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FESS Knoll.png
Artwork of Knoll from The Sacred Stones.

One of Grado's royal mages. He knows the riddle of the Dark Stone.





Starting class


Voiced by


Are you saying that, knowing the future, we should do nothing? We should simply allow people to die in order to preserve "fate"?
— Knoll, to Natasha

Knoll (Japanese: ノール Knoll) is a playable Shaman who appears in Fire Emblem: The Sacred Stones. He is one of Grado's royal mages who formerly worked closely with Prince Lyon researching the Fire Emblem. He joins in Chapter 15.

Fire Emblem: The Sacred Stones


In Eirika's route, Knoll appears in Chapter 15 along with Ephraim and Duessel, arriving from the southwest to help Eirika. Ephraim mentions him as a Grado citizen, who had told him about a "Dark Stone", causing a dark wave of energy. According to Knoll, Vigarde has been dead for a year[1], and everything afterwards was planned by Prince Lyon. His name is mentioned in passing, but in Ephraim's route, his role is expanded on much more.

He appears in Chapter 14 of Ephraim's route, in which Ephraim conquers Grado Keep itself. When the battle is over, Ephraim finds Knoll in a cell. He states that he is a former researcher of mysterious matters. Ephraim asks him about Lyon, and Knoll proceeds to tell him everything he knows about Lyon's actions and the war. He tells the story of what happened to cause the war.

Emperor Vigarde died a year ago of illness, devastating Lyon. Without his father he felt powerless. However, Lyon began to try to work to resurrect him using the power of Grado's Sacred Stone, also known as the Fire Emblem. With a team of mages, including Knoll, he conducted research with the stone [2] and eventually, after many tireless days, the Fire Emblem was shattered in two—the Sacred Stone, and a Dark Stone. Knoll arrived just in time to see Lyon resurrect Vigarde and then destroy the Sacred Stone.

While unmentioned to Ephraim or Eirika, Knoll discusses other discoveries with Duessel and Natasha in their support conversations. Dubbing the spell to see into the future the "time shear".[3]

Afterwards, Lyon under the influence of the Demon King Fomortiis asks his father, now an empty shell, to order the invasion of Renais. And has Knoll scheduled to be executed, most likely for knowing too much about what had happened; his execution scheduled for the day after Ephraim arrived.

He leads Ephraim to the Sacred Twin weapons of Grado: the dark magic tome Gleipnir and the black axe Garm.

Afterwards, Ephraim explains this to Eirika briefly in the same manner. Knoll joins Ephraim's army and fights with him for the rest of the game. Will Knoll citing his reason for staying as he feels it's what Lyon would have wanted[4].

Starting stats and growth rates

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Eirika's route Ephraim's route

Portrait knoll fe08.png
Ma gba shaman playable.gif Shaman
Level 10
Affinity Is gba darkaffin.png
Recruitment: Chapter 15, automatically on the enemy phase of turn 2

Stats Growth Rates

Max HP 21~22 Luck 0~1
Magic 13~14 Defense 2~3
Skill 9~10 Resistance 10~11
Speed 8~9 Constitution 7
Movement 5 Aid 6
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic C Staves --

Promotion stat gains

Class HP Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Druid +4 +0 +0 +3 +0 +2 +2 +1 +1 -- Staves E, Anima magic D, Dark magic +40
Summoner +3 +0 +1 +3 +0 +1 +3 +1 +1 Summon Staves E, Dark magic +40


This character analysis section may not be accurate to every player's experience.

Knoll joins after the game's halfway point, very slightly later on Eirika's route. However, he joins at a high enough level for instant promotion with a Guiding Ring. He can promote into Summoner, one of the best support classes in The Sacred Stones. Summoners can summon phantoms, 1-HP controllable minions who can attack and take hits. Since their HP is so low, enemies tend to prioritize them when attacking, making them perfect for baiting powerful enemies and distracting them from proper units.

Knoll's greatest issue is that summoning phantoms is his only true utility, and it requires him to promote. Without promotion, Knoll is far from useful, and even after promotion, all he does well is summon phantoms. He joins late and his stats are mediocre. His magic is high, but his speed is too low to double, his physical bulk is abysmal, and his 0 base luck means that almost any physical opponent can crit him. When he joins, the player will have access to many mounted units who can one-round and take hits; Knoll is unmounted, cannot one-round, and cannot take hits, so his combat effectiveness is lackluster. This is why his promotion to Druid is not recommended, as even if he was good at combat Druid's access to Anima is fairly niche. He cannot even contribute with staves, because without promotion, he only has C-rank dark magic and no other weapon ranks. Both of Knoll's promotions give him E-rank staves, but E-rank staves are hardly useful at this point of the game.

