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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Artwork of two Bonewalkers and a single Draco Zombie, from Fire Emblem: The Sacred Stones.
There are much worse than those revenants and the entombed... Let's see, there's the bonewalkers, mauthe doogs, gargoyles, baels... Why, I'll bet you just about any creature of lore could be walking again. Yes, we're in for some trouble.
— Lute

A monster (Japanese: 魔物 monster) is any supernatural creature given life by the power of dark magic. Monsters have historically plagued the continents of Valentia, Magvel, Fódlan, and less historically, Archanea in the time of Fire Emblem Awakening. They are in the service of Duma, Fomortiis, and Grima respectively. Monsters are antagonistic and a major threat to human populations. Monsters also appear in Fire Emblem Fates, the most prominent being the Faceless created by Nohrian mages and the Vallite phantoms created by Anankos.

As the primary prerequisite for monster status is usually an origin based in dark magic, other non-human species such as dragons, laguz, or taguel are not monsters in this sense.

In Fire Emblem Echoes: Shadows of Valentia, monsters are called Terrors in the English version.


Nature and anatomy

Monsters take a wide variety of forms and origins, ranging from reanimated human or dragon corpses, to entirely separate creatures such as giant spiders or gargoyles. They use a broad range of means of attack depending on the monster type: some wield human weapons such as swords and axes, others rely on their own anatomy through the use of claws or fangs, while a small few wield forms of dark magic entirely unique to their use. Irrespective of form or weaponry, all monsters exist solely to serve their respective dark god and have no independence or sentience of their own, acting as little more than aggressive beasts. According to the lore of Magvel, the weakest monster types are the revenants and entombed, but even they exceed the strength of normal humans.[1]

The exact method of creating monsters is unknown. Monsters appear to arise by themselves through the radiating dark energies of Duma or Fomortiis in a location, with Magvel's Darkling Woods being a prominent location for their automatic creation as the resting place of Fomortiis.[2] The existence of the five Sacred Stones appears to prevent the rise of monsters in the world, with the destruction of even one—Grado's—being enough to allow them to rise once more, though this could also be a result of the Demon King escaping into Lyon and not the breaking of the stone itself. In addition, humans with mastery of certain forms of dark magic are capable of summoning monsters of their own accord; in Valentia, this was exclusively the domain of dark priests in Duma's service.

The Risen of Ylisse are also a form of monster comprised solely of reanimated corpses, and the revenant and entombed monster types are considered Risen when among them. Related are the morphs of Elibe, created by the Dark Druid Nergal using forbidden magic fueled by the quintessence of living creatures; unlike other monsters, morphs adopt the appearance of a living and healthy human, and while the majority appear to have no emotions, a small few (Ephidel, Sonia and Limstella) do feature it and are capable of mimicking human emotion.

The monsters of Fódlan are different in origin from the monsters of other continents. Instead of being formed by dark magic in some manner, monsters are instead the result of the power of Crest Stones, which empower, mutate, and disfigure humans and animals. Many are known as Demonic Beasts, and are often draconic in nature—likely a result of Crest Stones being the hearts of ancient dragons. Monsters in Fódlan are exceptionally large and powerful, with some groups including the Adrestian Empire and "those who slither in the dark" bending them to become biological weapons with which to attack other nations.


Monsters are present only in Fire Emblem Gaiden, its remake Echoes: Shadows of Valentia, The Sacred Stones and, to a lesser extent, Awakening and Fates; while the former three appearances cover a broad spectrum of monster types, Awakening features only revenants and entombed as distinct monsters and part of the Risen, with all other Risen instead taking the form of normal human classes while Fates features faceless as enemies in every campaigns and stoneborn as NPC capable of defending the player castle in Conquest and Revelation routes. Monsters are fought throughout each game as the primary or only enemies in certain chapters, and in addition are also fought in optional skirmishes on the world maps except in Conquest route of Fates.

In a manner similar to the class changing of human units, monsters are often loosely divided into base and advanced variants of themselves. Much as advanced-class human enemies typically become far more prevalent as a game progresses, so too do advanced monster versions appear more frequently in the later stages of a game.

