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Hit point
This page has been marked as a stub. Please help improve the page by adding information. |
HP or hit points (Japanese: HP) is a stat that determines how much damage a unit can take. Some units on average have more health than others, such as knights. Weapons like Nosferatu and Runeswords can take HP from an opponent and give it back to the wielder.
Maximum HP (Japanese: 最大HP Maximum HP) is the maximum amount of HP that a unit can have at once. It can be increased by Leveling up or using a Seraph Robe or similar item.
Overview
In most games, if all hit points are gone, the unit will then die, and not return to battle. If a main or special character has run out of hit points, it will result in a "Game Over." In other games that have Casual Mode, units return on the next map, however the defeat of main or important characters still triggers a Game Over.
Restoring HP
Items such as vulneraries and elixirs can restore health, while many staves also restore health. Units that are standing on certain structures (such as fortresses and gates) recover a small amount of health at the start of their turn.
Casting spells with HP
In two Fire Emblem series games, Fire Emblem Gaiden and its remake Fire Emblem Echoes: Shadows of Valentia, mages and other magic-using classes use their HP to cast black magic and white magic. More powerful spells cost more HP to cast and mages become unable to use most spells when their HP is low.
Multiple health bars
In Fire Emblem: Three Houses, monster units have multiple HP reserves, or health bars, usually around 2–4. If a monster unit runs out of hit points, then instead of dying, the unit will instead move on to their next HP reserve; monster units will only die once all of their HP reserves have run out of hit points. A new HP reserve will always start at its maximum value, and excess or overkill damage from a previous HP reserve will not carry over into a new one.
HP reserves can also have varying amounts of hit points per reserve. Typically, the second reserve will have as much as the first, and if the unit has even more than just two reserves, then the third will have roughly 1.5× as much as the first, and the fourth will have roughly double the first reserve's amount of HP.
Units possessing multiple health bars return in Engage as Revival Stones (Japanese: 復活の石 Resurrection Stones). In this game, they can be held by non-monster enemies, typically bosses. Unlike in Three Houses, the amount of HP in each health bar is exactly the same as the unit's first. Both red and purple variants exist, with purple ones typically associated with Dark Emblems; when one of these is depleted, the unit will sometimes gain access to a new engage weapon. A single Revival Stone can also be given to a player unit using Emblem Tiki's special Divine Blessing skill.
Items and skills affecting HP
Weapons, items, and skills providing equipping bonus | |||
---|---|---|---|
Item | HP increase | Games | |
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HP +5 | +5 when active. | Awakening, Fates, Three Houses |
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Spear (Vaida's "Uberspear") | +17 when equipped. | The Blazing Blade |
Items providing a permanent increase | |||
---|---|---|---|
Item | HP increase | Games | |
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Seraph Robe | Permanent +9/+7/+5 increase when used. | All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Echoes: Shadows of Valentia |
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Life Ring | Permanent +7 increase when used. | Thracia 776 |
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Naga's Tear | Permanent +5 increase when used. | Awakening |
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Fruit of Life | Permanent +2/1 increase when used. | Echoes: Shadows of Valentia, Three Houses |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item | HP increase | Games | |
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Taurus Shard | +5 to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Libra Shard | −10 to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Sagittarius Shard | −10 to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Capricorn Shard | +20 to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Pisces Shard | +10 to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Starsphere | +30 to growth rate when in inventory. | Mystery of the Emblem |
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Baldr Scroll | +5 to growth rate when in inventory. | Thracia 776 |
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Nál Scroll | +10 to growth rate when in inventory. | Thracia 776 |
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Thrud Scroll | +5 to growth rate when in inventory. | Thracia 776 |
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Ced Scroll | −10 to growth rate when in inventory. | Thracia 776 |
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Hoðr Scroll | +30 to growth rate when in inventory. | Thracia 776 |
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Afa's Drops | Permanent +5 to growth rate when used. | Fire Emblem: The Blazing Blade |
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Metis's Tome | Permanent +5 to growth rate when used. | The Sacred Stones |
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Growth Drop | Permanent +20 to growth rate when used. | New Mystery of the Emblem |
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Soldier Band | +5 to growth rate when in inventory. | Path of Radiance |
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Fighter Band | +5 to growth rate when in inventory. | Path of Radiance |
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Paladin Band | +5 to growth rate when in inventory. | Path of Radiance |
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Star Jacinth | +30 to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Aptitude | +20/+10 to growth rate when active. | Awakening, Fates, Three Houses |
Weapons, items, and skills restoring HP | |||
