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- Faith redirects here. For the ability of the same name, see Faith (ability). Not to be confused with the light magic from other games in the series.
White magic (Japanese: 白魔法 White magic) is a weapon type in the Fire Emblem series apparing in Fire Emblem Gaiden, its remake Fire Emblem Echoes: Shadows of Valentia, and Fire Emblem: Three Houses. It is comprised of the game's support spells. Spells not exclusive to Gaiden generally appear as staves in other games in the series. Along with black magic, white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In Three Houses, white magic is tied to the Faith skill level, and some white magic skills are offensive rather than being exclusively supportive. In the help texts of white magic spells in Three Houses, they are referred to as "light magic", but most of the rest of menus say "white magic".
White magic in the Fire Emblem series
Note: This table lists all appearances of the weapons in question. They are only classified as white magic in Gaiden, Shadows of Valentia, and Three Houses; only their special properties relevant to their appearances as white magic are listed, and their classifications in other games are noted.
|Anew||Allows one ally to act again. Classified as a staff in other games.|
|Aura||White magic only in Three Houses.|
|Conjure||Summons generic monsters. Four variations in Gaiden, thirteen variations in Echoes: Shadows of Valentia.|
|Entrap||Teleports an enemy to a tile adjacent to the user. Classified as a staff in Fates.|
|Expel||Removes monsters from the map.|
|Fortify||Restores HP to all allies. Classified as a staff in other games.|
|Freeze||Prevents one enemy from moving. Classified as a staff in Fates.|
|Heal||Restores HP to a single adjacent ally. Classified as a staff in other games.|
|Invoke||Summons generic allies. Three variations.|
|Lemegeton||Requires DLC in Echoes: Shadows of Valentia. Summons powerful illusory Terrors.|
|Nosferatu||White magic only in Three Houses. Restores (damage dealt / 2) to the user.|
|Physic||Restores HP to a single ally on the map. Classified as a staff in other games.|
|Recover||Restores HP to a single adjacent ally. Classified as a staff in other games.|
|Rescue||Teleports an ally to a tile adjacent to the user. Classified as a staff in other games.|
|Restore||Requires DLC in Echoes: Shadows of Valentia. Heals an ally's status conditions. Classified as a staff in other games.|
|Rewarp||Teleports user to a tile adjacent to another ally. Classified as a staff in other games.|
|Seraphim||White magic only in Three Houses. Effective against monsters.|
|Silence||Prevents an enemy from using magic. Classified as a staff in other games.|
|Ward||Requires DLC in Echoes: Shadows of Valentia. Boosts an ally's Resistance. Classified as a staff in other games.|
|Warp||Teleports an adjacent ally to a traversable square. Classified as a staff in other games.|
|A means that the weapon is available in that game, while a indicates the contrary.|
Classes capable of using white magic
|Class||Wields white magic in:||Notes|
|Enchantress||Requires DLC in Echoes: Shadows of Valentia.|
|Exemplar||Requires DLC in Echoes: Shadows of Valentia.|
|Guru||Requires DLC in Echoes: Shadows of Valentia.|
|Mage||Does not wield white magic in practice in Gaiden.|
|Rigain||Requires DLC in Echoes: Shadows of Valentia.|
|Witch||Does not wield white magic in practice in Gaiden.|
|A means that the class wields white magic in that game, while a indicates the contrary.|
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Abbreviated to W. Magic in some menus.
White magic. Written in hiragana as しろまほう in Gaiden.