seiros. I'm here if you need anyone taken care of." — Shamir's summoning quote, Fire Emblem Heroes
  3. "Wherever there are people, there will be conflict. And wherever there is conflict, I can find work." — Shamir's castle quote, Fire Emblem Heroes
  4. "Wow. So that's what the greatest sniper of all the knights is capable of. Absolutely incredible..." — Claude, about Shamir, in their C support, Fire Emblem: Three Houses
  5. "You're a skilled sniper. You've completed countless missions." — Alois, about Shamir, in their C support, Fire Emblem: Three Houses
  6. "I'm willing to bet you could put an arrow through the neck of an enemy general from quite a distance. In fact, to any leader's bodyguard, I would go so far as to say you pose the most dangerous kind of threat." — Hubert, about Shamir, in their C support, Fire Emblem: Three Houses
  7. "There's no point in losing one life to save another. Yours holds just as much value as mine." — Shamir, to Caspar, in their B+ support, Fire Emblem: Three Houses
  8. "My family had nothing when I was growing up. There were too many mouths to feed, so I left. Joined up with some mercs for the pay." — Shamir, to Byleth, in their C support, Fire Emblem: Three Houses
  9. "You're unstable, Hubert. Be careful who you threaten. I don't take kindly to those who get in the way of my contracts." — Shamir, to Hubert, in their C support, Fire Emblem: Three Houses
  10. "Shamir: I've also noticed that you've been putting me in more precarious situations lately. Almost like you know I won't question your orders.
    Byleth: I know I can rely on you.
    Shamir: Hah! I'm glad you trust me to get the job done, but still... I knew you were doing it on purpose.
    " — Shamir and Byleth, in their B support, Fire Emblem: Three Houses
  11. "Shamir: Is there someone you need killed?
    Claude: Ooh, so violent! Why would you jump to that conclusion?
    Shamir: You went out of your way to find me. I thought you might need a favor.
    " — Shamir and Claude, in their C+ support, Fire Emblem: Three Houses
  12. "Shamir: Logical through and through, aren't you?
    Hubert: That is how I do things.
    Shamir: I like people who are thorough.
    Hubert: You seem quite thorough in your methods as well.
    Shamir: As a rule, I am.
    " — Shamir and Hubert, in their A support, Fire Emblem: Three Houses
  13. "You should not mistake your kindness for weakness. You contemplate the lives you have taken because you care, even when the emotions may be frivolous." — Shamir, to Alois, in their A support, Fire Emblem: Three Houses
  14. "It's OK to hold on to the ghosts of your past. They are part of who you are. But you cannot let them hold on to you." — Shamir, to Alois, in their A support, Fire Emblem: Three Houses
  15. "Do you know how many legs a spider has? Or what its body looks like? Or ever seen one at all?" — Shamir, to Leonie, in their A support, Fire Emblem: Three Houses
  16. "Your heart's in your chest. Not your head." — Shamir, to Alois, in their B support, Fire Emblem: Three Houses
  17. "Raphael: Shamir.
    Shamir: Gah! Raphael?
    Raphael: All right! That went better than I thought! You make funny sounds when you're scared.
    Shamir: I wasn't scared. Forget that happened.
    " — Shamir and Raphael, in their A support, Fire Emblem: Three Houses
  18. "Shamir: I- What is this?
    Leonie: What do you mean, what is it?! It's a spider!
    Shamir: Ah, yes. I-I see now. It's quite- Well, it's- Hahaha!
    Leonie: What's so funny?!
    Shamir: Haaah! Phew... I'm sorry. I lost my composure for a moment there. Your drawing is absolutely ridiculous.
    " — Shamir and Leonie, in their A support, Fire Emblem: Three Houses
  19. "Shamir: Calm down, Raphael. Are you really that excited to go with me? Your presence may have dimmed, but your emotions are hitting me like a tidal wave.
    Raphael: Oh! Sorry! Is there a way to breathe and hide those too?
    Shamir: No. That requires different training... from someone else.
    " — Shamir and Raphael, in their A support, Fire Emblem: Three Houses
  20. "Shamir: It's been 10 years... Can I move on yet? Never mind. I know what you'd say.
    Byleth: Were you talking to someone?
    Shamir: In a sense. Someone who's long since passed. Another mercenary I fought alongside. They were killed ten years ago when Dagda was in conflict with the Empire. It's all I can focus on lately...
    Byleth: Why do you think that is?
    Shamir: To be honest, I blame you. Heh. I'm just teasing. I know it's not your fault. You just remind me of him. You give off a similar air... It's uncanny. You even have the same inflection, which makes no sense because we only ever spoke Dagdan. I don't know what it is, but you feel the same to me. I guess you just remind me of the past.
    Byleth: I can't really help it...
    Shamir: That's fair. It's not your fault. It's my fault for getting caught up in memories. Still, you always remember your first love, right? That's enough of that. There are more relevant topics to discuss.
