Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Unused content in Fire Emblem Echoes: Shadows of Valentia

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]

Text


This section has been marked as a stub. Please help improve the page by adding information.


There are several text strings and even whole files left over from Fire Emblem Fates because Shadows of Valentia is built from the same engine as Fates. Most of the text is pretty standard fare though.

Hooded Man leftover

A generic name string consisting of 3 question marks is present. The most interesting fact about the entry is the name, which correlates the string with the entry used for the Hooded Man during his appearance as a boss in Chapter 5 of Fire Emblem Fates.

String name Japanese text English text
MPID_フードマン ??? ???

Unused Gaiden classes

Name strings for the 2 unused classes in Fire Emblem Gaiden, Serpent and Naga, are present in the game files; they continue to be unused in Shadows of Valentia.

String name Japanese text English text
MPID_サーペント サーペント Serpent
MPID_ナーガ ナーガ Naga

Miscellaneous

The text files for European English, Dutch, German, and Italian are present in the North American version's ROM, though these languages cannot be selected in the game.

Gameplay changes

Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.

There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to Ham, 8 was "Kingdom of Dead", 18 was "Get me out of here!", 34 was "Beloved Lance" while 37, 38 and 39 simply do not exist.

Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it is always set to 0.

Items

Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple "yes/no" flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.

Character ages

Age Characters
13 Delthea
15 Kliff, Genny
16 Boey, Est
17 Alm, Celica, Tobin, Mae
18 Gray, Faye, Clair
19 Silque
20 Catria, Atlas
21 Tatiana, Conrad
22 Luthier
23 Palla
24 Lukas, Leon, Jesse
25 Python, Forsyth, Sonya
27 Clive
28 Kamui, Mathilda
29 Zeke
30 Deen, Fernand, Berkut,
All enemies and NPCs not listed otherwise
31 Valbar
32 Slayde
34 Saber
35 Barth
38 Brigand Boss
43 Desaix
50 Rudolf
65 Mycen
71 Nomah
100 Gharn
124 Nuibaba
147 Jedah

Skills

Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter do not have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]

Skill name Effect Activation Description Notes
Speculum Reflects magical damage dealt to user back at caster -- Reflects magical attacks. 20 SP, -3 HP
Counter Reflects physical damage dealt to user back at caster -- Inflicts damages back to adjacent attacking foes. --
Wrath No effect 0% -- While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything.
Lethality Instantly KOs foes ?? Fell an enemy in one hit. -10 HP
Aegis Halves damage from ranged attacks -- -- 20 SP, -2 HP
Vantage Pre-emptively attack foe when at low HP ?? If HP=50% or less, user strikes first when attacked. ??
Paragon Doubles gained experience ?? Doubles the EXP this unit receives. ??
Charm Boosts attack of nearby allies ?? Increases damages dealt by allies within 3 squares by 2. ??
Pass User can move through enemies ?? Lets one passes through spaces occupied by enemies. ??
Attack Twice Attack twice ?? Triggers two consecutive hits. ??
Aptitude Increases growth rates ?? Enhances growth when leveling up. ??
Nullify Magic Prevents user from welding magic ?? Prevents the user from using magic. Similar to the spellbind status effect, but the effects do not wear off.
Anti-Mages Bonus damage against mages ?? Effective against mage units. Variation to the "Anti-" effective bonus skills.
Anti-Mortals Bonus damage against non-monsters ?? Effective against mortals. Variation to the "Anti-" effective bonus skills.
Anti-Dragons Bonus damage against dragons ?? Effective against dragons. Variation to the "Anti-" effective bonus skills.
Anti-Gods Bonus damage against Gods ?? Effective against Gods. Variation to the "Anti-" effective bonus skills.
Influence +1 range when using black magic. -- Increases black magic range by 1. ??
Halve Swords ?? ?? Halves damages from swords. ??
Halve Axes ?? ?? Halves damages from axes. ??
Halve Lances ?? ?? Halves damages from lances. ??

