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Mogall

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Mogall

FESoV Mogall.png
Artwork of a Mogall from Shadows of Valentia.

An eyeball-like Terror that continually reproduces.

Weapon(s)
Skill(s)

Divide (Gaiden, Shadows of Valentia)

The Mogall (Japanese: ビグル Bigl) is an enemy-exclusive monster class which was introduced in Fire Emblem Gaiden and so far only appears in it and The Sacred Stones. They are a species of eerie floating eyeballs with tentacles whose bodies are filled with evil magic, and the lore of The Sacred Stones says that seeing one is a bad omen. Depending on the game, they attack either by physically ramming their foes or by casting dark spells.

In Gaiden, Mogall first appear late in Act 4 and, along with Deathgoyles and White Dragons are among the game's strongest and most dangerous monster enemies. Their high strength gives their ramming attacks good power and their excellent speed makes them very difficult, if not impossible, to double-attack against. They are summoned by the late-game bosses Jedah and Duma, and themselves are each able to summon even more Mogall. With this ability a single Mogall can quickly become a swarm, and combined with their decent defense and avoid, they tend to be very difficult to deal with and they must be eliminated as quickly as possible after they appear to prevent their numbers from growing out of control.

Their appearance in The Sacred Stones reduced Mogall into a weaker, early-game class which wields the special dark spells Evil Eye and, less frequently, Crimson Eye. In terms of stats they resemble conventional human magic-wielding classes such as the Mage and Shaman, featuring high magic and decent speed and resistance, but also having very low HP and defense which leaves them very vulnerable to physical attacks. The game treats Mogall as a base class, and gives them a "promoted" counterpart with the stronger Arch Mogall class.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Gaiden 32 16 -- 10 18 0 10 4 4 -- --
The Sacred Stones 15 -- 2 1 2 0 2 4 5 4 GBARankDark.gif C
Echoes: Shadows of Valentia 32 15 -- 10 18 0 8 4 3 -- FE15RankWhiteMagic.pngFE15RankMonster.png
In Gaiden, Mogall have a base class strength of 10; in Shadows of Valentia, they have a base class strength of 3.

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon Level
Gaiden 52 40 -- 40 40 40 40 40 40 -- --
The Sacred Stones 60 -- 20 20 20 30 20 20 15 20 GBARankDark.gif A
Echoes: Shadows of Valentia ?? ?? -- ?? ?? ?? ?? ?? ? -- FE15RankWhiteMagic.pngFE15RankMonster.png

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon Level*
Gaiden 150% 50% -- 50% 50% 0% 50% 0% -- -- -- --
The Sacred Stones 50% -- 45% 32% 30% 30% 10% 28% -- -- -- --
Echoes: Shadows of Valentia 100% 45% -- 40% 50% 0% 40% 5% -- -- -- --
Click here for more details on the mechanics of class growths in each game.

Class skills

  • Gaiden: Enemy Mogall possess a summoning skill which allows them to summon more enemy Mogall to join the enemy army. If the Mogall who performed the summon is killed, all of the Mogall it summoned will be killed as well.
  • Echoes: Shadows of Valentia: Mogall possess the Divide skill, which, when activated, allows them to split into two separate Mogall. Unlike in Gaiden, the separated Mogall survive when the original is killed.

Class change

Gaiden

Base class
Bs fe02 mogall.png
Mogall


The Sacred Stones

Base class
Bs fe08 mogall monster.png
Mogall


Flavor text


This section has been marked as a stub. Please help improve the page by adding information.


Game Text
(English)
Text
(Japanese)
The Sacred Stones
(class roll)
Floating eyes filled with dark power. Simply seeing one is considered a ill omen. ??
The Sacred Stones
(help)
Perilous floating orbs filled with blighting dark magic. ??
Echoes: Shadows of Valentia An eyeball-like Terror that continually reproduces. ??

Trivia

  • In Gaiden, Mogall have three different animations for attacking for seemingly no reason. The first animation features them ramming the enemy. In the second, they rise up in the air and hit their opponent at an angle, and in the third they ram the enemy but fall to the ground and 'bounce' back to starting position. Why this is and what triggers the different animations is unknown.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Mogall Possibly derived from the Irish mogall, which can mean eye or eyelid.[1]
English
(unofficial)
Bigle In the Gaiden fan translation.
Japanese ビグル Officially romanized as Bigl. May be derived from the somewhat archaic French bigle, meaning cross-eyed and originating from a word that means to see.[2]
Spanish Óculus From the Latin oculus, "eye".
French Mogall As above.
German Mogall As above.
Italian Mogall As above.
Dutch Mogall As above.
Simplified Chinese 比格鲁
Traditional Chinese 比格魯

Gallery

References

Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Classes in Fire Emblem Gaiden
Base classes ArcherCavalierClericFighterMageMercenaryPegasus KnightPriestessSoldier
Intermediate classes KnightMyrmidonPaladinSniper
Advanced classes BaronBow KnightDread FighterFalcon KnightGold KnightHeroPriestessPrincessSageSaint
Monster classes BonewalkerCantorDeathgoyleEntombedGargoyleLichMogallNecrodragonRevenantWhite Dragon
Other classes ArcanistBrigandCantorCerberusFell GodFiendNaberiusWitchVillager
Unused classes NagaSerpent
Classes in Fire Emblem: The Sacred Stones
Trainee classes JourneymanPupilRecruit
Base classes ArcherBrigandCavalierClericFighterKnightLordMageMercenaryMonkMyrmidonPegasus KnightPiratePriestShamanThiefTroubadourWyvern Rider
Advanced classes AssassinBerserkerBishopDruidFalcon KnightGeneralGreat KnightGreat LordHeroKnight LordMage KnightPaladinRangerRogueSageSniperSummonerSwordmasterValkyrieWarriorWyvern KnightWyvern Lord
Monster classes Arch MogallBaelBonewalkerCyclopsDeathgoyleDemon KingElder BaelEntombedGargoyleGorgonGorgon EggGwyllgiMaelduinMauthe DoogMogallNecrodragonRevenantTarvosWight
Other classes CivilianDancerFleetManaketeNecromancerPeerPhantomPontifexQueenSoldier
Removed class Apprentice
Classes in Fire Emblem Echoes: Shadows of Valentia
Base classes ArcherCavalierClericFighterMageMercenaryPegasus KnightPriestessSoldier
Intermediate classes KnightMyrmidonPaladinSniper
Advanced classes BaronBow KnightDread FighterFalcon KnightGold KnightHeroPriestessPrincessSageSaint
Overclasses ConquerorEnchantressExemplarGuruHarrierOliphantierRigainSkogulSpartanYasha
Monster classes BalorBonewalkerDeathgoyleDeimosDraculEntombedFafnirFiendGargoyleGarudaGuardianLichMogallNecrodragonRevenantTitanTomb LordWhite Dragon
Other classes ArcanistBoyBrigandCantorDagonDuma's ApostleFell DragonFell GodFire DragonGirlIllusory HeroMila's ServantVestalWitchVillager