Typically, there is a variety of weapons available to the player which deal bonus damage to monster units: the Blessed Sword, Blessed Lance, Blessed Bow and Seraphim in Gaiden and its remake Echoes: Shadows of Valentia, the Sacred Twin weapons and the Slayer skill in The Sacred Stones, the Blessed Lance and Blessed Bow in Awakening and Fates, and the Spirit Katana in Fates. In addition, any attack by a Bishop in The Sacred Stones deals bonus damage to Monsters.

In Gaiden, The Sacred Stones, Fates and Shadows of Valentia, all monster units possess a luck stat of 0, in a similar fashion to Morphs.

In Three Houses, monster units work much more differently than regular units. Most monster units now take up multiple spaces, typically a 2×2 square or even a 3×3 square, and attacking any space they occupy will damage them. Monsters are much more powerful overall, boasting multiple health bars and barriers that reduce damage dealt to them, as well as grant them various abilities when targeted. Emptying their health bars will grant them latent abilities as well. In addition, all monsters have a Staggering Blow—a powerful area-of-effect attack which requires some preparation beforehand.

List of monster types

Character Description Appears in
Generic portrait revenant fe15.png
Walking corpses that move slowly but attack with sharp claws. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait entombed fe15.png
Reanimated corpses. They're not fast, but their talons rend flesh with ease. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait bonewalker fe15.png
Dead warriors given will by dark magic. They wield a variety of weapons. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait lich fe15.png
A more powerful bonewalker found in the Duma Tower. Gaiden,
Echoes: Shadows of Valentia
Generic portrait gargoyle fe15.png
Malignant fiends who hunt with lances. They ride on fell wings. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait deathgoyle fe15.png
A more powerful gargoyle found in the Duma Tower. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait necrodragon fe15.png
Draco Zombie/Necrodragon
The revived corpse of a dragon. Its putrid breath decays all it touches. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait white dragon fe15.png
White Dragon
A more powerful necrodragon found in the Duma Tower. Gaiden,
Echoes: Shadows of Valentia
Generic portrait mogall fe15.png
Perilous floating orbs filled with blighting dark magic. Gaiden,
The Sacred Stones,
Echoes: Shadows of Valentia
Generic portrait arch mogall fe08.png
Arch Mogall
Mogall whose dread power exceeds that of their lesser cousins. The Sacred Stones
Generic portrait wight fe08.png
Skeletons driven by terrible magic. They can wield many weapons. The Sacred Stones
Generic portrait bael fe08.png
Giant poisonous mountain spiders with venom-filled fangs. The Sacred Stones
Generic portrait elder bael fe08.png
Elder Bael
Magic-infused giant spiders. Their venom is lethal. The Sacred Stones
Generic portrait mauthe doog fe08.png
Mauthe Doog
Blood-hungry demon dogs that attack with keen-edged fangs. The Sacred Stones
Generic portrait gwyllgi fe08.png
Savage, three-headed hellhounds. Their fangs are cruel death dealers. The Sacred Stones
Generic portrait tarvos fe08.png
Vile man-beasts who thunder into combat with colossal axes. The Sacred Stones
Generic portrait maelduin fe08.png
Immensely fast and strong creatures who hunt with axes and bows. The Sacred Stones
Generic portrait cyclops fe08.png
One-eyed giants who use their strength to wield huge axes. The Sacred Stones
Generic portrait gorgon fe08.png
Comely and cursed, these creatures turn all who behold them into stone. The Sacred Stones
Generic portrait phantom fe08.png
Phantom warriors who possess great strength but vanish when attacked. The Sacred Stones, Echoes: Shadows of Valentia
Generic portrait faceless fe14.png
An undead monster conjured by fell magic. Attacks with its fists. Fates
Generic portrait stoneborn fe14.png
A statue given animation by magic. Attacks by throwing boulders at range. Fates
Portrait slime garon fe14.png