    " — Shamir and Byleth, in their A support, Fire Emblem: Three Houses
  21. "Claude: Will you be going back to Dagda?
    Shamir: There is no one waiting for me there, and no reason to hurry back. Besides, I've grown accustomed to the nomadic lifestyle. I can make do wherever I find myself.
    " — Shamir and Claude, in their A support, Fire Emblem: Three Houses
  22. 22.0 22.1 22.2 "Caspar: I was hoping we could be friends, but you fought against the Empire... You obviously have every reason to hate them, so I'm sure you don't want me around...
    Shamir: What does my past have to do with you?
    Caspar: My father was responsible for a lot of what happened to the Dagdans!
    Shamir: Are you responsible for your father's actions?
    Caspar: Well, no... but kinda? I know I wasn't there, but I gotta-
    Shamir: Bring them back.
    Caspar: Huh?
    Shamir: If you're responsible, then bring back the lives that were lost. If you can't, then spare me your pity.
    Caspar: But-
    Shamir: Yesterday's enemy is today's ally. You have to abandon old feuds. Only then can you face me as a friend.
    " — Shamir and Caspar, in their B support, Fire Emblem: Three Houses
  23. "Claude: What are you going to do once the war is over? Have you decided on your next place to belong?
    Shamir: I haven't given it much thought.
    " — Shamir and Claude, in their A support, Fire Emblem: Three Houses
  24. "Shamir: Though, I may be interested in visiting Almyra.
    Claude: Almyra? That's a bit out of nowhere.
    Shamir: It's as far from my homeland as possible. That's reason enough for me.
    " — Shamir and Claude, in their A support, Fire Emblem: Three Houses
  25. "In order to know the world, you have to experience it for yourself. There is much to see. Even simple things. Flowers. Food. Varieties that don't exist in Fódlan. New smells. New tastes. I could tell you about them... But you would only imagine them, not comprehend them. If you want true understanding, go out into the world. See it with your eyes. Feel it with your skin... Speak to its people. Then you will know." — Shamir, to Ignatz, in their A support, Fire Emblem: Three Houses
  26. "I don't believe in the Church of Seiros. It makes me a bit of an anomaly among the knights." — Shamir, to Byleth, in their C support, Fire Emblem: Three Houses
  27. "Rhea took me in, so I became a knight to repay my debt to her." — Shamir, to Byleth, in their C support, Fire Emblem: Three Houses
  28. "I may be a knight, but it still feels like I'm doing the same things I did as a merc." — Shamir, to Byleth, in their C support, Fire Emblem: Three Houses
  29. "Hubert: Killing your former allies. Do you feel no remorse whatsoever?
    Shamir: You wouldn't, so why ask?
    Hubert: You are not me. Answer the question.
    Shamir: What's it matter? I owed a debt to Rhea. I served in the Knights of Seiros to repay her. I repaid that debt. Now I'm here. I'm sure it was considered dishonorable of me to leave, but that's none of my concern. I have no connection to the Seiros faith, nor to the ways of Fódlan.
    " — Shamir and Hubert, in their B support, Fire Emblem: Three Houses
  30. "I've been a mercenary since childhood. Always fighting for a bounty. If my allies didn't pay, I'd side with the enemy." — Shamir, to Petra, in their B support, Fire Emblem: Three Houses
  31. "When we're on missions related to Rhea, it's like you're wearing blinders. Wanting to help her is admirable, but you'll be of no use if you get yourself killed." — Shamir, to Catherine, in their B support, Fire Emblem: Three Houses
  32. "You deal with a lot of nobles when you're a merc. I didn't mind putting my life on the line, but I never liked having to bow and scrape to our noble employers. That's what I like about being a Knight. I get to punch all the nobles I want." — Shamir, to Byleth, in their C support, Fire Emblem: Three Houses

External links

Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirLord ArundelCount BergliezCount HevringCount GloucesterCount VarleyFlecheGatekeeperDuke GerthGlennHolstIonius IXJeraltJudithLadislavaLambertMargrave GautierMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron Ochs*OdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
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Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market Scheme*A Cursed Relic*Death TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret Merchant* Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret Merchant* Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations Fódlan (AbyssAdrestiaFaerghusGarreg Mach MonasteryLeicester) • AlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chart • Other games (Fire Emblem Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentList of questsClass mastery