Graphics

Character portraits

Unused dialogue portrait of Silque.

Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring.

There is also a curious portrait for "Young Grima", which looks identical to a generic Necrodragon.

There is a dialogue portrait for when Silque is sleeping on the ground before Alm speaks to her in Act 1.

There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.

Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits.

Gallery

Full-body Portraits

Many characters who appear in dialogue or battle also have a matching full-portrait artwork intented to be used when exploring villages and buildings.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Map Sprites

Every human class in the game features Illusion and Death Mask map sprite variants. Unused ones are most likely simply fail-safes in case a developer ever wanted to quickly add an Illusion or Death Mask version to a map. The amiibo characters also have non-Illusion versions of their map sprites.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


Characters


This section has been marked as a stub. Please help improve the page by adding information.


Playable characters

Berkut and Fernand have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, defeat, and post-battle mourning quotes, all of which are fully voiced in Japanese and English[3][4] but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes cannot trigger.

What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand's character labels being marked as "Enemy Fernand", suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of Deen, Sonia, Delthea, and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have "enemy" in their label, since it is redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.

Non-playable characters

Despite being replaced by Berkut at Rigel's Border during Act 4, Shizas's unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he would not be able to appear in-game properly.[5]

Main article: Shizas
--
Gold Knight
Level 1
Stats
Max HP 40 Luck 0
Attack 18 Defense 13
Skill 7 Resistance 6
Speed 12 Movement 9
Item Skills
-- Lance
Weapons
Swords Lances Axes
Bows Black magic White magic Monster weapons

Classes

Unused Growth rates

Some classes have unused growth rates due to no units capable of benefitting it.

Playable Boy/Girl

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Echoes: Shadows of Valentia 0% 0% -- 0% 0% 0% 0% 0% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Enemy Fighter/Hero/Priestess (Celica)/Boy/Girl

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Echoes: Shadows of Valentia 120% 50% -- 50% 50% 0% 50% 0% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Playable Illusory Hero

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Echoes: Shadows of Valentia
(Marth)
0% -5% -- +5% +5% 0% -5% 0% -- -- -- --
Echoes: Shadows of Valentia
(Ike)
0% +5% -- +5% +5% 0% +5% 0% -- -- -- --
Echoes: Shadows of Valentia
(Lucina)
-10% +5% -- -5% +5% 0% -5% +1% -- -- -- --
Echoes: Shadows of Valentia
(Robin)
0% +5% -- +5% 0% 0% -10% 0% -- -- -- --
Echoes: Shadows of Valentia
(Roy)
0% -5% -- +5% +5% 0% -5% 0% -- -- -- --
Echoes: Shadows of Valentia
(Corrin (M))
0% -5% -- +5% +5% 0% -5% 0% -- -- -- --
Echoes: Shadows of Valentia
(Corrin (F))
-10% +5% -- -5% +5% 0% -5% +1% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Sound and music