Overall, Knoll's greatest advantage and utility is easy access to the Summoner class, since his base level is high enough to promote and his only competition for the class is Ewan. Since Ewan is a Trainee who needs an enormous amount of training to reach Summoner, Knoll will be most players' only Summoner, and having at least one is useful for several strategies.

Fire Emblem Heroes


Knoll is one of the characters added to the game in the Book V launch update, and was first made available by clearing associated quests available between December 8, 2020 and December 22, 2020. He was later added to the general summoning pool starting from the December Legendary Hero summoning event. Only one variation of Knoll is currently available in Heroes, based on his The Sacred Stones incarnation.

Knoll: Darkness Watcher

Starting stats

★★★ ★★★★ ★★★★★

Portrait knoll darkness watcher feh.png
Rarity ★★★
Weapon type Is feh red tome.png
Movement type Infantry

Initial Stats Level 40 Stats

Maximum HP 17/18/19
Attack 7/8/9 Speed 6/7/8
Defense 2/3/4 Resistance 7/8/9
Weapon Ruin
Assist --
Special --

Skill set

Skill set
Skill Unlock Auto-unlock SP cost
Is feh skill weapon.png Flux ★★★ ★★★ 50
Is feh skill weapon.png Ruin ★★★ ★★★ 100
Is feh skill weapon.png Rauðrfox ★★★ ★★★★ 200
Is feh skill weapon.png Rauðrfox+ ★★★★★ ★★★★★ 300
Is feh skill special.png New Moon ★★★ ★★★★ 100
Is feh skill special.png Luna ★★★★ 200
Is feh warding blow 1.pngA Warding Blow 1 ★★★ 50
Is feh mirror strike 1.pngA Mirror Strike 1 ★★★★ 120
Is feh mirror strike 2.pngA Mirror Strike 2 ★★★★★ 240
Is feh spd ploy 1.pngC Spd Ploy 1 ★★★ 60
Is feh spd ploy 2.pngC Spd Ploy 2 ★★★ 120
Is feh spd ploy 3.pngC Spd Ploy 3 ★★★★ 240


Knoll is a quiet man, not very talkative or social. He is slightly awkward and overly formal in conversation, and slightly shy. However, he is good-hearted, having helped Lyon with the same vision. Together, and along with the rest of the team of researchers, they aimed to avert disaster. According to him, future catastrophes cause ripples in time that can be read.[5] He seems to have good reflexes, having dodged Lute's attacks twice.[6] He is very intelligent, and knows much about magic and the flow of time. Wise but antisocial, he is a mysterious figure.

Knoll was formerly a research for Prince Lyon and Grado's royal court. He and Lyon seem to have been close, as Knoll holds Lyon in very high regards, to the point that after Lyon is lost to the Demon King, he feels that he has lost everything.[7] He recognizes Natasha as one of the clerics at the Imperial Temple.[8] He still holds faith in Grado, however, and after the war, helps in the restoration of Grado. Afterwards, he disappears, never seen again.


Main article: Knoll/Supports
Portrait knoll fe08.png
Is gba darkaffin.png
Small portrait natasha fe08.png
Cleric Is gba iceaffin.png
Initial: 10
Per turn:+2
Small portrait lute fe08.png
Mage Is gba animaaffin.png
Initial: 5
Per turn:+2

[[]] [[File:Is gba {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
Initial: {{{initialpoints5}}}
Per turn:+

[[]] [[File:Is gba {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
Initial: {{{initialpoints7}}}
Per turn:+

[[]] [[File:Is gba {{{affin9}}}affin.png|link={{{affin9}}} (affinity)]]
Initial: {{{initialpoints9}}}
Per turn:+
Small portrait duessel fe08.png
Great Knight Is gba animaaffin.png
Initial: 0
Per turn:+2

[[]] [[File:Is gba {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
Initial: {{{initialpoints4}}}
Per turn:+

[[]] [[File:Is gba {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
Initial: {{{initialpoints6}}}
Per turn:+

[[]] [[File:Is gba {{{affin8}}}affin.png|link={{{affin8}}} (affinity)]]
Initial: {{{initialpoints8}}}
Per turn:+

[[]] [[File:Is gba {{{affin10}}}affin.png|link={{{affin10}}} (affinity)]]
Initial: {{{initialpoints10}}}
Per turn:+
See Support § GBA games for more details on supports.


