Site News

Warning: This wiki contains spoilers. Read at your own risk!
Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!

Shamir

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Shamir Nevrand

Three Houses Heroes

FETH Shamir.png
Artwork of Shamir from Three Houses.


Mercenary for the Knights of Seiros

Gender

Female

Race

Human

Age

25 (Part I)
30 (Part II)

Birthday

27th of the Lone Moon (March 27th)

Height

169 cm (~5'7")

Nationality

Dagda

Starting class

Sniper

Voiced by
  • Allegra Clark
    (English, all appearances)[1]
  • Yurina Watanabe
    (Japanese, all appearances)[1]

Appearance(s)

I've been a mercenary since childhood. Always fighting for a bounty. If my allies didn't pay, I'd side with the enemy. It's why I became a sniper. Easier to dispose of anyone with a reward on their head. It's also why I joined the Knights of Seiros. I owned them a debt.
— Shamir to Petra

Shamir Nevrand (pronounced /ʃə'miɹ 'nɛvɹʌnd/[key]; Japanese: シャミア=ネーヴラント Shamir Nevrand) is a character appearing in Fire Emblem: Three Houses. She is a member of the Knights of Seiros.

Biography

Shamir is a master archer and a former mercenary from Dagda. In Imperial Year 1175, she participated in the Dagda and Brigid War during which she lost her partner and lover to Adrestian forces. Afterwards, she left Dagda and traveled to Fódlan, living as a wanderer up until she was found and taken by Archbishop Rhea, who provided her shelter and a regular source of mercenary work. Since then, Shamir joined the Knights of Seiros as a way to repay her debt towards the Archbishop, befriending Catherine and teaching Cyril how to use the bow in the process.

While Shamir can be found in the monastery during Garland Moon, she officially introduces herself to Byleth alongside Cyril in the following month, just as as Byleth's chosen class has been tasked with preparing the security for the upcoming Rite of Rebirth.

If Shamir was recruited during Part I, after the timeskip she returns to Garreg Mach Monastery on the day of the millennium festival and accompanies Byleth and their chosen faction throughout the war. Should Shamir not be recruited on the Crimson Flower route, she remains with the Church of Seiros and later participates in the Church's surprise assault on an Adrestian-controlled Garreg Mach after the fall of Leicester. She fails to retake the monastery, and is slain by the Black Eagle Strike Force.

Fire Emblem: Three Houses

Role

Shamir is a recruitable playable character on all routes, an NPC unit in Chapter 12 and an enemy on Chapter 15 of the Crimson Flower route should she not be recruited during Part I.

Starting stats and growth rates

Playable

Main article: Shamir/Stats

Black Eagles/Blue Lions/Golden Deer routes Church of Seiros route

 
  Sniper
Level 11
Movement 5
Crest --
Recruitment: Chapter 6, talk to while exploring the monastery if Byleth is at least level 15

Base Stats Growth Rates Max Stats

Inventory Abilities
  Iron Bow
  Intermediate Seal
  Survival Instinct
  Bowfaire
  Bowrange +1
  Lance Prowess Lv 3
  Bow Prowess Lv 4
  Close Counter
  Authority Lv 1
Combat arts Spells Battalion
  Monster Blast
  Heavy Draw
  Curved Shot
--   Seiros Archers Lv 1
  Fusillade
Skill Levels
                     
E C+ E A E E E D E E E
--   --   -- --   -- -- -- --

Shamir can reclass to Commoner, Fighter and Archer. She also possesses the following combat arts, which can be equipped at the player's choice:

Neutral - Chapter 12

Normal Hard Maddening

 
  Sniper
Level 24
Movement 5
Crest --
Stats
Max HP 41 Luck 24
Strength 22 Defense 14
Magic 9 Resistance 8
Dexterity 32 Charm 14+3
Speed 15
Inventory Abilities
  Silver Bow   Survival Instinct
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 3
Combat arts Spells Battalion
-- --   Seiros Archers
Lv. 3
  Fusillade
Skill Levels
                       
E E E A E E E D E E E  

Enemy - Crimson Flower Chapter 15

Normal Hard Maddening

 
  Sniper
Level 33
Movement 5
Crest --
Stats
Max HP 42 Luck 24
Strength 22 Defense 13
Magic 8 Resistance 8
Dexterity 34 Charm 12+3
Speed 14
Inventory Abilities
  Silver Bow   Survival Instinct
  Bowfaire
  Bowrange +1
  Bow Prowess Lv 5
  Seal Movement
  Bowrange +2
Combat arts Spells Battalion
-- --   Seiros Archers Lv 5
  Fusillade
Skill Levels
                       