Empty Vessel
A formless being of unidentifiable fluid. Even mere drops of it are harmful. Fates
Generic portrait dracul fe15.png
A powerful immortal who lurks in deepest darkness. Echoes: Shadows of Valentia
Generic portrait titan fe15.png
A fallen race of ancient giants who stalk the living. Echoes: Shadows of Valentia
Generic portrait deimos fe15.png
The bones of a shaman who wielded purifying flame. Echoes: Shadows of Valentia
Generic portrait garuda fe15.png
A freakish bird with shining wings. Swift and deadly. Echoes: Shadows of Valentia
Generic portrait balor fe15.png
A frightful evil eye said to come from an ancient spirit. Echoes: Shadows of Valentia
Generic portrait fafnir fe15.png
A massive dragon that has lived since antiquity. Echoes: Shadows of Valentia
Generic portrait fiend fe15.png
A knight from the nether realm with awesome power. Echoes: Shadows of Valentia*
Generic portrait guardian fe15.png
A knight who has crossed ages in the name of duty. Echoes: Shadows of Valentia
Small portrait black beast fe16.png
Black Beast
This beast is the transformed state of the wielder of the Hero's Relic, the Lance of Ruin. Three Houses
Small portrait wandering beast fe16.png
Wandering Beast
This mysterious Demonic Beast may be connected to the Crest of the Beast somehow... Three Houses
Generic small portrait wild demonic beast fe16.png
Wild Demonic Beast
This wild Demonic Beast has lost all sense of reason. It is infused with a powerful poison. Three Houses
Generic small portrait experimental demonic beast fe16.png
Experimental Demonic Beast
With a crest stone embedded in its forehead, this creature is an experimental, more resilient variation of a Demonic Beast. Three Houses
Generic small portrait demonic beast fe16.png
Demonic Beast
This Demonic Beast has been twisted into this form by the Imperial army. It bears a concealed Crest Stone on its forehead. Three Houses
Generic small portrait flying demonic beast fe16.png
Flying Demonic Beast
An airborne Demonic Beast with enormous wings, this creature is swift and will often dodge attacks. Three Houses
Generic small portrait altered demonic beast fe16.png
Altered Demonic Beast
This armored Demonic Beast rends its foes with beastly strength. Magic is ineffective while its armor is intact. Three Houses
Generic small portrait giant demonic beast fe16.png
Giant Demonic Beast
A mammoth, bipedal Demonic Beast, this creature is robust, with powerful physical strength. Three Houses
Generic small portrait golem fe16.png
A mysterious weapon that appears to be connected to the Church of Seiros. This creature attacks using magic. Three Houses
Generic small portrait altered golem fe16.png
Altered Golem
An armored golem that strikes fear into the hearts of its foes. While its armor is intact, magic is rendered useless. Three Houses
Generic small portrait titanus fe16.png
A weapon made with forgotten knowledge, it protects itself with a formidable shield. Three Houses
Generic small portrait white beast fe16.png
White Beast
This cardinal of the Church of Seiros has been transformed and gone mad due to the rage of the Immaculate One. Three Houses
Small portrait the immovable fe16.png
Lord of the Lake
Also known as the Immovable, this creature possesses untold wisdom, fearsome strength, and a sturdy protective carapace. Three Houses
Small portrait the wind caller fe16.png
Lord of the Desert
With wings that control the very wind, the Wind Caller possesses vast intelligence and exalted strength. Three Houses
Generic small portrait giant bird fe16.png
Giant Bird
This massive bird has grown to an unnatural size through the absorption of magic. Three Houses
Generic small portrait giant crawler fe16.png
Giant Crawler
This massive worm has grown to an unnatural size through the absorption of magic. Three Houses
Generic small portrait giant wolf fe16.png
Giant Wolf
This massive wolf has grown to an unnatural size through the absorption of magic. Three Houses
Generic portrait outrealm fiend 02 fewa.png
Outrealm Fiend
A variety of monsters with four arms and sharp claws originating from the Outrealms. Warriors


