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Unused content in Fire Emblem Echoes: Shadows of Valentia
Numerous pieces of unused content have been found within the game data of Fire Emblem Echoes: Shadows of Valentia.[1]
Text
This section has been marked as a stub. Please help improve the page by adding information.
There are several text strings and even whole files left over from Fire Emblem Fates because Shadows of Valentia is built from the same engine as Fates. Most of the text is pretty standard fare though.
Hooded Man leftover
A generic name string consisting of 3 question marks is present. The most interesting fact about the entry is the name, which correlates the string with the entry used for the Hooded Man during his appearance as a boss in Chapter 5 of Fire Emblem Fates.
String name | Japanese text | English text |
---|---|---|
MPID_フードマン | ??? | ??? |
Unused Gaiden classes
Name strings for the 2 unused classes in Fire Emblem Gaiden, Serpent and Naga, are present in the game files; they continue to be unused in Shadows of Valentia.
String name | Japanese text | English text |
---|---|---|
MPID_サーペント | サーペント | Serpent |
MPID_ナーガ | ナーガ | Naga |
Miscellaneous
The text files for European English, Dutch, German, and Italian are present in the North American version's ROM, though these languages cannot be selected in the game.
Gameplay changes
Lunatic Mode may have been planned, as it is referenced in the menu text; alternatively it could have been leftover text from Fates. While there is no description for Phoenix Mode, there is a toggle in the debug menu, perhaps for game testing.
There may have been additional sub-quests planned. Distant Realm, the final quest, is number 40, despite being less than 40 quests available in the game. Number 1 was related to Ham, 8 was "Kingdom of Dead", 18 was "Get me out of here!", 34 was "Beloved Lance" while 37, 38 and 39 simply do not exist.
Many additional Renown bonuses were planned including victory bonus, adversity bonus, turn bonus, skirmish bonus, progression bonus, StreetPass bonus and aggregate turn and flat bonuses for each Act. Each map has a turn count for the turn bonus, but it is always set to 0.
Items
Alcoholic provisions cannot be consumed by anyone in all versions of the game, but it was initially planned for characters over 20 to be able to consume such items. Despite that, all characters have an unseen age stat used to check if they can consume alcohol, rather than a simple "yes/no" flag. In general, only playable characters have ages, but a select few NPCs/enemies also have ages for unknown reasons.
Character ages
Age | Characters |
---|---|
13 | Delthea |
15 | Kliff, Genny |
16 | Boey, Est |
17 | Alm, Celica, Tobin, Mae |
18 | Gray, Faye, Clair |
19 | Silque |
20 | Catria, Atlas |
21 | Tatiana, Conrad |
22 | Luthier |
23 | Palla |
24 | Lukas, Leon, Jesse |
25 | Python, Forsyth, Sonya |
27 | Clive |
28 | Kamui, Mathilda |
29 | Zeke |
30 | Deen, Fernand, Berkut, All enemies and NPCs not listed otherwise |
31 | Valbar |
32 | Slayde |
34 | Saber |
35 | Barth |
38 | Brigand Boss |
43 | Desaix |
50 | Rudolf |
65 | Mycen |
71 | Nomah |
100 | Gharn |
124 | Nuibaba |
147 | Jedah |
Skills
Several unused skills are present in the game's code. While almost all of them work perfectly, Speculum and Counter do not have any visible effects during combat and Wrath is the only one lacking any function, despite its description claiming it increases critical rate when HP is at or below 50%.[2]
Skill name | Effect | Activation | Description | Notes |
---|---|---|---|---|
Speculum | Reflects magical damage dealt to user back at caster | -- | Reflects magical attacks. | 20 SP, -3 HP |
Counter | Reflects physical damage dealt to user back at caster | -- | Inflicts damages back to adjacent attacking foes. | -- |
Wrath | No effect | 0% | -- | While its description claims it increases critical rate when HP is at or below 50%, it is not actually coded to do anything. |
Lethality | Instantly KOs foes | ?? | Fell an enemy in one hit. | -10 HP |
Aegis | Halves damage from ranged attacks | -- | -- | 20 SP, -2 HP |
Vantage | Pre-emptively attack foe when at low HP | ?? | If HP=50% or less, user strikes first when attacked. | ?? |
Paragon | Doubles gained experience | ?? | Doubles the EXP this unit receives. | ?? |
Charm | Boosts attack of nearby allies | ?? | Increases damages dealt by allies within 3 squares by 2. | ?? |
Pass | User can move through enemies | ?? | Lets one passes through spaces occupied by enemies. | ?? |
Attack Twice | Attack twice | ?? | Triggers two consecutive hits. | ?? |
Aptitude | Increases growth rates | ?? | Enhances growth when leveling up. | ?? |
Nullify Magic | Prevents user from welding magic | ?? | Prevents the user from using magic. | Similar to the spellbind status effect, but the effects do not wear off. |
Anti-Mages | Bonus damage against mages | ?? | Effective against mage units. | Variation to the "Anti-" effective bonus skills. |
Anti-Mortals | Bonus damage against non-monsters | ?? | Effective against mortals. | Variation to the "Anti-" effective bonus skills. |
Anti-Dragons | Bonus damage against dragons | ?? | Effective against dragons. | Variation to the "Anti-" effective bonus skills. |
Anti-Gods | Bonus damage against Gods | ?? | Effective against Gods. | Variation to the "Anti-" effective bonus skills. |
Influence | +1 range when using black magic. | -- | Increases black magic range by 1. | ?? |
Halve Swords | ?? | ?? | Halves damages from swords. | ?? |
Halve Axes | ?? | ?? | Halves damages from axes. | ?? |
Halve Lances | ?? | ?? | Halves damages from lances. | ?? |
Graphics
Character portraits
Liprica, Lima IV have placeholder portraits of Rinea, with slightly more subdued colouring.