E E E A E E E D E E E  

Growth rates when reclassed

Main article: Shamir/Stats#Growth rates when reclassed

Abilities

Ability set
Ability Learned at
  Survival Instinct Personal ability, innate and unremovable
  Sword Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Wrath Strike   D
  Grounder   C
  Axebreaker   B
  Sword Crit +10   S
  Swordfaire   S+
  Lance Prowess Innate; replaced with higher levels at   B+ and A+
  Tempest Lance Innate
  Knightkneeler Innate
  Hit and Run Innate
  Swordbreaker   B
  Lance Jab   A
  Lance Crit +10   S
  Lancefaire   S+
  Axe Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Smash   D
  Helm Splitter   C
  Lancebreaker   B
  Axe Crit +10   S
  Axefaire   S+
  Bow Prowess Innate; replaced with higher levels at   A+
  Curved Shot Innate
  Close Counter Innate
  Heavy Draw Innate
  Monster Blast Innate
  Bow Crit +10   S
  Bowfaire   S+
  Brawling Prowess   E+; replaced with higher levels at   D+, C+, B+, and A+
  Fading Blow   D
  Rushing Blow   C
  Healing Focus   B
  Brawl Crit +10   S
  Fistfaire   S+
  Reason   E+; replaced with higher levels at   D+, C+, B+, and A+
  Black Magic Range +1   S
  Black Tomefaire   S+
  Faith   E+; replaced with higher levels at   D+, C+, B+, and A+
  White Magic Range +1   S
  White Tomefaire   S+
  Authority Innate; replaced with higher levels at   D+, C+, B+, and A+
  Battalion Desperation   C
  Defensive Tactics   B
  Offensive Tactics   S+
  Weight -3   C
  Smite   B
  Weight -5   A
  Armored Effect Null   S+
  Dexterity +4   C
  Movement +1   A+
  Cavalry Effect Null   S+
  Alert Stance   B
  Alert Stance+   A+
  Flying Effect Null   S+
The above ability list does not include class abilities, or abilities and combat arts that are granted by items.

Spell list

Spell Learned at
Blizzard   D
Wind   D+
Sagittae   C
Fimbulvetr   A
Heal   D
Nosferatu   D+
Physic   C

Analysis

This character analysis section may not be accurate to every player's experience.

Shamir is a Sniper recruitable in all routes in part 1. Her highest growths are in Dexterity and Luck, while her growths in Strength and Speed are average. Even at the earliest chance to recruit her, she has a A-rank in bows, already giving her access to all of her bow combat arts with no need for additional training, and comes as a Sniper, granting her the earliest access to Hunter's Volley out of all units in the game, a very useful boon in maddening where most units struggle to double enemies. Additionally, she comes with Close Counter and her personal skill, Survival Instinct, which boosts her strength, magic, dexterity, and speed by four points if she kills an enemy on the player phase, both of which give Shamir a strong enemy phase. Unfortunately, her offensive stats as a Sniper are occasionally too low to kill an enemy in one-round and rather lacking in maddening, meaning she will need to rely on the Brave Bow, Critical hits, or other allies to weaken enemies to activate her skill. Nevertheless, Survival Instinct is a great boon on the enemy phase, especially in White Clouds* on lower difficulties when enemies are too weak to exploit her rather low defenses and will have difficulty hitting her in the first place. Her personal skill also stacks with any buffs she has received from Special Dance or Rally skills, making her even stronger if danced to take advantage of these buffs on the player phase. However, after the timeskip, Shamir will have more difficulty activating her personal skill as enemies become much more difficult to double or one-round and become much stronger, enabling them to kill her on the enemy phase. Defensive terrain can mitigate her low defenses, but attacking from such terrain is not always an option.

