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White magic

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Faith redirects here. For the ability, see Faith (ability).
Not to be confused with light magic.

White magic (Japanese: 白魔法 White magic) is a weapon type in the Fire Emblem series appearing in Fire Emblem Gaiden, its remake Fire Emblem Echoes: Shadows of Valentia, and Fire Emblem: Three Houses. In Gaiden and Shadows of Valentia, it comprises the game's support spells. Spells not exclusive to Gaiden generally appear as staves in other games in the series. Along with black magic, white magic makes up the broader magic weapon type in the original NES release, but it is split from it in the remake. In Three Houses, white magic is tied to the Faith skill level, and includes some offensive spells in addition to healing and supportive magic. In the help texts of white magic spells in Three Houses, they are referred to as "light magic", but most of the rest of menus say "white magic".

White magic in the Fire Emblem series

Note: This table lists all appearances of the weapons in question. They are only classified as white magic in Gaiden, Shadows of Valentia, and Three Houses; only their special properties relevant to their appearances as white magic are listed, and their classifications in other games are noted.

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Abraxas ? Offensive magic.
Anew ? Allows one ally to act again. Classified as a staff in other games.
Aura ? White magic only in Three Houses.
Conjure ? Summons generic monsters. Four variations in Gaiden, thirteen variations in Echoes: Shadows of Valentia.
Entrap ? Teleports an enemy to a tile adjacent to the user. Classified as a staff in Fates.
Expel ? Removes monsters from the map.
Fortify ? Restores HP to all allies. Classified as a staff in other games.
Freeze ? Prevents one enemy from moving. Classified as a staff in Fates.
Heal ? Restores HP to a single adjacent ally. Classified as a staff in other games.
Invoke ? Summons generic allies. Three variations.
Lemegeton ? Requires DLC in Echoes: Shadows of Valentia. Summons powerful illusory Terrors.
Nosferatu ? White magic only in Three Houses. Restores (damage dealt / 2) to the user.
Physic ? Restores HP to a single ally on the map. Classified as a staff in other games.
Recover ? Restores HP to a single adjacent ally. Classified as a staff in other games.
Rescue ? Teleports an ally to a tile adjacent to the user. Classified as a staff in other games.
Restore ? Requires DLC in Echoes: Shadows of Valentia. Heals an ally's status effects. Classified as a staff in other games.
Rewarp ? Teleports user to a tile adjacent to another ally. Classified as a staff in other games.
Seraphim ? White magic only in Three Houses. Effective against monsters.
Silence ? Prevents an enemy from using magic. Classified as a staff in other games.
Ward ? Requires DLC in Echoes: Shadows of Valentia. Boosts an ally's Resistance. Classified as a staff in other games.
Warp ? Teleports an adjacent ally to a traversable square. Classified as a staff in other games.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using white magic

Class Wields white magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Arcanist ? --
Balor ? --
Cantor ? --
Cleric ? --
Commoner ? Can only use spells half as many times as other classes can.
Dancer ? --
Enchantress ? Requires DLC in Echoes: Shadows of Valentia.
Enlightened One ? --
Exemplar ? Requires DLC in Echoes: Shadows of Valentia.
Fell God ? --
Guru ? Requires DLC in Echoes: Shadows of Valentia.
Mage ? Does not wield white magic in practice in Gaiden.
Mogall ? --
Noble ? Can only use spells half as many times as other classes can.
Rigain ? Requires DLC in Echoes: Shadows of Valentia.
Sage ? --
Priestess ? --
Princess ? --
Saint ? --
Vestal ? --
Witch ? Does not wield white magic in practice in Gaiden.
Monk ? --
Priest ? --
Bishop ? --
Dark Mage ? --
Dark Bishop ? --
Warlock ? --
Gremory ? --
Mortal Savant ? --
Dark Knight ? --
Holy Knight ? --
Archbishop ? --
Trickster ? Can only use spells half as many times as other classes can.
Requires DLC in Three Houses.
War Monk ? Requires DLC in Three Houses.
War Cleric ? Requires DLC in Three Houses.
Dark Flier ? Requires DLC in Three Houses.
Valkyrie ? Requires DLC in Three Houses.
A means that the class wields white magic in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology, and notes
English

White Magic

Abbreviated to W. Magic in some menus.

Japanese

白魔法

White magic. Written in hiragana as しろまほう in Gaiden.

Spanish

Magia blanca

White Magic

French

Magie blanche

White Magic

German

Weißmagie

White Magic

Italian

Magia bianca

White Magic

Dutch

Witte magie

White Magic

Korean

백마법의

White magic

Simplified Chinese

白魔法

White magic

Traditional Chinese

白魔法

White magic

Gallery

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)GauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneStrike, beast, and monster weaponsStone
White magic
Healing spells HealFortifyPhysicRecoverRestore
Summoning spells ConjureLemegetonInvoke
Offensive spells AbraxasAuraEntrapFreezeNosferatuSeraphimSilence
Other spells AnewExpelRescueRewarpWardWarp