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Aversa's Night
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Aversa's Night (Japanese: インバースの暗闇 Inverse's Darkness) is a dark magic tome introduced in Fire Emblem Awakening. Named for Aversa of the Grimleal, it acts as an enhanced version of Nosferatu.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
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Awakening | ![]() |
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15 | -- | 75 | 0 | 1-2 | 10 | 2,340 | 2 | Restores (damage dealt / 2) HP to the user. Sells for 1/4 of its worth. |
In other Fire Emblem series titles
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes (Unrefined) |
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14 | -- | -- | -- | 2 | -- | 400 SP | -- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -3 each and turns all of that enemy's bonuses into penalties through their following actions. |
Heroes (Refined: +Effect) |
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14 | -- | -- | -- | 2 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -4 each and turns all of that enemy's bonuses into penalties through their following actions. If user has at least 25% HP at start of combat, drops target's Attack, Speed, and Resistance by -4 each during combat. If target has at least 75% HP or an active penalty at start of combat, drops target's Attack, Speed, and Resistance by -(4 + current penalty on each stat; calculated independently) during combat. |
Heroes (Refined: +Atk) |
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15 | -- | -- | -- | 2 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -4 each and turns all of that enemy's bonuses into penalties through their following actions. If user has at least 25% HP at start of combat, drops target's Attack, Speed, and Resistance by -4 each during combat. Grants +2 HP. |
Heroes (Refined: +Spd) |
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14 | -- | -- | -- | 2 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -4 each and turns all of that enemy's bonuses into penalties through their following actions. If user has at least 25% HP at start of combat, drops target's Attack, Speed, and Resistance by -4 each during combat. Grants +2 HP and +2 Speed. |
Heroes (Refined: +Def) |
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14 | -- | -- | -- | 2 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -4 each and turns all of that enemy's bonuses into penalties through their following actions. If user has at least 25% HP at start of combat, drops target's Attack, Speed, and Resistance by -4 each during combat. Grants +2 HP and +3 Defense. |
Heroes (Refined: +Res) |
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14 | -- | -- | -- | 2 | -- | 400 SP 500 ![]() 200 ![]() |
-- | Boosts user's Resistance by +3. At start of user's phase, if user's HP is no more than 3 points lower than the HP of any enemy unit that is adjacent to another enemy, drops that enemy's Attack, Speed, Defense, and Resistance by -4 each and turns all of that enemy's bonuses into penalties through their following actions. If user has at least 25% HP at start of combat, drops target's Attack, Speed, and Resistance by -4 each during combat. Grants +2 HP and +3 Resistance. |
Locations
Awakening
Treasure | Event tiles or Barracks, obtained at random from a pool of possible items. |
Heroes
Units | Aversa: Dark One |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Awakening | Dark magic. Absorbs HP equal to half the damage dealt. |
ダークマージ系専用 与ダメージの半分HP回復 |
Heroes | Grants Res+3. At start of turn, if any foe's HP ≤ unit’s HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. |
魔防+3 ターン開始時、敵同士が隣接していて、かつ、 HPが自分より3以上低い敵の 攻撃、速さ、守備、魔防-3、さらに 強化を+ではなく-とする(敵の次回行動終了まで) |
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Aversa's Night |
-- |
Japanese |
インバースの暗闇 |
Inverse's Darkness |
Spanish |
Noche Aversa |
Aversa night |
French |
Nuit d'Aversa |
Aversa's night |
German |
Aversas Nacht |
Aversa's night |
Italian |
Notte di Aversa |
Aversa's night |
Portuguese (Brazil) |
Noite de Aversa |
Aversa's night |
Traditional Chinese |
茵巴絲的黑暗 |
Inverse's darkness |
Gallery
See also
Dark magic | ||||||||||
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Red tome skills in Heroes | ||||||||
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