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Light (magic)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Not to be confused with the white magic.
Oliver casting a light spell in Fire Emblem Cipher.

Light magic (Japanese: light) is a weapon type in the Fire Emblem series, first introduced in Fire Emblem: Genealogy of the Holy War as one of the game's five types of offensive magic. The practice of light magic is described in-universe as being derived from religion and the divine, and as a result in most canons the majority of wielders of light magic are of the clergy.[1]

Light magic's statistical balance has varied from game to game. In its first two appearances, its base tome Lightning is more powerful than the Fire, Thunder, and Wind tomes, but there is little variety in the amount of light tomes, with only Lightning, Nosferatu, Aura, and Naga, the latter two of which are not present in Thracia 776. In The Binding Blade, its two standard tomes, Lightning and Divine, are equal in power to their anima equivalents, Fire and Elfire, but they have lower accuracy. From The Blazing Blade onward, light magic statistically has tended toward being medium-weight and more accurate than other forms of magic while possessing lesser raw power, similar to swords.

The place of light magic in the Trinity of Magic depends on the game. In its appearances in Genealogy of the Holy War, Thracia 776 and Path of Radiance, it is separate from the Trinity comprised by the three anima magic types, possessing an advantage over all three in the former two games while being neutral in Path of Radiance. In the Trinity of the Game Boy Advance trilogy and Radiant Dawn, light is at a disadvantage against all types of anima magic, while at an advantage against dark magic.

In Fire Emblem: Shadow Dragon & the Blade of Light, Mystery of the Emblem, Shadow Dragon, New Mystery of the Emblem, and Awakening, there is no separate light magic category, with the broader tome weapon type covering magic which would theoretically be light magic had it existed in a game with the split magic types, such as Aura and Starlight; in Awakening, the sole light tome in the entire game is the Book of Naga, which unlike other tomes does not name a magic type in its description. In Path of Radiance, light magic does not have its own weapon level, and the use of light magic (exclusive to Bishops) requires the Lumina skill which enables the unit's staff weapon level to also act as their light level.

Light magic in the Fire Emblem series

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Lightning Also appears as a tome in Fates.
Aura Also appears as a tome, black magic, and white magic in other games.
Nosferatu Classified as black magic, dark magic, a tome, and white magic in other games.
Naga Also appears as a tome in Awakening.
Divine --
Purge Extended range.
Aureola Deals bonus damage to dragons.
Shine --
Luce --
Ivaldi --
Rexaura --
Ellight --
Valaura Inflicts poison status.
Thani Micaiah only. Deals bonus damage to armored and mounted units.
Creiddylad Sephiran only.
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using light magic

Class Wields light magic in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Light Priestess --
Bard --
Sage --
Master Knight --
High Priest --
Cleric --
Bishop Requires Lumina to wield light in Path of Radiance.
Monk --
Archsage --
Dark Druid Enemy only.
Valkyrie --
Light Mage --
Light Sage --
Saint --
Empress --
Chancellor --
Order Incarnate Enemy only.
A means that the class wields light magic in that game, while a indicates the contrary.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes





Magia de la luz

Light magic


• Magie blanche
• Lumière
• Jour

• White magic. Used in GBA titles.
• Light. Used for the help description in Path of Radiance.
• Day. Used in Path of Radiance and Radiant Dawn.



Light magic


Magia luce

Light magic



  1. "Your magic stems from faith in the unknowable, the divine presence." — Knoll, Fire Emblem: The Sacred Stones

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Light magic
Basic tomes AuraDivineEllightLightningShine
Long-range tomes Purge
Tomes with secondary effects NosferatuValaura
Regalia and personal tomes AureolaCreiddyladIvaldiLuceNagaRexauraThani