---|---|---|---|
Item | HP restored | Games | |
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Heal | Restores an adjacent ally's HP. (see article for detailed calculations) |
All titles except Gaiden and Echoes: Shadows of Valentia |
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Mend | Restores an adjacent ally's HP. (see article for detailed calculations) |
All titles except Gaiden, Echoes: Shadows of Valentia and Three Houses |
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Recover | Restores all/user's magic/35 + user's magic / 3)/8 + user's magic HP to an adjacent ally. | All titles |
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Physic | Restores a distant ally's HP. (see article for detailed calculations) |
All titles |
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Fortify | Restores HP to all allies in range. (see article for detailed calculations) |
All titles |
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Gradivus | Restores all HP to user when used as an item. | Shadow Dragon & the Blade of Light, Shadow Dragon, New Mystery of the Emblem, Awakening |
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Falchion | Restores 10 HP to user when used as an item. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, Shadow Dragon, New Mystery of the Emblem, Fates |
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Nosferatu | Restores damage dealt/half of damage dealt as HP to user. | All titles except Shadow Dragon & the Blade of Light and Shadow Dragon |
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Blessed Lance | If equipped, user recovers 5 HP/10 HP/10% of the user's Max HP at start of turn. Grants Recovery in Shadows of Valentia. | Gaiden, Awakening, Fates, Echoes: Shadows of Valentia, Three Houses |
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Blessed Bow | If equipped, user recovers 5 HP/10% of the user's Max HP at start of turn. Grants Recovery in Shadows of Valentia. | Gaiden, Awakening, Fates, Echoes: Shadows of Valentia, Three Houses |
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Lands Sword | Restores damage dealt as HP to user. | Genealogy of the Holy War, Thracia 776 |
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Tina's Staff | Restores 15 + user's magic HP to an adjacent ally. | The Binding Blade |
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Runesword | Restores damage dealt as HP to user. | The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance |
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Staff of the Saint | Restores all HP to all allies. | The Binding Blade |
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Binding Blade | Restores 30 HP to user when used as an item. | The Binding Blade |
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Latona | Restores all HP to all allies. | The Sacred Stones |
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Goddess Staff | Restores all HP to all allies*. | Path of Radiance, Radiant Dawn, Awakening |
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Matrona | Restores all HP to a distant ally. | Radiant Dawn |
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Healer | Restores 1 + (user's magic / 2) to an adjacent ally. | New Mystery of the Emblem |
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Glass Staff | Restores all HP to an adjacent ally. | New Mystery of the Emblem |
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Wrys's Staff | Restores 10 + (user's magic / 2) HP to an adjacent ally. | New Mystery of the Emblem |
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Soothing Sword | If equipped, user recovers 10 HP at start of turn. | Awakening |
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Kneader | Restores 1 + user's magic to an adjacent ally. | Awakening |
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Balmwood Staff | Restores 15 + user's magic to an adjacent ally. Can be used an item to restores 20 HP to user. | Awakening |
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Parallel Falchion | Restores 20 HP to user when used as an item. | Awakening |
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Exalted Falchion | Restores 20 HP to user when used as an item. | Awakening |
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Aversa's Night | Restores half of damage dealt as HP to user. | Awakening |
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Bloom Festal | Restores 7 + (user's magic / 3) HP to an ally within two spaces. | Fates |
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Sun Festal | Restores 14 + (user's magic / 3) HP to an ally within two spaces. | Fates |
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Wane Festal | Restores 2 + (user's magic / 3) HP to a distant ally. | Fates |
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Moon Festal | Restores 25 + (user's magic / 3) HP to an ally within two spaces. | Fates |
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Great Festal | Restores 2 + (user's magic / 3) HP to all allies within range. | Fates |
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Lantern | Restores 7 HP to an ally within three spaces. | Fates |
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Dumpling Rod | Restores 10 HP to an ally within two spaces. Can be used as an item to restore 10 HP to user. | Fates |
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Bamboo Branch | Restores 15 HP to an ally within two spaces. | Fates |
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Sakura's Rod | Restores 7 HP to an ally within two spaces. | Fates |
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Purification Rod | Restores 30 HP to an ally within two spaces. | Fates |
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Astral Blessing | Restores 7 + (user's magic / 3) to a distant ally. | Fates |
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Candy Cane | Restores 10 HP to an adjacent ally and 5 HP to user. | Fates |
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Mushroom Staff | Restores 15 HP to an adjacent ally. | Fates |