Shamir has the benefit of starting in a strong class early as Hunter’s Volley is a fantastic combat art, especially on maddening where doubling enemies is difficult or nearly impossible. Despite the shortcomings listed above, Shamir can excel as a Sniper solely by virtue of the Sniper’s amazing combat art. As for alternative class promotion paths, Shamir can also become a Bow Knight as it allows her to attack from 4-range, thus avoiding the potential for getting counterattacked, in addition to granting her eight movement instead of five and access to Canto, allowing her to reposition herself so as to take better advantage of buffs she may have received from her personal skill. While Shamir does come with all she needs to become a Bow Knight, besides a high enough Riding rank, Shamir is potentially better off class changing into a Pegasus Knight and then promoting into a Falcon Knight. Class changing Shamir into a Pegasus Knight not only gives her a higher base speed but also grants her Darting Blow if she masters the class, granting her a boon to general combat outside of using Hunter’s Volley while also allowing her to continue using bows. Upon promoting into a Falcon Knight she will have four more speed and one more strength than she would as a Bow Knight while retaining the advantages Canto and eight movement grant her. If you want to give Death Blow to Shamir instead, you can class change her into a Brigand, and upon mastering the class, make her a Wyvern Rider with the ultimate goal of promoting her into a Wyvern Lord.

Fire Emblem Heroes

Role

Shamir is one of the characters added to the game in the Triandra's Dream update, and became available for summoning by players on October 19, 2020. Only one variation of Shamir is currently available in Heroes, based on her Three Houses incarnation.

Starting stats

Shamir: Archer Apart is only available at 5★ rarity.
 
Rarity ★★★★★
Weapon type  
Movement type  

Initial Stats Level 40 Stats

Maximum HP 18/19/20
Attack 9/10/11 Speed 9/10/11
Defense 5/6/7 Resistance 4/5/6
Skills
  Survivalist Bow
  --
  New Moon

Skill set

Skill set
Skill Rarity SP cost
  Iron Bow Innate
  Steel Bow Innate
  Silver Bow Innate
  Survivalist Bow Innate
  New Moon Innate
  Moonbow ★★★★★ 200 SP
 A Atk/Spd Solo 1 ★★★★★ 60 SP
 A Atk/Spd Solo 2 ★★★★★ 120 SP
 A Atk/Spd Solo 3 ★★★★★ 240 SP
 A Atk/Spd Solo 4 ★★★★★ 360 SP
 B Null Follow-Up 1 ★★★★★ 60 SP
 B Null Follow-Up 2 ★★★★★ 120 SP
 B Null Follow-Up 3 ★★★★★ 240 SP
 C Rouse Atk/Spd 1 ★★★★★ 60 SP
 C Rouse Atk/Spd 2 ★★★★★ 120 SP
 C Rouse Atk/Spd 3 ★★★★★ 240 SP

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Unusually for a Knight of Seiros, Shamir does not actually practice the faith, and is only personally loyal to Rhea.

Supports

Main article: Shamir/Supports

Endings

Shamir, Distant Archer
Shortly after the war, Shamir gave up the mercenary life and disappeared. Though she was never heard from again, rumors swirled persistently for years of a master archer turned thief who lined her pockets by shaking down all those who preyed upon the innocent.

Byleth, Wings of the Hegemon & Shamir, Distant Archer (Crimson Flower)
Shortly after Byleth and Shamir had finished their modest and stately wedding ceremony, the struggle against those who slither in the dark began in earnest. The pair fought in many battles together, and Shamir lent her talent and experience as a sniper for the Knights of Seiros to the cause of lasting peace for Fódlan. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together-especially once they began to have children.

Byleth, Guardian of Order & Shamir, Distant Archer (Azure Moon)
Byleth announced his marriage to Shamir shortly after being named archbishop of the Church of Seiros. While the archbishop focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as a deputy captain of the Knights of Seiros, and in that capacity, became quite popular. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.

Caspar, Hotheaded General & Shamir, Distant Archer (Crimson Flower)
After the war, Caspar and Shamir used their clout as heroes to establish a mercenary company. They branded themselves as crusaders for justice, punishing those who preyed on the weak or exploited others for their own gain. None could compete against their combined martial skill, and they became famous all throughout Fódlan. Their travels took them to every part of the world, and while Caspar's antics occasionally got him into trouble, Shamir's steady presence and firm demeanor helped to resolve matters amicably. Their stories endured as amusing anecdotes, passed down through generations.

Shamir, Distant Archer & Cyril, Limitless Potential
Shortly after the war, Shamir and Cyril disappeared from the ranks. The Knights of Serios searched unsuccessfully for them for some time, but finally resigned themselves to the loss. Though the pair was never officially heard from again, rumors swirled persistently for years of two master archers turned thieves. Initially the knights received complaints and investigated, but when it was discovered that the pair only lined their pockets by shaking down those who preyed upon the innocent, they decided it was no an investigation worth pursuing. The thieves' story became a folktale beloved by the people.