There is also a curious portrait for "Young Grima", which looks identical to a generic Necrodragon.
There is a dialogue portrait for when Silque is sleeping on the ground before Alm speaks to her in Act 1.
There are generic portraits for almost every human class, even though not all of them appear as generic units on the battlefield. Some that do only appear as Specters or Masks and these variants have slightly different (zombified) portraits.
Unused portraits include Villager (both genders), female Paladin, female Gold Knight, Pegasus Knight, Falcon Knight, Cleric, Sage, female Mage and Priestess classes. A couple of these portraits show up during village/base conversations, but not the full-size battle ones. The saint class is an exception as it has a village portrait, but not a battle one (although it does have a spectral version). The Fighter and Hero classes have placeholders portraits of Rinea instead of generic portraits.
Gallery
Generic enemy male Villager unused portrait in Echoes: Shadows of Valentia.
Generic enemy male Villager unused status portrait in Echoes: Shadows of Valentia.
Generic enemy female Villager unused portrait in Echoes: Shadows of Valentia.
Generic enemy female Villager unused status portrait in Echoes: Shadows of Valentia.
Generic enemy Cleric unused portrait in Echoes: Shadows of Valentia.
Generic enemy Cleric unused status portrait in Echoes: Shadows of Valentia.
Generic enemy Pegasus Knight unused portrait in Echoes: Shadows of Valentia.
Generic enemy Pegasus Knight unused status portrait in Echoes: Shadows of Valentia.
Generic enemy Falcon Knight unused portrait in Echoes: Shadows of Valentia.
Generic enemy Falcon Knight unused status portrait in Echoes: Shadows of Valentia.
Generic enemy female Paladin unused portrait in Echoes: Shadows of Valentia.
Generic enemy female Paladin unused status portrait in Echoes: Shadows of Valentia.
Generic enemy female Gold Knight unused portrait in Echoes: Shadows of Valentia.
Generic enemy female Gold Knight unused status portrait in Echoes: Shadows of Valentia.
Generic enemy Sage unused portrait in Echoes: Shadows of Valentia.
Generic enemy Sage unused status portrait in Echoes: Shadows of Valentia.
Generic enemy female Mage unused portrait in Echoes: Shadows of Valentia.
Generic enemy female Mage unused status portrait in Echoes: Shadows of Valentia.
Generic enemy Priestess status unused portrait in Echoes: Shadows of Valentia.
Full-body Portraits
Many characters who appear in dialogue or battle also have a matching full-portrait artwork intented to be used when exploring villages and buildings.
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Alm unused full-portrait artwork in Echoes: Shadows of Valentia.
Barth unused full-portrait artwork in Echoes: Shadows of Valentia.
Berkut unused full-portrait artwork in Echoes: Shadows of Valentia.
Blake unused full-portrait artwork in Echoes: Shadows of Valentia.
Desaix unused full-portrait artwork in Echoes: Shadows of Valentia.
Dolth unused full-portrait artwork in Echoes: Shadows of Valentia.
Duma unused full-portrait artwork in Echoes: Shadows of Valentia.
Faye unused full-portrait artwork in Echoes: Shadows of Valentia.
Garth unused full-portrait artwork in Echoes: Shadows of Valentia.
Gray unused full-portrait artwork in Echoes: Shadows of Valentia.
Grieth unused full-portrait artwork in Echoes: Shadows of Valentia.
Mila unused full-portrait artwork in Echoes: Shadows of Valentia.
Nuibaba unused full-portrait artwork in Echoes: Shadows of Valentia.
Rinea unused full-portrait artwork in Echoes: Shadows of Valentia.
