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Beast Agility
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Beast Agility (Japanese: 絶対化身・敏捷 Certain transformation · agility) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Beast Agility 1, Beast Agility 2, and Beast Agility 3 in order from lowest to highest. Beast Agility removes the conditions required for a beast unit to transform at the start of each turn and neutralizes any effects that would prevent the user from making a follow-up strike in combat should their speed be greater than the foe's.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Beast Agility 1) |
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If user's HP = 100%, user transforms at start of turn regardless of conditions. If user's speed > foe's speed + 13, neutralizes effects that would deny user's follow-up strikes. |
-- | -- | Cost: 60 SP |
Heroes (Beast Agility 2) |
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If user's HP ≥ 50%, user transforms at start of turn regardless of conditions. If user's speed > foe's speed + 7, neutralizes effects that would deny user's follow-up strikes. |
-- | -- | Cost: 120 SP |
Heroes (Beast Agility 3) |
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User transforms at start of turn regardless of conditions. If user's speed is higher than foe's, neutralizes effects that would deny user's follow-up strikes. |
-- | -- | Cost: 240 SP |
Availability
Heroes
Units | Embla: God of Closure |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Beast Agility 1) |
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. |
自身のHPが100%なら、 化身状態になる条件を無条件にする 戦闘中、速さが敵より13以上高ければ、 自分の追撃不可を無効 |
Heroes (Beast Agility 2) |
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. |
自身のHPが50%以上なら、 化身状態になる条件を無条件にする 戦闘中、速さが敵より7以上高ければ、 自分の追撃不可を無効 |
Heroes (Beast Agility 3) |
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. |
化身状態になる条件を無条件にする 戦闘中、速さが敵より1以上高ければ、 自分の追撃不可を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Beast Agility |
-- |
Japanese |
絶対化身・敏捷 |
Certain transformation · agility |
Spanish |
Bestia ágil |
Agile beast |
French |
Agilité de bête |
Beast agility |
German |
Agile Bestie 1 |
Agile Beast |
Italian |
Agilità bestiale |
Beastial agility |
Portuguese |
Fera ágil |
Agile beast |
Traditional Chinese |
絕對化身・敏捷 |
Certain transformation · agility |