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshBrunoDagrEirEitriElmFáfnirFehFehnixFjormFreyjaFreyrGunnthráGustavHelHelbindiHenrietteHrídLaegjarnLaevateinLetiziaLífLokiMirabilisMúspellNiflNóttÓtrPeonyPlumeriaReginnSharenaSummonerSurtrThórrThrasirTriandraVeronicaYlgr
SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMedeusMerricMichalisMinervaNagaNagiNavarreNorneOgmaPallaPhinaRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXane
Shadows of Valentia AlmBerkutBoeyCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayKliffLeonLukasLuthierMaeMathildaMilaPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLeifLifisMareetaMirandaNannaOlwenOsianReinhardtRonanSaiasSalemSaraTanyaVeld
The Binding Blade BartreBrunnyaCathCeciliaChadClarineDieckEchidnaElimineFaeFirGalleGeeseGonzalezGuinivereGwendolynHughIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusNarcianNiimePercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFarinaFioraFlorinaGuyHawkeyeHeathHectorJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethTanaTethysValter
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraCaineghisDheginseaElinciaEnaHaarIkeJorgeKurthnagaKyzaLeanneLetheLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnVikaYuneZelgius
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Fates AreteArthurAzamaAzuraBennyBerukaCamillaCharlotteCorrinEffieEliseFeliciaFloraForrestGaronGunterHanaHinataHinokaIagoJakobKadenKageroKanaKazeKeatonLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses AelfricAnnetteAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHubertIgnatzIngridKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesNemesisPetraRaphaelRheaSeirosSetethShamirSolonSothisSylvainYuri
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In
Paralogues 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation
Xenologues 1: Detached Princess • 2: The Brink of Chaos • 3: The People's Hero • 4: Whispers of Death • 5: Heavenly Witness
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellir)
Groups, objects, and concepts BreidablikCurse DirectiveOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether RaidsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSpecial Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsEvent calendarsFind & Vote Heroes!Fire Emblem Heroes - A Day in the LifeFire Emblem Heroes: Mini Acrylic Figure CollectionList of version differences (Name chart) • Pre-release information (Unused content) • Voting Jubilee
Fire Emblem Warriors: Three Hopes
Playable characters Scarlet Blaze AsheBalthusBernadettaBylethCasparConstanceDorotheaEdelgardFerdinandHapiHubertIgnatzJeraltJeritzaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaPetraRaphaelShamirShezYuri
Azure Gleam AnnetteAsheBalthusBernadettaBylethCatherineConstanceDedueDimitriDorotheaFelixFlaynHapiIgnatzIngridJeraltJeritzaLinhardtLorenzMarianneMercedesPetraRaphaelRodrigueSetethShamirShezSylvainYuri
Golden Wildfire AsheBalthusBernadettaBylethClaudeConstanceDorotheaHapiHildaHolstIgnatzJeraltLeonieLinhardtLorenzLysitheaMariannePetraRaphaelShamirShezYuri
Other ArvalGatekeeperRheaSothis
Non-playable characters AcheronAloisCount BergliezCaptain BerlingCleobulusFlaynFlecheMargrave GautierGetzCount GloucesterGonerilGustaveHannemanCount HevringThe Immaculate OneThe ImmovableJudithLadislavaLazleyRandolphSeirosSolonThalesTomasCount VarleyThe Wind Caller (TBA)
Bosses Duke AegirLord ArundelBiasBylethCorneliaDeath KnightDolofonosKostasKronyaMetodeyMysonNaderPallardóPittacusRufusRheaSetethShahidSolonThalesCount Varley (TBA)
Personal weapons (TBA)
Chapters The Dawning
The Dawning
0: Crossed Roads • 1: A Chance Encounter • 2: Three Houses • 3: The Shadows of Adrestia Black Eagles / Crisis in Fhirdiad Blue Lions / The Battle for the Locket Golden Deer
Scarlet Blaze
Scarlet Blaze
4: The Struggle Commences • 5: Skirmish in the Fog • 6: Bridge of Betrayal • 7: The Triumph of Valor • 8: The Maiden's Peril (TBA)
Azure Gleam
Azure Gleam
4: To War! • 5: Skirmish in the Fog • 6: Conspiracy in the Air • 7: The King Awakens • 8: The Blood-Stained Lance • 9: Reunion at the Fortress City • 10: Fanaticism • 11: Reprisal • 12: A Trick of the Goddess • 13: Clash of Torment • 14: The Absent Emperor • 15: The Hour of Vengeance • 16: Into The Chasm • Final: The End of Tragedy
Golden Wildfire
Golden Wildfire
4: To War! • 5: The Golden Guardian • 6: The Leader's Stratagem (TBA)
Paralogues
Paralogues
The Ashen Wolves' ReunionCycles of NostalgiaEagles, Lions, and DeerEnshrouded MemoriesEvil's Bane and Love's ProtectionA Grand Day for the Opera CompanyAn Incurable Shut-InLike Cats and DogsLove and Hate in WartimeMercenary ComplicationsA Night of WonderA Noble Among NoblesRaiders from the NorthA Reason to FightRight Where They're WantedThe Saints' ForgeThe Seiros SnareUnder the Protection of the Golden DeerUnsettling TruthsWhat Lies WithinWildflowers for the Future
Locations (TBA)
Groups, objects and concepts CrestsHeroes' RelicsMonsters
Related topics Name chart • Other games (Fire Emblem WarriorsFire Emblem: Three Houses) • Pre-release information