Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
New feature: Tooltips now work on mobile browsers. Tap on the text to view the tooltip.


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FESS Knoll.png
Artwork of Knoll from The Sacred Stones.

One of Grado's royal mages. He knows the riddle of the Dark Stone.





Starting class



Fire Emblem: The Sacred Stones

Are you saying that, knowing the future, we should do nothing? We should simply allow people to die in order to preserve "fate"?
— Knoll, to Natasha.

Knoll (Japanese: ノール Knoll) is a playable shaman who appears in Fire Emblem: The Sacred Stones. He is one of Grado's royal mages who formerly worked closely with Prince Lyon researching the Fire Emblem. He joins in Chapter 15.

Fire Emblem: The Sacred Stones


In Eirika's route, Knoll appears in Chapter 15 along with Ephraim and Duessel, arriving from the southwest to help Eirika. Ephraim mentions him as a Grado citizen, who had told him about a "Dark Stone", causing a dark wave of energy. According to Knoll, Vigarde has been dead for a year[1], and everything afterwards was planned by Prince Lyon. His name is mentioned in passing, but in Ephraim's route, his role is expanded on much more.

He appears in Chapter 14 of Ephraim's route, in which Ephraim conquers Grado Keep itself. When the battle is over, Ephraim finds Knoll in a cell. He states that he is a former researcher of mysterious matters. Ephraim asks him about Lyon, and Knoll proceeds to tell him everything he knows about Lyon's actions and the war. He tells the story of what happened to cause the war.

Emperor Vigarde died a year ago of illness, devastating Lyon. Without his father he felt powerless. However, Lyon began to try to work to resurrect him using the power of Grado's Sacred Stone, also known as the Fire Emblem. With a team of mages, including Knoll, he conducted research with the stone [2] and eventually, after many tireless days, the Fire Emblem was shattered in two - the Sacred Stone, and a Dark Stone. Knoll arrived just in time to see Lyon resurrect Vigarde and then destroy the Sacred Stone.

While unmentioned to Ephraim or Eirika, Knoll discusses other discoveries with Duessel and Natasha in their support conversations. Dubbing the spell to see into the future the "time shear"[3].

Afterwards, Lyon asks his father, now an empty shell, to order the invasion of Renais. And has Knoll scheduled to be executed, most likely for knowing too much about what had happened; his execution scheduled for the day after Ephraim arrived.

He leads Ephraim to the Sacred Twin weapons of Grado: the dark magic tome Gleipnir and the black axe Garm.

Afterwards, Ephraim explains this to Eirika briefly in the same manner. Knoll joins Ephraim's army and fights with him for the rest of the game. Will Knoll citing his reason for staying as he feels it's what Lyon would have wanted[4].

Starting stats and growth rates

Eirika's route Ephraim's route

Portrait knoll fe08.png
Ma gba shaman playable.gif Shaman
Level 10
Affinity Is gba darkaffin.png
Recruitment: Chapter 15, automatically from turn 3

Stats Growth Rates

Weapon Levels
GBARankSword.gif -- GBARankLance.gif -- Axe -- GBARankBow.gif --
GBARankAnima.gif -- GBARankLight.gif -- GBARankDark.gif C GBARankStaff.gif --
Note: Stats may vary in Eirika's route due to him using random growths when leveled up.

Promotion stat gains

Class HP Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Druid +4 +0 +0 +3 +0 +2 +2 +1 +1 -- GBARankStaff.gif E, GBARankAnima.gif D, GBARankDark.gif +40
Summoner +3 +0 +1 +3 +0 +1 +3 +1 +1 Summon GBARankStaff.gif E, GBARankDark.gif +40

Personality and character

Knoll is a quiet man, not very talkative or social. He is slightly awkward and overly formal in conversation, and slightly shy. However, he is good-hearted, having helped Lyon with the same vision. Together, and along with the rest of the team of researchers, they aimed to avert disaster. According to him, future catastrophes cause ripples in time that can be read.[5] He seems to have good reflexes, having dodged Lute's attacks twice.[6] He is very intelligent, and knows much about magic and the flow of time. Wise but antisocial, he is a mysterious figure.