Verdant Wind

Byleth, Ruler of Dawn & Shamir, Distant Archer
Byleth announced his marriage to Shamir shortly after becoming leader of the United Kingdom of Fódlan. While the king focused on the rebuilding effort, Shamir became his bodyguard and confidant. She even acted as captain of the royal guard, and became known as a watchful and trustworthy queen. As a couple, their daily lives were busy indeed, and both were famously taciturn, but it is said that they cherished their quiet time together—especially once they began to have children.

Claude, King of Unification & Shamir, Distant Archer
After the war, Claude returned home to Almyra and took his place in the royal family. Some years later he became king, and during his reign, promoted policies to improve relations with Fódlan and protect children who had been left orphaned by the war. After he achieved his goals, he left the throne to a family member and left Almyra. During his travels, he encountered Shamir, who had been wandering the world as a mercenary. It is known that they traveled together from that day forward, but where they journeyed to remains a mystery.

Raphael, Beast of Leicester & Shamir, Distant Archer
Shortly after the war, Shamir gave up on the mercenary life and disappeared. Raphael searcher for her unsuccessfully for a time, but then gave up and returned home to serve his liege lord as a knight. One day, he was given order to drive off a group of bandits, but upon investigation, he discovered that all of the bandits' victims were those who line their pockets by preying upon the innocent. Without warning, Raphael resigned his post, said good-bye to his family, and vanished forever. It is unclear just where he went, but rumors swirled for years of a master archer and a hulking giant who spent their lives as highway robbers, shaking down those who made victims of others.

Shamir, Distant Archer & Leonie, The Blade Breaker II
Leonie assumed leadership of the mercenaries formerly led by Jeralt. One day, she was hired to protect a noble who had been warned of a bandit attack. The warning note listed all of the noble's foul deeds, and was signed with the image of a spider, which Leonie recognized. Just as she suspected, the one who came on the appointed day was none other than Shamir. Leonie was happy to break her contract on this occasion, and even offered Shamir a position in her company. The result was the most famous mercenary group ever to exist in Fódlan. It is said that their flag bore the image of a spider, and...another vaguely arachnid creature.

Catherine, Free Knight & Shamir, Distant Archer
After quitting the Knights of Seiros, Catherine and Shamir set out on a lifelong journey together. The pair were inseparable as they traveled across Fódlan, and eventually wound up in Shamir's homeland of Dagda. They faced many hardships on their adventures, some of which were self-inflicted, as the duo had a way of sticking their noses into others' business in their efforts to right wrongs. It is said, however, that no foe they encountered ever proved a match for the combined might of Shamir's marksmanship and Catherine's Thunderbrand.

Quotes

Battle quotes

How much of this can you take? It doesn't matter. We will be reclaiming Garreg Mach.
— Shamir, as an enemy in Crimson Flower Chapter 15.
You still align yourself with the emperor? What a shame. Let's make this quick. I don't want the loser to suffer.
— Shamir, as an enemy fighting Byleth in Crimson Flower Chapter 15.
Alois: Why, if it isn't Shamir! You're still with the knights. What a surprise.
Shamir: You're the surprise, Alois. I never thought I'd see the day you'd choose anyone over Rhea. Don't worry, I won't hold back. I owe an old ally the courtesy.
Alois: I won't either. I hope you're ready.

— Shamir, as an enemy fighting Alois in Crimson Flower Chapter 15.
Shamir: So, you're the leader of the Knights of Seiros now? Good for you, Alois.
Alois: Indeed! You seem to be doing well for yourself too. The other knights are always cursing you.
Shamir: Don't worry, I won't hold back. I owe an old ally the courtesy.
Alois: I won't either. I hope you're ready.

— Shamir, as an ally fighting an enemy Alois in Crimson Flower Chapter 15.
Shamir: Hello, Catherine. I always knew this day would come.
Catherine: What a coincidence, so did I. It seems that now we have no choice. We have nothing in common. Not our backgrounds, not our beliefs.
Shamir: Not the way we lived... or the way we'll die.

— Shamir, fighting Catherine in Crimson Flower Chapter 18.
Shamir: I cannot bring myself to kill you... You're a princess of Brigid. A hostage of the Empire.
Petra: That was the truth in the past, but it is a different truth now, Shamir... I am...the will of the emperor!
Shamir: In that case, I won't hold back.