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. VincentASM, Echoes: Shadows of Unused Content, Serenes Forest, Published: June 29, 2017, Retrieved: July 15, 2019
  2. princereyson, Fire Emblem Echoes: Shadows of Valentia - Unused Skills [Hack], YouTube, Published: June 19, 2017, Retrieved: July 15, 2019
  3. DeathChaos, Fire Emblem Echoes: Shadows of Valentia - Fernand playable character quotes, YouTube, Published: May 13, 2017, Retrieved: August 23, 2019
  4. DeathChoas, Fire Emblem Echoes: Shadows of Valentia - Berkut playable character quotes, YouTube, Published: May 25, 2017, Retrieved: August 23, 2019
  5. "Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;
    His stats for reference:
    Level 1 Gold Knight
    HP 40
    STR 18
    SKL 7
    SPD 12
    LCK 0
    DEF 13
    RES 6"
    — VincentASM, Data-mined Information (SPOILERS; please read first post), Serenesforest.net, Published: April 6th 2017, Retrieved: April 7th 2017
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters HalcyonIrmaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Background characters ForneusLima IVLiprica
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts and Battles Prologue Alm and Celica
Act 1 1: Ram Woods Battle • 2: Fleecer's Forest Battle • 3: Thieves' Shrine • 4: Storming of Ram Valley • 5: Attack on the Southern Outpost • 6: First Battle of Southern Zofia • 7: Second Battle of Southern Zofia • 8: Deliverance Hideout • 9: Liberation of Zofia Castle
Act 2 1: Skirmish • 2: First Pirate Raid • 3: Second Pirate Raid • 4: Assault on the Pirate Throne • 5: Third Pirate Raid • 6: Beast Hunt • 7: Seabound Shrine • 8: Fourth Pirate Raid • 9: Fifth Pirate Raid • 10: Zofia Castle Battle
Act 3 Alm 1: Northern Zofia Battle • 2: First Battle of Zofia Forest • 3: Forest Crossroads Battle • 4: Siege of Desaix's Fortress • 5: Second Battle of Zofia Forest • 6: Sylvan Shrine • 7: Forest Northside Battle • 8: Retaking of the Sluice Gate
Celica 1: Zofian Coast Battle • 2: Skirmish • 3: Attack on the Desert Stronghold • 4N: Northern Desert Battle • 4S: Southern Desert Battle • 5: Attack on Grieth's Citadel • 6: Storming of the Valley Approach • 7: Dragon Shrine • 8: Liberation of the Temple of Mila
Act 4 Alm 1: Border Battle • 2: Rigel Forest Battle • 3: Fear Mountain Battle • 4: Fear Mountain Shrine • 5: Siege of Nuibaba's Abode • 6: Rigel Plains Battle • 7: Fight at the Dragon's Maw • 8: Rigel Falls Battle • 9: Secret Shrine • 10: Attack on the Last Bastion • 11: Attack on Rigel Castle
Celica 1: Dead Man's Mire Battle • 2: Skirmish • 3: Attack on Dolth Keep • 4: Lost Treescape • 5: Storming of Duma Gate • 6: The Swamps of Duma Battle • 7: Duma Tower
Act 5 1: Duma Temple • 2: The Final Battle
Act 6 1: Archanea Seaway 2 Battle • 2: Archanea Seaway 4 Battle • 3: Archanea Seaway 6 Battle • 4: Thabes Labyrinth
amiibo Duma's OrdealsMila's Ordeals
DLC The Astral TempleThe Inner SanctumBand of BandagesLords of the GraveWretches and RichesWealth Before HealthAltar of the DestrierAltar of the TitanAltar of the SkylordAltar of the SorceressAltar of the FaerieAltar of the OgreAltar of the MarksmanAltar of the SavantAltar of the QueenAltar of the King • 1: Battle of Zofia Harbor • 2: Outpost Rescue • 3: Flight from the Ruins • 4: Siege of Zofia CastleCipher Legends ICipher Legends IIMila's Bounty 1Mila's Bounty 2Mila's Bounty 3Mila's Bounty 4Mila's Bounty 5
Locations ValentiaRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila ShrineMila's TurnwheelTerrors
Lists Base conversationsActsCharactersClasses (Class change) • ItemsScriptsSidequestsSkillsSupportsWeapons
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow DragonNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound TestTimelineWorld map
Preliminary data and content
Pre-release information Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Unused content Shadow Dragon & the Blade of LightGaidenMystery of the EmblemGenealogy of the Holy WarThracia 776The Binding BladeThe Blazing BladeThe Sacred StonesPath of RadianceRadiant DawnShadow DragonNew Mystery of the EmblemAwakeningFatesTokyo Mirage Sessions ♯FEEchoes: Shadows of ValentiaHeroesWarriorsThree HousesWarriors: Three HopesEngage
Pre-release builds The Blazing Blade pre-release build 0206The Blazing Blade pre-release build 0219The Sacred Stones pre-release build 040531_2253
Other Fire Emblem 64Fire Emblem Wii