Knoll was formerly a research for Prince Lyon and Grado's royal court. He and Lyon seem to have been close, as Knoll holds Lyon in very high regards, to the point that after Lyon is lost to the Demon King, he feels that he has lost everything.[7] He recognizes Natasha as one of the clerics at the Imperial Temple.[8] He still holds faith in Grado, however, and after the war, helps in the restoration of Grado. Afterwards, he disappears, never seen again.


Main article: Knoll/Supports
Portrait knoll fe08.png
Is gba darkaffin.png
Small portrait natasha fe08.png
Cleric Is gba iceaffin.png
Initial: 10
Per turn:+2
Small portrait lute fe08.png
Mage Is gba animaaffin.png
Initial: 5
Per turn:+2

[[]] [[File:Is gba {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
Initial: {{{initialpoints5}}}
Per turn:+

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait duessel fe08.png
Great Knight Is gba animaaffin.png
Initial: 0
Per turn:+2

[[]] [[File:Is gba {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
Initial: {{{initialpoints4}}}
Per turn:+

[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
Click here for more details on supports.


Knoll, Watcher of Darkness
Knoll returned to Grado, where he dedicated himself to rebuilding it and fulfilling Lyon's vision. When the country was restored to its former glory, he disappeared without a trace, never to be seen again.


Death quote

In this darkness I will find peace.
— Knoll

Battle quotes

Knoll does not have any battle quotes.

Other appearances


Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Knoll Comes from an Old English word meaning "hilltop" or "small hill".[9] May also draw from the more archaic verb knoll, a variant of knell, which means to ring a bell for a solemn occasion.[10][11]
Japanese ノール Officially romanized as Knoll.
Spanish Knoll As above.
French Knoll As above.
German Knoll As above.
Italian Knoll As above.


Small portrait knoll fe08.png Sprite Gallery
Portrait knoll fe08.png Shaman Druid Summoner
Bs fe08 knoll shaman dark.png
Bs fe08 knoll druid dark.png
Bs fe08 knoll druid staff.png
Bs fe08 knoll summoner dark.png
Bs fe08 knoll summoner staff.png


  1. "One year ago, the emperor died of the illness that had plagued him." — Knoll, speaking to Ephraim at the end of Chapter 14, Fire Emblem: The Sacred Stones
  2. "We students of ancient magic, along with Prince Lyon himself, were researching certain arcane techniques lost long ago." — Knoll, to Duessel in a support conversation, Fire Emblem: The Sacred Stones
  3. "We read of a spell entitled the time shear. It causes, in effect, a hole in time. This spell warps time, punches a hole through cause and effect." — Knoll, to Natasha, Fire Emblem: The Sacred Stones
  4. " Princess Eirika... She's a friend of Prince Lyon's, isn't she? I'll do what I can to help you. I feel like that is what Prince Lyon would want." — Knoll, to Ephraim in chapter 15, Fire Emblem: The Sacred Stones
  5. "Duessel: What? You...could see into the future? How is that possible? What magic is powerful enough to--
    Knoll: Time is like the water of a river: it flows ever on, never stopping. Certain disturbances can cause ripples that speed swiftly downstream. If you can see the water, you can read the flow, the ripples, the waves.
    " — Knoll and Duessel's B support converstion, Fire Emblem: The Sacred Stones
  6. "Knoll: Stop! P-please! Stop!
    Lute: You did it again. Hm. This isn't good. Nobody else has dodged me twice.
    " — Knoll and Lute's C support conversation, Fire Emblem: The Sacred Stones
  7. "Knoll: I once studied dark magic alongside Prince Lyon. He was such a gentle soul. You could see it--he was too kind to survive. Prince Lyon dreamt of finding happiness for all of Grado's citizens.
    Duessel: ......
    Knoll: And now, Prince Lyon is no more. I have lost everything.
    " — Duessel and Knoll's A support conversation, Fire Emblem: The Sacred Stones
  8. "Natasha: Master Knoll...
    Knoll: I know you... You're Natasha, from the temple.
    " — Knoll and Natasha's C support conversation, Fire Emblem: The Sacred Stones

Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraGradoKlimtLatonaMacGregorManselMonicaNada Kuya
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Sacred Twins and Personal Weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling Woods • Final: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Related topics Creature CampaignFire Emblem: The Sacred Stones ComicList of version differences (Name chart) • Pre-release information (Prototype buildUnused content) • Sound RoomTimelineWorld map