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Bouquet Staff | Restores 25 HP to an adjacent ally. | Fates |
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Elise's Staff | Restores 10 HP to a distant ally. | Fates |
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Lilith's Staff | Restores 7 HP to all allies in range. | Fates |
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Spirit Katana | If equipped, user recovers 10 HP at start of turn. | Fates |
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Cupid Bow | If enemy survives combat, restores 20% of maximum HP to enemy after battle. | Fates |
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Kris Knife | If equipped, user recovers 10 HP at start of turn. | Fates |
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Moonlight | If user initiated combat, user recovers 20% of maximum HP after battle. | Fates |
All regalia except the Heroes' Relics and Aymr | If equipped, user recovers 11.85%/20%/33% of the user's Max HP at start of turn. | Three Houses | |
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Vulnerary | Restores 10/all/20/15 HP to user. | All titles except Gaiden, Genealogy of the Holy War and Echoes: Shadows of Valentia |
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Elixir | Restores all/40/99/30 HP to user. | The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage |
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Herb | Restores 10 HP to user. | Radiant Dawn |
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Concoction | Restores 40/20 HP to user. | Radiant Dawn, Awakening, Fates, Three Houses |
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Used Potion | Restores 5 HP to user. | New Mystery of the Emblem |
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Energy Drink | Restores 20 HP to user. | New Mystery of the Emblem |
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Sweet Tincture | Restores 5 HP to user. | Awakening |
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Asugi's Confect | Restores 10 HP to user. | Fates |
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Azura's Salve | Restores 10 HP to an adjacent ally. | Fates |
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Gunter's Potion | Restores 25 HP to user. | Fates |
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Antitoxin | Restores 15 HP to user and cures poison. | Engage |
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Renewal | User recovers 5–10 HP/5–10% of maximum HP/10% of maximum HP/30% of maximum HP/20% of maximum HP at start of each turn. | Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates, Three Houses |
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Sol | Restores damage dealt/half of damage dealt as HP to user. | Genealogy of the Holy War, Thracia 776, Path of Radiance, Radiant Dawn, Awakening, Fates |
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Aether | Restores damage dealt/half of damage dealt as HP to user with the first strike. | Path of Radiance, Radiant Dawn, Awakening, Fates |
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Blessing | Restores user's magic as HP to adjacent allies at start of turn. | Path of Radiance, Radiant Dawn |
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Sacrifice | Drops user to 1 HP and restores difference in HP to an adjacent ally. | Radiant Dawn |
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Flare | Restores damage dealt as HP to user. | Radiant Dawn |
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Relief | If there are no units within a three-tile radius of user, user recovers 20% of maximum HP at start of turn. | Awakening, Fates |
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Lifetaker | If unit initiates combat and defeats an enemy, user recovers 50% of maximum HP/50% of the damage dealt. | Awakening, Fates, Echoes: Shadows of Valentia, Three Houses |
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Bond | Restores 10 HP to allies within a three-tile radius at start of turn. | Awakening |
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Healing Descant | Restores 10% of maximum HP to allies within two-tile radius at start of turn. | Fates |
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Forager | If the user stands in mountain, forest, wasteland, or field terrain, user recovers 20% of maximum HP at start of turn. | Fates |
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Morbid Celebration | If user initiates combat and defeats an enemy, user recovers 20% of maximum HP after battle. | Fates |
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Draconic Heir | If user is equipped with a dragonstone, user recovers 15% of maximum HP at start of turn. | Fates |
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Perfect Pitch | Using "Rally" command, restores 10% of maximum HP to allies within two spaces with lower HP than user. | Fates |
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Sweet Tooth | Restores 4 HP to user when using "Wait" command. | Fates |
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Haiku | If there is an ally directly above and directly below user, restores 7 HP to user and 5 HP to respective allies at start of turn. | Fates |
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Goody Basket | (Luck%) of restoring 10% of maximum HP to user start of turn. | Fates, Three Houses |
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Camaraderie | If there are allies within a two-tile radius of user, user recovers 10% of maximum HP at start of turn. | Fates |
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Amaterasu | Restores 20% of maximum HP to allies within two-tile radius at start of turn. | Fates |
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Even Better | Restores 40% of maximum HP to user at start of even-numbered turns. | Fates |
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Good Fortune | (Luck%) of restoring 20% of maximum HP to user at start of turn. | Fates |