Knoll, Watcher of Darkness
Knoll returned to Grado, where he dedicated himself to rebuilding it and fulfilling Lyon's vision. When the country was restored to its former glory, he disappeared without a trace, never to be seen again.


Death quote

In this darkness I will find peace.
— Knoll

Battle quotes

That's the heart of darkness I've studied? It can't be...
— Knoll in the final chapter.

Heroes quotes

Main article: Knoll/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Knoll is featured on two cards in Fire Emblem Cipher.

Fire Emblem Cipher data for Knoll
TCGCipher B22-047R.png Watcher of Darkness, Knoll


"I'll do what I can to help you. I feel like that is what Prince Lyon would want."
Attack: 60 Support: 20 Range: 1-2 Deploy Cost: 4
Class: Summoner Tier: Advanced Class Change Cost: 3
Pursuing the Heart of Darkness: [Activate] [Once per turn] Choose up to 2 of your Orbs, and look at them.
Gleipnir, the Magic Tome: [Activate] [Once per turn] [Send 1 Orb to the Retreat Area] Choose up to 2 of your opponent's Bond cards, and flip them face-down.
Peace in Darkness: [Activate] [Once per turn] [Flip two bond cards] If you have 2 or fewer cards in your hand, draw 2 cards.
Card #B22-047R • Artist: Akira Egawa
TCGCipher B22-048N.png Surviving Court Mage, Knoll


"My name is Knoll. Until recently, I was one of Grado's top researchers in arcane matters."
Attack: 30 Support: 20 Range: 1-2 Deploy Cost: 1
Class: Shaman Tier: Base Class Change Cost: --
Knowledge of Elder Magic: [Always] The Support skills of cards that are supporting enemies with a Deployment Cost of 1 are unable to come into effect.
Attack Support Sealspell Emblem: [Support] Until the end of this combat, any Support skills that your opponent's Support card possesses are unable to come into effect.
Card #B22-048N • Artist: Akira Egawa
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Knoll .

Flavor text

Game Text
The Sacred Stones
One of Grado's royal mages. He knows
the riddle of the Dark Stone.
グラド帝国 宮廷魔道士の生き残り
Royal mage of Grado and researcher of dark
magic. He knows the secret of Prince Lyon's
change and the Dark Stone's creation. Appears
in Fire Emblem: The Sacred Stones.
(登場:『ファイアーエムブレム 聖魔の光石』)

Choose Your Legends placement history

Round Placement Character Votes
241 Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Portrait knoll fe08 cyl.png
The Sacred Stones
Total results This character has 8 entries across all Choose Your Legends polls. 5,866

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes


Comes from an Old English word meaning "hilltop" or "small hill".[9] May also draw from the more archaic verb knoll, a variant of knell, which means to ring a bell for a solemn occasion.[10][11]



Officially romanized as Knoll.



As above.



As above.



As above.



As above.




Traditional Chinese




Small portrait knoll fe08.png Sprite Gallery
Portrait knoll fe08.png Shaman Ma gba shaman playable.gif Druid Ma gba druid playable.gif Summoner Ma gba summoner playable.gif
Bs fe08 knoll shaman dark.png
Bs fe08 knoll druid dark.png
Anima, dark
Bs fe08 knoll druid staff.png
Bs fe08 knoll summoner dark.png
Bs fe08 knoll summoner staff.png

