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Monster

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Artwork of two Bonewalkers and a single Draco Zombie, from Fire Emblem: The Sacred Stones.
There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.
— Lute

A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic. Monsters have historically plagued the continents of Valentia, Magvel, and less historically, Archanea in the time of Fire Emblem Awakening. They are in the service of Duma, Fomortiis, and Grima respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.

As the primary prerequisite for monster status is an origin based in dark magic, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.

Overview

Nature and anatomy

Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]

The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one - Grado's - being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; in Valentia, this was exclusively the domain of dark priests in Duma's service.

The Risen of Ylisse are also a form of monster comprised solely of reanimated corpses, and the revenant and entombed monster types are considered Risen when among them. Related are the morphs of Elibe, created by the Dark Druid Nergal using forbidden magic fueled by the quintessence of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia and Limstella) do feature it and are capable of mimicking human emotion.

Gameplay

Monsters are present only in Fire Emblem Gaiden, The Sacred Stones and, to a lesser extent, Awakening and Fates; while the former two appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps of the former three.

In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.

Typically, there is a variety of weapons available to the player which deal effective damage to monster units: the Holy Sword, Blessed Lance, Blessed Bow and Angel in Gaiden, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, and the Blessed Lance and Blessed Bow in Awakening and Fates.

List of monster types

Character Description Appears in
Generic portrait revenant fe08.gif
Revenant
Walking corpses that move slowly but attack with sharp claws. Gaiden,
The Sacred Stones,
Awakening
Generic portrait entombed fe08.gif
Entombed
Reanimated corpses. They're not fast, but their talons rend flesh with ease. Gaiden,
The Sacred Stones,
Awakening
Generic portrait bonewalker fe08.gif
Bonewalker
Dead warriors given will by dark magic. They wield a variety of weapons. Gaiden,
The Sacred Stones
Generic portrait wight fe08.gif
Wight
Skeletons driven by terrible magic. They can wield many weapons. Gaiden,
The Sacred Stones
Generic portrait gargoyle fe08.gif
Gargoyle
Malignant fiends who hunt with lances. They ride on fell wings. Gaiden,
The Sacred Stones
Generic portrait deathgoyle fe08.gif
Deathgoyle
Gargoyles empowered by magic. They are both swift and brutal. Gaiden,
The Sacred Stones
Generic portrait draco zombie fe08.gif
Draco Zombie
The revived corpse of a dragon. Its putrid breath decays all it touches. Gaiden,
The Sacred Stones
Bs fe02 white dragon.png
White Dragon
A more powerful draco zombie found in the Tower of Duma. Gaiden
Generic portrait mogall fe08.gif
Mogall
Perilous floating orbs filled with blighting dark magic. Gaiden,
The Sacred Stones
Generic portrait arch mogall fe08.gif
Arch Mogall
Mogall whose dread power exceeds that of their lesser cousins. The Sacred Stones
Generic portrait bael fe08.gif
Bael
Giant poisonous mountain spiders with venom-filled fangs. The Sacred Stones
Generic portrait elder bael fe08.gif
Elder Bael
Magic-infused giant spiders. Their venom is lethal. The Sacred Stones
Generic portrait mauthe doog fe08.gif
Mauthe Doog
Blood-hungry demon dogs that attack with keen-edged fangs. The Sacred Stones
Generic portrait gwyllgi fe08.gif
Gwyllgi
Savage, three-headed hellhounds. Their fangs are cruel death dealers. The Sacred Stones
Generic portrait tarvos fe08.gif
Tarvos
Vile man-beasts who thunder into combat with colossal axes. The Sacred Stones
Generic portrait maelduin fe08.gif
Maelduin
Immensely fast and strong creatures who hunt with axes and bows. The Sacred Stones
Generic portrait cyclops fe08.gif
Cyclops
One-eyed giants who use their strength to wield huge axes. The Sacred Stones
Generic portrait gorgon fe08.gif
Gorgon
Comely and cursed, these creatures turn all who behold them into stone. The Sacred Stones
Generic portrait phantom fe08.gif
Phantom
Phantom warriors who possess great strength but vanish when attacked. The Sacred Stones
Generic portrait faceless fe14.png
Faceless
An undead monster conjured by fell magic. Attacks with its fists. Fates
Generic portrait stoneborn fe14.png
Stoneborn
A statue given animation by magic. Attacks by throwing boulders at range. Fates
Portrait slime garon fe14.png
Empty Vessel
A formless being of unidentifiable fluid. Even mere drops of it are harmful. Fates

Trivia

  • Thus far, Phantoms are the only monsters that can be controlled by the player army.
  • The Empty Vessel monster class is only used once in Fates, used by Garon in Chapter 27 of Conquest.

Gallery

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Monster --
Japanese 魔物 Monster
Spanish Monstruo Monster
French Monstre Monster
German Monster --
Italian Mostro Monster

References

  1. "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." - Seth, Fire Emblem: The Sacred Stones
  2. "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." - Seth, Fire Emblem: The Sacred Stones

See also

Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDyuteEstFolsGrayJennyJeseyKamuiLeoLukaLuthierMachildaMaeMycenNomahPaisonPallaQulyfRobinSaberSilkSonyaTeetaValbarZeak
Non-playable characters HarkLipricaMassenaMilaRima IV
Bosses BlyDahhaDeenDolkDozerDyuteDumaGahhaGanephGarcieGazelGeyseHesteJamilJerowmJudaLosoMagnamMarlaMeularMichaelNuibabaRudlfSaizoShizasSlayderSonyaTatraWolfZackZeak
Personal weapons FalchionRoyal Sword
Chapters 1: To Zofia! • 2: Celica's Leave • 3: Liberty War • 4: Dismal Nation • 5: Reunion, Yet...
Locations ValentiaMila ShrinesNovisRigel (Lost WoodsTower of Duma) • Zofia (Ram)
Related topics Name chartLiberation Army • Other games (Shadow Dragon and the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaManselMonicaNada Kuya
Bosses AiasBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignName chartPre-release information (Prototype buildUnused content) • Sound RoomTimeline
Non-Human Weapons
Breaths Astral BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage BreathMist Breath
Stones BeastruneBeaststoneBeaststone+Dark DragonstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weapons Judge
Laguz weapons BeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weapons Big SawSaw
Monster attacks Blighted ClawsBlighted TalonsCrimson EyeDemon LightDemon SurgeEvil EyeFiery FangGauntletHellfangLethal TalonMassive RockNightmarePoison ClawRavagerRockShackled FistShadowshotSharp ClawStoneStone ShardTentacleWretched Air