Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Cross-Wiki Week 2023: From September 23 to October 1, make contributions to NIWA wikis and participating affiliates that you normally don't edit for a chance to win a Nintendo eShop gift card! See here for more details.


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

FESoV Mogall.png
Artwork of a Mogall from Shadows of Valentia.

An eyeball-like Terror that continually reproduces.

Unit type(s)
  • Monster (Gaiden, The Sacred Stones)
  • Great Terror (Echoes: Shadows of Valentia)
  • Flying (Echoes: Shadows of Valentia)

Divide (Gaiden, Shadows of Valentia)

The Mogall (Japanese: ビグル Bigl) is an enemy-exclusive monster class which was introduced in Fire Emblem Gaiden and so far only appears in it and The Sacred Stones. They are a species of eerie floating eyeballs with tentacles whose bodies are filled with evil magic, and the lore of The Sacred Stones says that seeing one is a bad omen. Depending on the game, they attack either by physically ramming their foes or by casting dark spells.

In Gaiden, Mogall first appear late in Act 4 and, along with Deathgoyles and White Dragons are among the game's strongest and most dangerous monster enemies. Their high strength gives their ramming attacks good power and their excellent speed makes them very difficult, if not impossible, to follow-up attack against. They are summoned by the late-game bosses Jedah and Duma, and themselves are each able to summon even more Mogall. With this ability a single Mogall can quickly become a swarm, and combined with their decent defense and avoid, they tend to be very difficult to deal with and they must be eliminated as quickly as possible after they appear to prevent their numbers from growing out of control.

Their appearance in The Sacred Stones reduced Mogall into a weaker, early-game class which wields the special dark spells Evil Eye and, less frequently, Crimson Eye. In terms of stats they resemble conventional human magic-wielding classes such as the Mage and Shaman, featuring high magic and decent speed and resistance, but also having very low HP and defense which leaves them very vulnerable to physical attacks. The game treats Mogall as a base class, and gives them a "promoted" counterpart with the stronger Arch Mogall class.


Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Gaiden 32 16 -- 10 18 0 10 4 4 -- --
The Sacred Stones 15 -- 2 1 2 0 2 4 5 4 Dark magic C
Echoes: Shadows of Valentia 32 15 -- 10 18 0 8 4 3 -- White magicMonster weapons

Max stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Gaiden 52 40 -- 40 40 40 40 40 40 -- --
The Sacred Stones 60 -- 20 20 20 30 20 20 15 20 Dark magic A

Miscellaneous stats

Game Experience CRP Gold Weight mod. Capacity Vision Size
Gaiden 60 10 -- -- -- -- --
The Sacred Stones -- 3 -- -- -- -- --
Echoes: Shadows of Valentia 60 3 -- -- -- -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Gaiden 150% 50% -- 50% 50% 0% 50% 0% -- -- -- --
The Sacred Stones 50% -- 45% 32% 30% 30% 10% 28% -- -- -- --
Echoes: Shadows of Valentia 100% 45% -- 40% 50% 0% 40% 5% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

Game Skill Learning conditions
Echoes: Shadows of Valentia Divide Innate.
  • Gaiden: Enemy Mogalls possess a summoning skill which allows them to summon more enemy Mogall to join the enemy army.
  • Echoes: Shadows of Valentia: Mogalls additionally possess passive skills marking them as Is 3ds03 flying.pngflying and promoted Is 3ds03 terror.pngTerror units.

Class change


Base class
Bs fe02 mogall.png

The Sacred Stones

Base class Promotion method Advanced class
Bs fe08 mogall monster.png
Promotion defined, but no item assigned. Bs fe08 arch mogall dark.png
Arch Mogall

Echoes: Shadows of Valentia

Base class
Ma 3ds03 mogall enemy.gif

Flavor text

Game Text
The Sacred Stones
(class roll)
Floating eyes filled with dark power.
Simply seeing one is considered a ill omen.
The Sacred Stones
Perilous floating orbs filled with
blighting dark magic.
Echoes: Shadows of Valentia
An eyeball-like Terror that
continually reproduces.


  • In Gaiden, Mogall have four different animations for attacking for seemingly no reason. The first animation features them ramming the enemy. In the second, they rise up in the air and hit their opponent at an angle. In the third they ram the enemy but fall to the ground and 'bounce' back to starting position, and in the fourth they move slightly up and to the left (less than in the second animation) then ram the enemy. Why this is and what triggers the different animations is unknown.
  • A very similar monster appears in TearRing Saga: Yutona Heroes War Chronicles. They are called Ops and have many similar qualities to their Gaiden appearance, including attacking physically and the ability to replicate.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes


Possibly derived from the Irish mogall, which can mean "eye" or "eyelid".[1]



In the Gaiden fan translation.[which?]



Officially romanized as Bigl. May be derived from the somewhat archaic French bigle, meaning "cross-eyed" and originating from a word that means "to see".[2]



From the Latin oculus, "eye".
















Simplified Chinese



Traditional Chinese





  1. Mogall, English–Irish Dictionary (de Bhaldraithe), Retrieved: December 12, 2017
  2. Bigle, Wiktionary, Retrieved: December 12, 2017
Project Classes.png This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.
Classes in Fire Emblem Gaiden
Base classes ArcherCavalierClericFighterMageMercenaryPegasus KnightPriestessSoldier
Intermediate classes KnightMyrmidonPaladinSniper
Advanced classes BaronBow KnightDread FighterFalcon KnightGold KnightHeroPriestessPrincessSageSaint
Monster classes BonewalkerCantorDeathgoyleEntombedGargoyleLichMogallNecrodragonRevenantWhite Dragon
Other classes ArcanistBrigandCantorCerberusFell GodFiendNaberiusWitchVillager
Unused classes NagaSerpent
Classes in Fire Emblem: The Sacred Stones
Base classes ArcherBrigandCavalierCivilianClericDancerFighterFleetJourneymanKnightLordMageManaketeMercenaryMonkMyrmidonPeerPegasus KnightPhantomPiratePontifexPriestPupilQueenRecruitShamanSoldierThiefTroubadourWyvern Rider
Advanced classes AssassinBerserkerBishopDruidFalcoknightGeneralGreat KnightGreat LordHeroMage KnightManaketeNecromancerPaladinRangerRogueSageSniperSummonerSwordmasterValkyrieWarriorWyvern KnightWyvern Lord
Base monster classes BaelBonewalkerGargoyleGorgon EggMauthe DoogMogallRevenantTarvos
Advanced monster classes Arch MogallCyclopsDeathgoyleDemon KingDraco ZombieElder BaelEntombedGorgonGwyllgiMaelduinWight
Removed class Apprentice
Classes in Fire Emblem Echoes: Shadows of Valentia
Base classes ArcherCavalierClericFighterMageMercenaryPegasus KnightPriestessSoldier
Intermediate classes KnightMyrmidonPaladinSniper
Advanced classes BaronBow KnightDread FighterFalcon KnightGold KnightHeroPriestessPrincessSageSaint
Overclasses ConquerorEnchantressExemplarGuruHarrierOliphantierRigainSkogulSpartanYasha
Monster classes BalorBonewalkerDeathgoyleDeimosDraculEntombedFafnirFiendGargoyleGarudaGuardianLichMogallNecrodragonRevenantTitanTomb LordWhite Dragon
Other classes ArcanistBoyBrigandCantorDagonDuma's ApostleFell DragonFell GodFire DragonGirlIllusory HeroMila's ServantVestalWitchVillager