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Shield Pulse
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Shield Pulse (Japanese: 盾の鼓動 Shield Beating) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Pulse 1, Shield Pulse 2, and Shield Pulse 3 in order from lowest to highest. If a unit has Shield Pulse equipped alongside a special skill which activates when they are attacked—such as Pavise, Aegis, or Miracle—they will have their special cooldown reduced at the start of turn 1; tiers 2 and 3 also reduce damage taken by 5 points when the special activates, and tier 3 increases the special cooldown reduction.
Shield Pulse may only be used by melee units in the infantry and armored movement categories.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Shield Pulse 1) |
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Reduces special skill cooldown count by 1 at start of turn 1. | User has a special skill equipped which activates upon being attacked by an enemy | -- | Cost: 60 SP |
Heroes (Shield Pulse 2) |
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Reduces special skill cooldown count by 1 at start of turn 1. Reduces damage dealt to user by an enemy's attack by 5 whenever the user's special skill activates. | User has a special skill equipped which activates upon being attacked by an enemy | -- | Cost: 120 SP |
Heroes (Shield Pulse 3) |
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Reduces special skill cooldown count by 2 at start of turn 1. Reduces damage dealt to user by an enemy's attack by 5 whenever the user's special skill activates. | User has a special skill equipped which activates upon being attacked by an enemy | -- | Cost: 240 SP |
Availability
Heroes
Shield Pulse 1
Units | Corrin: Child of Dusk • Fjorm: Princess of Ice • Lyn: Blazing Whirlwind • Saber: Driven Mercenary |
Shield Pulse 2
Units | Corrin: Child of Dusk • Fjorm: Princess of Ice • Lyn: Blazing Whirlwind • Saber: Driven Mercenary |
Shield Pulse 3
Units | Corrin: Child of Dusk • Fjorm: Princess of Ice • Lyn: Blazing Whirlwind • Saber: Driven Mercenary |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Shield Pulse 1) |
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. |
敵から攻撃を受ける際に発動する奥義を装備していたら、 1ターン目開始時、奥義発動カウント-1 |
Heroes (Shield Pulse 2) |
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. |
敵から攻撃を受ける際に発動する奥義を装備していたら、 1ターン目開始時、奥義発動カウント-1 かつ、奥義発動時に受けるダメージ-5 |
Heroes (Shield Pulse 3) |
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. |
敵から攻撃を受ける際に発動する奥義を装備していたら、 1ターン目開始時、奥義発動カウント-2 かつ、奥義発動時に受けるダメージ-5 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Shield Pulse |
-- |
Japanese |
盾の鼓動 |
Shield Beating |
Spanish (Spain) |
Pulso Escudo |
Shield Pulse |
Spanish (Latin America) |
Pulso Blindado |
Armored Pulse |
French |
Influx Écu |
Shield Impulse |
German |
Schildpuls |
Shield pulse |
Italian |
Battito scudo |
Shield beating |
Portuguese |
Escudo pulso |
Shield pulse |
Traditional Chinese |
盾之躍動 |
Shield pulse |