— Shamir, fighting Petra in Silver Snow Chapter 19/Verdant Wind Chapter 20/Azure Moon Chapter 21.
Shamir: Hate us all you want. We're just doing our job.
Pirate Captain: Idle prattle! You think you can beat us?

— Shamir, fighting the Pirate Captain in Sword and Shield of Seiros.

Critical quotes

Hate me all you want.
— Shamir
Nothing personal.
— Shamir
Right there.
— Shamir
Taking aim.
— Shamir
Going for the kill.
— Shamir, in Part II.

Death/retreat quotes

Didn't earn my keep...
— Shamir's retreat quote as a playable character in Part I.
Finally found so many reasons to live...
— Shamir's death quote in classic mode as a playable character in Part II.
No... We're so close! I can't fall here. Please, see the battle through.
— Shamir's retreat quote in casual mode as a playable character in Part II.
I knew it... Shouldn't have let emotion get in the way...
— Shamir's death quote as an enemy in Crimson Flower Chapter 15.

Other quotes

Main article: Shamir/Quotes
Main article: Shamir/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Shamir is currently featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Shamir
  Renowned Archer of the Knights of Seiros, Shamir
 

 

 
"I'm just here to take care of enemies who get too close."
Attack: 50 Support: 20 Range: 2-3 Deploy Cost: 4
Class: Sniper Tier: Advanced Class Change Cost: 3
First Shot Bullseye: [Activate] [ ] [Send 1 card from your hand to the Retreat Area] Choose 1 non-Main Character enemy, and destroy them.
Anti-Fliers: [Always] If this unit is attacking a  , this unit gains +30 attack.
Card #B21-043R • Artist: Kureta
  Foreign Mercenary, Shamir
 

 

 
"I worked as a mercenary in Dagda. That is, until I was defeated in battle against the Empire and left for dead."
Attack: 30 Support: 10 Range: 2 Deploy Cost: 1
Class: Fighter Tier: Base Class Change Cost: --
Sniping Bow: [Always] This unit's attacks cannot be evaded by non-Main Character enemies with a Deployment Cost of 1.
Anti-Fliers: [Always] If this unit is attacking a  , this unit gains +30 attack.
  Attack Emblem: [Support] Until the end of this combat, your attacking unit gains +20 attack.
Card #B21-044N • Artist: Kureta
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Shamir .

Trivia

  • As an enemy on the Crimson Flower route, Shamir has access to the Seal Movement and Bowrange +2 abilities, which she can't learn as a playable unit. The latter is also only available as an innate ability for the Bow Knight class.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Shamir Nevrand

Full name, known by just Shamir in most menus. Shamir is an Israeli surname.

Japanese

シャミア=ネーヴラント

Shamir Nevrand

Spanish

Shamir Nevrand

As above.

French

Shamir Nevrand

As above.

German

Shamir Nevrand

As above.

Italian

Shamir Nevrand

As above.

Portuguese
(Brazil)

Shamir

Shamir's surname is not used in Heroes.

Korean

샤미아 네브란트

Shamir Nevrand

Simplified Chinese

萨米亚·聂芙兰特

Shamir Nevrand

Traditional Chinese

薩米亞‧聶芙蘭特

Shamir Nevrand

Gallery

Heroes artwork

Other appearances

External links

References

  This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnna*BylethCatherineCyrilFlaynGilbertHannemanJeritza*ManuelaSetethShamir
Ashen Wolves* BalthusConstanceHapiYuri
Non-playable characters Abysskeeper*Duke AegirDuke GerthFlecheGatekeeperGlennHolstIonius IXJeraltJudithLadislavaLambertLord ArundelMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfric*AloisBaron Ochs*BiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLord ArundelLorenzMercedesMetodeyMiklanMysonNaderNemesisOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
 
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War     / Outset of a Power Struggle  
Part II Silver Snow
 
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
 
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
 
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
 
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues   Part I A Cursed Relic*An Ocean ViewBlack Market Scheme*Death TollDividing the World    Falling Short of HeavenThe ForgottenLand of the Golden DeerOil and WaterRumored NuptialsThe Secret Merchant*   Sword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak  
Part II Darkness Beneath the Earth  Dividing the World    Eternal Guardian    The Face Beneath    Foreign Land and SkyForgotten HeroInsurmountable  Legend of the LakeRetribution    The Secret Merchant*  The Silver Maiden  The Sleeping Sand Legend  Weathervanes of Fódlan  
Cindered Shadows
(DLC side story)
 