Rudolf unused full-portrait artwork in Echoes: Shadows of Valentia.
Slayde unused full-portrait artwork in Echoes: Shadows of Valentia.
Tatarrah unused full-portrait artwork in Echoes: Shadows of Valentia.
Tobin unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Arcanist unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Balor unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Bow Knight unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Deathgoyle unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Deimos unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Dread Fighter unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Fafnir unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Fiend unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Garuda unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Knight unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Lich unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Pegasus Knight unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Revenant unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Sniper unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic White Dragon unused full-portrait artwork in Echoes: Shadows of Valentia.
Generic Witch unused full-portrait artwork in Echoes: Shadows of Valentia.
Map Sprites
Every human class in the game features Illusion and Death Mask map sprite variants. Unused ones are most likely simply fail-safes in case a developer ever wanted to quickly add an Illusion or Death Mask version to a map. The amiibo characters also have non-Illusion versions of their map sprites.
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
Characters
This section has been marked as a stub. Please help improve the page by adding information.
Playable characters
Berkut and Fernand have almost full playable character data, despite being unplayable in the main story, including unique battle, eating, level up, defeat, and post-battle mourning quotes, all of which are fully voiced in Japanese and English[3][4] but lacks playable growth rates, character endings and preferences for provisions. While Fernand is playable in the Rise of the Deliverance DLC, he cannot level up and his mourning quotes cannot trigger.
What may have happened is that the pair were intended to be playable early on, but the developers eventually decided against it. This is implied by Fernand's character labels being marked as "Enemy Fernand", suggesting a playable Fernand once existed. Besides Fernand, the enemy versions of Deen, Sonia, Delthea, and Zeke are explicitly labelled in a similar manner. Other enemies in the game do not have "enemy" in their label, since it is redundant. This includes Berkut, which could mean he was chosen to be an enemy before Fernand.
Non-playable characters
Despite being replaced by Berkut at Rigel's Border during Act 4, Shizas's unit data still remains for the most part, as a Level 1 Gold Knight with the exact stats as in Gaiden. However, he does not have a name, portrait or animations so he would not be able to appear in-game properly.[5]
- Main article:
Shizas
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Classes
Unused Growth rates
Some classes have unused growth rates due to no units capable of benefitting it.
Playable Boy/Girl
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia | 0% | 0% | -- | 0% | 0% | 0% | 0% | 0% | -- | -- | -- | -- |
Enemy Fighter/Hero/Priestess (Celica)/Boy/Girl
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia | 120% | 50% | -- | 50% | 50% | 0% | 50% | 0% | -- | -- | -- | -- |
Playable Illusory Hero
Game | HP | Strength | Magic | Skill | Speed | Luck | Defense | Resistance | Charm | Constitution* | Movement* | Weapon level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Echoes: Shadows of Valentia (Marth) |
0% | -5% | -- | +5% | +5% | 0% | -5% | 0% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Ike) |
0% | +5% | -- | +5% | +5% | 0% | +5% | 0% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Lucina) |
-10% | +5% | -- | -5% | +5% | 0% | -5% | +1% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Robin) |
0% | +5% | -- | +5% | 0% | 0% | -10% | 0% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Roy) |
0% | -5% | -- | +5% | +5% | 0% | -5% | 0% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Corrin (M)) |
0% | -5% | -- | +5% | +5% | 0% | -5% | 0% | -- | -- | -- | -- |
Echoes: Shadows of Valentia (Corrin (F)) |
-10% | +5% | -- | -5% | +5% | 0% | -5% | +1% | -- | -- | -- | -- |
Sound and music
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ VincentASM, Echoes: Shadows of Unused Content, Serenes Forest, Published: June 29, 2017, Retrieved: July 15, 2019
- ↑ princereyson, Fire Emblem Echoes: Shadows of Valentia - Unused Skills [Hack], YouTube, Published: June 19, 2017, Retrieved: July 15, 2019
- ↑ DeathChaos, Fire Emblem Echoes: Shadows of Valentia - Fernand playable character quotes, YouTube, Published: May 13, 2017, Retrieved: August 23, 2019
- ↑ DeathChoas, Fire Emblem Echoes: Shadows of Valentia - Berkut playable character quotes, YouTube, Published: May 25, 2017, Retrieved: August 23, 2019
- ↑ "Oh, he's in the character database, but he doesn't have a model, voice or allegiance. I guess he's not an actual character then ^^;;
His stats for reference:
Level 1 Gold Knight
HP 40
STR 18
SKL 7
SPD 12
LCK 0
DEF 13
RES 6" — VincentASM, Data-mined Information (SPOILERS; please read first post), Serenesforest.net, Published: April 6th 2017, Retrieved: April 7th 2017
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