  • Thus far, Phantoms are the only monsters that can be controlled by the player army.

Etymology and other languages

This section has been marked as a stub. Please help improve the page by adding information.

Names, etymology and in other regions
Language Name Definition, etymology, and notes

• Monster
• Terror
• Great Terror

• Used in The Sacred Stones.
• Used in Echoes: Shadows of Valentia.
• Used in Shadows of Valentia.





• Monstruo
• Aberración
• Gran bestia

• Monster; used in The Sacred Stones.
• Used for the Terrors of Shadows of Valentia.
• Used for the Great Terrors of Shadows of Valentia.


• Monstre
• Horreur
• Horrorissime

• Monster. Used in The Sacred Stones.
• Horror; used for the Terrors of Shadows of Valentia.
• Most horrible; used for the Great Terrors of Shadows of Valentia.


• Monster
• Schrecken
• Großer Shrecken

• Used in The Sacred Stones.
• Terror; used in Shadows of Valentia.
• Great Terror; used in Shadows of Valentia.



Monster; used in The Sacred Stones and for Terrors in Shadows of Valentia



Used in the "Way of the Heart" Lost Lore event in Fire Emblem Heroes.

Traditional Chinese





  1. "Those revenants are said to be the least of the dark creatures. And yet, the weakest of them could outmatch any normal man. We cannot take this enemy lightly." — Seth, Fire Emblem: The Sacred Stones
  2. "This is Darkling Woods... It was here the heroes met the Demon King and with the Sacred Stones defeated him. I've heard the lingering energies of that battle are the source of the monsters. But I never imagined it would be as bad as this..." — Seth, Fire Emblem: The Sacred Stones

See also

Races and animals of the Fire Emblem series
Major species BeorcBrandedDragon (ManaketeDivine DragonEarth DragonFell DragonFire DragonFirst DragonIce DragonWar DragonWyvern) • EmblemGodHumanKitsuneLaguz (Black DragonCatHawkHeronLionRavenRed DragonTigerWhite DragonWolf) • MirageMorphNabateanTaguelWolfskinZunanma
Animals and other species CorruptedFabricationGriffinHorseIllusionKinshiMonsterPegasusPhantomRisenWolf
Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDeltheaEstForsythGennyGrayJesseKamuiKliffLeonLukasLuthierMaeMathildaMycenNomahPallaPythonSaberSilqueSonyaTatianaTobinValbarZeke
Non-playable characters HalcyonIrmaLima IVLipricaMassenaMila
Bosses BarthBlakeDeenDeltheaDesaixDolthDumaGarciaGarthGazelleGharnGriethHestiaJamilJedahJeromeLawsonMagnusMarlaMikhailMuellerNuibabaRudolfShizasSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Personal weapons FalchionRoyal Sword
Acts 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the End
Locations ValentiaMila ShrinesNovisRigel (Fear Mountain ShrineLost TreescapeDuma Tower) • Zofia (Ram)
Groups, objects and concepts DeliveranceMonsters
Related topics Manga adaptationName chart • Other games (Shadow Dragon & the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
Fire Emblem Echoes: Shadows of Valentia
Playable characters Alm's Party AlmClairCliveDeltheaFayeForsythGrayKliffLukasLuthierMathildaMycenPythonSilqueTatianaTobinZeke
Celica's Party AtlasBoeyCatriaCelicaConradDeenEstFayeGennyJesseKamuiKliffLeonMaeNomahPallaSaberSonyaValbar
DLC EmmaRandalShadeYuzu
Non-playable characters ForneusHalcyonIrmaLima IVLipricaMassenaMilaPeddlers
Bosses ArgentumAurumBarthBerkutBlakeBrigand BossCerberusThe CreationDeenDeltheaDesaixDolthDumaFernandGarthGarciaGazelleGharnGriethHadesHestiaJamilJarth*JedahJeromeLawsonMagnusMarlaMikhailMuellerNaberiusNuibabaRineaRudolfSlaydeSonyaTatarrahWolffXaizorZaksonZeke
Regalia and personal weapons Beloved ZofiaFalchionGradivusMercuriusParthiaRoyal Sword
Acts P: Alm and Celica • 1: Zofia's Call • 2: The Pilgrimage • 3: War of Deliverance • 4: Land of Sorrow • 5: Together to the EndAct 6
Locations ValentiaDuma's OrdealsMila's OrdealsRigel (Fear Mountain ShrineSecret ShrineLost TreescapeDuma TowerDuma Temple) • Zofia (Deliverance HideoutDragon ShrineNovisRamSylvan ShrineTemple of MilaSeabound ShrineThieves' Shrine) • ArchaneaThabes
Groups, objects and concepts Death MasksBook of Valentian RevelationsDeliveranceMila's TurnwheelTerrors
Related topics Ancient LettersName chartDownloadable content • Other games (GaidenShadow Dragon & the Blade of LightAwakening) • Pre-release information (Unused content) • SidequestsSound TestTimelineWorld map
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirLord ArundelCount BergliezCount HevringCount GloucesterCount VarleyFlecheGatekeeperDuke GerthGlennHolstIonius IXJeraltJudithLadislavaLambertMargrave GautierMonicaNaderPatriciaRandolphRheaRodrigueRufusSeirosSitriSothisTomasTiana
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
Prologue: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
(DLC side story)
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentList of questsClass mastery