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAbyssAdrestiaFaerghusGarreg Mach MonasteryLeicesterAlmyraBrigidDagdaSreng
Groups, objects and concepts 10 ElitesAshen WolvesBlack EaglesBlue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chartPre-release informationUnused content
Fire Emblem Heroes
Characters Heroes AlfonseAnnaBrunoEirEitriFáfnirFehFehnixFjormFreyjaFreyrGunnthráGustavHelHelbindiHenrietteHrídLaegjarnLaevateinLífLokiMirabilisÓtrPeonyPlumeriaReginnSharenaSummonerSurtrThórrThrasirTriandraVeronicaYlgr
SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMarthMariaMerricMichalisMinervaNagaNagiNavarreNorneOgmaPallaPhinaRoderickSheenaSiriusTikiWrysXane
Shadows of Valentia AlmBerkutBoeyCatriaCelicaClairCliveConradDeltheaDumaFayeForsythGennyGrayKliffLeonLukasMaeMathildaMilaPythonRineaRudolfSaberSilqueSonyaTobinValbar
Genealogy of the Holy War AltenaArdenAresArvisAyraBrigidCedDeirdreEldiganEthlynIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynQuanSeliphShannanSigurdSilviaTailtiuTravant
Thracia 776 AsbelEyvelFinnKempfLeifMareetaMirandaNannaOlwenOsianReinhardtRonanSaiasSaraTanyaVeld
The Binding Blade BartreBrunnyaCeciliaChadClarineDieckEchidnaFaeFirGalleGeeseGuinivereGwendolynIdunnIgreneKleinLarumLilinaLughMeladyMerlinusNarcianPercevalRaighRoyRutgerShannaSophiaSueTheaWoltZephiel
The Blazing Blade BramimondCanasDorcasEliwoodFioraFlorinaHawkeyeHeathHectorJaffarKarelKarlaLegaultLeilaLinusLloydLouiseLuciusLynMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSerraUrsulaZephiel
The Sacred Stones AmeliaCaellachCormagDozlaDuesselEirikaEphraimEwanGerikInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaRossSelenaSethTanaTethysValter
Path of Radiance AshnardBlack KnightElinciaGatrieGreilIkeIlyanaJillMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaZihark
Radiant Dawn AltinaCaineghisDheginseaElinciaEnaHaarIkeJorgeLeanneLetheMiaMicaiahMordecaiNaesalaNailahOliverRafielRanulfReysonRhysSanakiSotheTibarnYuneZelgius
Awakening AnnaAversaBradyChercheChromCordeliaCynthiaDonnelEmmerynFrederickGaiusGangrelGeromeHenryInigoKjelleLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaNagaNahNoireNowiOliviaOwainPanneRobinSay'riStahlSullySumiaTharjaTikiVirionWalhartYarne
Fates ArthurAzamaAzuraBerukaCamillaCharlotteCorrinEffieEliseFeliciaFloraForrestGaronGunterHanaHinataHinokaIagoJakobKadenKageroKanaKazeKeatonLaslowLeoLilithMidoriMikotoNilesNinaOboroOdinOpheliaPeriRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses AnnetteBernadettaBylethCatherineClaudeDeath KnightDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynHildaHubertIngridKronyaLorenzLysitheaMercedesNemesisPetraRaphaelRheaSetethShamirSothisSylvain
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage
Paralogues 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals
Xenologues 1: Detached Princess • 2: The Brink of Chaos • 3: The People's Hero • 4: Whispers of Death • 5: Heavenly Witness
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of DawnWorld of Holy WarWorld of MysteryWorld of RadianceWorld of ShadowsWorld of ThraciaWorld of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelLjósálfheimrMúspellNiflNiðavellir)
Groups, objects, and concepts Aether RaidsBlessed GardensBreidablikChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant Battle) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroic OrdealsLost LoreMjölnir's StrikeOrbOrder of HeroesPawns of LokiRarityRøkkr SiegesSummoning (summoning events) • Special Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsVoting Gauntlet
Related topics A Hero RisesAncient LettersArtistsCalendarsChoose Your LegendsEvent calendarsFind & Vote Heroes!Fire Emblem Heroes - A Day in the LifeFire Emblem Heroes: Mini Acrylic Figure CollectionList of version differences (Name chart) • Pre-release information (Unused content) • Voting Jubilee