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Live to Serve | When healing an ally, user recovers the same amount of HP. | Fates, Three Houses |
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Plenitude | Restores damage dealt as HP to user. | Echoes: Shadows of Valentia |
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Soothing Light | Restores 5 HP to adjacent allies at start of turn. | Echoes: Shadows of Valentia |
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Recovery | User recovers 5 HP at start of turn. | Echoes: Shadows of Valentia |
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Incarnation | User recovers 5 HP at start of turn. | Echoes: Shadows of Valentia |
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Battalion Renewal | Restores 30% of Max HP at start of turn if battalion equipped and endurance ≤ 33%. | Three Houses |
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Animal Friend | Restores 20% of Max HP at start of turn if adjacent to cavalry or flying ally. | Three Houses |
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Catnap | Restores 10% Max HP when using "Wait" command. | Three Houses |
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Songstress | Restores 10% Max HP to adjacent allies at start of turn. | Three Houses |
Items and skills providing a temporary boost to max HP | |||
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Item | HP change | Games | |
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HP Tonic | +5 for the duration of one mission when used. | Awakening, Fates, Engage |
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Kris's Confect | +5 for the duration of one mission when used. | Awakening |
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Tiki's Tear | +5 for the duration of one mission when used. | Awakening |
Items and skills inflicting damage or providing a temporary decrease after use | |||
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Item | HP change | Games | |
All black magic and white magic except for Nosferatu | User expends a certain amount of HP to cast a spell (amount varies). | Gaiden, Echoes: Shadows of Valentia | |
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Ganglari (upgraded) |
User takes 20% of their maximum HP as damage after battle. | Fates |
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Berserker's Axe | User takes 30% of their maximum HP as damage after battle. | Fates |
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Sacrificial Knife | User takes 30% of their maximum HP as damage after battle. | Fates |
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Hexing Rod | Reduces target's maximum HP by 1/2 for the remainder of the mission. | Fates |
All Heroes' Relics and Aymr except for the Sword of the Creator if the user does not have a Crest | User takes 10 HP as damage after battle. | Three Houses | |
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Cursed Ashiya Sword | User takes 10 HP as damage after battle. | Three Houses |
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Devil Sword | User takes 10 HP as damage after battle. | Three Houses |
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Devil Axe | User takes 10 HP as damage after battle. | Three Houses |
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Fearsome Blow | If user initiates combat and defeats an enemy, all enemies within a two-tile radius take 20% of their maximum HP as damage after battle. | Fates |
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Pyrotechnics | If user initiates combat while under half maximum HP, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after battle. | Fates |
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Poison Strike | If user initiates combat and lands a hit, enemy takes 20% of their maximum HP as damage after battle. | Fates, Three Houses |
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Savage Blow | If user initiates combat, enemies within a two-tile radius of user take 20% of their maximum HP as damage after battle. | Fates |
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Grisly Wound | Enemy takes 20% of their maximum HP as damage after battle. | Fates |
All combat arts except Plenitude | User expends a certain amount of HP to perform combat art (amount varies). | Echoes: Shadows of Valentia | |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Unit hit points. The unit loses
consciousness if this reaches 0.* |
ユニットの現在のHPです
0になると力つきます |
The Blazing Blade | Unit hit points. The unit loses
consciousness if this reaches 0. |
ユニットの現在のHPです
0になると力つきます |
The Sacred Stones | Unit hit points. The unit loses
consciousness if this reaches 0. |
ユニットの現在のHPです
0になると力つきます |
Path of Radiance | The unit's current hit points.
If a unit loses all of its hit points, it is out of the game. |
ユニットの現在のHPです
0になるとゲームから除かれます |
Radiant Dawn | The unit's current and maximum hit
points. If a unit loses all of its hit points, it is out of the game. |
現在のHP/最大HP
現在のHPが0になると戦闘不能 |
Awakening | Current/max health. The unit is
defeated when this reaches 0. |
生命力 現在値/上限値
0になると戦闘不能になる |
Fates | Current/max health. The unit is
defeated when this reaches 0. |
生命力 現在値/上限値
0になると戦闘不能になる |
Echoes: Shadows of Valentia | Current/max health. The unit is
defeated when this reaches 0. |
生命力 現在値/上限値
0になると戦闘不能になる |
Three Houses | Current/max health. The unit retires from
battle when current HP drops to 0. |
??
|
Engage | Overall health. The unit is
defeated if this reaches 0. |
ユニットの生命力
0になると戦闘不能になる |
Etymology and other languages
HP
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
HP |
-- |
Japanese |
HP |
As above. |
Spanish |
PV |
HP |
French |
PV |
Life points |
German |
KP |
Power points |
Italian |
PS |
|
Dutch |
HP |
-- |
Korean |
HP |
-- |
Simplified Chinese |
HP |
-- |
Traditional Chinese |
HP |
-- |
Maximum HP
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Maximum HP |
Often abbreviated to "Max HP". |
Japanese |
最大HP |
Maximum HP |
Korean |
최대 HP |
Maximum HP |
Simplified Chinese |
HP上限 |
HP maximum |
Traditional Chinese |
HP上限 |
HP maximum |