Heroes artwork


  1. "One year ago, the emperor died of the illness that had plagued him." — Knoll, speaking to Ephraim at the end of Chapter 14, Fire Emblem: The Sacred Stones
  2. "We students of ancient magic, along with Prince Lyon himself, were researching certain arcane techniques lost long ago." — Knoll, to Duessel in a support conversation, Fire Emblem: The Sacred Stones
  3. "We read of a spell entitled the time shear. It causes, in effect, a hole in time. This spell warps time, punches a hole through cause and effect." — Knoll, to Natasha, Fire Emblem: The Sacred Stones
  4. " Princess Eirika... She's a friend of Prince Lyon's, isn't she? I'll do what I can to help you. I feel like that is what Prince Lyon would want." — Knoll, to Ephraim in chapter 15, Fire Emblem: The Sacred Stones
  5. "Duessel: What? You...could see into the future? How is that possible? What magic is powerful enough to--
    Knoll: Time is like the water of a river: it flows ever on, never stopping. Certain disturbances can cause ripples that speed swiftly downstream. If you can see the water, you can read the flow, the ripples, the waves.
    " — Knoll and Duessel's B support converstion, Fire Emblem: The Sacred Stones
  6. "Knoll: Stop! P-please! Stop!
    Lute: You did it again. Hm. This isn't good. Nobody else has dodged me twice.
    " — Knoll and Lute's C support conversation, Fire Emblem: The Sacred Stones
  7. "Knoll: I once studied dark magic alongside Prince Lyon. He was such a gentle soul. You could see it--he was too kind to survive. Prince Lyon dreamt of finding happiness for all of Grado's citizens.
    Duessel: ......
    Knoll: And now, Prince Lyon is no more. I have lost everything.
    " — Duessel and Knoll's A support conversation, Fire Emblem: The Sacred Stones
  8. "Natasha: Master Knoll...
    Knoll: I know you... You're Natasha, from the temple.
    " — Knoll and Natasha's C support conversation, Fire Emblem: The Sacred Stones
  9. knoll | Origin and meaning of knoll, Online Etymology Dictionary, Retrieved: December 16, 2017
  10. knoll, Wiktionary, Retrieved: December 16, 2017
  11. [1],, Retrieved: December 16, 2017
Project Characters.png This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series.
Fire Emblem: The Sacred Stones
Playable characters AmeliaArturColmCormagDozlaDuesselEirikaEphraimEwanFordeFranzGarciaGerikGilliamInnesJoshuaKnollKyleL'ArachelLuteMarisaMoulderMyrrhNatashaNeimiRennacRossSalehSethSyreneTanaTethysVanessa
Creature Campaign characters CaellachFadoGlenHaydenIsmaireLyonOrsonRievSelenaValter
Non-playable characters DaraKlimtMansel
Bosses AiasBanditBazbaBeranBinksBoneBreguetCaellachCarlyleFomortiisGhebLyonMorvaMurrayNovalaO'NeillOrsonPabloRievSaarSelenaTiradoValterVigardeZonta
Background characters GradoLatonaMacGregorMonicaNada Kuya
Sacred Twins and personal weapons AudhulmaExcaliburGarmGleipnirIvaldiLatonaNidhoggRapierReginleifSieglindeSiegmundVidofnir
Chapters Pre-split P: The Fall of Renais • 1: Escape! • 2: The Protected • 3: The Bandits of Borgo • 4: Ancient Horrors • 5: The Empire's Reach • 5x: Unbroken Heart • 6: Victims of War • 7: Waterside Renvall • 8: It's a Trap!A New Journey
Eirika's Route 9: Distant Blade • 10: Revolt at Carcino • 11: Creeping Darkness • 12: Village of Silence • 13: Hamill Canyon • 14: Queen of White Dunes
Ephraim's Route 9: Fort Rigwald • 10: Turning Traitor • 11: Phantom Ship • 12: Landing at Taizel • 13: Fluorspar's Oath • 14: Father and Son
Post-split 15: Scorched Sand • 16: Ruled by Madness • 17: River of Regrets • 18: Two Faces of Evil • 19: Last Hope • 20: Darkling WoodsF: Sacred Stone (part 1part 2)
Locations MagvelCarcino (Caer Pelyn) • Darkling WoodsFrelia (Tower of Valni) • Grado (Renvall) • Jehanna (Jehanna HallLagdou Ruins) • Rausten (Melkaen Coast) • Renais (Za'ha Woods)
Groups, objects and concepts Five heroesGerik's MercenariesImperial ThreeLegend of the Sacred StonesMonstersSacred StonesSacred TwinsWar of the Stones
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Creature CampaignThe Sacred Stones ComicNovelizationList of version differences (Name chart) • Pre-release information (Pre-release buildUnused content) • Sound RoomTimelineWorld map
Fire Emblem Heroes
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SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMatthisMedeusMerricMichalisMinervaNagaNagiNavarreNorneNynaOgmaPallaPhinaRickardRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXane
Shadows of Valentia AlmAtlasBerkutBoeyBrigand BossCatriaCelicaClairCliveConradDeenDeltheaDumaFayeFernandForsythGennyGrayHestiaKamuiKliffLeonLukasLuthierMaeMarlaMathildaMilaMycenPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArionArthurArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynFebailFeeHildaIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexPattyQuanScáthachSeliphShannanSigurdSilviaTailtiuTineTravantUllr
Thracia 776 AsbelAugustEyvelFinnGalzusKarinKempfLaraLeifLifisMareetaMirandaNannaOlwenOsianPerneReinhardtRonanSafySaiasSalemSaraTanyaTinaVeld
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The Blazing Blade BramimondCanasDorcasEliwoodErkFargusFarinaFioraFlorinaGuyHarkenHawkeyeHeathHectorIsadoraJaffarKarelKarlaKentLegaultLeilaLimstellaLinusLloydLouiseLuciusLynMarkMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSainSerraSoniaUrsulaWilZephiel
The Sacred Stones AmeliaArturCaellachColmCormagDozlaDuesselEirikaEphraimEwanGerikGilliamInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaNeimiOrsonRennacRievRossSalehSelenaSethSyreneTanaTethysValterVanessaVigarde
Path of Radiance AshnardAstridBertramBlack KnightBoydElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraBastianCaineghisDheginseaElinciaEnaGeoffreyHaarHeatherIkeJorgeKurthnagaKyzaLeanneLetheLuciaLudveckLyreMiaMicaiahMordecaiMuarimNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnTormodVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePhilaPriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiValidarVirionWalhartYarneYen'fay
Fates AnankosAreteArthurAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGaronGunterHanaHansHinataHinokaIagoJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriReinaRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses, Warriors: Three Hopes AelfricAnnetteArvalAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceCorneliaCyrilDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHolstHubertIgnatzIngridJeraltKronyaLeonieLinhardtLorenzLysitheaManuelaMarianneMercedesMonicaNemesisPetraRaphaelRheaSeirosSetethShamirShezSolonSothisSylvainYuri
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Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive • 3: Calling of Blood • 4: Princess Alone • 5: Evil Ways • 6: Revealing Lies • 7: To Be Emperor • 8: Closing In • 9: Opening a Way • 10: God of Openness • 11: One Last Chance • 12: Princess and Prince • 13: Askr and Embla
Book VII 13: Time • 5: Divine Foretelling • 6: King of Light • 7: Goddess Reunion • 8: Seeing the Present • 2: World of the Past • 3: Within Wheels • 4: Ouroboros • 9: The Innocent • 10: Light's Fading • 11: Without Limits • 12: Seer of the Past • 1: Golden Seer
Book VIII 1: Healing • 2: Traitor • 3: Bait • 4: Imperial Blood
Paralogues X1: Detached Princess • 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • X2: The Brink of Chaos • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • X3: The People's Hero • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • X4: Whispers of Death • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • X5: Heavenly Witness • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training • 66: Winter Dreamland • 67: Like Clockwork • 68: Of Lost Kingdoms • 69: Here with Me • 70: Hop-and-Go-Seek • 71: Unlikely Friends • 72: Bridal Blossoms • 73: Summer Vacation • 74: Taken by the Tide • 75: Risk and Reward • 76: Bite of Flame • 77: Divine Harvest • 78: Wyvern Ninja • 79: Holiday Handoff • 80: Gods Renewed • 81: Sage of Khadein? • 82: A Special Gift • 83: Spring Eternal • 84: No Matter Where • 85: Bridal Dreams • 86: Summer Longing • 87: Summer Firsts • 88: Invitation to Tea • 89: Winds Offered • 90: Merchant's Harvest • 91: Our Path Ahead • 92: Holiday Lessons • 93: Ring In the Year • 94: Nabata's Shield • 95: May This Last
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellirVanaheimrYggdrasill)
Groups, objects, and concepts BreidablikCurse DirectiveHealing HandsOrbOrder of HeroesRaritySummoning (summoning events)
Game modes Aether Raids (Aether Resort) • Affinity Auto-BattlesBinding WorldsBlessed GardensChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duel) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikePawns of LokiRøkkr SiegesSeer's SnareSpecial Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtists (0–9, A–LM–Z) • CalendarsChoose Your LegendsFeh PassEvent calendarsFind & Vote Heroes!A Day in the LifeMini Acrylic Figure CollectionList of status effectsList of version differences (Name chart) • Meet some of the HeroesPre-release information (Unused content) • Voting Jubilee