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Unused content in Fire Emblem Echoes: Shadows of Valentia

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]

Text


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There are several text strings and even whole files left over from Fates, mostly because Echoes is built from the same engine as Fates. Most of the text is pretty standard fare though.

Gameplay changes

Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.

There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to Ham, 8 was “Kingdom of Dead”, 18 was “Get me out of here!”, 34 was “Beloved Lance” while 37, 38 and 39 simply do not exist.

Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it’s always set to 0.

Items

Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple “yes/no” flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.

Gallery

Skills

Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter doesn't have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]

Icon Skill name Effect Activation Description Notes
-- Speculum Reflects magical damage dealt to user back at caster -- Reflects magical attacks. 20 SP, -3 HP
-- Counter Reflects physical damage dealt to user back at caster -- Inflicts damages back to adjacent attacking foes. --
-- Wrath No effect 0% -- While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything.
-- Lethality Instantly KOs foes ?? Fell an enemy in one hit. -10 HP
-- Aegis ?? ?? -- ??
-- Vantage Pre-emptively attack foe when at low HP ?? If HP=50% or less, user strikes first when attacked. ??
-- Paragon Doubles gained experience ?? Doubles the EXP this unit receives. ??
-- Charm Boosts attack of nearby allies ?? Increases damages dealt by allies within 3 squares by 2. ??
-- Pass User can move through enemies ?? Lets one passes through spaces occupied by enemies. ??
-- Attack Twice Attack twice ?? Triggers two consecutive hits. ??
-- Aptitude Increases growth rates ?? Enhances growth when levelling up. ??
-- Nullify Magic Prevents user from welding magic ?? Prevents the user from using magic. ??
-- Anti-Mages Bonus damage against mages ?? Effective against mage units. ??
-- Anti-Mortals Bonus damage against non-monsters ?? Effective against mortals. ??
-- Anti-Dragons Bonus damage against dragons ?? Effective against dragons. ??
-- Anti-Gods Bonus damage against Gods ?? Effective against Gods. ??
-- Halve Swords ?? ?? Halves damages from swords. ??
-- Halve Axes ?? ?? Halves damages from axes. ??
-- Halve Lances ?? ?? Halves damages from lances. ??

Other leftovers


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Graphics

Character portraits

Unused dialogue portrait of Silque.

Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring.

There is also a curious portrait for “Young Grima”, which looks identical to a generic Necrodragon.

There is a dialogue portrait for Silque when she’s sleeping on the ground before Alm speaks to her in Act 1.

There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.

Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits.

Gallery

Full-body Portraits

Many characters who appear in dialogue or battle also have a matching full-portrait artwork intented to be used when exploring villages and buildings.

Gallery


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Map Sprites

Every human class in the game features Illusion and Death Mask map sprite variants. Unused ones are most likely simply fail-safes in case a developer ever wanted to quickly add an Illusion or Death Mask version to a map. The amiibo characters also have non-Illusion versions of their map sprites.

Gallery


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Characters


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Playable characters

Berkut and Fernand have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, death/retreat and post-battle mourning quotes, all of which are fully voiced in Japanese and English[3][4] but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes can’t trigger.

What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand’s character labels being marked as “Enemy Fernand”, suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of Deen, Sonia, Delthea and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have “enemy” in their label, since it’s redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.

Non-playable characters

Despite being replaced by Berkut at Rigel’s Border during Act 4, Shizas’s unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he wouldn’t be able to appear in-game properly.[5]


Main article: Shizas
--
Gold Knight
Level 1
Stats
Max HP 40 Luck 0
Attack 18 Defense 13
Skill 7 Resistance 6
Speed 12 Movement 9
Item Skills
-- Lance
Weapons
FE15RankSword.png
X mark.png
FE15RankAxe.png
X mark.png
FE15RankBlackMagic.png
X mark.png
FE15RankLance.png
Yes check.png
FE15RankBow.png
X mark.png
FE15RankWhiteMagic.png
X mark.png

Classes

Unused Growth rates

Some classes have unused growth rates due to no units capable of benefitting it.

Playable Boy/Girl

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement*
Echoes: Shadows of Valentia 0% 0% -- 0% 0% 0% 0% 0% -- -- --
Click here for more details on the mechanics of class growths in each game.

Enemy Fighter/Hero/Priestess (Celica's variation)/Boy/Girl

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement*
Echoes: Shadows of Valentia 120% 50% -- 50% 50% 0% 50% 0% -- -- --
Click here for more details on the mechanics of class growths in each game.

Playable Illusory Hero

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement*
Echoes: Shadows of Valentia
(Marth)
0% -5% -- +5% +5% 0% -5% 0% -- -- --
Echoes: Shadows of Valentia
(Ike)
0% +5% -- +5% +5% 0% +5% 0% -- -- --
Echoes: Shadows of Valentia
(Lucina)
-10% +5% -- -5% +5% 0% -5% +1% -- -- --
Echoes: Shadows of Valentia
(Robin)
0% +5% -- +5% 0% 0% -10% 0% -- -- --
Echoes: Shadows of Valentia
(Roy)
0% -5% -- +5% +5% 0% -5% 0% -- -- --
Echoes: Shadows of Valentia
(Corrin (M))
0% -5% -- +5% +5% 0% -5% 0% -- -- --
Echoes: Shadows of Valentia
(Corrin (F))
-10% +5% -- -5% +5% 0% -5% +1% -- -- --
Click here for more details on the mechanics of class growths in each game.

Sound and music


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References

  1. https://serenesforest.net/2017/06/29/echoes-shadows-unused-content/
  2. https://www.youtube.com/watch?v=mR5fcekQhmk
  3. https://www.youtube.com/watch?t=21s&v=NXwkOBuRs9Y
  4. https://www.youtube.com/watch?v=mspd1l2w_zo
  5. "Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;
    His stats for reference:
    Level 1 Gold Knight
    HP 40
    STR 18
    SKL 7
    SPD 12
    LCK 0
    DEF 13
    RES 6"
    — VincentASM, Data-mined Information (SPOILERS; please read first post), Serenesforest.net, Published: April 6th 2017, Retrieved: April 7th 2017
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's
Party
AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's
Party
AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters ForneusHalcyonIrmaLipricaMassenaMilaLima IV
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts P: Alm and Celica • 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the EndAct 6
Locations ValentiaDuma's OrdealsMila's OrdealsRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila's TurnwheelTerrors
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow Dragon and the Blade of LightAwakening) • Pre-release information (Unused content) • SidequestsSound TestTimelineWorld map
Preliminary data and content
Pre-release information Shadow Dragon and the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Unused content Shadow Dragon and the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree Houses
Prototype builds The Blazing Blade prototype build 0205The Blazing Blade prototype build 0219The Sacred Stones prototype
Other Fire Emblem 64Fire Emblem Wii